While looking around with your head in vr is very smooth and enjoyable, it's widely known that using a device like a device like a thumbstick to move or spin around can be less comfortable. To that end, many vr games offer "teleporting" as opposed to "full locomotion" and "snap-turning" as opposed to "smooth turning". These are usually presented as "comfort options" but are sometimes mandatory.
For those who don't know, with teleporting, you aim a cursor to where you want to be and the game sort of "sucks you" there very quickly or instantly. Teleporting looks like this:
With snap-turning, your left and right controller inputs will instantly turn you a set amount. I can't find a gif that illustrates it clearly so here's Abby from gb playing a game using snap-turn:
These comfort options are often maligned in favor of traditional, smooth movement. Sometimes to the point of being a "dealbreaker" when one or both are mandatory.
Now that a lot of us have tried these out, what do you think? Is there any value to either of these options for you? Are they actually more comfortable? Work better or worse than you thought?
For those who don't know, with teleporting, you aim a cursor to where you want to be and the game sort of "sucks you" there very quickly or instantly. Teleporting looks like this:
With snap-turning, your left and right controller inputs will instantly turn you a set amount. I can't find a gif that illustrates it clearly so here's Abby from gb playing a game using snap-turn:
These comfort options are often maligned in favor of traditional, smooth movement. Sometimes to the point of being a "dealbreaker" when one or both are mandatory.
Now that a lot of us have tried these out, what do you think? Is there any value to either of these options for you? Are they actually more comfortable? Work better or worse than you thought?