Flying is just Batman's fliding, except you don't have to dive to keep it going. Movement and speed would be like the Batmobile; mechanics developed from racing games by a team with expertise in racing games.
Combat is just combat. Superman punches and kicks like everyone else. He does counters like everyone else. Instead of flips and slides like Batman and Spider-Man, his dodges could involve gliding away because he can fly. Air juggles would make more sense because he can fly.
His powers are largely just handled like gadgets are in everyone elses game. Instead of a stun gadget or webbing, he uses freeze breath to keep them in place. Instead of Batman's taser gun thing or Spider-Man's shockwave, he has his normal hurricane gust breath. Heat vision is just projectiles. X-Ray and thermal vision are just detective mode. Super-Speed in combat could be bullet-time; make it a manual trigger or toss it in for exceptionally timed dodges.
Batman's dodge indicator/Spider-Sense could be chalked up to the fact that with super hearing, Superman can hear shit coming toward him. Outside of combat, vision, hearing, and smell are represented on screen by the map in the corner or a compass at the top of the screen or whatever other standard fare third person action game GPS they want to use.
Instead of unlocking powers, you unlock potency, similar to Spider-Man, explained in game as Superman not holding back as threats become more serious.
To explain why he's hurt, ignore it for some ludonarrative dissonance. If Dante, a guy who can casually hold up the foot of a 200 foot tall sentient marble statue as it tries to crush him during a cutscene but can get hurt by someone tabbing him in gameplay doesn't bother anymore, Superman with a health bar shouldn't either.
They'll work because they've worked in other games. All of Superman's powers translate either into weapons commonly found in action games (past Batman games especially) or UI and standard mechanics. Freezing people in Superman wouldn't be any different than freezing people in Arkham or webbing them in Spider-Man aside from how it looked.Interesting ideas, but I'm not sure all of them work. Traversal has to be intetesting. Racing games have terrain, boundaries, obstacles and other cars to make the movement interesting. What prevents me from simply flying above the buildings to my objective? And that's super boring.
Cool answers though. Thanks. :)
Snyder tried to give Superman depth and reasoning into his principles. It might have been clumsy but it was a much needed take on a seemingly one note character.
Didn't Rocksteady deny that it was a Supes games? Not that they would come out and just spoil the surprise like that, but they could have just remained quiet.
Didn't Rocksteady deny that it was a Supes games? Not that they would come out and just spoil the surprise like that, but they could have just remained quiet.
I'd rather have another Batman game than Superman. Just one that doesn't have much batmobile.I worked at WB a few years back. I can tell you they had zero desire or plans to ever make a Superman game.
Batman is their moneymaker. They will shove Batman down your throat forever.
Obligatory AVGN reference
Mainly pre-Nu52. And yet DB is way more interesting.I'm surprised to see this from someone with a DB pp. What Superman have you read?
I worked at WB a few years back. I can tell you they had zero desire or plans to ever make a Superman game.
Batman is their moneymaker. They will shove Batman down your throat forever.
Positions have changed since a few years agoI worked at WB a few years back. I can tell you they had zero desire or plans to ever make a Superman game.
Batman is their moneymaker. They will shove Batman down your throat forever.
Luckily I don't find Captain America interesting at all.Plus, Supergirl, Superboy, and the others could easily partake for brief moments in the story like the bat-sidekicks did in Arkham Knight in those team up moments.
Then Supergirl could get her own little DLC segment that could be used a vessel for a spinoff.
Superman is just a flying MCU Cap. If you find Captain America enjoyable, then Superman is the same, other than his fights are like DBZ.
They'll work because they've worked in other games. All of Superman's powers translate either into weapons commonly found in action games (past Batman games especially) or UI and standard mechanics. Freezing people in Superman wouldn't be any different than freezing people in Arkham or webbing them in Spider-Man aside from how it looked.
Maneuvering around obstacles in flight would be the same with Superman as it was with Batman when you glide in the skies or when you drove the Batmobile along the ground. The only difference is that you don't need a rocket booster seat to transition between the two. Fly a plane in GTA5, ride the flying scooter in Saints Row; flying shouldn't be any different than those.
If flying to your objective is fun in GTA, it shouldn't be any less fun in a Superman game. And like how flying a jet wouldn't help when dealing with the finer details of a mission except for ones that involved flying above everything else in the game, the same would paply to Superman. You could fly above the city, but if everything you need to do is in between all of those buildings and on the ground, you can't just zip through the sky.
Break Superman's powers down to base gameplay mechanics, and this task seems a lot less impossible.
Part 2 and 3 will probably do just that ^^That 4chan leak is a bummer. I don't want a game that clamps his power. His opponents/challenges should scale up to how OP Supes is to the rest of the world.
They could be working on more than one game, or this might be like Arkham Origins and have a multiplayer mode mostly separate from the singleplayer campaign, yet shipping on the same disk.Not sure how the multiplayer and GAAS elements ,that Rocksteady's hirings have basically confirmed, would work in a Superman game, so would be suprised if this is legit.
As much as I want a Superman game, I'm not sure Rocksteady are the ones I want it from.
They nailed Batman, but Batman is grounded and it's easy to add a sense of progression to a character like Batman. How in the hell do you do the same with Superman without falling into the ever escalating threats trap that plagues a character like Superman.
And don't throw comics at me where he's depowered, that shit won't work in a game and will likely result in a huge backlash from people who expect to play a Superman game, not a Hobbledman game.