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Deleted member 46489

User requested account closure
Banned
Aug 7, 2018
1,979
Flying is just Batman's fliding, except you don't have to dive to keep it going. Movement and speed would be like the Batmobile; mechanics developed from racing games by a team with expertise in racing games.

Combat is just combat. Superman punches and kicks like everyone else. He does counters like everyone else. Instead of flips and slides like Batman and Spider-Man, his dodges could involve gliding away because he can fly. Air juggles would make more sense because he can fly.

His powers are largely just handled like gadgets are in everyone elses game. Instead of a stun gadget or webbing, he uses freeze breath to keep them in place. Instead of Batman's taser gun thing or Spider-Man's shockwave, he has his normal hurricane gust breath. Heat vision is just projectiles. X-Ray and thermal vision are just detective mode. Super-Speed in combat could be bullet-time; make it a manual trigger or toss it in for exceptionally timed dodges.

Batman's dodge indicator/Spider-Sense could be chalked up to the fact that with super hearing, Superman can hear shit coming toward him. Outside of combat, vision, hearing, and smell are represented on screen by the map in the corner or a compass at the top of the screen or whatever other standard fare third person action game GPS they want to use.

Instead of unlocking powers, you unlock potency, similar to Spider-Man, explained in game as Superman not holding back as threats become more serious.

To explain why he's hurt, ignore it for some ludonarrative dissonance. If Dante, a guy who can casually hold up the foot of a 200 foot tall sentient marble statue as it tries to crush him during a cutscene but can get hurt by someone tabbing him in gameplay doesn't bother anymore, Superman with a health bar shouldn't either.

Interesting ideas, but I'm not sure all of them work. Traversal has to be interesting. Racing games have terrain, boundaries, obstacles and other cars to make the movement interesting. What prevents me from simply flying above the buildings to my objective? And that's super boring.

Cool answers though. Thanks. :)
 
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Perzeval

Prophet of Truth
Avenger
Oct 25, 2017
10,559
Sweden
I'm in
Ohz1.gif
 

TheMadTitan

Member
Oct 27, 2017
27,246
Interesting ideas, but I'm not sure all of them work. Traversal has to be intetesting. Racing games have terrain, boundaries, obstacles and other cars to make the movement interesting. What prevents me from simply flying above the buildings to my objective? And that's super boring.

Cool answers though. Thanks. :)
They'll work because they've worked in other games. All of Superman's powers translate either into weapons commonly found in action games (past Batman games especially) or UI and standard mechanics. Freezing people in Superman wouldn't be any different than freezing people in Arkham or webbing them in Spider-Man aside from how it looked.

Maneuvering around obstacles in flight would be the same with Superman as it was with Batman when you glide in the skies or when you drove the Batmobile along the ground. The only difference is that you don't need a rocket booster seat to transition between the two. Fly a plane in GTA5, ride the flying scooter in Saints Row; flying shouldn't be any different than those.

If flying to your objective is fun in GTA, it shouldn't be any less fun in a Superman game. And like how flying a jet wouldn't help when dealing with the finer details of a mission except for ones that involved flying above everything else in the game, the same would paply to Superman. You could fly above the city, but if everything you need to do is in between all of those buildings and on the ground, you can't just zip through the sky.

Break Superman's powers down to base gameplay mechanics, and this task seems a lot less impossible.
 

Superman2x7

Banned
Nov 4, 2017
1,692
A part of me really wants to believe this but didnt Rocksteady say they're working on a next generation game!? No way this gets announced at the gaming awards now when rumors have it the next consoles aren't shipping until 2020.
 
Oct 26, 2017
8,992
Didn't Rocksteady deny that it was a Supes games? Not that they would come out and just spoil the surprise like that, but they could have just remained quiet.
 

Ringten

Member
Nov 15, 2017
6,195
Snyder tried to give Superman depth and reasoning into his principles. It might have been clumsy but it was a much needed take on a seemingly one note character.

I agree with you if that helps :)

Mind you, I don't have (much) comic book knowledge.

I think it has to do with that partially? A lot of people have a particular image of superman and are hesitant of change. I welcome it I guess. But that's just my opinion
 
Nov 8, 2017
13,111
Didn't Rocksteady deny that it was a Supes games? Not that they would come out and just spoil the surprise like that, but they could have just remained quiet.

After Arkham Knights "The Knight Is A Totally New Character And Not An Existing DC Character" PR bollocks it was clear that they have no compunction about outright lying to their audience so as to preserve surprises.

This isn't to say this rumour is necessarily true, of course.
 

bunkitz

Brave Little Spark
Moderator
Oct 28, 2017
13,524
Well, if anyone can do it, it's gotta be them. Love the subtitle too, looking forward to that Batman team-up. Mmm.
 

cognizant

Member
Dec 19, 2017
13,756
I worked at WB a few years back. I can tell you they had zero desire or plans to ever make a Superman game.

Batman is their moneymaker. They will shove Batman down your throat forever.
 

Deleted member 12555

User requested account closure
Banned
Oct 27, 2017
2,113
Didn't Rocksteady deny that it was a Supes games? Not that they would come out and just spoil the surprise like that, but they could have just remained quiet.

Rocksteady also denied Arkham Knight being a previously known character and we all know how that turned out.

Not that I don't agree with them denying unannounced stuff, I think it's better to lie than to give a non-answer that basically amounts to "it's true".
 

Ωλ7XL9

Member
Oct 27, 2017
1,250
Batman and Superman tag teaming, GTA V type switching between multiple characters in an open world. Give it to me!!
 

Desfrog

Member
Oct 29, 2017
2,113
Not sure how the multiplayer and GAAS elements ,that Rocksteady's hirings have basically confirmed, would work in a Superman game, so would be suprised if this is legit.
 

Masquerader

Banned
Nov 4, 2017
1,383
Please be real, Rocksteady would make anyone who doesn't believe in the idea of a good Superman game eat the most humble of pies.
 

Strings

Member
Oct 27, 2017
31,424
I'd be interested in a more mystery focused Superman game. Have murky villains to force him to sleuth them out, build scenarios where you have to watch terrible shit happen as Clark Kent (Luthor walks in and engages you in an uncomfortable chat while you can super-hear folks being pistol whipped, and he drags the conversation on and on and won't let you leave), etc.

Basically, try as hard as you possibly can to limit and stymie being OP and punching dudes, so that when you finally do, it's more about it being a release valve for stress.

Adding Batman to this sort of thing would also be cool, since Superman can take out the frustrations of being Clark on Batman and his human limitations, and Batman can armchair psychologist that shit right back at him.

That, or pull a Spiderman 2 and have Clark losing his powers while still desperate to be a hero. Then you can mine lots of drama from someone used to being indestructible throwing themself into more and more danger as they grow weaker.
 

antispin

Member
Oct 27, 2017
4,780
That 4chan leak is a bummer. I don't want a game that clamps his power. His opponents/challenges should scale up to how OP Supes is to the rest of the world.
 

Ωλ7XL9

Member
Oct 27, 2017
1,250
If they can pull off Zack Snyder's superman visuals seen in man of steel, batman v superman, it's going to be insane!! Especially since Rocksteady nailed the Batman aesthetics in all three arkham games, and BvS Batman himself looks straight out of the arkham universe/frank millers TDKR verse. I trust Rocksteady, those folks are fantastic at what they do. Just hope they have a fantastic writer on the superman game. Arkham Knight let me down in it's narrative and missed hand to hand boss battles when they were all replaced with batmobile stuff!
 

MilesQ

Member
Oct 25, 2017
5,490
As much as I want a Superman game, I'm not sure Rocksteady are the ones I want it from.

They nailed Batman, but Batman is grounded and it's easy to add a sense of progression to a character like Batman. How in the hell do you do the same with Superman without falling into the ever escalating threats trap that plagues a character like Superman.

And don't throw comics at me where he's depowered, that shit won't work in a game and will likely result in a huge backlash from people who expect to play a Superman game, not a Hobbledman game.
 

Fairy Godmother

Backward compatible
Moderator
Oct 27, 2017
3,289
I want a pure Superman game without Batman in it. He's in practically everything already, give it a break.
 

Araujo

Banned
Dec 5, 2017
2,196
It's a BATMAN + SUPERMAN game

Essentially think this: Superman will be this Game's Batmobile



By the By World's Finest is the episode in the old cartoon where Batman and Superman first meet, where Batman is investigating Kryptonite Smuggling by Luthor and the Joker

https://www.imdb.com/title/tt3108220/

So... yeah, investigating as Batman, Super Powered battles with Superman (probably a weakened superman at times )

That's the game.
 

Newlove

Member
Oct 28, 2017
617
England
Sounds exciting, I was hoping for a Superman game. It's a bit of a an awkward time for new announcements for games as its going to raise the question of is it next gen? / cross gen extra. Remember when Watch Dogs was shown before next-gen consoles were announced?
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
Rocksteady showed how to do a great superhero game. Even though i never liked Supes (as he's one dimensional and boring) i have faith in RS finding a way to make this great.
 

Nateo

Member
Oct 27, 2017
7,547
Plus, Supergirl, Superboy, and the others could easily partake for brief moments in the story like the bat-sidekicks did in Arkham Knight in those team up moments.

Then Supergirl could get her own little DLC segment that could be used a vessel for a spinoff.


Superman is just a flying MCU Cap. If you find Captain America enjoyable, then Superman is the same, other than his fights are like DBZ.
Luckily I don't find Captain America interesting at all.

They'll work because they've worked in other games. All of Superman's powers translate either into weapons commonly found in action games (past Batman games especially) or UI and standard mechanics. Freezing people in Superman wouldn't be any different than freezing people in Arkham or webbing them in Spider-Man aside from how it looked.

Maneuvering around obstacles in flight would be the same with Superman as it was with Batman when you glide in the skies or when you drove the Batmobile along the ground. The only difference is that you don't need a rocket booster seat to transition between the two. Fly a plane in GTA5, ride the flying scooter in Saints Row; flying shouldn't be any different than those.

If flying to your objective is fun in GTA, it shouldn't be any less fun in a Superman game. And like how flying a jet wouldn't help when dealing with the finer details of a mission except for ones that involved flying above everything else in the game, the same would paply to Superman. You could fly above the city, but if everything you need to do is in between all of those buildings and on the ground, you can't just zip through the sky.

Break Superman's powers down to base gameplay mechanics, and this task seems a lot less impossible.

Except they don't really Translate to someone who is completely overpowered. You can't make flying all that interesting especially at the speed he can fly in the city. You'd basically have almost no street level crime to worry about and guns are out of the question since one of his main powers is invulnerability. They could work if you depowered or superpowered but that shit at that point isn't really a Superman game just a Batman game with a Superman skin.

On the point of flying in GTA, thats not the main mode of transport for Superman that is his main mode of transport. You don't fly around in GTA to get to A to B all the time most people drive.
 
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ShinySunny

Banned
Dec 15, 2017
1,730
The best Superman is the one in the Injustice comic/game.
To create a peaceful world, one must learns that there is an Almighty God that will always watch and judge all beings and their actions.
And boy, Superman is the best when he is the Judge, Jury, and Executioner.

This is why I always like the idea of Cosmic Armor Superman and 1M Prime Superman, he is there to deliver divine punishment across all omniverse.
I hope Rocksteady will make Supes an anti-hero character where he knows he is above the laws of common men, and with a grey moral compass as well.
 
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2CL4Mars

Member
Nov 9, 2018
1,713
If I have a choice between a Superman game or a online Justice league I take the former.

If you feel differently I get it. To me Rocksteady is a single player developer and there are fewer of them in the triple A space, so them making a more of a multiplayer
focused game would be disappointing.

Than again there is a big chance it's all not real and they are making some multiplayer focused game with loot and all that stuff.
 

Lentic

Member
Oct 27, 2017
4,836
I hope they go with a bright and colorful art style rather than gritty. Give me bright blue skies to fly around in.
 

Adamska

Banned
Oct 27, 2017
7,042
Superman game with Batman? Man, there's gotta be some Henry Cavill and Ben Affleck skins, please!
Not sure how the multiplayer and GAAS elements ,that Rocksteady's hirings have basically confirmed, would work in a Superman game, so would be suprised if this is legit.
They could be working on more than one game, or this might be like Arkham Origins and have a multiplayer mode mostly separate from the singleplayer campaign, yet shipping on the same disk.
 

Alienous

Member
Oct 25, 2017
9,605
As much as I want a Superman game, I'm not sure Rocksteady are the ones I want it from.

They nailed Batman, but Batman is grounded and it's easy to add a sense of progression to a character like Batman. How in the hell do you do the same with Superman without falling into the ever escalating threats trap that plagues a character like Superman.

And don't throw comics at me where he's depowered, that shit won't work in a game and will likely result in a huge backlash from people who expect to play a Superman game, not a Hobbledman game.

The Man of Steel powerscale seems good to me. He can get thrown by explosions, lose his footing under heavy gunfire.

I think you just tie his failstate to the civilians around him. Something like Dead Rising. So instead of getting knocked through a building and being hurt, that would engage the passive 'lifebleed' of being unable to save civilians. Then progression is bigger threats and more civilians in peril.
 
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