Really underappreciated game. The first half is a masterclass in level design. Piecing together the stories of the people on the ship through brilliantly paced exploration was a ton of fun. Second half fell off a bit for me, but many people enjoyed it all the way through to the end.
Definitely agree. I really enjoyed the game, especially the first half. In the later part of the game, the tedium of traveling to the different areas set in - way to much traveling and backtracking to complete one part of an objective, only to then have to travel all the way back to the mission start point.game is really great but the last third is somewhat disappointing...and the load times on console are too much, which sucks towards the end of the game when you have to traverse multiple areas, it adds up and gets very tedious
I played it recently and really wanted to like it but I just coukdn't get into it. I was only a few hours on in the game but I felt that in general, it was difficult to find alternative solutions to problems. Perhaps it's just me, but it was almost always easier to just shoot the enemies in front of me.
The only other option I was aware of was using stealth, vents and such to avoid enemies, but because I knew I wanted to explore the full level, I knew I'd want to check the room that the enemy was in, very carefully. So stealth ultimartely didn't feel like an option, the cost/benefit wasn't there. The resource gain from killing an enemy and making the room available to loot freely, felt as though it outweighed the benefits of playing more evasively.
Holy FUCK. What? Any video of this?Stellar game for me since i had soooo much fun with it. You got to take your time with it and be able to enjoy the immersive sim genre to fully enjoy it.
Btw anyone remember the level with the test chamber with one small mimic inside it and behind it were 3 different items it can mimic?
when you remove the 3 items it mimics YOU THE PLAYER but you look different... like a human looking typhon. is that like a hint for the ending?
Just picked up Mooncrash in the PSN sale. Is that base as well designed as Talos?Was definitely my GOTY.
I wonder what difficulty folks are playing on when they complain about just being able to shoot things. I definitely recommend playing at least on Hard, as it forces you to take advantage of all the systems in play and difficulty doesn't drop off much until late game.
And for folks who have played Prey but not Mooncrash, don't sit on that either. Enjoyed every bit as much as the base game and got plenty of value out of it.
Just picked up Mooncrash in the PSN sale. Is that base as well designed as Talos?
Ho don't get me wrong: I liked that they felt like a coherent entity, fully integrated within the world building, and the overall design idea is really good.It's only a flaw or weak point if you feel that variety is a necessary element for good enemy design. I'd argue it's a strength of the game and another example of its deliberate design that extends to the level design and so on
The enemy design of Prey is fantastic because of how cohesive it is. It's a game where you fight against one alien species and each stage is a readable evolution of the previous form. It reinforces the deliberate nature of the game by focusing on the singular ecosystem of an infestion with its own understandable logic of how the different types relate to each other.
While they share a visual aesthetic (makes sense since they're the same species), there is actually a lot of variety in the behaviors of the enemies, what they can do, and the tactics you need against different types.
This thread is great for this question: https://www.resetera.com/threads/xbox-one-x-enhanced-games-all-titles-platforms-and-details.24378/
I got the impression the release period for Prey was rough. Surely it was hard to sell when even the demo showcased terrible audio mixing and input lag, both of which were then present in the full release.
I take it these issues must've been adjusted since?
I think for me the experience with the first Prey colored my perceptions of this game, especially with how they handled the sequel fiasco, and I skipped it. I might pick it up though if I get some time. I've heard good stuff about it.
How is the loading on X1X? Really considering picking this up today...
To be honest there are things that Prey did better than even System Shock 2 could even dream about.I thought it didn't live up to System Shock 2, but it's a good game.
Honestly it becomes almost complete non-issue with an upgraded stun gun, which makes these robots far less threatening and annoying to deal with.Unfortunately,the game's pacing and overall enjoyments just nosedives from 100 to 0 once you're in the final stretch and the robots come after you and you have to backtrack through half of Talos I.
To be honest there are things that Prey did better than even System Shock 2 could even dream about.
Environmental design, for a start.
Well, I don't.
Well, I don't.
And I'm not even relying on my sweet memories of it. I actually went to replay it recently, not long after completing Prey twice.
Apparently the load times aren't that much better on the XB1X than the PS4 Pro's, which are pretty long.