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Com_Raven

Brand Manager
Verified
Oct 27, 2017
1,103
Europa
or that content is being removed from final product to be sold later as DLC

Content would only be "removed" if it was developed under the base game's budget- as in "we budgeted for this to be part of the main game, but then removed it to sell separately instead". Which might happen very rarely (I can only judge for the games I worked on, where I never saw it). If it was from the get go developed as a separate DLC budget because it did not fit into the original financial planning, and was never intended to be part of the purchase, it is not "removed".

Sadly no one ever considers that when complaining about "cut content".
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
Best Uncharted was made in one year...

Nope
While you're not wrong that fantastic games can be created in a year, Naughty Dog reportedly have terrible levels of crunch. Uncharted 1, 2, and 3 were all made in 2 years and it was an endless crunch nightmare for the studio. It's not a healthy way to make games and the cracks were showing very badly with Uncharted 3. The game needed more time, but it didn't get more time.

Lost Legacy is kinda like Crysis: Warhead, just without the environment reuse. It's the kind of expansion that can be made in a relatively short time if the developer's motor is already running, so to speak. You can hit the ground running. Where games tend to trip up is when they introduce major design changes and a lot of time is spent figuring out the game's identity. Creating new content for an existing template is a lot easier than trying to reinvent the wheel.

Dying Light: The Following was an expansion that, AFAIK, was developed in about 12 months. A fleshed out 10 hour long open world campaign in a new environment with the buggy being a major new game mechanic. But Dying Light 2 is not the kind of project that could be made in 12 months.
 

LegendofLex

Member
Nov 20, 2017
5,467
OP can't even list a game that had less than 3 years of dev time.

Meanwhile, Majora's Mask was mostly built in a year and is one of the best sequels of all time.
 

Jayson's Rage

Member
Oct 24, 2017
222
Games are expendable toys, you buy them cheap, you have your fun and then you put them / sell them and then you to the next one. GAAS is a hamster wheel that never ends. Its their so developers can cut content so they put the content later on the hamster wheel, promise content to keep the wheel going and keep publishers from killing the developer as soon as the game ships. Its a scam the developers and publishers LOVE, you can put microtransactions, online-only, lootboxes all to keep wheel turning so to keep the value of the expendable toy. GAAS is not their to add value, its a keep undeserving developers alive or until someone big absorbs them.
You're actually fucking clueless holy shit. This is an astoundingly stupid take. Rarely, if ever, is content "cut" from a release to be added in later.
To call it a scam is the cherry on top of the shit cake that is your misinformation.
 

Betty

Banned
Oct 25, 2017
17,604
You'd have so many rushed, half finished and undercooked games that way though.
 

Black_Stride

Avenger
Oct 28, 2017
7,389
Battlefield 5 can easily pass as 20-30$ DLC for Battlefield 1.

No one who has actually played Battlefield V could possibly think this.
And this ocming from someone who was playing BF1 the day before the EA Access for BFV started....if it was the same game(just DLC) I would easily be able to tell.

People who hadnt played BF1 at all or in a very very long time I could maybe........maybe forgive for being this wrong.
Anyone else GTFO...BFV might not be perfect but calling it BF1 DLC is far from the truth.



Pretty much your whole OP is just wrong.
 

oneils

Member
Oct 25, 2017
3,097
Ottawa Canada
Ubi seem to handle international development on a scale rarely seen in the industry. Most of their major releases have one or two main teams working on them. Most AC have one lead studio, while FC5 was split between Montreal and Toronto, but then there's this small army of studios across the world tasked with content creation. FC5 had a four year development cycle, so it was in development at the same time that FC: Primal was, but likely Toronto was working on FC5 while Montreal were working on Primal and once Primal was done they joined again. Occasionally the smaller studios get to make a game of their own, like Ubisoft Sofia making AC: Rogue -- which is why Rogue's soundtrack was by wonderful Sofian musician Elitsa Alexandrova. I wish Ubisoft would create more games like this. Allow individual studios around the world to leave their cultural fingerprint upon a game.

But it seems like the demands of AAA game development have forced them to get increasingly all hands on deck with more recent games. But they seem to adjusting. Skull and Bones is by Ubisoft Singapore, for example.

I remember seeing a map of AC: Origins showing how different Ubisoft studios in different countries handled different parts of the map. I imagine it's the same with Far Cry 5. There was probably an entire studio somewhere in Europe devoted to the hunting and fishing mechanics, Each of the three regions likely had a support studio attached to it, working to give each region a unique flavour.


the level of coordination required is mind blowing. who ever is managing this stuff must be pretty smrt.
 

Nooblet

Member
Oct 25, 2017
13,634
In my opinion,for a 60$ AAA game development time should be at least 3 years. Games that are made sooner than that just feel unfinished and more as DLC than a proper sequel. For example Assassin's Creed Odyssey,Battlefield 5.They are decent games but feels more like they just changed environment,story and made a couple of tweaks and they sell it for 60$+.No brand new features,animatons,HUD,AI etc.Battlefield 5 can easily pass as 20-30$ DLC for Battlefield 1.


2 years just isn't enough to make a proper sequel nonetheless brand new IP,not to mention 1 year(assassin's creed/cod)
Except all AC and COD games take 3 years to make i.e. your ideal development time for a AAA.

This is a thread backfire
 

Leafhopper

Member
Oct 25, 2017
1,047
I mean a lot of the games that are announced that come out in a year or 2 were worked on long before that, just that nothing wrong happened from announcement to release.

We don't always know entire development time for titles if it isn't stated somewhere later in something.

Thanks for proving OP's point.

You can work on more than 1 thing at once.
 

Deleted member 1003

User requested account closure
Banned
Oct 25, 2017
10,638
You're actually fucking clueless holy shit. This is an astoundingly stupid take. Rarely, if ever, is content "cut" from a release to be added in later.
To call it a scam is the cherry on top of the shit cake that is your misinformation.
It's pretty bad. His use of Scott Bakula as an avatar has made me think less off Scott Bakula now.
 

Meowmixez

ESS ESS DEE
Member
Oct 27, 2017
2,156
This would help WWE games. They could receive DLC expansion packs while the next game is being made. Yearly releases need to end.
 

Deleted member 3010

User requested account closure
Banned
Oct 25, 2017
10,974
A game's development should take the time it takes to create it.

There shouldn't be any specific delivery time linked to it and when it happens it leads to bad things more often than not.
 

feroca

Banned
May 12, 2018
823
Many probably assume that porting a game is an option under Files, and that Add Online is an option under Extras.

I also have talked to people thart "know" game development is cheap, not in the millions.
 

tenderbrew

Banned
Oct 30, 2017
1,807
Games are expendable toys, you buy them cheap, you have your fun and then you put them / sell them and then you to the next one. GAAS is a hamster wheel that never ends. Its their so developers can cut content so they put the content later on the hamster wheel, promise content to keep the wheel going and keep publishers from killing the developer as soon as the game ships. Its a scam the developers and publishers LOVE, you can put microtransactions, online-only, lootboxes all to keep wheel turning so to keep the value of the expendable toy. GAAS is not their to add value, its a keep undeserving developers alive or until someone big absorbs them.

Nm this is a better take than OP.
 

hanshen

Member
Jun 24, 2018
3,861
Chicago, IL
Fun fact: if you own BF1, you can simply play BFV using this command "BF1.exe -change_setting WWII". I don't know why it took them lazy devs two years to make a game with a different setting, definitely feels like a dlc to me.
 

Toa Axis

One Winged Slayer
Member
Oct 25, 2017
843
Virginia
Yeesh, what a thread. I would recommend you do more research into these topics before you post, OP, as pretty much everything you said is misinformed/incorrect.

There should not be a mandated time to make a game. Ideally, production should take as long as it needs, as appropriate for a given project. A long dev cycle isn't necessarily a good thing either - there are so many games out there that have taken years to come out but have been riddled with mismanagment/lack of unified vision behind the scenes.
 

Deleted member 1003

User requested account closure
Banned
Oct 25, 2017
10,638
Fun fact: OP laid this turd down and hasn't replied since. Does he not want to discuss his amazing points?
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
A lot of the animations, assets and even mechanics were reused from Origins so this doesn't come as a surprise to me.
AC Origins was also developed in three years. 2014-2017. Odyssey began development when the Syndicate team finished with their title in 2015.

I think the part where they greated the mammoth handcrafted open world set in Greece with hundreds of fully voiced, animated, and scripted quests in 3 years is more pertinent. No doubt some assets from the game set in Egypt were used where art design and cultural consistency allowed. But the boogieman of asset reuse is often rather wishy-washy. In AC's case it often seems to be some vague "Greek architecture all looks the same to me" thing. Notice you never see people posting concrete examples of overt asset reuse in these games? If it was so rampant you'd think there'd be galleries showing just how much content in Odyssey is directly from its predecessor.

This isn't like Fallout: New Vegas where you look in a random direction and see Fallout 3 assets either verbatim or retextured to look New Vegas-ey in a "you're not fooling anyone" way.
 

Scuffed

Member
Oct 28, 2017
10,885
An arbitrary time limit is meaningless but too many games are being released unfinished with gutted content so they need to start finishing the games or people will stop buying them at launch.
 

Orb

Banned
Oct 27, 2017
9,465
USA
Threads that are created based on an ignorant and highly misinformed premise should be locked immediately.
 

Deleted member 18347

User requested account closure
Banned
Oct 27, 2017
2,572
This thread needed more development time.
hc2i5ixo7mn01.gif
 

BashNasty

Member
Oct 30, 2017
1,899
Sigh, I really want the OP to come back.

Games are expendable toys, you buy them cheap, you have your fun and then you put them / sell them and then you to the next one. GAAS is a hamster wheel that never ends. Its their so developers can cut content so they put the content later on the hamster wheel, promise content to keep the wheel going and keep publishers from killing the developer as soon as the game ships. Its a scam the developers and publishers LOVE, you can put microtransactions, online-only, lootboxes all to keep wheel turning so to keep the value of the expendable toy. GAAS is not their to add value, its a keep undeserving developers alive or until someone big absorbs them.

Yikes!
 

sirronoh

Member
Oct 25, 2017
356
Games are expendable toys, you buy them cheap, you have your fun and then you put them / sell them and then you to the next one. GAAS is a hamster wheel that never ends. Its their so developers can cut content so they put the content later on the hamster wheel, promise content to keep the wheel going and keep publishers from killing the developer as soon as the game ships. Its a scam the developers and publishers LOVE, you can put microtransactions, online-only, lootboxes all to keep wheel turning so to keep the value of the expendable toy. GAAS is not their to add value, its a keep undeserving developers alive or until someone big absorbs them.

WTF is this nonsense?
 

gcwy

Member
Oct 27, 2017
8,685
Houston, TX
AC Origins was also developed in three years. 2014-2017. Odyssey began development when the Syndicate team finished with their title in 2015.

I think the part where they greated the mammoth handcrafted open world set in Greece with hundreds of fully voiced, animated, and scripted quests in 3 years is more pertinent. No doubt some assets from the game set in Egypt were used where art design and cultural consistency allowed. But the boogieman of asset reuse is often rather wishy-washy. In AC's case it often seems to be some vague "Greek architecture all looks the same to me" thing. Notice you never see people posting concrete examples of overt asset reuse in these games? If it was so rampant you'd think there'd be galleries showing just how much content in Odyssey is directly from its predecessor.

This isn't like Fallout: New Vegas where you look in a random direction and see Fallout 3 assets either verbatim or retextured to look New Vegas-ey in a "you're not fooling anyone" way.
Origins seems like a significant step up from the previous AC games, it feels so different (and better) to play, it might as well be a game in another franchise. Odyssey seems to be more in line with how the Far Cry sequels have been lately, which is to say, not that different. A new story and characters or a new setting isn't enough to make it seem like a reasonable leap from the last game.

If the Origins team made the game in 3 years, then it really shows how talented they are.
 

Mhj

Attempted to circumvent ban with alt account
Banned
Oct 30, 2017
879
Minimal mental level for posting should be 3 years old.
 

Adamska

Banned
Oct 27, 2017
7,042
Now this is the kind of irony I can appreciate, i.e., lazily making a thread to call devs lazy.
Putting actual time and effort in making games in 2018? Doesn't exist sorry.
This thread is the gift that just keeps on giving, or, "Putting actual time and effort in making a post? Doesn't exist, sorry."
Games are expendable toys, you buy them cheap, you have your fun and then you put them / sell them and then you to the next one. GAAS is a hamster wheel that never ends. Its their so developers can cut content so they put the content later on the hamster wheel, promise content to keep the wheel going and keep publishers from killing the developer as soon as the game ships. Its a scam the developers and publishers LOVE, you can put microtransactions, online-only, lootboxes all to keep wheel turning so to keep the value of the expendable toy. GAAS is not their to add value, its a keep undeserving developers alive or until someone big absorbs them.
I was wrong, there's a whole lot of mental gymnastics in play here, that has to take some effort.
 
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Asbsand

Banned
Oct 30, 2017
9,901
Denmark
According to people that want quality and no crunch the ideal development time for average AAA games should be around 5 years instead of 18 months.
 
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