As much as this board hates Trump (who doesn't?) they sure do agree with his business sense.
As my last post in this thread, all i'll say to that is, that's the saddest part. And that needs to really change one of these days
As much as this board hates Trump (who doesn't?) they sure do agree with his business sense.
What evidence do you have that the games monitisation model had no impact on the games design?
Most of the time they don't tack these things on at the end of production
Contrary to what a lot of people seem to think, companies actually sit down and plan on how they expect to make money on a product
answer me this question: if no one should ever have any reason to buy "time savers" why are they in the game?Ok, the arguement of "doing the same boring tasks" is ridiculous.
The "boring tasks" is the core gameplay loop. If you don't like the gameplay loop of the game, then you don't like the game.
If you don't like the video game you are playing, stop playing it/sell it/ask for a refund
The concept of a person going "I don't like this game, I think it is boring. I am going to spend more money to skip this game I don't like" is ludicrous to me, and I can't wrap my head around it.
If you just want the story, you can probably watch all the cutscenes on youtube. Paying to skip over parts you deem as boring, which is the core loop of AC:O is crazy to me. It always sounded to me like the MTX's in Ubisofts games are thrown in at the last minute, and are trivial. They don't influence game design.
Just because they exist, people assume the entire game is balanced around the MTX's.
Look at a game like red dead 2. It is slow and monotonous. But that is a choice because there are no MTX's present until the Online comes in. If they were I bet you'd see threads of people going "the gameplay loop of red dead 2 is balanced around the MTX's"
So yeah. I don't get who these MTX's in Odyssey are for. They are obviously for someone since people apparently buy them. But I think the idea of saying "the game was balanced around the MTX's" lacks weight and is only because "the MTX's" exist so people are saying that.
They reek of being thrown in because they were obligated to put them in for extra profits rather than something insidiously made to squeeze money out of people.
Because AC:O is constantly showering you with materials and ways to move through the giant map quickly.
they still have time savers in the form of "in-game resources for fun bux" though:the evidence is right there on AC origins, a game just as grindy as Odyssey without xp boosters
Yep. Everything that goes into balancing a game is deliberate. I don't know how people can, with a modicum of common sense, imply otherwise. This reminds me of the slow cooked frog form of acceptance to mtx.
Undoubtedly the development costs have gone up and the price of mismanagement is more often than not, terminal. The base prices of games ought to reflect that instead of these psychologically pernicious practices (more often than not). But even there the market expectations of price points, disposable income and other factors complicate issues.
Anyway, this is pretty much the reason I stopped buying games brand new at launch prices (here in canada it's $80 + 15% tax).
I completely disagree on this one. Ubisoft is giving us a 100+ hour game and he's complaining about not having access to a single option for free? The real questions he should be considering is if he's dissatisfied with the content that you get for US$60. Does the XP booster somehow break the game if it's not there? Or is it something you don't even notice if no one tells you the option is there? He also fails to address how removing the additional paid content/options would affect the game itself. Developers invest millions on games like this because they expect to make a profit, not just from the US$60 entry cost, but from the additional content that is purchased by several gamers. What he's practically saying is that he wants for the game budget to be lowered, so the developer can reduce the risk of only selling a US$60 game with no additional options for sale. That inevitably means a shorter or less polished game. You cannot simply ignore how game development costs are increasing, while at the same time the standard US$60 dollar price remains the same. So choose your poison, either we get a simpler game that generates profit at US$60 or you get a better production with the option for some gamers to purchase additional content. This is not a Black and White discussion where you can just say, additional payed content/options = bad. As long as they provide an enjoyable base experience for US$60 and don't add pay to win mechanics, I will choose to have a game where the developer invest more money so I can have a better experience.
inXile: AA development costs have went from $5-$6 million in 2012 to $15-$20 million today
https://www.resetera.com/threads/in...million-in-2012-to-15-20-million-today.81960/
Microtransactions in single player games is fucking bullshit and we need to start calling companies out on it. The ONLY ones I am ok with are multiplayer cosmetics because they dont give you an advantage its just how you want a character to look, and im fine with that howeber you should be able to earn them in game with some time spent on it aswell
lol, you going to argue hard facts with this nonsense? I guess movies don't make money either since that home video my cousins made in their garage only netted them ten bucks.
What evidence do you have that the games monitisation model had no impact on the games design?
Every primary source regarding the design of monetisation models say they come near the end of the development life cycle, as in nearly after the fact.
The one thing that Ubisoft got wrong with this game on the XP front is that it makes side missions that would be optional almost look mandatory because the main story quest is tied to XP. If you are not at the required level you either have to complete side missions or shell some cash.
It is manipulative.
lol, you going to argue hard facts with this nonsense? I guess movies don't make money either since that home video my cousins made in their garage only netted them ten bucks.
Yeah they make MP games and only think about how to make money on them right at the end of production
Assassin's Creed becoming an RPG would have partly been because the series was stale, but also party because they can monitise an RPG in more ways. It's also why everything is going RPG and or MP GaaS, they're easier to monitise and support indefinitely
If you think there isn't an Assassin's Creed EXP booster target and projection on a spreadsheet somewhere at Ubisoft, and that sales of EXP boosters in this game won't influence their inclusion, price and effectiveness in the next game then I don't know what to tell you
These are things embedded in the design of the game from the planning stage
I'm not saying that is necessarily a bad thing, as they don't seem to impact Odyssey that much based on reviews and the general player reception (I've not played it yet, but will soon) however if sales of EXP boosters are modest but below projections, then yeah, they will probably tweak how they work in future installments. This is what business' do. They want to make as much money as they can, and maybe they'll make it a tiny bit grinder and maybe they'll make more money because of that
Dismissing anyone who has that concern is short sighted, even if the current game is fine
ideally, there'd be a way to do business where neither workers nor customers feel exploitedWhat I often find ironic is the companies that get yelled at the most about MTX's like EA or Ubisoft are the companies that actually treat their staff the best and offer the best benefits too. CDPR is always praised as being "for the consumers", yet they are a crunch studio and are known not to pay their workers well. People don't care about what the big bad corporation is doing in those cases.
Imagine if consumers, the people footing the bill and allowing devs and pubs to exist, took their "precious $60" elsewhere. Imagine hating the people who give them their jobs. Imagine taking so much for granted.exactly. i dislike this thing so i'll make a narrative that they're evil to begin with and they had an evil plan all along and i am here to defend these poor people from the evil that's conniving and all that shit.
literally sterling shtick for the past 10 years.
there is blatant ripoff and there are fair ones. there is no hope for people who always think they're the victims every time they're presented something that is in addition to their precious $60. these people should kindly tell us a product out there that has the same price as it did 35 years ago.
Companies that are mismanaged and/or don't offer a competitive product tend to go under or gobbled up yes. Why the hell would it be any different in gaming? Why are gaming companies seen as these special snowflakes that deserve to shit on their customers to survive? Yay for free market until it works against you? Dozens, hundreds of companies fail each day all over the world. Shit happens in capitalism.
Hope to see y'all defending Comcast next thread about their shenanigans, they need to eat too.
I don't know why people even bother anymore.
Consumers have voted with their wallet, MTX are here to stay.
Are you telling me that developers just randomly put in objects, with random specs at random real world prices in the game without giving any thought to how it affects player interaction with the game?
Last time we had a thread like this a dev came in to say that that's exactly what happens.
Of course he was promptly ignored.
Wtf? You are the one making the claims, the burden of proof is on you.
Yep. Everything that goes into balancing a game is deliberate. I don't know how people can, with a modicum of common sense, imply otherwise. This reminds me of the slow cooked frog form of acceptance to mtx.
Undoubtedly the development costs have gone up and the price of mismanagement is more often than not, terminal. The base prices of games ought to reflect that instead of these psychologically pernicious practices (more often than not). But even there the market expectations of price points, disposable income and other factors complicate issues.
Anyway, this is pretty much the reason I stopped buying games brand new at launch prices (here in canada it's $80 + 15% tax).
After watching the discussion between jschrier and yong, I've pretty much given up hope that things will change, people are just way too stupid to bother with a nuanced discussion of monetization and game development. Instead they'll continue to rage, with little to no understanding of the process that leads to these decisions.Last time we had a thread like this a dev came in to say that that's exactly what happens.
Of course he was promptly ignored.
The one thing that Ubisoft got wrong with this game on the XP front is that it makes side missions that would be optional almost look mandatory because the main story quest is tied to XP. If you are not at the required level you either have to complete side missions or shell some cash.
It is manipulative.
ideally, there'd be a way to do business where neither workers nor customers feel exploited
$60 games should not contain microtransactions. If they do, they deserve criticism.
It must be nice when you can completely intentionally misinterpret what someone is saying.
People are so quick to outrage about outrage culture they don't stop to understand the basic point: that predatory practices are not natural and do not contribute at all to the success of the product. and the money is invested not back into game development, but into the very top.
The backlash to consumer advocacy from...what i can only assume are corporate apologists have no leg to stand on.
What is so wrong in making a game where you can simply level up and be at the required level doing the main quest alone? This used to be how these games were made.Let's say the XP Boost option was not there and the game was still just as hard. Would you say that would be wrong as well?
Y'all are insane and lost in the sauce.
Ubisoft definitely switched to rpg mechanics so they can monetize it more.
Stay away from microwaves with those tin foil hats
says the person who thinks there is "some truth" to astrology, lolY'all are insane and lost in the sauce.
Ubisoft definitely switched to rpg mechanics so they can monetize it more.
Stay away from microwaves with those tin foil hats
most people only see astrology as the sun sign, whereas when you factor in moon and ascendant it gets a little more accurate. I feel like it got commodified and muddied in the 20th century as fortune telling nonsense but there's some truth to it if you actually get into all of it
says the person who thinks there is "some truth" to astrology, lol
says the person who thinks there is "some truth" to astrology, lol
They never ever monetized the grind. XP throttling to ensure people pay is something that has come in mainly this generation and a lot of those quests....man, waste of time. You do the same thing over and over again and they add nothing to gameplay...what?
doing side missions before taking on main missions have been a thing since forever. what are you talking about? have you even played an rpg or a jrpg?
some of the metal gymnastics here are amazing. yeah sure it sucks you can't just play the main missions (because duh it's an open-world rpg now and devs want you to play their work), but let's not act like this is the only game who has ever done this. countless of rpgs had you grind over and over before you can move on to the next story mission because the enemies were too strong.
What evidence do you have that there is some truth to astrology?
Why are you bringing in outside topics that have nothing to do with this thread?What evidence do you have that there is some truth to astrology?
Well said my man. Well said. Ubi ftwWithout microtransactions Siege would've died instead of being the phenomenon it is right now. Without microtransactions AC Origins game sized DLC would've cost twice as much rather than costing $19 and $15 respectively. Ubi is one of the best implementor of mtx in the industry with how unobtrusive their mtx is. He'll in Odyssey the mtx is hidden away underneath 2 layers of menus and you can go by whole game without ever seeing as much as an ad.
You cannot sustain cheap/free post release development simply through "crazy profit margins". That's just bollocks.
Why are you bringing in outside topics that have nothing to do with this thread?
So if someone held religious beliefs would they be shut out of this discussion?Because that poster is denigrating sound logic because of the lack of hard evidence and accusing people of tin foil nonsense while believing in ridiculous fairy tales.
Again, what has it got to do with the topic? Next time you gonna bring up someone believing in a religion as "ridiculous fairy tales" to make fun of them? It has nothing to do with the topic and is just denigrating a person for their beliefs, it's shitty.Because that poster is denigrating sound logic because of the lack of hard evidence and accusing people of tin foil nonsense while believing in ridiculous fairy tales.
The one they are talking about is being a dick with his suggestions. Like saying one should avoid radiation from cell phones, or listening to Jay Z "music" for instance.Why are you bringing in outside topics that have nothing to do with this thread?
LOL. At people calling all microtransactions predatory. What a joke gamers can be. Taking away any and all agency from other people simply because they don't like what publishers are doing.
You know what is predatory in life? Private student loans. Predatory lending. Bait and switch scams. Raising health insurance premiums.
So if someone held religious beliefs would they be shut out of this discussion?
the evidence is right there on AC origins, a game just as grindy as Odyssey without xp boosters
What is so wrong in making a game where you can simply level up and be at the required level doing the main quest alone? This used to be how these games were made.
Side missions being a necessity to level up makes those missions mandatory. To some, it might not even be much of a hustle but to people that do not have as much time to play as they used to, it becomes a bother. Now, they design the game that way, and offer you an option to spend when it is they themselves that have made the game grindy.