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Hey Please

Avenger
Oct 31, 2017
22,824
Not America
What evidence do you have that the games monitisation model had no impact on the games design?

Most of the time they don't tack these things on at the end of production

Contrary to what a lot of people seem to think, companies actually sit down and plan on how they expect to make money on a product

Yep. Everything that goes into balancing a game is deliberate. I don't know how people can, with a modicum of common sense, imply otherwise. This reminds me of the slow cooked frog form of acceptance to mtx.

Undoubtedly the development costs have gone up and the price of mismanagement is more often than not, terminal. The base prices of games ought to reflect that instead of these psychologically pernicious practices (more often than not). But even there the market expectations of price points, disposable income and other factors complicate issues.

Anyway, this is pretty much the reason I stopped buying games brand new at launch prices (here in canada it's $80 + 15% tax).
 
Oct 25, 2017
21,442
Sweden
Ok, the arguement of "doing the same boring tasks" is ridiculous.

The "boring tasks" is the core gameplay loop. If you don't like the gameplay loop of the game, then you don't like the game.

If you don't like the video game you are playing, stop playing it/sell it/ask for a refund

The concept of a person going "I don't like this game, I think it is boring. I am going to spend more money to skip this game I don't like" is ludicrous to me, and I can't wrap my head around it.


If you just want the story, you can probably watch all the cutscenes on youtube. Paying to skip over parts you deem as boring, which is the core loop of AC:O is crazy to me. It always sounded to me like the MTX's in Ubisofts games are thrown in at the last minute, and are trivial. They don't influence game design.

Just because they exist, people assume the entire game is balanced around the MTX's.

Look at a game like red dead 2. It is slow and monotonous. But that is a choice because there are no MTX's present until the Online comes in. If they were I bet you'd see threads of people going "the gameplay loop of red dead 2 is balanced around the MTX's"

So yeah. I don't get who these MTX's in Odyssey are for. They are obviously for someone since people apparently buy them. But I think the idea of saying "the game was balanced around the MTX's" lacks weight and is only because "the MTX's" exist so people are saying that.

They reek of being thrown in because they were obligated to put them in for extra profits rather than something insidiously made to squeeze money out of people.

Because AC:O is constantly showering you with materials and ways to move through the giant map quickly.
answer me this question: if no one should ever have any reason to buy "time savers" why are they in the game?
the evidence is right there on AC origins, a game just as grindy as Odyssey without xp boosters
they still have time savers in the form of "in-game resources for fun bux" though:
assassins-creedc2ae-o6we5t.jpg
 

Deepwater

Banned
Oct 25, 2017
6,349
Yep. Everything that goes into balancing a game is deliberate. I don't know how people can, with a modicum of common sense, imply otherwise. This reminds me of the slow cooked frog form of acceptance to mtx.

Undoubtedly the development costs have gone up and the price of mismanagement is more often than not, terminal. The base prices of games ought to reflect that instead of these psychologically pernicious practices (more often than not). But even there the market expectations of price points, disposable income and other factors complicate issues.

Anyway, this is pretty much the reason I stopped buying games brand new at launch prices (here in canada it's $80 + 15% tax).

So developers are lying about their internal processes?
 

gremlinz1982

Member
Aug 11, 2018
5,331


I completely disagree on this one. Ubisoft is giving us a 100+ hour game and he's complaining about not having access to a single option for free? The real questions he should be considering is if he's dissatisfied with the content that you get for US$60. Does the XP booster somehow break the game if it's not there? Or is it something you don't even notice if no one tells you the option is there? He also fails to address how removing the additional paid content/options would affect the game itself. Developers invest millions on games like this because they expect to make a profit, not just from the US$60 entry cost, but from the additional content that is purchased by several gamers. What he's practically saying is that he wants for the game budget to be lowered, so the developer can reduce the risk of only selling a US$60 game with no additional options for sale. That inevitably means a shorter or less polished game. You cannot simply ignore how game development costs are increasing, while at the same time the standard US$60 dollar price remains the same. So choose your poison, either we get a simpler game that generates profit at US$60 or you get a better production with the option for some gamers to purchase additional content. This is not a Black and White discussion where you can just say, additional payed content/options = bad. As long as they provide an enjoyable base experience for US$60 and don't add pay to win mechanics, I will choose to have a game where the developer invest more money so I can have a better experience.

inXile: AA development costs have went from $5-$6 million in 2012 to $15-$20 million today
https://www.resetera.com/threads/in...million-in-2012-to-15-20-million-today.81960/

The one thing that Ubisoft got wrong with this game on the XP front is that it makes side missions that would be optional almost look mandatory because the main story quest is tied to XP. If you are not at the required level you either have to complete side missions or shell some cash.

It is manipulative.
 

Izzard

Banned
Sep 21, 2018
4,606
Microtransactions in single player games is fucking bullshit and we need to start calling companies out on it. The ONLY ones I am ok with are multiplayer cosmetics because they dont give you an advantage its just how you want a character to look, and im fine with that howeber you should be able to earn them in game with some time spent on it aswell

If I want to buy a unicorn that leaves pink trails as it runs then why can't I? Who is anyone to tell me what I can and can't spend my money on? MTX in single player games is just fine as long as it's clear what you're buying.
 

Pryme

Member
Aug 23, 2018
8,164
lol, you going to argue hard facts with this nonsense? I guess movies don't make money either since that home video my cousins made in their garage only netted them ten bucks.


See, I provided hard facts to refute a lazy argument.

You posted nonsense equating the developers of DriveClub and Hitman to rank amateurs and hobbyists.
 
Oct 25, 2017
22,378
The one thing I hate the most about this endless fucking discussion are the people with the "Well, anybody who doesn't share my opinion OBVIOUSLY doesn't understand how the world works" comments. Instead of it being people being more accepting of a system or less accepting it's either "Well, you are basically Trump" or "Well, you are basically Trump" from both fucking sides which is just utterly hilarious to me.
 

headspawn

Member
Oct 27, 2017
14,605
What evidence do you have that the games monitisation model had no impact on the games design?

I'd say it influences design in that they estimate the overall revenue of these games and dictated by that budget you are getting a much bigger, lush and quality experience based off of that.

Do you think everything else stays the same if you change the budget and estimated revenue streams? I highly doubt you'd get the game you play today without it and that includes the good elements, diversity and polish.

The amount of developers Ubi keeps fed is commendable and they seem to be able to sustain that with what they're doing and at the end of the day in comparison to other publishers this isn't' even a blip in things to be worried about. The backlash is completely overstated.
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,015
UK
Every primary source regarding the design of monetisation models say they come near the end of the development life cycle, as in nearly after the fact.

Yeah they make MP games and only think about how to make money on them right at the end of production

Assassin's Creed becoming an RPG would have partly been because the series was stale, but also party because they can monitise an RPG in more ways. It's also why everything is going RPG and or MP GaaS, they're easier to monitise and support indefinitely

If you think there isn't an Assassin's Creed EXP booster target and projection on a spreadsheet somewhere at Ubisoft, and that sales of EXP boosters in this game won't influence their inclusion, price and effectiveness in the next game then I don't know what to tell you

These are things embedded in the design of the game from the planning stage

I'm not saying that is necessarily a bad thing, as they don't seem to impact Odyssey that much based on reviews and the general player reception (I've not played it yet, but will soon) however if sales of EXP boosters are modest but below projections, then yeah, they will probably tweak how they work in future installments. This is what business' do. They want to make as much money as they can, and maybe they'll make it a tiny bit grinder and maybe they'll make more money because of that

Dismissing anyone who has that concern is short sighted, even if the current game is fine
 
Oct 25, 2017
21,442
Sweden
interesting article from one of the pioneers of microtransaction monetization aka straight out of the horse's mouth:

http://www.gamasutra.com/blogs/RaminShokrizade/20130626/194933/The_Top_F2P_Monetization_Tricks.php

some of it is more relevant specifically in mobile F2P games, but it's easy to see how some of the nefarious tricks have been carried over into full price games

read specifically the parts of how they trick you into not knowing how much you're actually spending by using fun bucks, and the concept of "hard boosts" (buy once and keep throughout the game, e.g. permanent experience boosts) and "soft boosts" (boosts that are temporary and which you can make players buy repeatedly, e.g. resource packs)
 
OP
OP
Alucardx23

Alucardx23

Member
Nov 8, 2017
4,711
The one thing that Ubisoft got wrong with this game on the XP front is that it makes side missions that would be optional almost look mandatory because the main story quest is tied to XP. If you are not at the required level you either have to complete side missions or shell some cash.

It is manipulative.

Let's say the XP Boost option was not there and the game was still just as hard. Would you say that would be wrong as well?
 

Deepwater

Banned
Oct 25, 2017
6,349
User warned: hostility
Yeah they make MP games and only think about how to make money on them right at the end of production

Assassin's Creed becoming an RPG would have partly been because the series was stale, but also party because they can monitise an RPG in more ways. It's also why everything is going RPG and or MP GaaS, they're easier to monitise and support indefinitely

If you think there isn't an Assassin's Creed EXP booster target and projection on a spreadsheet somewhere at Ubisoft, and that sales of EXP boosters in this game won't influence their inclusion, price and effectiveness in the next game then I don't know what to tell you

These are things embedded in the design of the game from the planning stage

I'm not saying that is necessarily a bad thing, as they don't seem to impact Odyssey that much based on reviews and the general player reception (I've not played it yet, but will soon) however if sales of EXP boosters are modest but below projections, then yeah, they will probably tweak how they work in future installments. This is what business' do. They want to make as much money as they can, and maybe they'll make it a tiny bit grinder and maybe they'll make more money because of that

Dismissing anyone who has that concern is short sighted, even if the current game is fine

Y'all are insane and lost in the sauce.

Ubisoft definitely switched to rpg mechanics so they can monetize it more.

Stay away from microwaves with those tin foil hats
 
Oct 25, 2017
21,442
Sweden
What I often find ironic is the companies that get yelled at the most about MTX's like EA or Ubisoft are the companies that actually treat their staff the best and offer the best benefits too. CDPR is always praised as being "for the consumers", yet they are a crunch studio and are known not to pay their workers well. People don't care about what the big bad corporation is doing in those cases.
ideally, there'd be a way to do business where neither workers nor customers feel exploited
 

MetalBoi

Banned
Dec 21, 2017
3,176
exactly. i dislike this thing so i'll make a narrative that they're evil to begin with and they had an evil plan all along and i am here to defend these poor people from the evil that's conniving and all that shit.

literally sterling shtick for the past 10 years.

there is blatant ripoff and there are fair ones. there is no hope for people who always think they're the victims every time they're presented something that is in addition to their precious $60. these people should kindly tell us a product out there that has the same price as it did 35 years ago.
Imagine if consumers, the people footing the bill and allowing devs and pubs to exist, took their "precious $60" elsewhere. Imagine hating the people who give them their jobs. Imagine taking so much for granted.
 

Pryme

Member
Aug 23, 2018
8,164
Companies that are mismanaged and/or don't offer a competitive product tend to go under or gobbled up yes. Why the hell would it be any different in gaming? Why are gaming companies seen as these special snowflakes that deserve to shit on their customers to survive? Yay for free market until it works against you? Dozens, hundreds of companies fail each day all over the world. Shit happens in capitalism.

Hope to see y'all defending Comcast next thread about their shenanigans, they need to eat too.

Lmao. It's almost as if I was right and not everyone makes a huge profit.

Well, EA, Ubisoft et al are apparently well managed enough to make games with mass appeal and put in microtransactions to make more money.
That is the message the market is passing on to the publishers and devs, and savvy management is picking up those cues.

Imagine the gall, to criticize all forms of additional revenue generation in paid games, then to turn around and sneer at publishers and devs that don't do that and still fail. Your message is 'make a perfect product or go out of business'. And that's just laughable.
 

Deepwater

Banned
Oct 25, 2017
6,349
Are you telling me that developers just randomly put in objects, with random specs at random real world prices in the game without giving any thought to how it affects player interaction with the game?

The contention here is not "does gameplay design invariably influence mtx" but rather "does mtx influence gameplay design". We have more evidence for the former than the latter

those two statements have drastically different implications and I guarantee you one is less nefarious than the other
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,015
UK
Last time we had a thread like this a dev came in to say that that's exactly what happens.

Of course he was promptly ignored.

Funnily enough I made a thread about that and a developer did come in and say they do impact a games design, though as I've said before in this thread, that's not by default a negative. Most of the best MP games are great because they were designed with a fair monitisation model in mind and their players love them because of it

Wtf? You are the one making the claims, the burden of proof is on you.

I mean, business' want to make money, so they'll do things that help them make money. Thinking about and planing on how a product will make money is generally how business' act

Yep. Everything that goes into balancing a game is deliberate. I don't know how people can, with a modicum of common sense, imply otherwise. This reminds me of the slow cooked frog form of acceptance to mtx.

Undoubtedly the development costs have gone up and the price of mismanagement is more often than not, terminal. The base prices of games ought to reflect that instead of these psychologically pernicious practices (more often than not). But even there the market expectations of price points, disposable income and other factors complicate issues.

Anyway, this is pretty much the reason I stopped buying games brand new at launch prices (here in canada it's $80 + 15% tax).

When it comes to this subject, people seem to have a blind spot when it comes to the companies they like. Maybe mobile devs think about MXT, but not my beloved AAA publishers, they just tack them on at the end to give players a choice
 

7thFloor

Member
Oct 27, 2017
6,635
U.S.
Last time we had a thread like this a dev came in to say that that's exactly what happens.

Of course he was promptly ignored.
After watching the discussion between jschrier and yong, I've pretty much given up hope that things will change, people are just way too stupid to bother with a nuanced discussion of monetization and game development. Instead they'll continue to rage, with little to no understanding of the process that leads to these decisions.
 

Firima

Member
Oct 27, 2017
4,471
Publishers saw how well mtx did with casual phone gamers and figured it would work on console game casual players. Well, they were right, and now game systems in so many AAA products, whether implicitly or explicitly, urge us toward mtx. Maybe it's time for us hobbyists to come to terms with the fact that these games are no longer for us. Hobbyists hype games for giant corporations, and they inadvertently bring the whales in, against their own interests. Not to say that there aren't whales among habitual gamers, but maybe it's time we stop using streaming platforms and word of mouth to promote games with mtx?
 

Ichi

Banned
Sep 10, 2018
1,997
The one thing that Ubisoft got wrong with this game on the XP front is that it makes side missions that would be optional almost look mandatory because the main story quest is tied to XP. If you are not at the required level you either have to complete side missions or shell some cash.

It is manipulative.

..what?

doing side missions before taking on main missions have been a thing since forever. what are you talking about? have you even played an rpg or a jrpg?

some of the metal gymnastics here are amazing. yeah sure it sucks you can't just play the main missions (because duh it's an open-world rpg now and devs want you to play their work), but let's not act like this is the only game who has ever done this. countless of rpgs had you grind over and over before you can move on to the next story mission because the enemies were too strong.
 

Pryme

Member
Aug 23, 2018
8,164
ideally, there'd be a way to do business where neither workers nor customers feel exploited

Most of the people complaining are a vocal minority.
Vast majority of folks playing Assassins Creed Odyssey don't feel exploited.
We had a massive thread on GAF about how evil WB were for a paid option for one button fatalities. I doubt that 'outrage' spread to the real world.
 

z0m3le

Member
Oct 25, 2017
5,418
The real question is, do we think publishers have a right to enslave their developers to unreasonable work hours, hire contract workers that won't have any job after the contract's game is released, increase their own profits through micro transactions and shut dev houses for not selling 5 million+ copies. All while paying these developers the standard pay.

Is our game industry really better now? Indies are amazing and in a better place than ever before, but publishers are giving us what we want? My favorite new IP last generation was Mass Effect, they released 3 AAA titles across 5 years, then over the next 5 years, they released a broken game, and we have seen nothing since. Anthem is a game that skipped the entire generation and is likely a cross gen game now.

Dragon age dev team is now a skeleton crew, even though they won game of the year 4 years ago and nothing since. Games are taking longer to make, and it's a mixed bag in terms of improvements over last gen, sure it looks better, but what have we lost? Remakes and remaster give us our options this gen, the industry feels like it offers less and less, while the outside force of indies, make up some of the slack and show what can be done in a reasonable budget.

But everyone is distracted by this Rage from the entire community, people mad at publishers and people mad at people being mad at publishers... Just buy more indie games, buy less publisher games and let these big companies dry up, in a decade they won't be needed.
 

Liquidsnake

Member
Oct 27, 2017
11,981
It must be nice when you can completely intentionally misinterpret what someone is saying.

People are so quick to outrage about outrage culture they don't stop to understand the basic point: that predatory practices are not natural and do not contribute at all to the success of the product. and the money is invested not back into game development, but into the very top.

The backlash to consumer advocacy from...what i can only assume are corporate apologists have no leg to stand on.

Wow, bravo. Nice to see I'm not alone.
 

gremlinz1982

Member
Aug 11, 2018
5,331
Let's say the XP Boost option was not there and the game was still just as hard. Would you say that would be wrong as well?
What is so wrong in making a game where you can simply level up and be at the required level doing the main quest alone? This used to be how these games were made.

Side missions being a necessity to level up makes those missions mandatory. To some, it might not even be much of a hustle but to people that do not have as much time to play as they used to, it becomes a bother. Now, they design the game that way, and offer you an option to spend when it is they themselves that have made the game grindy.
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,015
UK
Y'all are insane and lost in the sauce.

Ubisoft definitely switched to rpg mechanics so they can monetize it more.

Stay away from microwaves with those tin foil hats

If you think that had absolutely no influence then you can't see the forest for the trees

They don't just sit around and go "why not make the next one an RPG, yeah that'll be cool"

Do you also think all those MP shooters in the 7th gen had nothing to do with CoD, or that all these BR games now have nothing to do with PUBG?
 
Oct 25, 2017
21,442
Sweden
User Banned (1 Week): Thread derailment; history of infractions for similar behaviour.
Y'all are insane and lost in the sauce.

Ubisoft definitely switched to rpg mechanics so they can monetize it more.

Stay away from microwaves with those tin foil hats
says the person who thinks there is "some truth" to astrology, lol
most people only see astrology as the sun sign, whereas when you factor in moon and ascendant it gets a little more accurate. I feel like it got commodified and muddied in the 20th century as fortune telling nonsense but there's some truth to it if you actually get into all of it
 

gremlinz1982

Member
Aug 11, 2018
5,331
..what?

doing side missions before taking on main missions have been a thing since forever. what are you talking about? have you even played an rpg or a jrpg?

some of the metal gymnastics here are amazing. yeah sure it sucks you can't just play the main missions (because duh it's an open-world rpg now and devs want you to play their work), but let's not act like this is the only game who has ever done this. countless of rpgs had you grind over and over before you can move on to the next story mission because the enemies were too strong.
They never ever monetized the grind. XP throttling to ensure people pay is something that has come in mainly this generation and a lot of those quests....man, waste of time. You do the same thing over and over again and they add nothing to gameplay.
 

Carlius

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
3,000
Buenos Aires, Argentina
Without microtransactions Siege would've died instead of being the phenomenon it is right now. Without microtransactions AC Origins game sized DLC would've cost twice as much rather than costing $19 and $15 respectively. Ubi is one of the best implementor of mtx in the industry with how unobtrusive their mtx is. He'll in Odyssey the mtx is hidden away underneath 2 layers of menus and you can go by whole game without ever seeing as much as an ad.

You cannot sustain cheap/free post release development simply through "crazy profit margins". That's just bollocks.
Well said my man. Well said. Ubi ftw
 

rras1994

Member
Nov 4, 2017
5,742
Because that poster is denigrating sound logic because of the lack of hard evidence and accusing people of tin foil nonsense while believing in ridiculous fairy tales.
Again, what has it got to do with the topic? Next time you gonna bring up someone believing in a religion as "ridiculous fairy tales" to make fun of them? It has nothing to do with the topic and is just denigrating a person for their beliefs, it's shitty.
 

Deleted member 8593

User requested account closure
Banned
Oct 26, 2017
27,176
As I said before, the funniest thing about Odyssey's XP booster is that it's there for everyone to buy but you supposedly don't need it. But you're locked out of story missions if you don't have a high enough level so you have to do the side-missions, which aren't really side-missions but mandatory. Unless you pay, then they aren't mandatory anymore. It's literally the corporate snake sucking its own dick.
 

z0m3le

Member
Oct 25, 2017
5,418
Just for reference, I don't think time saver style micro transactions are bad, I also don't think single player games with pay to win mechanics are bad. As an individual, you can choose what you want and it doesn't effect others, so I don't see the problem.

I do think there is a serious problem with ballooning costs of development, and the need for more profit is a bandaid at best, it doesn't address the problem, just turns game development into gambling for the developer.
 

Deleted member 36086

User requested account closure
Banned
Dec 13, 2017
897
LOL. At people calling all microtransactions predatory. What a joke gamers can be. Taking away any and all agency from other people simply because they don't like what publishers are doing.

You know what is predatory in life? Private student loans. Predatory lending. Bait and switch scams. Raising health insurance premiums.

Agreed. And lol at the argument video game companies use psychological tactics to get gamers to buy stuff. Like companies that sell physical products don't do the same. Auto manufacturers do this all the time.
 

saenima

Banned
Oct 25, 2017
11,892
So if someone held religious beliefs would they be shut out of this discussion?

I would expect them not to accuse people with sound logic of being out of their minds with no actual counter argument.

And you probably don't want a more in depth opinion of what i really think of people with religious beliefs, but that's neither here nor there.
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,015
UK
the evidence is right there on AC origins, a game just as grindy as Odyssey without xp boosters

So game 1, grind but no boosters, game 2, grind but now selling EXP boosters

And you can't possibly fathom a scenario where they look at the money they made from EXP boosters, and make game 3 with that in mind

So the idea that maybe they make game 3 5% more of a grind and sell EXP boosters is just pie in the sky nonsense to you, that Ubisoft wouldn't ever consider?

I mean, they might not, but I doubt the game being a tiny bit more of a grind would hurt it hugely, and it would probably cause a few more people to buy the boosters

If I have managed to think of this, I would imagine it's also crossed Ubisoft's mind

Even if they do that, it might still be a better game than Odyssey. Publishers will want to find a balance between best game possible and makes the most money possible

It's just mental to me that people think huge publishers don't put much thought into making money
 
OP
OP
Alucardx23

Alucardx23

Member
Nov 8, 2017
4,711
What is so wrong in making a game where you can simply level up and be at the required level doing the main quest alone? This used to be how these games were made.

Side missions being a necessity to level up makes those missions mandatory. To some, it might not even be much of a hustle but to people that do not have as much time to play as they used to, it becomes a bother. Now, they design the game that way, and offer you an option to spend when it is they themselves that have made the game grindy.

I was trying to get to that point with that question XD.