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ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
https://www.tottori-guide.jp/pokemoncp/
Looks to be Sandshrew because of their Sand Dunes, but something feels off that it doesn't fit Sandshrew's sillouette. I mean I don't think they would reveal anything through a promotional tour collab, but who actually does know how these things work.
That looks like an alolan sandshrew

a-sandshrew.png
 

cainhxrst

Member
Nov 10, 2018
1,380
Has this been discussed yet? This map appears in multiple houses in LGPE and it's not of a region that we've currently seen in the pokemon world. It's probably nothing but it's still interesting
RW6n0ej.png
 

Telpis

Banned
Jan 17, 2018
1,319
Coach Trainers Afro me thing I want from Let's go they are strong hard battles and a lot of fun
 

Xtortion

One Winged Slayer
Member
Oct 25, 2017
6,638
United States
My Gen 8 wishlist that totally won't come true

-A massive world to explore with appropriate scale on the characters/environments (no chibi) and full third person camera control on the right stick. Seamless transitions between fields, towns and interiors would be also be nice.
-World doesn't need to be as open and freely explorable as something like Breath of the Wild with its climbing and gliding mechanics, but being able to explore off the beaten path and find a random cave with some cool Pokemon in it would be neat.
-An emphasis on non-linearity and player agency with the central plot being to simply "become champion". I'd like to see self-contained vignette styled stories in each town, though.
-A focus on environmental immersion. When I'm surfing out in the middle of the ocean at midnight with no safe havens in sight and like, a thunderstorm kicks up, I want to feel fuckin' scared.
-Visible Pokemon on the overworld, ideally with interspecies interaction to help increase immersion.
-Let's Go-style capture mechanics, or at least something like it. The old capture style has worn itself out imo and can be a major drag if your Pokes are considerably stronger than the enemy, etc.
-Battles that take place on the overworld (no transitions), or it that isn't possible, then have extremely fluid transitions like in Persona 5 that don't feel like they upset the game's flow.
-An antagonistic rival that helps propel the player through the game.

Prolly more that I'm forgetting, but the Switch is an absolute giant leap over the 3DS in terms of hardware and I really want Game Freak to use it to make me feel like I'm livin' in a Pokemon world.
 

Squid Bunny

One Winged Slayer
Member
Jun 11, 2018
5,340
Has this been discussed yet? This map appears in multiple houses in LGPE and it's not of a region that we've currently seen in the pokemon world. It's probably nothing but it's still interesting
RW6n0ej.png
It looks like sideways Brazil without parts of the center-west and north regions.
OH BOY AN ISLAND REGION HOW FUN, WE SURELY HAVEN'T SEEN THAT YET.
I mean, it could be an Australia sized island.
 

Master Chuuster

GamingBolt.com
Verified
Dec 14, 2017
2,649
The one thing I want Gen 8 to retain from Let's Go more than anything else is having Pokemon appear in the overworld. Please, for the love of god Game Freak, don't go back to random encounters.
 

IzzyRX

Avenger
Oct 28, 2017
5,816
Has this been discussed yet? This map appears in multiple houses in LGPE and it's not of a region that we've currently seen in the pokemon world. It's probably nothing but it's still interesting
RW6n0ej.png
Gamefreak loves their easter eggs. If this is one, after all.
Didn't an older rumor talked about islands and shit?
 

Larrikin

Member
Oct 25, 2017
2,712
What I would really really love is for them to go further with the idea of having a pokemon adventure in a developing region that doesn't have all the infrastructure. Alola hinted at it with not having gyms or a league, I'd love them to go even further.

Imagine a pokemon game set in "Australioh". Pokemon centres are few and far between as towns are still being built. Throughout the game you could actually complete quests that help establish the region. There are all sorts of dangerous wild pokemon everywhere. To compensate, there are a lot of supplies being delivered to the region (including pp restoring items like Ethers/Elixers) So you can go for long stretches keeping yourself healed up provided you prepare your team well.

By the time you've finished the game, time has jumped forward and the region is fully established and you helped create it. Post game is having all this stuff unlocked that you previously couldn't do/didn't exist.

It wouldn't need to be super complex but it would address the issues of difficulty (fewer pokemon centres), provide a much needed money sink into the economy since you now need to buy pp items and way more in the way of potions etc. If wild pokemon are actually difficult it can compesnate for fewer (but more powerful) trainers, especially if they go the GO route of having them appear on the world map, but also have it be Snorlax/Legendary style where you have to defeat the pokemon and then have the ball-catching game so you have to skillfully aim.

man... it would be awesome if they really let you go nuts.
 

Kirbivore

One Winged Slayer
Member
Oct 25, 2017
4,925
What I would really really love is for them to go further with the idea of having a pokemon adventure in a developing region that doesn't have all the infrastructure. Alola hinted at it with not having gyms or a league, I'd love them to go even further.

Imagine a pokemon game set in "Australioh". Pokemon centres are few and far between as towns are still being built. Throughout the game you could actually complete quests that help establish the region. There are all sorts of dangerous wild pokemon everywhere. To compensate, there are a lot of supplies being delivered to the region (including pp restoring items like Ethers/Elixers) So you can go for long stretches keeping yourself healed up provided you prepare your team well.

By the time you've finished the game, time has jumped forward and the region is fully established and you helped create it. Post game is having all this stuff unlocked that you previously couldn't do/didn't exist.

It wouldn't need to be super complex but it would address the issues of difficulty (fewer pokemon centres), provide a much needed money sink into the economy since you now need to buy pp items and way more in the way of potions etc. If wild pokemon are actually difficult it can compesnate for fewer (but more powerful) trainers, especially if they go the GO route of having them appear on the world map, but also have it be Snorlax/Legendary style where you have to defeat the pokemon and then have the ball-catching game so you have to skillfully aim.

man... it would be awesome if they really let you go nuts.

I'm not entirely sure if colonization is something that should be left to the players...
 

KillstealWolf

One Winged Slayer
Avenger
Oct 27, 2017
16,069
Coach Trainers Afro me thing I want from Let's go they are strong hard battles and a lot of fun

Coach trainers were a thing in Sun and Moon already, so it's probably a safe bet they will be returning.

Overworld Pokemon will actually be good in a region designed for them, espicially so you don't have routes like, say, Let's Go Route 5 where there are one way hedges seperating each grass area and you have to head up back to the top out of the route if you want to go back to them.

I want to see the Totem Battles return, if they are going back to gyms (and I feel like they will) Totems should take the place of overworld bosses you can take on or something similar.
 

Telpis

Banned
Jan 17, 2018
1,319
Coach trainers were a thing in Sun and Moon already, so it's probably a safe bet they will be returning.

Overworld Pokemon will actually be good in a region designed for them, espicially so you don't have routes like, say, Let's Go Route 5 where there are one way hedges seperating each grass area and you have to head up back to the top out of the route if you want to go back to them.

I want to see the Totem Battles return, if they are going back to gyms (and I feel like they will) Totems should take the place of overworld bosses you can take on or something similar.

Really I forgot lol
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
I want to see the Totem Battles return, if they are going back to gyms (and I feel like they will) Totems should take the place of overworld bosses you can take on or something similar.
Totem battles are in LG even! Snorlax gets a boost when you fight them (and I think the legendaries do too)

Aye, they're the guys who only fight you if you beat everyone in the area. They always have a Mega Evo on them
 

KillstealWolf

One Winged Slayer
Avenger
Oct 27, 2017
16,069
Totem battles are in LG even! Snorlax gets a boost when you fight them (and I think the legendaries do too)


Aye, they're the guys who only fight you if you beat everyone in the area. They always have a Mega Evo on them

You get the stat-ups from them but not the 2 VS 1 situations, and their movesets leave a lot to be desired. That said, not much could be done with how restricted Let's Go's movepool is along with no items and no abilities. No Power Herb Solar Blade Lurantis that calls in a Castform that casts Sunny Day so Lurantis becomes immune to status effects, can heal much more with Synthesis and drop even more Solar Blades on you.

I need to finish my write-up on Mid Game Gym leaders across all generations. Lurantis is a great one and would rank up there with the best if it wasn't for one giant Z related flaw that can trivialize it very easily.
 

Lord Arcadio

Member
Oct 27, 2017
2,171
A town building feature could work as the game's version of Poke Pelago. Over time the town would have more and more Pokemon services.
 

AlanOC91

Owner of YGOPRODeck.com
Verified
Nov 5, 2017
960
Man I'm really after underestimating the difficulty of this. Some battles are hard!

Having said that, when I try go on catching combos I sub out my main party so as not to over level them. I've been on-par (or slightly under) the levels of all the content I am currently experiencing.

I'm 4 badges down but spoilers to what's been difficult so far:

Lt. Surge wrecked me on my first attempt. My only SU Pokémon was Growlithe but he eventually fainted. Surge flew through the rest.

That trainer with the Rhyhorn that spams the drill move. Jesus.

Another trainer with a Dugtrio that spams Earthquake and always seems to go first. Tore through a lot of my Pokémon.

First battle against Blue. Jesus christ his Exeggutor was rough! I was left with only Pickachi at 5hp by the end of the battle.

Basically, I really hope they keep Ace and Coach trainers (I don't remember them from other games?). They really add a sense of excitement to some of the battles.
 

cainhxrst

Member
Nov 10, 2018
1,380
I think a really cool way that totems could be incorporated into the next games while still keeping gyms, is just give each gym leader a totem Pokémon ( renamed something other than "totem" maybe). It'd make a gym leaders ace pokemon actually feel like an ace Pokémon
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
I think a really cool way that totems could be incorporated into the next games while still keeping gyms, is just give each gym leader a totem Pokémon ( renamed something other than "totem" maybe). It'd make a gym leaders ace pokemon actually feel like an ace Pokémon
just make totems field bosses. if they go for wider areas, they can pull a Xenoblade and have a high level totem boss for the area. maybe after completing a certain requirement or something

then again, Lusamine had a totem boost when you fought her in Ultra Space, so trainers having a boost isn't out of the question
 

Bardoon

Member
May 27, 2018
2,408
England
I think just giving them to gyms would remove the reasons why I enjoyed them

1. They give us wild Pokemon as bosses, rather than every boss fight being some notable trainer/figure. It added some nice variety.
2. The 2vs1 format alongside the stat boosts felt like there was more pressure than 1vs1, and just altogether more interesting. You had to manage two enemies supporting each other, one of which is quite strong off the bat.

In comparison to the Totem bosses, I didn't find Lusamine's fight as interesting, even though she had the boosts. Though I am definitely on board with gym leaders signature Pokemon being stronger and maybe incorporating a stat boost like Totems. Could have it as a "Bond" boost or something. Just because I think gyms are flawed due to the type speciality.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
I think just giving them to gyms would remove the reasons why I enjoyed them

1. They give us wild Pokemon as bosses, rather than every boss fight being some notable trainer/figure. It added some nice variety.
2. The 2vs1 format alongside the stat boosts felt like there was more pressure than 1vs1, and just altogether more interesting. You had to manage two enemies supporting each other, one of which is quite strong off the bat.

In comparison to the Totem bosses, I didn't find Lusamine's fight as interesting, even though she had the boosts. Though I am definitely on board with gym leaders signature Pokemon being stronger and maybe incorporating a stat boost like Totems. Could have it as a "Bond" boost or something. Just because I think gyms are flawed due to the type speciality.
Lusamine's fight would have been interesting if they just let us fight her. why that wasn't a thing, I don't understand. I can't help but feel like it was a cut feature

Bond Boost would be a good idea. since Gen 4, they had trainers cut in when they're on their last pokemon, so it would be a good time to give them a last ditch boost.

I think Totems should be more RPG-like. the 2v1 is already good, but they should kick up the stakes by making it 3v1 (like a horde battle). would allow for more coverage of weaknesses
 

Phil Good

Member
Apr 25, 2018
342
My dream would be a difficulty cursor where if you go up, enemy trainers tend to have better Pokemon, with better movesets and a better A.I.
 
Oct 27, 2017
1,609
North Carolina
I think just giving them to gyms would remove the reasons why I enjoyed them

1. They give us wild Pokemon as bosses, rather than every boss fight being some notable trainer/figure. It added some nice variety.
2. The 2vs1 format alongside the stat boosts felt like there was more pressure than 1vs1, and just altogether more interesting. You had to manage two enemies supporting each other, one of which is quite strong off the bat.

In comparison to the Totem bosses, I didn't find Lusamine's fight as interesting, even though she had the boosts. Though I am definitely on board with gym leaders signature Pokemon being stronger and maybe incorporating a stat boost like Totems. Could have it as a "Bond" boost or something. Just because I think gyms are flawed due to the type speciality.
I would really like to see gyms that aren't explicitly themed around types. A stall gym, a weather gym, an entry hazard gym, etc.
 

Deleted member 42686

User requested account closure
Banned
Apr 26, 2018
1,847
If anything, I hope they just straight and nerf Tapus already and buffs the field calling move. I believe this was the worst idea to try make people feel interested in fields. Counter a Tapu with another Tapu lol
Fileds could use a "Charge" type of buff.

just make totems field bosses. if they go for wider areas, they can pull a Xenoblade and have a high level totem boss for the area. maybe after completing a certain requirement or something

I think they should rename and let them be exclusive to leaders. Could be more like "signature pokemon" or "boss", as a way to try to show the player that is the gym leader main pokemon(or elite four for the matter).
 

Sou Da

Banned
Oct 25, 2017
16,738
I would really like to see gyms that aren't explicitly themed around types. A stall gym, a weather gym, an entry hazard gym, etc.
A fangame I was involved in did something like this, each Gym leader's team had a gimmick (hail synergy for example) and two of the gyms were dual type (Psychic and Fighting/ Ghost and Grass). It was pretty neat.
 
Oct 26, 2017
5,132
There's a lot of stuff in this thread that I agree with, but the only thing that Gen 8 needs to hook me with is Mega Nidoking.


If they give me that, then I am IN, regardless of what else the generation may or may not have.
 

Nintenleo

Member
Nov 9, 2017
4,210
Italy
Holy shit, that's true. That's the wonderful Sicilia. I remember a rumor about Italy being the ispiration for the new region. To be fair, Sicily has an amazing variety of environments to host any kind of Pokémon. Beaches, mountains, cities, forests, rivers, a volcano where it snows a lot of times, smaller islands, spooky traditions...it would be great.
 

Thequietone

Member
Oct 26, 2017
4,052
It actually looks like Africa, the UK, and parts of Europe to me with the rest of the continent cut off from the map. Just a little extra land mass in between Africa and Europe.
 

borghe

Member
Oct 27, 2017
3,112
agree with most saying the classic JRPG invisible random encounter battles need to stay gone. visible Pokemon and capture to level mechanics from LGPE are the greatest evolution of the series in many many years.

really my birds eye wishlist is to take LGPE and add a more robust online component, (SM/USM would be great), kill the OP starter stuff and just make them the same as any other caught Pokemon.. or at least slightly better, not perfect.. and umm.. maybe toss in a couple of new game/story mechanics.

For all of the grief that LGPE caught after announcement, it's honestly an outstanding Pokemon game. My only annoyances are the terrible online functionality after a number of releases on 3DS with already great online.. and that if you keep using the perfect starter Pokemon (And also Mew from the PGO ball), the game starts out insanely easy, before falling down to really easy. I'm at a point now where there is a bit of a challenge, but only because I use Pikachu as a bail out.. where I'm probably going to lose the fight so I bring him in and nope.. we pulled through with 5 feinted/status Pokemon, and then perfectly healthy Pikachu.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
A fangame I was involved in did something like this, each Gym leader's team had a gimmick (hail synergy for example) and two of the gyms were dual type (Psychic and Fighting/ Ghost and Grass). It was pretty neat.
apparently the Genius Sonority games also did this. but Game Freak never really acknowledges them, story or gameplay-wise
 

Sou Da

Banned
Oct 25, 2017
16,738
Holy shit, that's true. That's the wonderful Sicilia. I remember a rumor about Italy being the ispiration for the new region. To be fair, Sicily has an amazing variety of environments to host any kind of Pokémon. Beaches, mountains, cities, forests, rivers, a volcano where it snows a lot of times, smaller islands, spooky traditions...it would be great.
Got the fashion lineage for some character customization too.
 
Oct 27, 2017
1,609
North Carolina
The Genius Sonority games were such treasures, I wish more would get pulled from them. I don't remember if they were in Coliseum, but those battle simulator challenges in XD were really cool little things. The one where you have to beat 4 Shedinja in one turn still sticks out in my mind, really made kid me think outside of the box and might even be partially responsible for me getting into competitive back then.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
so curious to see 3 (4 actually) styles between 3 (4 again) games. really hope they go back to XY's style

bonus: guess which one is the highest poly model

DstubmtWsAEeJav.jpg:large


Edit: fixed material properties in maya
 

Aleh

Member
Oct 27, 2017
16,293
so curious to see 3 (4 actually) styles between 3 (4 again) games. really hope they go back to XY's style

bonus: guess which one is the highest poly model

DstubmtWsAEeJav.jpg:large


Edit: fixed material properties in maya
Probably XY's, since it was exclusively used in cutscenes and didn't have to be present in battles all the time
 

Sterok

Member
Oct 25, 2017
3,083
Playing Ultra Moon, and there are a ton of non-random overworld encounters. Grass is easier to avoid than ever, and water feels like it has low encounter rates. Caves are the only time random encounters are a major issue. It feels like they were trying to go for non-random encounters (though still not telling you what the Pokemon actually is), but either couldn't or didn't want to commit all the way. So I'm pretty sure gen 8 will continue to just do away with random encounters entirely.
 
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