Wonder how many of those indies are out of business? Runic still exists but the actual Runic games got closed and what was left was folded into the parent company I believe, could explain the problem. And Konami is Konami, they give fuck all which is no surprise to anyone.
Yeah, lol.
Yup, we got a notice to add AUD to all of our games, but it doesn't surprise me that a bunch of publishers forgot to. It was an announcement in Steamworks, and if as a company you're not logging in regularly (which you might not if you don't have games coming out), you may never know you're supposed to.
Isn't there an option to receive mails or text messages when there's a new announcement in Steamworks?
Is that why i can't buy some of the Capcom games in my country (Dead Rising, Dragon's Dogma)?
Dead Rising and Dragon's Dogma are unavailable in Kazakhstan (for DR it's the only country to be marked as "N/A").That's very odd. Which country are you located in?
DDDA does not have any country restriction whatsoever, at least from our end.
Only Germany is restricted for Dead Rising.
Mails were also sent out. And a bunch of those who forgot have set sales prices everywhere else for this sale, so they have logged on to Steamworks tooYup, we got a notice to add AUD to all of our games, but it doesn't surprise me that a bunch of publishers forgot to. It was an announcement in Steamworks, and if as a company you're not logging in regularly (which you might not if you don't have games coming out), you may never know you're supposed to.
Dead Rising and Dragon's Dogma are unavailable in Kazakhstan (for DR it's the only country to be marked as "N/A").
Did you even read this thread?Everyday Steam seems more and more pathetic of a service but the other options aren't great either.
GOG is pro GG/transphobic and itch.io, while amazing, has a fraction of Steam's user base.
Yeah, Steam blows. Their 30% cut means they should take care of this.
Yeah, Steam blows. Their 30% cut means they should take care of this.
Again, did you read this thread?Yeah, Steam blows. Their 30% cut means they should take care of this.
Yeah, Steam blows. Their 30% cut means they should take care of this.
You have no idea what this is about, do you?Yeah, Steam blows. Their 30% cut means they should take care of this.
Well in the specific example I mentioned, I was wondering maybe when Runic was around they used a different email or people to handle this stuff then but when they got folded there was no one to look after old Runic's affairs. I think Perfect World in the parent company or publisher, don't what they are up to now or if they have anything else on Steam that is having the same price issue.If indies go out of business, I guess someone else is responsible for maintaining the store page on Steam? I mean, someone gets your money if you buy these games today, right? :)
Steam was one of the few places, though, that didn't do this.I don't like buying full priced digital games either, but most other platforms charge the same for digital when compared to physical. Look at PSN, Xbox, Blizzard, EA Origin, Uplay etc
I'm not sure about the new shipping tax, but IIRC all transactions on PSN/XBL include our 10% GST, so I'm assuming Steam publishers might be working around that.I think it's a new tax thing Australia now requires on overseas goods. Lots of retailers have stopped shipping to Australia because it's messy and complicated.
Someone correct me if I'm wrong
I'm not sure about the new shipping tax, but IIRC all transactions on PSN/XBL include our 10% GST, so I'm assuming Steam publishers might be working around that.
(For international people, our tax is traditionally included in the price - not added to the end at checkout.)
You're right - it has "VAT @ 10%". I wonder if there's an Australian legal difference between VAT and GST? It'd be interesting to see if new games change it to GST.GST has been charged since July 2017 on steam. Look at the receipts.
No, it was definitely still in USD for Australia. You could go and buy a $20AU prepaid card at your local store and it would convert to the US currency rate when you typed it in. I bought Obra Dinn the other week for $US19.99, and it's now showing at $AU28.95.What's the benefit of doing this? Didn't Steam display the prices in AUD before? I'm fairly certain it did, it shows NZD if you're in New Zealand
At least that title would've spelled 'Australian' properly. As it is, the thread title is a little bit ironic. (Or multi-layered?)"Developers didn't bother to input their Australian prices thus making them unavailable despite numerous warning from Valve" would've been a more accurate title.
YaaawwnnnnnYeah, Steam blows. Their 30% cut means they should take care of this.
You're right - it has "VAT @ 10%". I wonder if there's an Australian legal difference between VAT and GST? It'd be interesting to see if new games change it to GST.
We didn't get a mail lol.Mails were also sent out. And a bunch of those who forgot have set sales prices everywhere else for this sale, so they have logged on to Steamworks too
Did they forget to tell publishers they were doing it? Seems like something that wouldn't have been hard to figure out.
Nope, this is not how it works. This change has been announced for a while to all developers for months now. No excuse for Devs not simply setting a damn price.
There's also this.
I'm 100% cool with the cut they take.Yeah, Steam blows. Their 30% cut means they should take care of this.
How is it that Valve was able to previously sell these games in Australia, then?There are legal issues preventing this as, due to the nature of digital distribution, Valve doesn't have any sort of ownership of third-party products on the store. This is why availability, pricing, participation in sales, etc. are all dictated by publishers.
How is it that Valve was able to previously sell these games in Australia, then?
According to the Kotaku article, this requirement is no different for other currencies:
When Steam announced support for the Australian dollar, it came with the same pre-existing condition as every other currency: if developers didn't set a region specific price for that currency, their games couldn't be sold in those regions.
Regional pricing is one of the perks of Steam, and prevents gamers from certain countries having to pay too much for their games. Unless Valve actually forgot to message the publishers of these games, the publishers are at fault here.
It might have been a hyperbolic way to put it, but if a store doesn't allow you to buy most of its stuff, it isn't really a properly working store.
So dumb. Why don't they just put in a clause that says "if we don't hear from you, we're just going to do a straight currency conversion from USD at whatever the exchange rate is that week "
As a Steam developer, they emailed me multiple times warning me if I didn't give Australian Dollar prices, it'd be delisted in Australia until I did. They let people know a month in advance, then a week in advance, then a day in advance, and approved the prices I sent quickly.
I'm assuming there's some bigger reason for the delisting (since the other added currencies haven't had the same issue), but I don't really blame Valve for certain developers not doing something that would've taken two seconds and they warned multiple times about.
Pricing should be entered as soon as possible, with display of these new currencies scheduled to go live in time for our 2017 Autumn and Winter Sales. To enter pricing, sign in to the Steamworks Developer Site and select Pricing from the Apps & Packages drop-down. You will see green-colored recommendations filled in for new currencies, based on your selected USD base price. These recommended prices can be accepted or adjusted at your discretion. As a reminder, if you do not have pricing entered for a country after a local currency is set live on the Steam storefront, your game will be unavailable for sale in that country.
The pricing matrix is split into three sections: Currency, Region-specific prices, and Country-specific prices. The latter two allow publishers to set prices USD prices for territories that lack local currency support.
So, it really seems to me that if a publisher doesn't specify a "currency", price, Steam should default to the USD price. Obviously Valve didn't write their contract that way and it's a bit late to change now, but this definately seems like a problem Valve could have avoided. The current outcome does not benefit anyone.