I was tempted! I'm sure we made this exact joke in another video though ;)I feel DF missed an opportunity to create a video that literally had him say "No.", cut to black. Then release the full video 24 hours later.
Nah, it was DayZ! I remember this too lol.Amazing. I saw that shit before - in DayZ mod, or maybe it was one of the other mods that branched from that one. Possibly Origins. It happened when certain objects spawned somewhere. Probably some issues with the meshes or something like that. Never knew I'd be able to see it one day in a triple A game that just got patched haha.
For the uninitiated, that bug is called a "vertices explosion". It when the vertices (triangles) that make up the model are not properly contained within the mesh and literally explode outwards, creating the bug that we see in this video.
I was tempted! I'm sure we made this exact joke in another video though ;)
It reads more like ONLY the remaining 436 MB are going to take him 36 minutes alone...You seriously complaining about being able to download 46GB in 39 minutes? lmao
You seriously complaining about being able to download 46GB in 39 minutes? lmao
You seriously complaining about being able to download 46GB in 39 minutes? lmao
I think a lot of the patch just replaces large dependencies in the files that are virtually the same but the patch is, as with some games maybe made so that it is put into a folder that overrides the original game data but in truth you have basically duplicate files that fill up the space... OR it's just a huge download that essentially replaces a ton of files with only a fraction of them having any real changes.Crazy how such a big patch can do so little.
Also makes sense now why they put so little effort in to patch their games. Clearly they haven't put their games together in a way that makes them reasonable to patch.
I can't believe that once you start shooting, your framerate goes down by 10.
- Frame time spikes galore still present.
- Stutters still present on all consoles despite Bathesda's claim to have fixed it in the patch notes.
You seriously complaining about being able to download 46GB in 39 minutes? lmao
They said future patches would be much smaller, so maybe they needed to change the package format (again?).I honestly think they have such a big patch instead of delta patching is because they do not pay for bandwidth on consoles, unlike PC.
It's not that easy. There is nothing that provides evidence that Unreal...much less IDTech is suited for this sort of game with persistent world. In fact I don't think there is any current engine out there that is designed for this. We haven't even seen IDTech outside of FPS game with small environment.If Bethesda didn't have I'd and Arkane to fall back on i'd Be tempted to call this another telltale situation where a company is grasping onto an archaic engine and refusing to change. Just suck it up and use idtech or unreal.
It's not that easy. There is nothing that provides evidence that Unreal...much less IDTech is suited for this sort of game with persistent world. In fact I don't think there is any current engine out there that is designed for this. We haven't even seen IDTech outside of FPS game with small environment.
Can someone explain to me WHY they used this engine for this game? I understand why they use it for their mainline games but for all the reasons they use it in those games for all those strengths.. those strengths are NOT available in this game.
So why? they could of used any engine to run this specific game a LOT more better than.. this.
It seems like it's a mod causing it or the GPU is overheating. /s
I wouldn't put it past them. That they can do this whilst so many Americans still have highly restrictive data caps is just terrible.
Why did Bethesda decided to launch the game so insanely broken? I still don't understand the logic behind this release.
Rockstar get a game running at native 4K and this lot can't even get a game that looks like it's 6 years to run half decent. Time to bin the engine Bethesda, otherwise it'll be a slow death for them.
They HAVE to for next gen otherwise I won't be buying another game from them and I love elder scrolls !
They HAVE to for next gen otherwise I won't be buying another game from them and I love elder scrolls !
Was afraid of this, well looks like my open world aligence is well and truly with Ubisoft. They have a solid grasp on the tech required to pull them off. By Bethesda but I'll be back for soon and rage 2 as it's got nothing to do with this archaic enginethey aren't, they are building on the existing engine for the new games so expect all the same bugs but prettier
It wouldn't have been reduced by much at all. It's still a huge mess and a massive technical disaster.Considering the patch slightly improved the game's performance, they could have waited until today to release this game to somehow reduce the backlash.
It's still shitty, yeah. FPS dips when shooting is abhorrent.It wouldn't have been reduced by much at all. It's still a huge mess and a massive technical disaster.
The fact that they warned people before launch there'd be bugs/performance issues shows their familiarity with itWhat on Earth are they doing over there!? They've been using the same engine for years on many high budget games. HOW ARE THEY NOT FAMILIAR WITH IT ALREADY?
$$$$Why did Bethesda decided to launch the game so insanely broken? I still don't understand the logic behind this release.
But you can't do any of that in this game.. you can't even throw a sweet roll on the floor, it's a bag that vanishes after 15 minutes.Remember, the engine is not to blame for the individual bugs that are generated as a result of all the engine is made to handle.
This engine allows Bethesda to ensure players have unprecedented levels of interactivity. Which other game allows you to put buckets on the heads of NPCs, collect thousands cheese wheels, blow up hundreds of chickens, carry almost any object via invisible force of will at a distance of 12 inches?
Why did Bethesda decided to launch the game so insanely broken? I still don't understand the logic behind this release.