I thought it played like a much better shooter than Fallout 3 had. That was a the major upgrade in my mind. I had a blast digging through stuff and tricking out my weapons to go mow down mutants. It was definitely a very different feeling game, but still felt like a fun take on Fallout to me. Fallout 76 is just too far outside my interests for it to work for me.
I'm not trying to saying anyone has to like Fallout 4 is they're that attached to the RPG aspects of the series. I just found a way to enjoy it anyway.
I was under the assumption that the product was poorly designed and ran bad because bgs wasnt the main dev and it was a smaller staff. If this is the case that it was bgs thats pretty crazy/scary for the future of their products
Lol, a premier open world studio..
Most of their recent shit's been bad and had to be fixed by modders. Their vanilla games weren't that great, the promise of those worlds was great though.
It's just that because this game is always online, it won't have that chance.
So the game will remain at this state until their next outing, which I don't have any faith in considering Bethesda's recent shenanigans.
Todd ain't shit.
I was under the assumption that the product was poorly designed and ran bad because bgs wasnt the main dev and it was a smaller staff. If this is the case that it was bgs thats pretty crazy/scary for the future of their products
ESO was not developed by Bethesda Game Studios.They made ESO into a gem and it's always online and was supposedly shit at launch. Also look at the OT or people playing it. A lot are actually warming up to it and like some of the changes made. Overall people are having fun and we need to seeswhat content is added. I think the game will get sales as well so overall fallout 76 isn't going to even look like a flop after the holidays.
That's a design choice. The fact that you think it's a technical flaw is baffling when it does keep track of everything you've done, or else there would be nothing for the blood moon to reset. They do it because they designed their enemy camps to be reusable, and because this:and literally has to reset itself frequently because it can't track all the stuff you've done in the world (the blood moon respawn exists to cover up this huge flaw).
Is not necessarily a good thing. I don't really need to see that for the rest of the save file, nor is it particularly realistic that I do. I had assassins try to kill me in a city once early in a save, and 70 hours later they're still there. Why? I don't want them there, and it doesn't feel immersive for everyone to act shocked at their corpses every day without anyone moving them (hell, they should've decomposed by now).I mean, those save files literally track every single object in the game world. Literally thousands, if not millions, of physics objects. You kill a guy outside of a city, loot his corpse, and then you'll have a naked corpse there for like... ever.
I'm generally averse to using metacritic scores for anything, however, when measuring how well regarded a game is they're probably the best we've got. So let's have a look...
Oblivion: 94 metacritic
Fallout 3: 93 metacritic
Skyrim: 96 metacritic
Fallout 4: 87 metacritic
In what universe is that not highly regarded?
Well isn't the main studio in Maryland? So if it was done in Austin then it is not the main team?I was under the assumption that the product was poorly designed and ran bad because bgs wasnt the main dev and it was a smaller staff. If this is the case that it was bgs thats pretty crazy/scary for the future of their products
The game is old, replaying a bit every year adds up. Most of the game is a chore but some parts are fun, yes.
Combat is trash, crafting is trash, balance is broken, levelling is poorly thought out. There are some storylines that are fun to replay from time to time.
they were always bottom tier, and have been since Oblivion. Which was trash at the time. Morrowind was a long time ago. And they aren't that company anymore.
So people just don't know any better. New Vegas already showed that another dev could blow them out of the water. And that was a rushed-ass game.
I guess they're still good at world-building/scene-setting? You know the thing where you come across the skeletons with the skooma/jet and imagine what happened here? That sort of thing. But that's really about it.
I'm generally averse to using metacritic scores for anything, however, when measuring how well regarded a game is they're probably the best we've got. So let's have a look...
Oblivion: 94 metacritic
Fallout 3: 93 metacritic
Skyrim: 96 metacritic
Fallout 4: 87 metacritic
In what universe is that not highly regarded?
All engine changes in the world won't help, unless Bethesda starts improving the content in their games.
I'm generally averse to using metacritic scores for anything, however, when measuring how well regarded a game is they're probably the best we've got. So let's have a look...
Oblivion: 94 metacritic
Fallout 3: 93 metacritic
Skyrim: 96 metacritic
Fallout 4: 87 metacritic
In what universe is that not highly regarded?
I'll tell you how.
Because when people like me and a few others were critical of Bethesda's engine, bugs and archaic animation, most fans of the company were rushing to its defense, bullying everyone else.
Man, in all honesty, I'm bemused by those scores.I'm generally averse to using metacritic scores for anything, however, when measuring how well regarded a game is they're probably the best we've got. So let's have a look...
Oblivion: 94 metacritic
Fallout 3: 93 metacritic
Skyrim: 96 metacritic
Fallout 4: 87 metacritic
In what universe is that not highly regarded?
These are also titles which have been played for hundreds of hours by millions of people so maybe they actually are just good games.The gaming media are notorious for overrating big name titles.
None of those games do what Bethesda games try to achieve though.Today's competition is Red Dead Redemption 2, Spider Man, Breath of the Wild, Hitman 2, God of War, Divinity: Original Sin, Horizon Zero Dawn, Assassin's Creed something-or-other, etc.
These are also titles which have been played for hundreds of hours by millions of people so maybe they actually are just good games.
The fact is that tons of people love Bethesda games.
The idea that those games are subpar or that as a whole they're a bottom tier developer is laughable.
In the past 20 years they've released 6 titles. Only one of which has been poorly received. The rest have generally been acclaimed by both critics and players.
Their games have always been jank as fuck. The problem is that people would deal with the jank and bugs because Bethesda were the best providers of open world games. That was in 2008-2012. Now, it does cut it anymore. Games like Witcher 3, Breath of the Wild, and RDR2 exists and have far less jank to waddle through. 76 is more jank than usual and due to the game being online only, system overhaul mods aren't going to save the game on PC this time around.
It seems it's impossible to escape ridiculous hyperbole in Bethesda threads.Their games are janky messes with 0 gameplay. How are they good games lmao,
This is basically me as well. It grew stale. Fallout 4 felt stale.
It seems it's impossible to escape ridiculous hyperbole in Bethesda threads.
New Vegas is quickly taking over 3 in popularity. Gamespot did a poll on their website/in one of their videos and New Vegas won by a landslide. At this point, I don't think you'll find many people that played both but preferred 3 unless they are incredibly casual. Most gaming outlets openly admit New Vegas was better.You know, I'm just going to point this out. I love New Vegas, it is my favorite game of all time. I agree Obsidian really improved on where Bethesda is weak.
That being said I think you guys forget 3 is the more popular game and more people will say they liked 3 over New Vegas (doesn't matter if you think they're wrong, the simple fact is more people liked 3 if you don't look at just the gaming enthusiusts). People who prefer a good rpg will like NV better, but I think you forget we're a little more niche than who Bethesda is targetting overall. And when they only put out games every 4-5 years, they need them to appeal to more than a small market.
Anyways, despite it not being an RPG I'm enjoying 76, bugs and all *shrug*. I even like the story (better than 3 and 4 anyways so far, but where I like Bethesda's writing is finding stories about the pre war through notes and such, I think they do a good job with that and this game is more focused on finding the story of the past through notes than any current story where it's more open what you do in the current story).
I agree it has issues (Some one on r/fallout at level 87 wrote a really good laundry list of things that are done wrong and it's not focused on the bugs either, that's just one of the bullet points). But as he pointed out they aren't unfixable and the game at least at low levels is pretty fun.
Out of all the AAA developers, they probably have some of the worst writers in the industry.
And this isn't like a "I don't like everything Bethesda does!" hot take. The main plots for Fallout 3 and 4 are some of the most nonsensical, poorly developed tripe out there in the big budget sphere.
Their games are salvaged by a lot of the memorable quests and locations you find on the side. In the case of Fallout 3, role playing as a completely evil character is just hilarious fun (which is something F4 lacked) even if the main plot is obviously written for a "good guy" character and rail-roads the player toward that role.
Those games you mention are leagues better than Fallout 76 in terms of quality. Like, not even close.This is Bethesda's Gears of War Judgment and God of War Ascension. It is just a side project of sort. When TES6 comes out, all will be fine again.