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plagiarize

It's not a loop. It's a spiral.
Moderator
Oct 25, 2017
27,656
Cape Cod, MA
Yeah, I think that is even more clear with what some of the DF guys said here, that Nvidia's Tensor noise filtering isn't hooked into the DXR API (which is why it's not active with BFV). I don't think I suggested otherwise either, but I'm curious what you are getting at.
Just noting that what we are seeing in BFV is DXR. You mentioned RTX tech. I wasn't sure if you were using it as an umbrella term or not.
 

a916

Member
Oct 25, 2017
8,930
DICE, specifically the BF series is on the bleeding edge of technology as always. It's always crazy to see them continually push stuff like this.
 

chromatic9

Member
Oct 25, 2017
2,003
Very good video Dictator.

I own a GTX 1080 and not about to put any money down for a 2080ti but I'm really interested in the ray tracing tech and how it will be affordable later on. Couldn't give a crap about the value proposition today.

Back in the day a new game meant a new GPU.
 

Talus

Banned
Dec 9, 2017
1,386
Dictator Just finished reading the article. Great work on both the vid and the article. I can only imagine how much work that was. That interview was also quite insightful. Looking forward to seeing this technology develop.
 

Iorv3th

Member
Oct 27, 2017
580
I've seen it look as bad as that on the Xbox One X and I'll upload screenshots of the X version when I get the chance to install the game. RTX aside, it looks worse than BF1, BF and BF2. It really isn't close at all.
In my 5 hours on PC and 24 hours on Xbox One X I've never seen the game look that bad.

Something is messed up with your settings/config.

This guy keeps posting these pictures and everyone tells him his copy is messed up or something and he keeps trolling and saying how bad the game looks.

It doesn't look that bad. He is either playing on low settings or his videocard is messed up. Looked better for me on high settings than that and now i'm playing on ultra and it looks far better. Doesn't look worse than BF1 at all.
 

icecold1983

Banned
Nov 3, 2017
4,243
Dictator great vid. I also quite enjoy reading those tech focused interviews. It will be interestjng to see how the impmementation improves going forward with updates. I also wonder what Dice current experience with tensor cores is like
 

Deleted member 34239

User requested account closure
Banned
Nov 24, 2017
1,154
This guy keeps posting these pictures and everyone tells him his copy is messed up or something and he keeps trolling and saying how bad the game looks.

It doesn't look that bad. He is either playing on low settings or his videocard is messed up. Looked better for me on high settings than that and now i'm playing on ultra and it looks far better. Doesn't look worse than BF1 at all.
So you're just going to go ahead and lie now I see? To my knowledge, I've posted this picture twice. Once in the Battlefield PC thread in response to another poster and once here. Secondly, both times I've mentioned that the game looks visually inconsistent praising some aspects of it and criticizing others. My criticism have been regarding asset quality and inconsistent texture quality. Both of those things are verifiable criticisms/complaints regardless of the version being played. Next time, try to do your due diligence first before making false assertions.
 

VFX_Veteran

Banned
Nov 11, 2017
1,003
I just wanted to say, I'm glad I have had a chance to develop with ray-tracing from working in the film industry. It's good to see a final marriage of gaming and film. Future looks good!
 

Dash Kappei

Member
Nov 1, 2017
4,877
Fantastic video by Alex, this might be the video I've enjoyed the most, ever, as far as DF's tech analysis go. It's really special, as is the content of the analysis itself, a deep steady look at what's coming in the near future and how big the jump will be. RT/DRX is going to change everything.
 

KillLaCam

Prophet of Truth
Member
Oct 25, 2017
15,392
Seoul
I wonder how the DXR performance in Metro will compare to this. If its decent I'll actually get a new gpu
 

FuturaBold

Member
Oct 27, 2017
2,533
Imagine what DICE will do with a modern setting Battlefield on next gen hardware.
Well, I guess in many ways PC is next gen hardware.
 
Oct 25, 2017
7,698
Yeah, I guess this is just getting to me maybe a bit too much. I am uncomfotable with people saying that i have an agenda that is born of something shady or bad. I just want great PC games and tech is all! I humbly thank you for saying that.

*blushes*
Thank you for saying that. Really.


Mate, you might not be my favourite of the DF presenters, but don't let warz kiddies stop you from doing what you love. Immature agenda riddled children if ive ever seen them.
 

Hace

Member
Sep 21, 2018
894
DXR is very cool, but it cannot be stressed enough that you should not buy a 2070 in hopes of running DXR at a reasonable framerate. It simply does not have the power to run it well, even at low.
 

Hace

Member
Sep 21, 2018
894
I don't think most people who are spending ~$550 on a GPU on 2018 would want to play an FPS at 1080/30, but I could be wrong!
 

Bernd Lauert

Banned
May 27, 2018
1,812
The overly long 7th gen and the 8th gen starting with very mediocre hardware really fucked with people's perception when it comes to high end graphical features. We got so used to just maxing everything and call it a day that we don't remember the times where ultra details crushed every PC without remorse, even the high end ones. I mean Crysis wasn't that long ago. And now people complain when they can't run an RTX game at 4k.
 

SantaC

Banned
Oct 27, 2017
3,763
This guy keeps posting these pictures and everyone tells him his copy is messed up or something and he keeps trolling and saying how bad the game looks.

It doesn't look that bad. He is either playing on low settings or his videocard is messed up. Looked better for me on high settings than that and now i'm playing on ultra and it looks far better. Doesn't look worse than BF1 at all.
Yeah that guy feels like trolling.
 

Yas

Avenger
Oct 25, 2017
503
Arctic Circle, Finland
2070s at $499 is actually a pretty good deal imo. But yeah you're if ignoring the entirety of the rest of the PC build. Are the heat and rma issues with rtx series overblown? Tempted a bit as bfv is included right now in Newegg.
I have the FE 2080, it's hot, but that's more of the fan settings that it ships with it. I run BF5 without DXR at 1440p144 and temps are at 70C. With AIB cooling I'd reckon it's much much cooler. I haven't had to RMA personally, but then again I only know like 2 others who have RTX cards. And only one of them has the Ti which seems to be the one with the problems.
 

metalslimer

Avenger
Oct 25, 2017
9,569
Yeah, I guess this is just getting to me maybe a bit too much. I am uncomfotable with people saying that i have an agenda that is born of something shady or bad. I just want great PC games and tech is all! I humbly thank you for saying that.

*blushes*
Thank you for saying that. Really.

As someone who doesn't even PC game typically, I love your videos and you do a great job of taking these topics and making them exciting and interesting to me!
 

Serious Sam

Banned
Oct 27, 2017
4,354
Please tell me about those games and their SSR implementations, how they are better, and how they manage to get around the screen space problem. I will wait. They do not exist. All SSR has the same problems. Also, I know for a fact they did not misrepresent SSR at all for demonstrating RTX. If anything, between production code and final code they would change the placement of cubemaps, which would change the way it looks in the final game. Frostbite SSR has basically been the same in all frostbite games since its inception.
For example in RDR2 falling leaves don't create these weird artifacts in SSR. Neither does having your character or a gun in front of water. In fact, it's been a long time since I saw SSR implementation with so many oddities and artifacts like they have in BFV.
 

Dictator

Digital Foundry
Verified
Oct 26, 2017
4,947
Berlin, 'SCHLAND
For example in RDR2 falling leaves don't create these weird artifacts in SSR. Neither does having your character or a gun in front of water. In fact, it's been a long time since I saw SSR implementation with so many oddities and artifacts like they have in BFV.
To be blunt. No. Frostbite, idtech and many other engines include alpha on purpose into their SSR - RDR does not then. That is not usually seen as an artifact, rather a plus... since you can actually see big alpha particles in the SSR as well.

And any game that has a gun obscuring view will have that same SSR problem. To my humble knowledge, no game has ever shipped with deep g-buffer or multilayer SSR. Which then would only mask the gun view model for one layer, but still have occlusion SSR problems for every other object anyway.
 

MrKlaw

Member
Oct 25, 2017
33,235
Yeah. The idea of PC pushing the envelope like this isn't anything new to those of us who've been following it for decades. Since arguably the Xbox 360, and certainly this whole gen, PC has meant higher frame rates and IQ more than it's meant a whole different way of rendering.

Ray tracing is almost certainly not even going to be showing up on the next generation of consoles. That's how cutting edge we're talking, and that's a very different thing to think about.

I don't think we're right and other people are wrong. I mean, that's the great thing about PC gaming. If you want to run BFV at higher IQ and framerates than the console versions, you totally still can! It's only really people that have this silly idea of a PC game being bad if ultra settings don't run at 60 fps that I think are just straight up wrong.

Shockingly, a $1200 GPU isn't for everyone, and everyone who it isn't for, sure absolutely have people advising them appropriately. Ray tracing isn't what you want, if you want 4K 60 fps. Plenty of people are talking about that.

DF, that regularly take a look at what *could be* in the future, with builds based on hardware that hasn't released yet, or using emulators to examine what a Xbox One X patch could look, have always had an eye on what's next... and that's how I see this video. Ray tracing isn't going to be widely used for a long time... but it's interesting as all hell to see it debut!

You could argue the reason PC gaming has often been 'faster, higher, more more more!' in the mast ten years or so - i'd look at the rise of console gaming. As the technologies merged, the console market was much bigger than PC sonconaole became the lead. Engines were developed and assets produced around the lowest common denominator - console. That leaves PC nowhere to go except to run the same games at higher resolutions and frame rates.

In the early days PC gaming was very different to the 2D side scrolling old console games so they had their own separate evolution of engines and tech and often pushed the envelope
 

potatohead

Banned
Oct 28, 2017
3,889
Earthbound
You could argue the reason PC gaming has often been 'faster, higher, more more more!' in the mast ten years or so - i'd look at the rise of console gaming. As the technologies merged, the console market was much bigger than PC sonconaole became the lead. Engines were developed and assets produced around the lowest common denominator - console. That leaves PC nowhere to go except to run the same games at higher resolutions and frame rates.

In the early days PC gaming was very different to the 2D side scrolling old console games so they had their own separate evolution of engines and tech and often pushed the envelope
Yup

Consoles adopting oc like architecture has been a net positive fir both platform
 

chris 1515

Member
Oct 27, 2017
7,075
Barcelona Spain
I can always ask in the future and you raising these things is great. I mainly sat back and let the interviewee do the talking as they wanted to share as much as they could.

BFV currently is only using it for RT reflections, but they originally considered doing RTAO I know instead, but found it too easy. They wanted to take on the greatest technical challenge. I would love to ask them as well what the costs of another RT effect would be - I just may now thanks to you.

Should we be so lucky, perhaps we could talk to the Atomic Heart or Control developers who are using multiple RT effects.

If I understand how DXR standard works - everything should work on their GPUs should they want to be up to spec. The parts that would not atm would be the NV intrinsics for compute shaders - they would have to use AMD and Intel ones there to keep that across all IHVs.

I think this is a question that changes based upon how you view the "just works" part. I viewed it as how RT applies - aka, too all objects uniformly treating them based upon standards. Things behave based on realistic forces, not arbitrary settings by an artitst trying to fude one part of the rendering equation by changing a texture. The part that does not "just work" is - and is especially apparent after this interview - is the implementation bit. Developers have to put in serious time to get it working at great framerates with many exceptional optimisations. Sure rasterised engine parts do the exact same stuff with tons of optimisations... they care about culling, light raidii, overlapping, etc...but RT ain't drag and drop. You will need to think just as hard if not more about it than you do the rasterised optimisations you have.
I think we have asked about this as well. IIRC, it would be like any kind of AFR thing. So it should work? I am not sure how that would interact with temporal stuff though. Spatial denoiser? Definitely.


We asked this in Gamescom and they said no then and it was never at all mentioned to me in casual conversation or in the interview. So I will say pretty assuredly that it does not use the tensor cores!

I think we have asked NV about this at gamescom, I can check with Richard. RT (which uses Denoising to work at all in real time) can work with DLSS. The implication was, if I recall, that "it is no surprise" that they both came about at the same time. Aren't there titles announced with both?

Thanks for the article one of the best and probably more interesting to know about the technical challenge. And you are very kind to answer the attack.
 

plagiarize

It's not a loop. It's a spiral.
Moderator
Oct 25, 2017
27,656
Cape Cod, MA
You could argue the reason PC gaming has often been 'faster, higher, more more more!' in the mast ten years or so - i'd look at the rise of console gaming. As the technologies merged, the console market was much bigger than PC sonconaole became the lead. Engines were developed and assets produced around the lowest common denominator - console. That leaves PC nowhere to go except to run the same games at higher resolutions and frame rates.

In the early days PC gaming was very different to the 2D side scrolling old console games so they had their own separate evolution of engines and tech and often pushed the envelope
Oh, certainly. I think another key factor were the poor CPUs in Xbox One and PS4 making it even easier to build a console beating PC cheaply even right at their respective launches. That wasn't always the case in the past.

If they get a solid CPU bump as rumored next time it might be a different picture at least for a while.
 

Deleted member 18161

user requested account closure
Banned
Oct 27, 2017
4,805
Perhaps that's something I'll be willing to discuss in the near future, but this thread isn't the appropriate place to talk about that. I do appreciate your patience though :)

No worries mate, just wondered as it's been a while. Be sure and fire me a PM when it's ready. I won't mention it again :p

The video is definitely 4K on Youtube! Perhaps change your browser?

Thanks. I had a Chrome extension, on a new netbook for Youtube videos to help them play more smoothly on it but it had the side effect of making the Youtube options above 1080p on my main PC's Chrome not appear. Problem solved!

Oh don't get me wrong, the X is an amazing value but that doesn't mean I'm going to find medium settings impressive.

I'd love Dictator or someone else who has both versions to post one to one comparisons between Xbox One X's graphical settings and High / Ultra settings on PC. If the graphical improvements over settings are anything like previous DICE games I've played on PC then the differences will be minimal (and even less noticeable than normal) in a fast paced, multiplayer shooter.

If DICE felt like going with Medium settings over High was needed to hit 4k/60fps much more frequently on XB1X then I'm more than happy with that choice.

Someone needs to teach me how to multi-quote as I just copied all of this into Word first before copying back lol... I hit the multi-quote button on several posts but when I reply to the last one only the last quote I selected appears? Thank you to anyone who takes the time to explain it.
 

NYSports1

Banned
Nov 29, 2017
85
Can we get a link to article and Interview in the OP? Rounds out the video quite a bit!

Perhaps the title of DF video when doing PC vs X should say High End PC and not making seem like any pc vs x would be a mismatch. It is silly to do a pc that most dont have to down talk the console best version. I mean really?
 

Nooblet

Member
Oct 25, 2017
13,676
Perhaps the title of DF video when doing PC vs X should say High End PC and not making seem like any pc vs x would be a mismatch. It is silly to do a pc that most dont have to down talk the console best version. I mean really?
Well that's just absurd. The comparison isn't of PC hardware vs X hardware. It's a comparison of software, i.e. talking about the differences when comparing the PC version of BFV vs the console version represented at its best. Or would you rather have them also do comparisons for each PC setting vs each console version separately? The video itself has Alex compare each PC settings from low to ultra against each other regardless. And they are in the process of doing a console comparison video with each other as well. Secondly, and there is no "downtalking".
 
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Nooblet

Member
Oct 25, 2017
13,676
No worries mate, just wondered as it's been a while. Be sure and fire me a PM when it's ready. I won't mention it again :p



Thanks. I had a Chrome extension, on a new netbook for Youtube videos to help them play more smoothly on it but it had the side effect of making the Youtube options above 1080p on my main PC's Chrome not appear. Problem solved!



I'd love Dictator or someone else who has both versions to post one to one comparisons between Xbox One X's graphical settings and High / Ultra settings on PC. If the graphical improvements over settings are anything like previous DICE games I've played on PC then the differences will be minimal (and even less noticeable than normal) in a fast paced, multiplayer shooter.

If DICE felt like going with Medium settings over High was needed to hit 4k/60fps much more frequently on XB1X then I'm more than happy with that choice.

Someone needs to teach me how to multi-quote as I just copied all of this into Word first before copying back lol... I hit the multi-quote button on several posts but when I reply to the last one only the last quote I selected appears? Thank you to anyone who takes the time to explain it.
The video itself has side by side comparisons of PC and X at ultra.
They aren't minimal in BFV's case. It's not enormous but it's still quite substantial even when you don't consider RTX.
The primary differences are shadows (on consoles the shadows turn blurry about 5m from you) and the effects setting which massively cuts back on the particles like rain/snow etc.
 

Switch

Banned
Oct 27, 2017
1,021
Wales
Nowadays, for PC versions DF have started comparing only with the XBX version (the best console version in most cases) and do a console video separately. It's an interesting approach and I guess helps prevent cases of over loading a single video with 4 different console and different PC GPU comparison to avoid making each comparison 30 minute or longer.
It's a rather silly and pointless approach. Consoles should be compared to each other, not a PC.
 

Deleted member 18161

user requested account closure
Banned
Oct 27, 2017
4,805
The video itself has side by side comparisons of PC and X at ultra.
They aren't minimal in BFV's case. It's not enormous but it's still quite substantial even when you don't consider RTX.
The primary differences are shadows (on consoles the shadows turn blurry about 5m from you) and the effects setting which massively cuts back on the particles like rain/snow etc.

I'll have another look later, now I have the video in 4k. Shadow resolution is something that's never bothered me personally. There the first thing I drop to medium when trying to hit 60fps on PC.

RTX is a huge difference of that there's no doubt.
 

Deleted member 21

User requested account closure
Banned
Oct 24, 2017
1,559
What a wonderful and promising technology. I was shocked when I saw the reflection of the player character in the scope of the rifle or the side mirror of the bus - feels like the true next step for in-game visuals
 

jett

Community Resettler
Member
Oct 25, 2017
44,687
To me honestly this kind of implementation definitely does not make much of a difference to the overall picture frankly. I definitely appreciate what Nvidia has managed to do here, though. However I wonder when will ray tracing hit the "big time", especially when it's all but assured that the next console generation won't have any sort of ray tracing hardware.

Yeah, I think that is even more clear with what some of the DF guys said here, that Nvidia's Tensor noise filtering isn't hooked into the DXR API (which is why it's not active with BFV). I don't think I suggested otherwise either, but I'm curious what you are getting at.
Are you saying games such as BFV aren't using the tensor cores? And if DirectX ("DXR") doesn't support those things, then how are they gonna be used at all?
 

Dictator

Digital Foundry
Verified
Oct 26, 2017
4,947
Berlin, 'SCHLAND
To me honestly this kind of implementation definitely does not make much of a difference to the overall picture frankly. I definitely appreciate what Nvidia has managed to do here, though. However I wonder when will ray tracing hit the "big time", especially when it's all but assured that the next console generation won't have any sort of ray tracing hardware.
I think it will happen on PC as a high end optional effect for a while ... idtech has ray tracing support. Not officially announced, but bill kahn said it does on twitter. That with frostbite, UE4, Unity in time too... it will be pc exclusive for a bit in the event that next gen consoles do not have it. Then the generation there after it comes out in full force as consoles can finally run it (under the assumption both consoles do not have it for PS5 and Xbox Two).

I disagree that it does not make a much of a difference to overall picture. It just depends where you are looking in the game - just the same as many other effects in games. Ultra especially as it touches almost all specularity. To say what I mean in plainer terms, the correctness and quality of volumetric lighting does not show up in scenes without volumetric lighting - but when it is there, it makes a big difference. Like the scenes of Destiny 2 on console - there its low res volumetrics rear its head. But in other scenes, you obviously do not notice it!

So any scene at all with water on any DXR setting looks dramatically different, and particularly as the camera moves or objects moves, always obscuring it. The game definitely has more water than it has pristine metals or glass.

Are you saying games such as BFV aren't using the tensor cores? And if DirectX ("DXR") doesn't support those things, then how are they gonna be used at all?
BFV aint using the tensor cores. DXR does not know about their existence as it does not cover that. Just like anything vendor specific, if BFV wants to use them it makes driver calls outside of Direct X spec. That is how they are used, were they to be.
Thanks for the article one of the best and probably more interesting to know about the technical challenge. And you are very kind to answer the attack.
Thanks Chris, really. One redeeming part of reading feed back online for this is seeing who is actually sharing the article where. It is interesting to note how many people involved in real time rendering shared it and commented postively about it versus the amount of negative comments on forums or under the video itself which called my inegrity into question. It made me happy to see people who will probably be implementing ray tracing, being the ones who enjoyed that the interview could be done and those details could be shared.
It's a rather silly and pointless approach. Consoles should be compared to each other, not a PC.
I look at xboxonex comparisons academically. I am on one side curious as to what is happening in the black box that are consoles just out of curiosity. I also think it is a great starting point for users to guage their settings for midrange PCs.
Dictator Just finished reading the article. Great work on both the vid and the article. I can only imagine how much work that was. That interview was also quite insightful. Looking forward to seeing this technology develop.
Thanks :]
 
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