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RockmanBN

Visited by Knack - One Winged Slayer
Member
Oct 25, 2017
27,981
Cornfields
This was posted on the Enter The Gungeon subreddit by Dodge Roll.

"Hey there, Gungeoneers!

Firstly we'd like to thank you all for your continued support of Dodge Roll and Gungeon. Watching everyone discover AG&D was really thrilling, and validating, and it made the long walk to its release feel worth it. So thank you again, seriously.

We have at several points in the past spoken about doing a paid expansion for Gungeon following AG&D, though more recently we have tried to temper those expectations in some of our exchanges. There are a few reasons for this. Working on Gungeon, in particular the last year of development, has become very taxing. Frankly, we are far better at making video games today than we were four and a half years ago; this is good, of course, but it shows just how shaky our foundations for Gungeon truly are. This is compounded by the nature of the game that Gungeon is: every new item, gun, or enemy has to interact with (or at the very least, not break) every other gun, item, or enemy. Putting any new piece of content in the game has become a chore of navigating years-old code and ensuring that no combination of items (etc) breaks it. The complexity of this work for our small team resulted in an unfortunately buggy initial release of AG&D, and has given us the sense that this complexity will only grow. The wear on our team was so strong that we discussed cancelling AG&D multiple times during its development, or taking a year off after its release. This is partly why AG&D took as long as it did.

The short version is: we have been working on Gungeon for nearly five years now, and from both a technical and a creativity standpoint, we need to move on. We have learned so many things about making games that are just impossible to put into practice in Gungeon (without rebuilding the entire game), and honestly, we're just more excited about putting these ideas into practice in a new game.

For the reasons outlined above we have chosen to cease development of the planned paid expansion, and instead deliver a smaller, free and final update. Without this decision, we would be unable to do our best work, and the game and the players deserve better. We hope that you will understand, and we are deeply sorry for readying you for a larger expansion. We committed too early… this is one of the many lessons we've had to learn the hard way during Gungeon's development. On the other hand, something else we've learned from Gungeon is that our community deeply values transparency, hence this lengthy post.

We are currently working on Enter the Gungeon's final update, the name of which we will reveal soon. It will address some lingering and annoying bugs (and console crashes), and add one long requested feature: a new character that starts with random equipment, as well as a number of new guns (~20), items (~10), and synergies (~?). It will also add a handful of other small features. As mentioned, this (smaller) update, in Gungeon tradition, will be free for all players. The randomized "Paradox" character will not have their own past, but instead play a random one should you choose to kill your past, rather than ending your run somewhere… hotter. We will be including some console (notably Switch) performance improvements in this as well. We are looking to have this update into console certification before the end of the year. There is also the physical release of Gungeon, and the physical ammonomicon, which just recently went on sale at Special Reserve Games.

Further down the line, there will also likely be some other Gungeon news, but we can't go into detail yet. We are doing some experiments that hopefully you will enjoy.

So, after the patch, what is next with Dodge Roll? After much debate and many ideas thrown around, we believe we have finally decided on a new game to spend the next few years of our lives on. It is at an incredibly, incredibly early stage, so we can't say much but the designs are coming together. In many ways, it is a more ambitious idea than Gungeon. As mentioned above, we have learned so many lessons from Gungeon, and we are doing our best to put them to work, and hope to avoid the problems detailed above with our next game. In short, we are making the foundations more robust. This will make certain things that were impossible on Gungeon, possible, and take ideas scratched at with Gungeon to the next level. We will do our very best to bring the humor, challenge, reactive combat, detail, and quality you have (hopefully) come to expect from Dodge Roll. That's about all I can say for now, but please know that we are excited, and we hope you will be too.

Thank you again for helping to foster such a wonderful community. We have discussed on a number of occasions just how uniquely kind and excited our community is, and it is always a pillar of encouragement. The kind words, the fanart, the feedback and gun ideas, have all been a surreal and real pleasure to hear and see. We can't thank you enough. Enter the Gungeon, and you, have changed our lives and we hope that you will be with us again when the time comes.

More on the patch as soon as we have it."

TLDR: Creatively, they want to move on as they've been working on the game for 5 years. They'd rather move on and put their ideas and improved skills toward a new project.
 

Ready2Rokk

Member
Oct 29, 2017
614
I'm on board with whatever they choose. They have earned my complete trust. As a triple dipper, I'm looking forward to whatever is next.
 

Platy

Member
Oct 25, 2017
27,694
Brazil
Good to know we will get a last big update! Random guy sounds awesome

Awesome game keeps on being awesome

Please fix the "coop coming back to the entrance = crash" on switch

...and a code to unlock chars would not be bad xD
 

Mechanized

Member
Oct 27, 2017
3,442
I'm all for them moving on, I'm surprised they stuck with the game for as long as they have. Can't wait to see something new from them.
 

Darksaberx

Member
Jun 13, 2018
122
Enter the Gungeon is the most played game I have on Switch. I still play it today, of course, not as much as I used to back at launch and the release of ag&d. However, I have to admit that the bugs and crashes drove me crazy. I think that the Switch still crashes 100% of times after getting the clone.

Would have bought the expansion in a heartbeat.

Hope their next game is a spiritual. Successor to this game.
 

RazzDCO

Member
Oct 7, 2018
18
Gungeon is an amazing game, will be stoked for the final update, and even more excited to hear what's on the horizon.
 

Booga

Alt account
Banned
Sep 15, 2018
937
Completely OK with this!
They did a great job, but it's time to move on!
This exactly! They really gave us something special.
Considering the speed of their updates, this is probably for the best.
Considering their updates were completely free, I'd say this lovely drive by troll post is the most entitled BS I've read all day.

Way to show your appreciation for a group of Devs who worked their asses off for several years to provide your ungrateful ass with completely free massive updates. Not cool bud.
 

Shodan14

Banned
Oct 30, 2017
9,410
Considering their updates were completely free, I'd say this lovely drive by troll post is the most entitled BS I've read all day.

Way to show your appreciation for a group of Devs who worked their asses off for several years to provide your ungrateful ass with completely free massive updates. Not cool bud.
I've said it before, I'd rather pay $10 than wait 2 years for a free DLC. You're welcome to your opinion.
 

Booga

Alt account
Banned
Sep 15, 2018
937
I've said it before, I'd rather pay $10 than wait 2 years for a free DLC. You're welcome to your opinion.
I'd rather wait 2 years and get a free labor of love from dedicated developers than no DLC at all, which is the alternative since they decided they really didn't want to do paid DLC.

but yeah, it IS your right to act entitled. Obviously these updates aren't really meant for you. Perhaps Assassins Creed would be more your style. they make you pay for ALL the DLC, and there is certainly lots of it so you don't have to, god forbid, wait.

Quantity over quality! your opinion on what they should do, I am so very glad, is not reality.
 

Shodan14

Banned
Oct 30, 2017
9,410
I'd rather wait 2 years and get a free labor of love from dedicated developers than no DLC at all, which is the alternative since they decided they really didn't want to do paid DLC.

but yeah, it IS your right to act entitled. Obviously these updates aren't really meant for you. Perhaps Assassins Creed would be more your style. they make you pay for ALL the DLC, and there is certainly lots of it so you don't have to, god forbid, wait.

Quantity over quality! your opinion on what they should do, I am so very glad, is not reality.
Perhaps if they actually charged money for the DLC, they wouldn't have to stop development on EtG, but gotta love those labors of love.
 

Deleted member 26156

User requested account closure
Banned
Oct 30, 2017
1,579
Slightly disappointing, but the product they have is already amazing enough. Can't wait to see what they have next.
 

Zukkoyaki

Member
Oct 25, 2017
11,282
They made one of the finest indie games of the generation and supported it more and better than they ever needed to.

Whatever they make down the road, I will be there!
 

Kouriozan

Member
Oct 25, 2017
21,116
I also want to see them making other stuff, just like with Yacht Club Games, it suck to see some talented devs being stuck on one game.
 

Booga

Alt account
Banned
Sep 15, 2018
937
I also want to see them making other stuff, just like with Yacht Club Games, it suck to see some talented devs being stuck on one game.
This.

It's sad when Devs get stuck working on one game for so long. Like what is Supergiant kept updating Bastion and we never got Transistor!? Or Pyre?

I'm excited to see what DodgeRoll puts out next.
 

woolyninja

Member
Oct 27, 2017
1,028
I didn't love Gungeon as much as I'd hoped but I'll definitely support these devs in the future. They're open with their community, they supported Gungeon for a good while after release, and as a developer I appreciate them being honest about their troubles with working with their old code. It happens and I completely understand them wanting to work on something new with fresh code.
 

SpartyCrunch

Xbox
Verified
Oct 25, 2017
2,498
Seattle, WA
I really love this game and cannot wait to see what they do next. Glad they're moving onto something new instead of cranking away at paid DLC!
 

Yoshi88

Member
Oct 26, 2017
1,128
The final update is coming April 5th. And it looks bigger than imagined. :)



Does someone want to make a new thread for this maybe? I'm at work for the next hours..