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salromano

Mr. Gematsu
Verified
Oct 25, 2017
2,929
Trailer:



Blog post: https://civilization.com/news/entries#civilization-vi-gathering-storm-new-expansion-release-date-pc-february-14-2019

Press release:

2K Games said:
Sid Meier's Civilization® VI: Gathering Storm Available February 14, 2019

Largest Civilization expansion to date set to add an active world with environmental challenges, a Diplomatic Victory, new civilizations and all-new game systems

New York, NY – November 20, 20182K and Firxais Games announced today that Sid Meier's Civilization® VI: Gathering Storm, the second expansion pack for the critically acclaimed and award-winning Sid Meier's Civilization® VI, will be available for Windows PC on February 14, 2019.

Civilization VI: Gathering Storm will introduce an active planet where geology and climatology present unique new challenges. Players will build new Engineering Projects, manage their cities' Power and Consumable Resources and work with other world leaders in the World Congress to deal with the challenges presented by the dynamic forces of nature. This new expansion also extends the Technology and Civics trees with a future era and adds nine new leaders from eight new civilizations, a new Diplomatic Victory condition, a variety of new units, districts, wonders, buildings and more.

"As Sid Meier's Civilization approaches its 27th anniversary, 2K is honored to unveil Civilization VI's second robust expansion, inviting fans to explore and master the franchise's rich and strategic gameplay in all-new ways with Civilization VI: Gathering Storm," said Melissa Bell, SVP and Head of Global Marketing at 2K. "Once again, the team at Firaxis has exceeded expectations to evolve Civilization's features with the largest expansion ever developed for the series."

"With Sid Meier's Civilization VI: Gathering Storm, players are now faced with a changing, active planet that places new challenges and opportunities in front of them," added Ed Beach, Lead Designer at Firaxis Games. "Volcanoes, river floods, droughts and massive storms all await and are a part of our new Global Climate system that can cause ice sheets to melt and sea levels to rise based on players' choices about how they want to interact with the environment."

Key features for Sid Meier's Civilization VI: Gathering Storm include:
  • ENVIRONMENTAL EFFECTS: Volcanoes, storms (blizzards, sand storms, tornados and hurricanes), climate change, floods and droughts will bring the world to life in a brand new way. Settlement choices are more important than ever for players as they balance high risks and high rewards;
  • POWER AND CONSUMABLE RESOURCES: Strategic resources play an additional role in Civilization VI: Gathering Storm. These resources are now consumed in power plants to generate electricity for cities. Initially, players' advanced buildings will be powered by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as players progress to current-day technologies. The choices a player makes about resource usage will directly affect the world's temperature and can cause melting ice caps and rising sea levels;
  • ENGINEERING PROJECTS: Players can now shape the world around their empires to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, players will need to consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles;
  • WORLD CONGRESS: For the first time in Civilization VI, players can make their voices heard among the other leaders of the world. Along the way, they can earn Diplomatic Favor through Alliances, influence city-states, compete in World Games and more. In addition, they can use Diplomatic Favor to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency and increase the weight of votes in their quests to achieve the new Diplomatic Victory;
  • 21st CENTURY TECHNOLOGIES & CIVICS: A new era has been added to the Technology and Civics trees. As well, players will combat new environmental effects with speculative ideas, such as relocating their populations out to seasteads and developing technologies to recapture carbon emissions;
  • NEW LEADERS AND CIVS: Nine new leaders from eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor;
  • NEW SCENARIOS:
    • The Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The player's task is to lead his or her nation through the calamity: keep the population alive, the economy strong and faith unshaken amidst a world of terror and desperation;
    • War Machine: At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before its leaders could mobilize to resist. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this multiplayer scenario, players take the side of one of these two great powers at this same precipice. The clock is ticking, and the enemy is moving;
  • MORE NEW CONTENT: Civilization VI: Gathering Storm will introduce seven new world wonders, seven natural wonders, 18 new units, 15 new improvements, nine new buildings, five new districts, two new city sets, nine new techs and 10 new civics;
  • IMPROVED GAMEPLAY SYSTEMS: The Espionage system will be enhanced with new options. In addition, the Culture and Science Victories have been updated, new Historic Moments have been added and additional improvements have been made to other existing systems.
Developed by Firaxis Games, Sid Meier's Civilization VI is rated E10+ for Everyone 10 and up by the ESRB and is available now for Windows PC and Nintendo Switch™. Sid Meier's Civilization VI is also available for iPhone, iPad, Mac and Linux from Aspyr Media. Sid Meier's Civilization VI: Gathering Storm will be available on February 14, 2019 for Windows PC and coming shortly thereafter for Mac and Linux from Aspyr Media.
 

Jay Shadow

Member
Oct 28, 2017
2,608


  • ENVIRONMENTAL EFFECTS: Volcanoes, storms (blizzards, sand storms, tornados, hurricanes), climate change, floods, and droughts.
  • POWER AND CONSUMABLE RESOURCES: Strategic resources play an additional role in Gathering Storm. These resources are now consumed in power plants to generate electricity for your cities. Initially you'll be powering your most advanced buildings by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as you progress to current-day technologies. Your choices about resource usage will directly affect the world's temperature and can cause melting ice caps and rising sea levels.
  • ENGINEERING PROJECTS: Shape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles.
  • WORLD CONGRESS: Make your voice heard among the other leaders of the world. Earn Diplomatic Favor through Alliances, influencing city-states, competing in World Games, and more. Use Diplomatic Favor to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new Diplomatic Victory.
  • 21st CENTURY TECHNOLOGIES & CIVICS: A new era has been added to the Technology and Civics trees. Combat new environmental effects with speculative ideas such as relocating your population out to seasteads and developing technologies to recapture carbon emissions.
  • NEW LEADERS AND CIVS: Nine new leaders from eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor.
  • NEW SCENARIOS:
    • The Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation.
    • War Machine: At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!
  • The Black Death: The Black Death ravaged Europe and western Asia in the mid-14<sup>th</sup>century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation.
  • War Machine: At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!
  • MORE NEW CONTENT: Seven new world wonders, seven natural wonders, 18 new units, 15 new improvements, 9 new buildings, 5 new districts, 2 new city sets, 9 new techs and 10 new civics have been added.
  • IMPROVED GAMEPLAY SYSTEMS: The Espionage system has been enhanced with new options, the Culture and Science Victories have been updated, new Historic Moments have been added, and additional improvements have been made to other existing systems.
 

StoveOven

The Fallen
Oct 25, 2017
1,234
An environmental focus is a really great idea for a Civ expansion. I can't wait to see how it pans out.
 

DSP

Member
Oct 25, 2017
5,120
sounds good. I really liked civ6 overall, it was just limited in scope but the interface and everything was very fun.
 

DessieDoo

Member
Jan 17, 2018
482
It's about damn time the game got global climate change. It's only the defining struggle of our times and a good candidate for the destruction of civilization itself.
 

Aokiji

Banned
Oct 25, 2017
6,265
Los Angeles
  • POWER AND CONSUMABLE RESOURCES: Strategic resources play an additional role in Civilization VI: Gathering Storm. These resources are now consumed in power plants to generate electricity for cities. Initially, players' advanced buildings will be powered by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as players progress to current-day technologies. The choices a player makes about resource usage will directly affect the world's temperature and can cause melting ice caps and rising sea levels;
  • ENGINEERING PROJECTS: Players can now shape the world around their empires to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, players will need to consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles;
biggest takeaway for me. need
 

Shadout

Member
Oct 27, 2017
1,806
Can't wait. Civ6 has been a bit disappointing so far. Second expansion to the rescue, as usual. I hope.
 

Atilac

Banned
Oct 25, 2017
688
Those first 3 bullet points sound great. Can't wait to skull fuck the planet by burning nothing but coal well into the future!!
 

itchi

Banned
Oct 27, 2017
1,287
Sweet it will be time to play Civ6. The ridiculous price of £55(?) put me off initially and I haven't bothered to look into it since.
 
Nov 2, 2017
385
Not a single comment about the broken A.I. I have spend more than 1000 hours/ 100 dollars in this game and i have not been able to end a single game in deity where any civilization can take a single of my cities. Broken A.I. = Boring game.
 

Deleted member 31817

Nov 7, 2017
30,876
World Congress thank god.

Anyway I hope this and Rise and Fall can make the game better than Civ V complete.
 

Odeko

One Winged Slayer
The Fallen
Mar 22, 2018
15,180
West Blue
All the environmental stuff wasn't my favorite in the future Anno games. Hopefully they can do it better here, but I'm a little disappointed that's where they're going.
 

Rosur

Member
Oct 28, 2017
3,502
Will get though Feb as a launch date is annoying due to other releases in that time.
 

luca

Member
Oct 25, 2017
16,518
Worth mentioning that Voidu has the Digital Deluxe edition on sale at 75%, and you can stack the winter code for an additional 25%. I think I'm gonna bite when I get home.