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HPH

Member
Oct 25, 2017
449
What a great looking game even in 2018. Played the game for a bit yesterday and it holds up so well. I'm busy with Pokemon Let's Go Pikachu for now, but I'll get back to this as soon as I'm done with that game!
 

Dreamboum

Member
Oct 28, 2017
22,852
I've already replayed it a few months ago so I don't know if I feel like doing it again but 60fps really changes a lot

The game is still beautiful as ever. I will never have enough words for the strength of the art style

27BE8DB2F7013B98315D373AC2A3C0E2067E7C4E
1DC4632821BFD41556A6359A68794CB5F0B7BDC3
0486314A49F9E70141C5919BADDA70165E5E9604
0666DDEDAAF60BAE902D35D99D9C43996F64EE59
 
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vestan

vestan

#REFANTAZIO SWEEP
Member
Dec 28, 2017
24,612
I've already replayed it a few months ago so I don't know if I feel like doing it again but 60fps really changes a lot

The game is still beautiful as ever. I will never have enough words for the strength of the art style
The choice to go for a screen space lambertian gradient shader was probably done to save on time but my god it gives the game this surreal and timeless quality. Probably one of the best design choices out there IMO. I really like how Suda can leverage and make the best use of resources available to him even in the face of severe financial restrictions. Reminds me of The Silver Case and the film window giving the game this unique presentation while allowing the development team to save time on making art assets.
 

cj_iwakura

Banned
Oct 25, 2017
10,195
Coral Springs, FL
The choice to go for a screen space lambertian gradient shader was probably done to save on time but my god it gives the game this surreal and timeless quality. Probably one of the best design choices out there IMO. I really like how Suda can leverage and make the best use of resources available to him even in the face of severe financial restrictions. Reminds me of The Silver Case and the film window giving the game this unique presentation while allowing the development team to save time on making art assets.
The Silver Case was made by like five people, which amazes me. They had an artist, a programmer, a composer, Suda, and the Placebo writer. He used freelancers to do stuff like editing and the filming of the live action footage.
 
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vestan

vestan

#REFANTAZIO SWEEP
Member
Dec 28, 2017
24,612
The Silver Case was made by like five people, which amazes me. They had an artist, a programmer, a composer, Suda, and the Placebo writer. He used freelancers to do stuff like editing and the filming of the live action footage.
Yup, it's amazing. I'm of the opinion that small-scale development teams will always find new and unorthodox ways to compensate for the fact that they don't have everything readily available to them. It's why I'm hopeful for Travis Strikes Again as GhM seem to be going back to a smaller development team (15 people).
 

Temperance

Member
Oct 25, 2017
5,799
[NO 2FA]
Just finished Angel and yeah this game holds up really well. It's been long enough where I've forgotten where to pick up or complete the puzzles. Having a blast playing through it again.

Never played this before, should I use a controller or KB/M?
KB/M works surprisingly well, I would give it a try and see if you like them. The only problem is the game doesn't represent the keys when they are trying to teach you how to perform things. It took me 10-15min to get the the hang of it through trial and error but it's all smooth sailing now.

UP: Spent the morning on making a control chart.

UP2: Wrapped up Sunset Part 1 and 2, the Boss from Part 2 took me 10 to figure out what I needed to do. I seem to be progessing faster then what I remember on GC, might just be so long ago I'm just recollecting wrong.
 
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BBboy20

One Winged Slayer
Member
Oct 25, 2017
21,985
KB/M works surprisingly well, I would give it a try and see if you like them. The only problem is the game doesn't represent the keys when they are trying to teach you how to perform things. It took me 10-15min to get the the hang of it through trial and error but it's all smooth sailing now.
I kept using right mouse button due to what my brain thinks is aiming. At this point, I configured it to aim and use space to scan.

In the Gamecube version, the C stick was flicked to reload your weapon and that is a nice touch to use a mouse wheel to flick that to do the same thing. To think about it, a flicking motion is similar to how killer 7 reload their weapons.
 

cnrm

Member
Oct 25, 2017
202
Just noticed an issue in 16:9 where the bottom-right "preview" that appears when you select a destination is a bit squashed or stretched.

unknown.png


unknown.png


Samantha's appearance was the giveaway for me—she and her shadow looked unusually slim or tall and then I realized what was happening after changing aspect ratios and comparing it on GameCube.
 
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NotLiquid

One Winged Slayer
Member
Oct 25, 2017
34,755
Given the fact that this title has a somewhat episodic structure to it, one of the fun ways I've had of revisiting this version of the game is to play one act a day.

It makes it really feel like some semblance of time has passed in between each act, what with the major shifts and difference in settings/time/place/circumstance.
 

Kiru

Member
Oct 25, 2017
844
I found this interesting comment by one of the devs regarding a port to consoles, if anyone is holding out for that to happen...
If NISA/Grasshopper comes with a request to port this to a console system, we'll be very happy to do so. Suda was talking about a Switch port in some interview *if* Steam sales were good, so let's hope we're allowed to do the port at some point.
The in-house multi-platform engine we used for the Steam build will make porting to *any* console platform possible.
https://steamcommunity.com/games/868520/announcements/detail/3409683856502921509
 

Eolz

Banned
Oct 25, 2017
7,601
FR
NISA is really interested in Switch, and Suda talks about it, so it'd probably be the first console port yeah. PS4 is likely too due to the Silver Case and similar.
 
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vestan

vestan

#REFANTAZIO SWEEP
Member
Dec 28, 2017
24,612
Got up to Curtis confronting Pedro. God that entire scene is still as disturbing as it was when I first saw it. Still baffles me that the track from that scene isn't available anywhere. Curtis is such a genuinely fucked up villain

child taxidermy is REALLY fucked and I'm surprised the whole ISZK land plotline wasn't cut for the US release.
 

Deleted member 48205

User requested account closure
Banned
Sep 30, 2018
1,038
Oh boy, just wait until you get to the final stretch of the game. Check out hand in Killer7 once you're done, it'll answer some of the questions you'll no doubt want answering.
I already did some reading actually because I didn't quite understand the whole United Nations Party/Yakumo thing.
I still don't get it 100% but I feel I can at least keep going and partially understand what's going on. Does it get more complicated than this?
 

cj_iwakura

Banned
Oct 25, 2017
10,195
Coral Springs, FL
I already did some reading actually because I didn't quite understand the whole United Nations Party/Yakumo thing.
I still don't get it 100% but I feel I can at least keep going and partially understand what's going on. Does it get more complicated than this?
Yep.

In a nutshell, there's a party fronted by the Japanese government against one run by westerners, with all kinds of shifting loyalties in between. The Silver Case is even more complicated.
 
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vestan

vestan

#REFANTAZIO SWEEP
Member
Dec 28, 2017
24,612
I already did some reading actually because I didn't quite understand the whole United Nations Party/Yakumo thing.
I still don't get it 100% but I feel I can at least keep going and partially understand what's going on. Does it get more complicated than this?
Yeah, the plot does go haywire near the end which I fucking love. I had to replay a few moments to actually understand what was going on but there's a bunch of supplemental information out there that provides more context surrounding the events of the game. There's also a 30k word plot analysis which is apparently pretty good but I've not given it a read myself.

Really, all you need to know is that the Liberal Party wants to become allies with the US which causes Fukushima and Matsuoka to split and form the dominant United Nations Party (not to be confused with the actual UN). They're under the belief that they US wants to destroy Japan which is why the Killer7 is sent in by the US government and specifically, the International Ethics Committee to retrieve the Yakumo cabinet policy, make it public, and end Japan once and for all. I'm reaching spoiler territory here but basically the Yakumo is this sort of magical document that addresses the UN Party's foreign policy and their aims to unite every single country under Japanese rule. The next mission touches upon what happens to the Yakumo and introduces the GOAT Killer7 character.

<--------

Is there anything else you're confused about? I'll try my best to clear it up for you.
 

NotLiquid

One Winged Slayer
Member
Oct 25, 2017
34,755
I already did some reading actually because I didn't quite understand the whole United Nations Party/Yakumo thing.
I still don't get it 100% but I feel I can at least keep going and partially understand what's going on. Does it get more complicated than this?
It gets... pretty wild. The web of Killer7 has taken people months to untangle and so much of it is still unknown and up to interpretation.

Sunset is definitely the pivotal chapter that sets the stage however. If you "understand" the basic stuff that goes on in this chapter, then you should be able to have a good foothold of where the plot continues from there-on out, but trust me when I say it's going to pull the rug underneath and introduce a whole bunch of other stuff that's going to be hard to understand.
In short: (Only click this if you've beaten the chapter, it's basically a summarized version of Sunset).
In the present day universe of Killer7, Japan is seen as expendable by the world. Despite hundreds of nuclear missiles heading towards the country spelling their demise, world leaders from around the globe find it in their best interest to just let the country die. The Japanese Liberal Party (which was formerly the country's leading party) has become so utterly toothless that the United Nations Party (essentially Japan's radical conservative group) sees a rise in support. They have an ace-in-the-hole in the form of the Yakumo and Toru Fukushima - a former Liberal Party member who switched over to the UN Party after feeling disenfranchised of being a political "stooge". The Yakumo is a document that not only grants immense political power but may also have some kind of supernatural influence to it. It was initially drafted by the Liberal Party's Union7, but after their dissolution over mounting political pressure and several of them defecting, it wound up in the hands of Fukushima and the UN Party. The US government sends you to deal with him for that reason, but the Liberal Party throws a monkey-wrench into the operation by sending Julia Kisugi (the boss of part 1) in a last ditch effort to seize back the Yakumo.

Despite this it has already been taken by Jean DePaul, who's a spy for the International Ethics Committee - an organization that claims to be a global peace-keeping group but which Travis describes as a motley crew of rejects, filled with trained agents and killers. Their goal was to ensure Japan gets deep-sixed, and while this is going on the Liberal Party canvassers fail to negotiate with the US liaisons to have the Fireworks deployed and prevent Japan's destruction. Thanks to this, Sunset ends with Japan wiped off the map and upward to 80 millions dead. However, despite JDP supposedly retrieving the Yakumo, it somehow ends up in the hands of Matsuken, who with it in tow is crowned the new leader of the UN Party and begins his conquest, and Jean DePaul's remnant psyche alerts the Killer7 that the war of east vs west won't end until Matsuken is dead.
 
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vestan

vestan

#REFANTAZIO SWEEP
Member
Dec 28, 2017
24,612
It gets... pretty wild. The web of Killer7 has taken people months to untangle and so much of it is still unknown and up to interpretation.

Sunset is definitely the pivotal chapter that sets the stage however. If you "understand" the basic stuff that goes on in this chapter, then you should be able to have a good foothold of where the plot continues from there-on out, but trust me when I say it's going to pull the rug underneath and introduce a whole bunch of other stuff that's going to be hard to understand.
In short: (Only click this if you've beaten the chapter, it's basically a summarized version of Sunset).
In the present day universe of Killer7, Japan is seen as expendable by the world. Despite hundreds of nuclear missiles heading towards the country spelling their demise, world leaders from around the globe find it in their best interest to just let the country die. The Japanese Liberal Party (which was formerly the country's leading party) has become so utterly toothless that the United Nations Party (essentially Japan's radical conservative group) sees a rise in support. They have an ace-in-the-hole in the form of the Yakumo and Toru Fukushima - a former Liberal Party member who switched over to the UN Party after feeling disenfranchised of being a political "stooge". The Yakumo is a document that not only grants immense political power but may also have some kind of supernatural influence to it. It was initially drafted by the Liberal Party's Union7, but after their dissolution over mounting political pressure and several of them defecting, it wound up in the hands of Fukushima and the UN Party. The US government sends you to deal with him for that reason, but the Liberal Party throws a monkey-wrench into the operation by sending Julia Kisugi (the boss of part 1) in a last ditch effort to seize back the Yakumo.

Despite this it has already been taken by Jean DePaul, who's a spy for the International Ethics Committee - an organization that claims to be a global peace-keeping group but which Travis describes as a motley crew of rejects, filled with trained agents and killers. Their goal was to ensure Japan gets deep-sixed, and while this is going on the Liberal Party canvassers fail to negotiate with the US liaisons to have the Fireworks deployed and prevent Japan's destruction. Thanks to this, Sunset ends with Japan wiped off the map and upward to 80 millions dead. However, despite JDP supposedly retrieving the Yakumo, it somehow ends up in the hands of Matsuken, who with it in tow is crowned the new leader of the UN Party and begins his conquest, and Jean DePaul's remnant psyche alerts the Killer7 that the war of east vs west won't end until he's dead.
Wow, great summary. Couldn't have said it better myself. Do you think it's worth mentioning
Union 7
though? It could be interpreted as a spoiler which is why I decided to leave it out.
 

AHA-Lambda

Member
Oct 25, 2017
11,798
Finished it a couple of days ago; quite enjoyed it but my goodness the plot is just utter gibberish :/
 

NotLiquid

One Winged Slayer
Member
Oct 25, 2017
34,755

Deleted member 48205

User requested account closure
Banned
Sep 30, 2018
1,038
Yeah, the plot does go haywire near the end which I fucking love. I had to replay a few moments to actually understand what was going on but there's a bunch of supplemental information out there that provides more context surrounding the events of the game. There's also a 30k word plot analysis which is apparently pretty good but I've not given it a read myself.

Really, all you need to know is that the Liberal Party wants to become allies with the US which causes Fukushima and Matsuoka to split and form the dominant United Nations Party (not to be confused with the actual UN). They're under the belief that they US wants to destroy Japan which is why the Killer7 is sent in by the US government and specifically, the International Ethics Committee to retrieve the Yakumo cabinet policy, make it public, and end Japan once and for all.
Wait, who's under the belief the US wants to destroy Japan? The Liberal party? is that why the send a spy to kill Fukushima so they could take hold of the Yakumo and be able to defend themselves from the US? So they think that the US launched the missiles towards Japan?

Fukushima gets ahold of the Yakumo, which is against the interest of the Liberal Party and the US government, the US send Killer7 to retrieve the Yakumo but the Liberal Party surprises them by sending in their own spy who kills Fukushima, but we then realize that the Yakumo was already stolen by Jean Depaul. Who were the people trying to influence US to act against the missiles heading towards Japan?

Who is the Japanese dude that is being influenced by Kun Lan and who are the older Japanese men he shoots in the head? Why are they the bosses of the chapter? Is he the guy that takes over Fukushima and becomes the leader of the UN party?

I'm really confused
 

NotLiquid

One Winged Slayer
Member
Oct 25, 2017
34,755
Wait, who's under the belief the US wants to destroy Japan? The Liberal party? is that why the send a spy to kill Fukushima so they could take hold of the Yakumo and be able to defend themselves from the US? So they think that the US launched the missiles towards Japan?

Fukushima gets ahold of the Yakumo, which is against the interest of the Liberal Party and the US government, the US send Killer7 to retrieve the Yakumo but the Liberal Party surprises them by sending in their own spy who kills Fukushima, but we then realize that the Yakumo was already stolen by Jean Depaul. Who were the people trying to influence US to act against the missiles heading towards Japan?

Who is the Japanese dude that is being influenced by Kun Lan and who are the older Japanese men he shoots in the head? Why are they the bosses of the chapter? Is he the guy that takes over Fukushima and becomes the leader of the UN party?

I'm really confused
The job to assassinate Fukushima is, as Mills describes it, a job "from all the parties" (as in the Killer7's clients within the governments), because the world was under the impression that the UN Party had turned against the US. Given that the US is the world's most leading superpower, it's in the world's best interest to support them over Japan.

Sending Julia Kisugi was a cheap move made by the Liberal Party behind everyone's back in order to reclaim the Yakumo. However, as Travis puts it, she's a third-rate disposable killer, and she's under the false assumption that Smith is the person wielding the Yakumo. It should be noted that the Liberal Party are essentially a bunch of useful idiots to the US with little autonomy - one of those being Hiro Kasai (the informant you meet in Sunset Part 2's opening). Despite not being the leading Japanese party in Killer7's present day, they essentially grovel at the US' feet in hopes that they'll consider them a reliable asset. They want to get on the country's good graces but there's not much they can do if they get brushed off. Their failure in getting things done is reflected in how the talks broke down pretty violently at the Kaku Building. It's very likely that they wanted to reclaim and use the Yakumo as a bargaining chip to prove their usefulness, but by that point it had already fallen into the hands of Jean DePaul.

It should also be noted that from all info that's available, the IEC is an independent organization that doesn't actually "serve" the US, because they've killed a bunch of government officials in the past, which is why the government wants Jean DePaul taken out. The reason the IEC want the talks disrupted is seemingly for much more opportunistic reasons.

The younger guy is Kenjiro Matsuoka, or Matsuken for short. He's the leader of the UN Party. The two older men are senior members within the United Nations Party, and chastise Matsuken because of his utter failure in achieving anything. He actually seems to have some backhanded deals within the Liberal Party, most likely because the Liberal Party's members and supporters are extremely lapsed to the point that many of them defected to the other side. I've actually seen it suggested that the Liberal Party goons were sent in by Matsuken himself in order to have the UN Party have an indirect hand in staving off the country's obliteration, but the fact that the talks failed is part of the reason why Matsuken is being chastised - it's another failure in a long list of failures for him.

To put it an easier way; the US is basically split between a choice in letting the UN Party get into control, or destroying Japan. The preferable option would've been to reign things in with the Liberal Party, but since they failed to prove their usefulness, and since the world does not want a scenario where the imperialist UN Party get power, the world settled for option 2, which was let Japan die.
 
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vestan

vestan

#REFANTAZIO SWEEP
Member
Dec 28, 2017
24,612
Fukushima overtly mentions it in his cutscene with Harman, as I'm replaying the game right now I'm a bit rusty on my recollection if there's anything that constitutes a spoiler later on, but if there is I don't think there's anything that I mentioned.
Ah is that so? Fairs in that case.
So, how good is this compared to the GC version ?
It's the definitive way to play Killer7. It's Killer7 as you know it but with 60fps, widescreen, mouse controls, switching between Smiths with the number keys (this is huge) and a few other improvements. That's all I was asking for tbh.
 

Temperance

Member
Oct 25, 2017
5,799
[NO 2FA]
Finished Cloudman, man this chapter has an annoying unsettling amount of enemies. Liked that the animated cut scenes are upped in this chapter, just wish they were had better PQ. Not sure how I felt about the boss
one shot took him out
, i liked his character though.

UP: General point about this chapter
you get to see a few of the townspeople/humans in this chapter who for once don't turn into smiles after talking to you for a second, that's quite different from past chapters. So far it's been dead humans killed by smiles, dying humans injured by smiles, or smiles that look like humans.
 
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speedwagen

Member
Oct 27, 2017
862
UK, London
for anyone needing to fuck around with scaling, just find the exe>rightclick>properties>Compatibility>Change high DPI settings>High DPI Scaling Overide check that box and set it to application

This works for any application you have scaling issues with.
 
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vestan

vestan

#REFANTAZIO SWEEP
Member
Dec 28, 2017
24,612
Finished Cloudman, man this chapter has an annoying amounts of enemies. Liked that the animated cut scenes are upped in this chapter, just wish they were had better PQ. Not sure how I felt about the boss
one shot took him out
, i liked his character though.
I think Alter Ego is the best level in the game. Also yeah, Ulmeyda is the best.

DOpHwl9XkAAv_EN.jpg
 

Deleted member 48205

User requested account closure
Banned
Sep 30, 2018
1,038
The job to assassinate Fukushima is, as Mills describes it, a job "from all the parties" (as in the Killer7's clients within the governments), because the world was under the impression that the UN Party had turned against the US. Given that the US is the world's most leading superpower, it's in the world's best interest to support them over Japan.

Sending Julia Kisugi was a cheap move made by the Liberal Party behind everyone's back in order to reclaim the Yakumo. However, as Travis puts it, she's a third-rate disposable killer, and she's under the false assumption that Smith is the person wielding the Yakumo. It should be noted that the Liberal Party are essentially a bunch of useful idiots to the US with little autonomy - one of those being Hiro Kasai (the informant you meet in Sunset Part 2's opening). Despite not being the leading Japanese party in Killer7's present day, they essentially grovel at the US' feet in hopes that they'll consider them a reliable asset. They want to get on the country's good graces but there's not much they can do if they get brushed off. Their failure in getting things done is reflected in how the talks broke down pretty violently at the Kaku Building. It's very likely that they wanted to reclaim and use the Yakumo as a bargaining chip to prove their usefulness, but by that point it had already fallen into the hands of Jean DePaul.

It should also be noted that from all info that's available, the IEC is an independent organization that doesn't actually "serve" the US, because they've killed a bunch of government officials in the past, which is why the government wants Jean DePaul taken out. The reason the IEC want the talks disrupted is seemingly for much more opportunistic reasons.

The younger guy is Kenjiro Matsuoka, or Matsuken for short. He's the leader of the UN Party. The two older men are senior members within the United Nations Party, and chastise Matsuken because of his utter failure in achieving anything. He actually seems to have some backhanded deals within the Liberal Party, most likely because the Liberal Party's members and supporters are extremely lapsed to the point that many of them defected to the other side. I've actually seen it suggested that the Liberal Party goons were sent in by Matsuken himself in order to have the UN Party have an indirect hand in staving off the country's obliteration, but the fact that the talks failed is part of the reason why Matsuken is being chastised - it's another failure in a long list of failures for him.

To put it an easier way; the US is basically split between a choice in letting the UN Party get into control, or destroying Japan. The preferable option would've been to reign things in with the Liberal Party, but since they failed to prove their usefulness, and since the world does not want a scenario where the imperialist UN Party get power, the world settled for option 2, which was let Japan die.
Whoa, I get it now but damn did they overdo it, this is way too complicated for its own good. Japanese games always have the most fascinating but frustrating stories. Just always. I wish they'd dumb them down a bit for us dummies.. Thanks for taking the time dude
Just finished Cloudman. I actually watched a walkthrough of this chapter years ago because I was so fascinated with Ulmeyda and it didn't disappoint. I'm just loving this game. I'm so glad I got to finally play it after years of wanting to. I wish Grasshopper still made games THIS crazy
Also the OST is incredible
 

Deleted member 12555

User requested account closure
Banned
Oct 27, 2017
2,113
Phew, beat it again.

Still can't wrap my head around the supernatural parts of the game. What is there intentionally and what is there for the game's convenience, more specifically. I don't understand the logic behind Garcian's trailerhouse or the vinculum gate, for instance. I feel like Suda took some liberties in what is supposed to be justified by the story and setting and what you're supposed to just not ask any questions about.

The two characters at the top of the union hotel still make me scratch my head, or rather, their appearance. Then there's Garcian's look during the final mission.

I feel like I'm rambling, but that reflects my understanding of the game, I suppose. I pick on stuff here and there, but I gotta spend some time reading about it.

Still, I loved playing through this after all this time. The writing is still a lot of fun and I really love the game's sense of humor with the remnant psyches.

May god smile and the devil have mercy.
 

cnrm

Member
Oct 25, 2017
202
I ended up jumping the gun and making a Steam forum post about this in the troubleshooting section earlier, but ended up deleting quickly after realizing it technically isn't a glitch(?).

During gameplay there are a couple tiny lines poking out from the left side of the screen:

XEi3138.png



They're apparently from the pause menu UI while it's not opened:

0zOBVhG.png



I thought, "Huh, surely this is a glitch in the PC version, right?" so I made a post about it on Steam.

But after the fact I thought, "What's it like on GameCube?"

IyB9qWn.png



Sure enough it's there, but significantly less noticeable from the lower resolution(s)! So for better or worse this is the correct behavior, I suppose. Now I don't think I'll ever not notice it.
 

Maya

Member
Oct 31, 2017
12
I am currently playing the game with some friends and, since english is not our native language, the lack of subtitles on certain moments can be quite troublesome. Does anyone know of some way to enable them? Are there any plans to include subs or mods for that? It's really a shame that the other languages have them but the english ones are absent :(
 

NotLiquid

One Winged Slayer
Member
Oct 25, 2017
34,755
I am currently playing the game with some friends and, since english is not our native language, the lack of subtitles on certain moments can be quite troublesome. Does anyone know of some way to enable them? Are there any plans to include subs or mods for that? It's really a shame that the other languages have them but the english ones are absent :(
Unfortunately what with this seemingly only setting out to be a straight conversion means it's unlikely that subs will ever be added "officially". The other versions have subs only because English is the only language track that was ever produced for the title (which according to Suda was something of a Capcom mandate back in the day), but the fact that English versions don't have it has always been really unfortunate, especially because even as an English speaker there's at least one cutscene that's inaudible due to poor mixing.

Depending on how closed the game is I can see modding subs in to be somewhat easy because the dialogue hooks are all available in other languages, it'd probably be as simple as taking one of the other languages and swapping in English text instead. If I knew anything about modding, I'd probably do this myself. Hopefully a lot of people buy the port, including some good hearted modder, who might be able to do this.

The somewhat fortunate thing is that a lot of the game's handling of exposition is done through remnant psyches, and those are always subtitled, so if you pay attention to those you should still have a decent grasp of what's going on... well, in as much as any native English speaker would, seeing how Killer7's plot is confusing whether you understand the language or not.
 

cnrm

Member
Oct 25, 2017
202
English is the only language track that was ever produced for the title (which according to Suda was something of a Capcom mandate back in the day)
That's interesting. I never thought about it that way—I always assumed it was a deliberate decision by Suda but I suppose it being a Capcom choice makes more sense due to the precedent (i.e. Resident Evil, DMC, Viewtiful Joe, etc. only having English audio too).

Conversely I wonder if the decision to use English actors for No More Heroes was a Marvelous mandate or Suda/GHM's decision then, since Marvelous doesn't necessarily have a precedent for doing that as far as I'm aware.
 
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Deleted member 29237

User requested account closure
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Nov 1, 2017
803
Anyone know if there is a mod for the original voices (from the Japanese version) for the remnant psyches please? There's one for the GC version here but I have no idea if it can be converted to work with this version...
 

cnrm

Member
Oct 25, 2017
202
Anyone know if there is a mod for the original voices (from the Japanese version) for the remnant psyches please? There's one for the GC version here but I have no idea if it can be converted to work with this version...
Felt like trying this myself. If you go into your installation directory and open the "sound" folder, there will be two folders named "Zan" and "ZanJ".

u7NBiJX.png


Rename the "Zan" folder to whatever and/or move it somewhere else, and rename "ZanJ" to "Zan". This will play the Japanese Remnant Psyche audio in non-Japanese languages. I don't know if it changes anything else though at a first glance, so your mileage may vary.

 
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NotLiquid

One Winged Slayer
Member
Oct 25, 2017
34,755
That's Interesting. I never thought about it that way—I always assumed it was a deliberate decision by Suda but I suppose it being a Capcom choice makes more sense due to the precedent (i.e. Resident Evil, DMC, Viewtiful Joe, etc. only having English audio too).

Conversely I wonder if the decision to use English actors for No More Heroes was a Marvelous mandate or Suda/GHM's decision then, since Marvelous doesn't necessarily have a precedent for doing that as far as I'm aware.
I think with No More Heroes that was more of a deliberate creative decision given how the entire title is both a celebration and pastiche of American pop-culture (though I guess budget might have also played a part in this). It might've been a misfire in Japan given how the franchise was never popular there, but it did actually end up getting dubbed for the PS3 revision which at the very least opened better in Japan than the Wii version did.
 

cnrm

Member
Oct 25, 2017
202
Ah, I'm a little out of it, it seems. I walked away, walked back, ostensibly tried that aforementioned folder replacement trick with some of Travis' dialogue and it was still the US version audio, almost thought it only applied to Iwazaru.
Then I realized I already changed everything back to normal on my end; did it for real this time, and yeah, seemingly the folder replacement plays the Japanese Remnant Psyche audio across the board I guess.

 
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Deleted member 29237

User requested account closure
Banned
Nov 1, 2017
803
Felt like trying this myself. If you go into your installation directory and open the "sound" folder, there will be two folders named "Zan" and "ZanJ".

u7NBiJX.png


Rename the "Zan" folder to whatever and/or move it somewhere else, and rename "ZanJ" to "Zan". This will play the Japanese Remnant Psyche audio in non-Japanese languages. I don't know if it changes anything else though at a first glance, so your mileage may vary.


Wow, thanks! Going to try this now :)
 

sph3re

One Winged Slayer
Avenger
Oct 28, 2017
8,399
...How do you launch this game? I validated my files, and all I'm seeing is "Select English Language" and 3 other options. None of the buttons on my controller work and I've hit every single key on this keyboard.

Help me, Era. You're my only hope.