The choice to go for a screen space lambertian gradient shader was probably done to save on time but my god it gives the game this surreal and timeless quality. Probably one of the best design choices out there IMO. I really like how Suda can leverage and make the best use of resources available to him even in the face of severe financial restrictions. Reminds me of The Silver Case and the film window giving the game this unique presentation while allowing the development team to save time on making art assets.I've already replayed it a few months ago so I don't know if I feel like doing it again but 60fps really changes a lot
The game is still beautiful as ever. I will never have enough words for the strength of the art style
The Silver Case was made by like five people, which amazes me. They had an artist, a programmer, a composer, Suda, and the Placebo writer. He used freelancers to do stuff like editing and the filming of the live action footage.The choice to go for a screen space lambertian gradient shader was probably done to save on time but my god it gives the game this surreal and timeless quality. Probably one of the best design choices out there IMO. I really like how Suda can leverage and make the best use of resources available to him even in the face of severe financial restrictions. Reminds me of The Silver Case and the film window giving the game this unique presentation while allowing the development team to save time on making art assets.
Yup, it's amazing. I'm of the opinion that small-scale development teams will always find new and unorthodox ways to compensate for the fact that they don't have everything readily available to them. It's why I'm hopeful for Travis Strikes Again as GhM seem to be going back to a smaller development team (15 people).The Silver Case was made by like five people, which amazes me. They had an artist, a programmer, a composer, Suda, and the Placebo writer. He used freelancers to do stuff like editing and the filming of the live action footage.
KB/M works surprisingly well, I would give it a try and see if you like them. The only problem is the game doesn't represent the keys when they are trying to teach you how to perform things. It took me 10-15min to get the the hang of it through trial and error but it's all smooth sailing now.
I kept using right mouse button due to what my brain thinks is aiming. At this point, I configured it to aim and use space to scan.KB/M works surprisingly well, I would give it a try and see if you like them. The only problem is the game doesn't represent the keys when they are trying to teach you how to perform things. It took me 10-15min to get the the hang of it through trial and error but it's all smooth sailing now.
https://steamcommunity.com/games/868520/announcements/detail/3409683856502921509If NISA/Grasshopper comes with a request to port this to a console system, we'll be very happy to do so. Suda was talking about a Switch port in some interview *if* Steam sales were good, so let's hope we're allowed to do the port at some point.
The in-house multi-platform engine we used for the Steam build will make porting to *any* console platform possible.
I think a Switch port is a near-certainty, but I'm curious about the other two platforms, as the devs don't appear to care much for achievements and both MS and Sony require them. I guess that would fall more on NISA to foot that bill.I found this interesting comment by one of the devs regarding a port to consoles, if anyone is holding out for that to happen...
https://steamcommunity.com/games/868520/announcements/detail/3409683856502921509
"Harman/killer 7 Syndicate/The Smiths comes home"NISA is really interested in Switch, and Suda talks about it, so it'd probably be the first console port yeah.
Oh boy, just wait until you get to the final stretch of the game. Check out hand in Killer7 once you're done, it'll answer some of the questions you'll no doubt want answering.I'm at the second part of Sunset and this game is blowing me away. It's so weird
I already did some reading actually because I didn't quite understand the whole United Nations Party/Yakumo thing.Oh boy, just wait until you get to the final stretch of the game. Check out hand in Killer7 once you're done, it'll answer some of the questions you'll no doubt want answering.
Yep.I already did some reading actually because I didn't quite understand the whole United Nations Party/Yakumo thing.
I still don't get it 100% but I feel I can at least keep going and partially understand what's going on. Does it get more complicated than this?
Yeah, the plot does go haywire near the end which I fucking love. I had to replay a few moments to actually understand what was going on but there's a bunch of supplemental information out there that provides more context surrounding the events of the game. There's also a 30k word plot analysis which is apparently pretty good but I've not given it a read myself.I already did some reading actually because I didn't quite understand the whole United Nations Party/Yakumo thing.
I still don't get it 100% but I feel I can at least keep going and partially understand what's going on. Does it get more complicated than this?
It gets... pretty wild. The web of Killer7 has taken people months to untangle and so much of it is still unknown and up to interpretation.I already did some reading actually because I didn't quite understand the whole United Nations Party/Yakumo thing.
I still don't get it 100% but I feel I can at least keep going and partially understand what's going on. Does it get more complicated than this?
Wow, great summary. Couldn't have said it better myself. Do you think it's worth mentioningIt gets... pretty wild. The web of Killer7 has taken people months to untangle and so much of it is still unknown and up to interpretation.
Sunset is definitely the pivotal chapter that sets the stage however. If you "understand" the basic stuff that goes on in this chapter, then you should be able to have a good foothold of where the plot continues from there-on out, but trust me when I say it's going to pull the rug underneath and introduce a whole bunch of other stuff that's going to be hard to understand.
In short: (Only click this if you've beaten the chapter, it's basically a summarized version of Sunset).
In the present day universe of Killer7, Japan is seen as expendable by the world. Despite hundreds of nuclear missiles heading towards the country spelling their demise, world leaders from around the globe find it in their best interest to just let the country die. The Japanese Liberal Party (which was formerly the country's leading party) has become so utterly toothless that the United Nations Party (essentially Japan's radical conservative group) sees a rise in support. They have an ace-in-the-hole in the form of the Yakumo and Toru Fukushima - a former Liberal Party member who switched over to the UN Party after feeling disenfranchised of being a political "stooge". The Yakumo is a document that not only grants immense political power but may also have some kind of supernatural influence to it. It was initially drafted by the Liberal Party's Union7, but after their dissolution over mounting political pressure and several of them defecting, it wound up in the hands of Fukushima and the UN Party. The US government sends you to deal with him for that reason, but the Liberal Party throws a monkey-wrench into the operation by sending Julia Kisugi (the boss of part 1) in a last ditch effort to seize back the Yakumo.
Despite this it has already been taken by Jean DePaul, who's a spy for the International Ethics Committee - an organization that claims to be a global peace-keeping group but which Travis describes as a motley crew of rejects, filled with trained agents and killers. Their goal was to ensure Japan gets deep-sixed, and while this is going on the Liberal Party canvassers fail to negotiate with the US liaisons to have the Fireworks deployed and prevent Japan's destruction. Thanks to this, Sunset ends with Japan wiped off the map and upward to 80 millions dead. However, despite JDP supposedly retrieving the Yakumo, it somehow ends up in the hands of Matsuken, who with it in tow is crowned the new leader of the UN Party and begins his conquest, and Jean DePaul's remnant psyche alerts the Killer7 that the war of east vs west won't end until he's dead.
Fukushima overtly mentions it in his cutscene with Harman, as I'm replaying the game right now I'm a bit rusty on my recollection if there's anything that constitutes a spoiler later on, but if there is I don't think there's anything that I mentioned.Wow, great summary. Couldn't have said it better myself. Do you think it's worth mentioningthough? It could be interpreted as a spoiler which is why I decided to leave it out.Union 7
Wait, who's under the belief the US wants to destroy Japan? The Liberal party? is that why the send a spy to kill Fukushima so they could take hold of the Yakumo and be able to defend themselves from the US? So they think that the US launched the missiles towards Japan?Yeah, the plot does go haywire near the end which I fucking love. I had to replay a few moments to actually understand what was going on but there's a bunch of supplemental information out there that provides more context surrounding the events of the game. There's also a 30k word plot analysis which is apparently pretty good but I've not given it a read myself.
Really, all you need to know is that the Liberal Party wants to become allies with the US which causes Fukushima and Matsuoka to split and form the dominant United Nations Party (not to be confused with the actual UN). They're under the belief that they US wants to destroy Japan which is why the Killer7 is sent in by the US government and specifically, the International Ethics Committee to retrieve the Yakumo cabinet policy, make it public, and end Japan once and for all.
The job to assassinate Fukushima is, as Mills describes it, a job "from all the parties" (as in the Killer7's clients within the governments), because the world was under the impression that the UN Party had turned against the US. Given that the US is the world's most leading superpower, it's in the world's best interest to support them over Japan.Wait, who's under the belief the US wants to destroy Japan? The Liberal party? is that why the send a spy to kill Fukushima so they could take hold of the Yakumo and be able to defend themselves from the US? So they think that the US launched the missiles towards Japan?
Fukushima gets ahold of the Yakumo, which is against the interest of the Liberal Party and the US government, the US send Killer7 to retrieve the Yakumo but the Liberal Party surprises them by sending in their own spy who kills Fukushima, but we then realize that the Yakumo was already stolen by Jean Depaul. Who were the people trying to influence US to act against the missiles heading towards Japan?
Who is the Japanese dude that is being influenced by Kun Lan and who are the older Japanese men he shoots in the head? Why are they the bosses of the chapter? Is he the guy that takes over Fukushima and becomes the leader of the UN party?
I'm really confused
Ah is that so? Fairs in that case.Fukushima overtly mentions it in his cutscene with Harman, as I'm replaying the game right now I'm a bit rusty on my recollection if there's anything that constitutes a spoiler later on, but if there is I don't think there's anything that I mentioned.
It's the definitive way to play Killer7. It's Killer7 as you know it but with 60fps, widescreen, mouse controls, switching between Smiths with the number keys (this is huge) and a few other improvements. That's all I was asking for tbh.
I think Alter Ego is the best level in the game. Also yeah, Ulmeyda is the best.Finished Cloudman, man this chapter has an annoying amounts of enemies. Liked that the animated cut scenes are upped in this chapter, just wish they were had better PQ. Not sure how I felt about the boss, i liked his character though.one shot took him out
Whoa, I get it now but damn did they overdo it, this is way too complicated for its own good. Japanese games always have the most fascinating but frustrating stories. Just always. I wish they'd dumb them down a bit for us dummies.. Thanks for taking the time dudeThe job to assassinate Fukushima is, as Mills describes it, a job "from all the parties" (as in the Killer7's clients within the governments), because the world was under the impression that the UN Party had turned against the US. Given that the US is the world's most leading superpower, it's in the world's best interest to support them over Japan.
Sending Julia Kisugi was a cheap move made by the Liberal Party behind everyone's back in order to reclaim the Yakumo. However, as Travis puts it, she's a third-rate disposable killer, and she's under the false assumption that Smith is the person wielding the Yakumo. It should be noted that the Liberal Party are essentially a bunch of useful idiots to the US with little autonomy - one of those being Hiro Kasai (the informant you meet in Sunset Part 2's opening). Despite not being the leading Japanese party in Killer7's present day, they essentially grovel at the US' feet in hopes that they'll consider them a reliable asset. They want to get on the country's good graces but there's not much they can do if they get brushed off. Their failure in getting things done is reflected in how the talks broke down pretty violently at the Kaku Building. It's very likely that they wanted to reclaim and use the Yakumo as a bargaining chip to prove their usefulness, but by that point it had already fallen into the hands of Jean DePaul.
It should also be noted that from all info that's available, the IEC is an independent organization that doesn't actually "serve" the US, because they've killed a bunch of government officials in the past, which is why the government wants Jean DePaul taken out. The reason the IEC want the talks disrupted is seemingly for much more opportunistic reasons.
The younger guy is Kenjiro Matsuoka, or Matsuken for short. He's the leader of the UN Party. The two older men are senior members within the United Nations Party, and chastise Matsuken because of his utter failure in achieving anything. He actually seems to have some backhanded deals within the Liberal Party, most likely because the Liberal Party's members and supporters are extremely lapsed to the point that many of them defected to the other side. I've actually seen it suggested that the Liberal Party goons were sent in by Matsuken himself in order to have the UN Party have an indirect hand in staving off the country's obliteration, but the fact that the talks failed is part of the reason why Matsuken is being chastised - it's another failure in a long list of failures for him.
To put it an easier way; the US is basically split between a choice in letting the UN Party get into control, or destroying Japan. The preferable option would've been to reign things in with the Liberal Party, but since they failed to prove their usefulness, and since the world does not want a scenario where the imperialist UN Party get power, the world settled for option 2, which was let Japan die.
Twilight SyndromeStill can't wrap my head around the supernatural parts of the game.
..."Kill the Past" is a path most don't take.
Unfortunately what with this seemingly only setting out to be a straight conversion means it's unlikely that subs will ever be added "officially". The other versions have subs only because English is the only language track that was ever produced for the title (which according to Suda was something of a Capcom mandate back in the day), but the fact that English versions don't have it has always been really unfortunate, especially because even as an English speaker there's at least one cutscene that's inaudible due to poor mixing.I am currently playing the game with some friends and, since english is not our native language, the lack of subtitles on certain moments can be quite troublesome. Does anyone know of some way to enable them? Are there any plans to include subs or mods for that? It's really a shame that the other languages have them but the english ones are absent :(
That's interesting. I never thought about it that way—I always assumed it was a deliberate decision by Suda but I suppose it being a Capcom choice makes more sense due to the precedent (i.e. Resident Evil, DMC, Viewtiful Joe, etc. only having English audio too).English is the only language track that was ever produced for the title (which according to Suda was something of a Capcom mandate back in the day)
Felt like trying this myself. If you go into your installation directory and open the "sound" folder, there will be two folders named "Zan" and "ZanJ".Anyone know if there is a mod for the original voices (from the Japanese version) for the remnant psyches please? There's one for the GC version here but I have no idea if it can be converted to work with this version...
I think with No More Heroes that was more of a deliberate creative decision given how the entire title is both a celebration and pastiche of American pop-culture (though I guess budget might have also played a part in this). It might've been a misfire in Japan given how the franchise was never popular there, but it did actually end up getting dubbed for the PS3 revision which at the very least opened better in Japan than the Wii version did.That's Interesting. I never thought about it that way—I always assumed it was a deliberate decision by Suda but I suppose it being a Capcom choice makes more sense due to the precedent (i.e. Resident Evil, DMC, Viewtiful Joe, etc. only having English audio too).
Conversely I wonder if the decision to use English actors for No More Heroes was a Marvelous mandate or Suda/GHM's decision then, since Marvelous doesn't necessarily have a precedent for doing that as far as I'm aware.
A change for the better is my first thought. Now off to see what Travis and Susie sound like ヽ( '▽ ')ノThe US version of Killer7 did change the remnants' dialogue so they talk in distorted tongues, in the original it was straight English(or Engrish rather).
Felt like trying this myself. If you go into your installation directory and open the "sound" folder, there will be two folders named "Zan" and "ZanJ".
Rename the "Zan" folder to whatever and/or move it somewhere else, and rename "ZanJ" to "Zan". This will play the Japanese Remnant Psyche audio in non-Japanese languages. I don't know if it changes anything else though at a first glance, so your mileage may vary.