Me too, especially ballistic fiber. Shit is rare! Some balance tweaks would be appreciated. I'm highly anticipating tomorrow's patch.
Ballistic fiber is hard to come by. Definitely tag that one so that you can see which items in the world scrap into it. Also bear in mind that repair costs do not scale with CND, so try to wait until your items really need it before doing any repairs.
Just got punted from the server rather abruptly. Upon logging in today I was already being attacked out of the load screen by a pair of Scorchbeasts, so I ran off and just logged out to switch servers. Went about my business for a while and then travelling back to my camp yet again I found a Scorchbeast assaulting my house. This time I had just come back from crafting my set of Excavator power armor so I decided to drop the shotgun shells to kill him. Those things are not rewarding at all to kill so I'm not sure what to do about it if it happens again; you get a bit of meager loot but you lose a shit load of ammo and maybe a few healing items. Thankfully power armor does not seem to get shredded CND-wise like standard gear does by their breath attacks, I'd have been pretty pissed off after just sinking the absurd amount of materials needed to craft this thing only to need to immediately repair it again.
I actually already also have a full set of T-51b but I think I'll stick to the Excavator power armor. The full set gives you +100 carry weight which seems worth a lot more than the DR increase of T-51b at the moment. That said I'm not crazy about running around in any power armor, I just can't seem to find decent enough armor pieces to justify running around without it against tougher enemies; crafting doesn't seem like it offers a solid way to keep your armor on-level like it works for weapons.
Part of me wishes I had gone melee instead. Explosives are powerful but until I can afford to stack up the explosives carry weight perk It's not that reasonable to lean on my automatic grenade launcher, never mind the cost of trying to craft up a lot of 40mm grenade rounds (they require I think 3 springs per 5 rounds). Shotguns have proven fairly powerful, but there is no armor penetration perk for shotguns and I can already feel that becoming a problem dealing with higher level enemies with high armor, like legendary Gulpers or Scorchbeasts. I can cripple these things easily (well not Scorchbeasts but everything else) but it's not proving to be that economical ammunition-wise. I'm always short on plastic, forcing me to keep a secondary weapon like my .308 sniper rifle. Unfortunately starting a new character in this game already feels like it will be a massive chore, and the opportunity cost of switching builds in this game doesn't look good (even if I could re-spec my SPECIAL stats, my perk card selections would take quite a few levels to get where I'd want to be). I think of Four Leaf Clover wasn't saving me so much ammo overall I'd be in a pretty bad situation.
The loot side of the game overall feels like it needs a little help. It currently leans way too hard into the crafting & modding side of things; the chances that you will find a legendary weapon drop that is something you'll actually want to use seems incredibly low given how rare those weapon drops are. It's felt less and less rewarding to level up and explore new enemies as their HP and damage gets more dangerous, while their drops don't seem to really come up enough to make that trade-off feel worthwhile. I'm mostly excited just to find Scorched that use shotguns so that I can steal their ammo.