It won best mediocre game of a mediocre year and sales say nothing. If it had sold that well there would be another one already, hence why they are not doing another one.
It won best mediocre game of a mediocre year and sales say nothing. If it had sold that well there would be another one already, hence why they are not doing another one.
It's also possible that it sold well enough, but other games like Destiny did even BETTER and looked to be a better return with that team.It was the best mediocre game of a mediocre year and sales say nothing. If it had sold that well there would be another one already. The only thing sales say is that it isn't worth to do another one.
This. The point of Dragon Age has ALWAYS been that the villain is the world they inhabit and the monsters it creates. That under the surface is a hellscape controlled by infinitely powerful monsters that the mortal minds of those that inhabit Thedas are not ready nor able to combat. We don't need to know how Corypheus was corrupted or what the Imperium used to be like because they aren't the point. The point is that the world corrupts even those that seek power for seemingly altruistic reasons, and that those people, not the ones screaming about ancient magic while looking like a failed David Lynch villain, are the real threat and the ones you need to deal with.Disagree strongly. The Mandarin in Iron Man 3 is one of the greatest film villains and a striking commentary on the hypocrisy of the American system that decries terrorism while pushing the skeletons in its closet deeper and deeper; also how we manufacture figures in order to have a symbol so that the population can be united in their hate. An idea explored by 1984's Emmanuel Goldstein. The purpose of these dastardly, comically evil figures is to drive us towards a certain goal. It was necessary that you, a more or less accidentally manufactured hero, have a suitably evil villain to fight. The irony of course is that the events of DA3 are accidental and not part of some overt master plan.
He was a little punk. The orb gave him power, but he was never really in control.
edit: Also Corypheus is exactly the kind of villain Bioware fans expected. Mutilated, deep voiced, malicious. But what Dragon Age 3 is really saying is that true evil in this world is gentle and caring and wears a whimsical smile.
Witcher 3, Skyrim, Assassin's Creed, Destiny, you name it. Their whole thing with ME and DA was that they wanted a 10 million seller and they never got one. They are not going to put the time and I seriously doubt they have what it takes to do a TW3 or AC:O kind of game (DA:I's design is so outdated in comparison), so they went the Destiny 2 route, i.e., endlessly expanding, repetition based shooter that they can monetize forever. That's the EA way.It's also possible that it sold well enough, but other games like Destiny did even BETTER and looked to be a better return with that team.
Though I bet The Witcher 3 and Destiny 2's apparently more modest return is making them go "oh for fuck's sake" internally.
This is absolute nonsense, BTW, and I'm baffled by the popularity of the sentiment. I can only assume it's because most of the major releases of the year came late in 2014 and PS4 owners who bought their console in 2013 had some kind of buyer's remorse thing going on. 2014 was full of amazing games.I liked DA:I well enough, but like every other critically/commercially successful game released in 2014 it benefited massively in both sales and review scores/award noms/wins from the fact that 2014 was an overall shit year in terms of quality major releases.
And contrary to belief on this forum, just like Fallout 4, most people agree with the reception of DA:I and it's sales show that.This is absolute nonsense, BTW, and I'm baffled by the popularity of the sentiment. I can only assume it's because most of the major releases of the year came late in 2014 and PS4 owners who bought their console in 2013 had some kind of buyer's remorse thing going on. 2014 was full of amazing games.
Nah.It won best mediocre game of a mediocre year and sales say nothing. If it had sold that well there would be another one already, hence why they are not doing another one.
And contrary to belief on this forum, just like Fallout 4, most people agree with the reception of DA:I and it's sales show that.
What exactly are you trying to say here?
This comes off as 'People on this forum don't like this game, but they are wrong because other people like it and it was popular.'
Contrarians tend to be louder and more persistent.
I mean look at MGS4. It won GOTY vote on GAF twice but that didn't stop it from seeming like the forum hated it. I think that's why he's saying. Even the popular sentiment on the forum may not really be what it seems because those with an axe to grind will do so and those that enjoyed things tend to move on and ignore that sort of stuff more.
I think the essential point is that people on enthusiast forums tend to go for this weird, "I didn't like it so NOBODY liked it" nonsense. Just look at something like Crysis 2 or Hitman: Absolution. You can have a game that sold better than every other game in its series, got glowing reviews, and by all reasonable accounts was well liked by the gaming public. And instead of being willing to admit that, a lot of enthusiasts will insist that, for example, the only good Dragon Age game was Origins. I'd wager most Dragon Age fans never played Origins, just as most Witcher 3 fans have only played The Witcher 3 and most Mass Effect fans only played Mass Effect 3. The sentiment that Origins is the only good Dragon Age may very well be true, but it is unreasonable to argue that it's a commonly held belief considering the series demographics. There's a tendency to resent the popularity of a game that, in the eyes of some, is an unfitting successor. A tendency to believe that your personal dislike for a game is overwhelmingly shared despite any and all evidence to the contrary. That's ultimately why Dragon Age: Inquisition arguments go round in circles. Yes, the game has flaws. Most fans would happily admit that, I think. But the game's strong points endeared it to a lot of people. It sold a lot of copies. Which means it's the game most DA fans have played.I get that, I take issue with how much of a non-statement it is. It says nothing about whether or not those opinions are wrong or unfair, just that other people have opposite opinions.
I imagine they at least have, or at least had, the writing chops to match if not exceed AC, but game design? Yeah, doubt it.Witcher 3, Skyrim, Assassin's Creed, Destiny, you name it. Their whole thing with ME and DA was that they wanted a 10 million seller and they never got one. They are not going to put the time and I seriously doubt they have what it takes to do a TW3 or AC:O kind of game (DA:I's design is so outdated in comparison), so they went the Destiny 2 route, i.e., endlessly expanding, repetition based shooter that they can monetize forever. That's the EA way.
Admittedly I can see DA:I having done ok as one of those early gen games, but then there were games like Destiny doing gangbusters and it would likely have an even smaller audience now despite the larger install base.And contrary to belief on this forum, just like Fallout 4, most people agree with the reception of DA:I and it's sales show that.
Are we really REALLY back to this "If Anthem fails Bioware is done" talk again?
Bioware edmonton's last game was Dragon Age: Inquisition. A game which sold VERY well and won many GOTY awards when it came out. They did NOT make Mass Effect Andromeda, that was a new studio that EA made and named Bioware, a few of the bioware people helped but the main development was done by this new studio (which has closed since then).
EA would have to be completely NUTS to have Bioware on the chopping block with Anthem, even if it does fall, it'd be stupid NOT to put them back on Mass Effect or Dragon Age after Anthem regardless.
I don't think they are anywhere near "danger" of being shut down like some people seem to think they are on era.
As a huge BioWare fan, I've largely made peace with the fact that 1) Inquisition was probably the last Dragon Age and 2) BioWare may very well not survive Anthem.
One thing I've noticed is that a lot of people seem to think EA shut down studios left and right without reason, when in fact EA are known for giving studios a huge amount of leeway. If you release a game that underperforms, you'll typically get a second chance. Maybe a third if you're lucky. And if they do shut you down, they will try to merge you with another studio.Are we really REALLY back to this "If Anthem fails Bioware is done" talk again?
Bioware edmonton's last game was Dragon Age: Inquisition. A game which sold VERY well and won many GOTY awards when it came out. They did NOT make Mass Effect Andromeda, that was a new studio that EA made and named Bioware, a few of the bioware people helped but the main development was done by this new studio (which has closed since then).
EA would have to be completely NUTS to have Bioware on the chopping block with Anthem, even if it does fall, it'd be stupid NOT to put them back on Mass Effect or Dragon Age after Anthem regardless.
I don't think they are anywhere near "danger" of being shut down like some people seem to think they are on era.
One thing I've noticed is that a lot of people seem to think EA shut down studios left and right without reason, when in fact EA are known for giving studios a huge amount of leeway. If you release a game that underperforms, you'll typically get a second chance. Maybe a third if you're lucky. And if they do shut you down, they will try to merge you with another studio.
EA are considered a lovely place to work for a reason, but because the games industry is so secretive, there's a lack of perspective.
I mean, they have to do something with those people once anthem is done. I don think its totally unrealistic that they would be moved back to a previous project.
Sorry for the large bump, but thought this didnt really deserve its own thread. One of the writers posted this onto twitter, seems potentially ominous from the way its written
They don't have to make it grand scale. There is no rule that says the sequel has to be bigger.
Settle for something small and intimate, AA experience is acceptable imo. 20-40 hrs long and answer most questions in Trespasser.
That's like saying Grammys give awards to good music.
Games like Destiny and Overwatch changed the game. It's not about making hits anymore it's about the ability to long term milk consumers repeatedly. When EA canceled that single player Star Wars game Amy Hennig was making the writing was on the wall. There's no place at EA for such games anymore.I didn't even know about this whole skeleton crew thing until this bump :(
What the hell EA, wasn't Inquisition a hit? I know it has its detractors but I thought it sold well...
They have a guaranteed (and decent sized) fanbase already familiar with and asking for standard SP Bioware games, why they are abandoning them and focusing on a loot shooter I have no idea. This is like watching studio suicide in slow motion.
I too enjoyed DA2's story and characters. I'd like DA to go back to non-open world approach again.Outside of the repetition in areas outside Kirkwall (admittedly, inside some of Kirkwall, too), I really enjoyed DA2's smaller scale. I'd be happy with something similar again.
As far as I understand it, EA wanted to pivot said game from being a linear ~10 hour long experience into something open world. So it was cannibalized to make a new game.Games like Destiny and Overwatch changed the game. It's not about making hits anymore it's about the ability to long term milk consumers repeatedly. When EA canceled that single player Star Wars game Amy Hennig was making the writing was on the wall. There's no place at EA for such games anymore.
Poor Bioware. From ME2 to this, it has to be one of the biggest downfalls for a gaming company.