Repels? The only difference in both scenario is the way you would avoid them. And even then, some routes are built wonky to where you can't really avoid certain overworld encounters without the use of repels. But overall, it's still quite similar.
Change what up? Bravely and Octopath were made by different developers.
Anyway, I agree OP but I have no faith in Game Freak to get it right. I fully expect them to ditch encountering Pokemon in the overworld, the same way they've ditched a shitload of great features over the years.
I'd rather they keep random encounters. There's a tension to them when exploring that non-random encounters don't have.
Because Game Freak. Same reason they removed following Pokémon in gen 5 after having them in HGSS. I think they'll keep them this time around but honestly I wouldn't put anything past them.I don't see why they would remove following pokemon when animations were done for all the pokemon in Sun/Moon.
Caves are pointless without random encounters now. There's nothing to separate them from anywhere else in the game without random encounters.
You also lose the sense of surprise and discovery without them; you always know what you're gonna get with them.
Repels are also useless now, as is the mechanic of slowly walking through grass to reduce the encounter rate.
In fact, grass in general is much less scary now, as are caves and the sea. Any sort of gauntlet area is rendered almost entirely pointless now.
Pokemon isn't really like any other traditional RPG. It absolutely does lose a LOT of its inherent appeal without the random encounters that the entire series' core concept was based around (the gashapon Capsule Monsters, the element of surprise).
In Let's Go, the loss of random encounters only works within the context of this specific game's design; and that's because wild Pokemon encounters are gone completely. The gauntlet gameplay doesn't exist at all, item management doesn't exist at all and there's no challenge whatsoever. But this game was designed to be as passive as possible to appeal to people who only play mobile games like Pokemon Go; so it fits this game's goal. It would absolutely, completely break a proper, traditional Pokemon game.
People arguing in favour of them ditching the existing mainline series' mechanics in favour of Let's Go's, neutered and watered down experience have absolutely no clue about how game design really works and how games are balanced around key mechanics like this. All of you are simply looking at game mechanics as a checklist that a modern game is "expected" to tick off; without even considering why games make use of certain "outdated" mechanics.
(Hint, there is no such thing as an "outdated" game mechanic.)
As someone who has hands-on experience with Let's Go and played about dozens of playthroughs of R/B/Y, I can tell you this is bogus perpetuated by FAKE NEWS that compared bug trainers of the bug trainers twenty years ago and somehow extrapolated it to the rest of the game. Sure, if you use Switch as your battle style, everything will be easier just like the original games, but then you don't get to waggle your finger how not challenging it is.In Let's Go, the loss of random encounters only works within the context of this specific game's design; and that's because wild Pokemon encounters are gone completely. The gauntlet gameplay doesn't exist at all, item management and conservation doesn't exist at all and there's no challenge whatsoever. But this game was designed to be as passive as possible to appeal to people who only play mobile games like Pokemon Go; so it fits this game's goal. It would absolutely, completely break a proper, traditional Pokemon game.
If you mean you can move them around freely in the "battle zone" I dunno, but otherwise XII style Pokémon sounds kind of cool.
The problem is every single area where you can battle would need to be large enough to use a Wailord inI don't think in-battle movement is necessary. but a seamless transition from exploration to combat and back would greatly reduce the padding and make for a more enjoyable experience. It's a natural step to make the games more "immersive" without compromising the combat.
Pokemon isn't really Nintendo though. They have partial ownership, but TPCi and Gamefreak, especially, do their own thingWhen it comes to Nintendo OP you'll never get what you want. Even if the idea seems stupidly simple and obvious. With that being said, I also want what you want.
I at the very least want the option to have random encounters, if not have both available at all times. I really don't like this "random encounters are outdated" narrative some people have been trying to weave just because they don't like them.
This is where I'm at too.
If you know beforehand what the wild Pokémon is, the entire battle system is trivial and they might as well stick with the go minigame instead of wild battles. In theory wild battles are supposed to wear you down between routes and make you consider whether to continue on or turn back and heal your Pokémon. If you know what the wild Pokémon is before battling it, you put your type effective Pokémon in lead before the battle starts, ohko it and that is the case for every single wild battle in the game. I'm not a fan of removing the minor buildup of damage you're in principle supposed to accumulate over the course of exploring a new route.
I don't know, I've never felt like getting into a random encounter has been a waste of, or not respectful of, my time. If I don't want to walk through the grass... I don't walk through the grass. If it's walk through the grass vs. do a loop around the man-made trail, I'll walk through the grass. If I have to go through the grass, I'll just go through it, the one or two seconds it takes to load in/out of a battle isn't something I would declare to be disrespectful of my time. If I'm looking for something that's not there, I don't think it really matters whether or not the encounter is in the overworld, the thing's not there. Solely having overworld encounters just makes me not want to engage with wild Pokemon at all, they're just things in my way that are to be avoided at that point. I feel that way about all overworld encounters in JRPGs, which is why I'd rather see the option to have random encounters or have both active at all times than not have random encounters at all.Random Encounters aren't outdated. The way they were employed in Pokemon games definitely is because prior to LGPE its almost the exact same as it was 20 years ago where it simply does not respect the players agency or time. It was simultaneously devoid of challenge, an annoyance when you just want to cross a tiny piece of grass, and a total waste of time going back and forth between overworld and battle screen until you finally get something new.
I don't know, I've never felt like getting into a random encounter has been a waste of, or not respectful of, my time. If I don't want to walk through the grass... I don't walk through the grass. If it's walk through the grass vs. do a loop around the man-made trail, I'll walk through the grass. If I have to go through the grass, I'll just go through it, the one or two seconds it takes to load in/out of a battle isn't something I would declare to be disrespectful of my time. If I'm looking for something that's not there, I don't think it really matters whether or not the encounter is in the overworld, the thing's not there. Solely having overworld encounters just makes me not want to engage with wild Pokemon at all, they're just things in my way that are to be avoided at that point. I feel that way about all overworld encounters in JRPGs, which is why I'd rather see the option to have random encounters or have both active at all times than not have random encounters at all.
Get hype for Festival PlazaGen 8 will contain a random smorgasbord of features from all the previous games and you will enjoy it.
noooooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Don't taint the air with such words
And answering the questions requires motion controls for some reasonFestival Plaza will be replaced by Carnival Complex. A new pocket plane where you have to level up your Carny NPCs by answering hundreds of non sequitur for 100+ hours before being allowed to interact with other players.
And answering the questions requires motion controls for some reason
Gen 8 will contain a random smorgasbord of features from all the previous games and you will enjoy it.