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Linde

Banned
Sep 2, 2018
3,983
Honestly all I want is a closer field of view. Sort of behind the back, like in DQXI would be nice
 

Ryuelli

Member
Oct 26, 2017
15,209
Repels? The only difference in both scenario is the way you would avoid them. And even then, some routes are built wonky to where you can't really avoid certain overworld encounters without the use of repels. But overall, it's still quite similar.

Repels makes it so nothing appears though, with the Let's Go system I can actively choose what I want to avoid while also going for Pokemon I want to catch.

That's different from the classic system where I'm making a choice between running into nothing or running into 10,000 Zubats and hoping an Onyx or Geodude pops up. Running around and working on getting higher combos to make rarer Pokemon and hopefully a shiny pop feels a lot better than just hoping RNG is on your side.
 
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karmitt

Member
Oct 27, 2017
4,818
Change what up? Bravely and Octopath were made by different developers.

Anyway, I agree OP but I have no faith in Game Freak to get it right. I fully expect them to ditch encountering Pokemon in the overworld, the same way they've ditched a shitload of great features over the years.

I knew they were different teams but I didn't think they were completely separate (no communication, sharing etc). Within my company if another nearby team that we actively communicate with has a bright idea we sure as heck will adopt it.
 

LinkStrikesBack

One Winged Slayer
Member
Oct 27, 2017
16,370
I'd rather they keep random encounters. There's a tension to them when exploring that non-random encounters don't have.

This is where I'm at too.

If you know beforehand what the wild Pokémon is, the entire battle system is trivial and they might as well stick with the go minigame instead of wild battles. In theory wild battles are supposed to wear you down between routes and make you consider whether to continue on or turn back and heal your Pokémon. If you know what the wild Pokémon is before battling it, you put your type effective Pokémon in lead before the battle starts, ohko it and that is the case for every single wild battle in the game. I'm not a fan of removing the minor buildup of damage you're in principle supposed to accumulate over the course of exploring a new route.
 

Lord Azrael

Member
Oct 25, 2017
6,976
I don't see why they would remove following pokemon when animations were done for all the pokemon in Sun/Moon.
Because Game Freak. Same reason they removed following Pokémon in gen 5 after having them in HGSS. I think they'll keep them this time around but honestly I wouldn't put anything past them.
 

Treasure Silvergun

Self-requested ban
Banned
Dec 4, 2017
2,206
Now this is a constructive approach to the matter. Thank you, OP.

I, too, like the absence of random battles and gimmicks like Pokemon calling for help (which wouldn't be bad if they didn't add a whole can of worms to it with different Pokemon starting to appear if you wait long enough, and with better DVs too).

But I do wish I could battle wild Pokemon in Let's Go. True, grinding catches is probably faster than grinding regular battles, but it adds its own set of issues and in the end, it's less fun. But let's be real, wild Pokemons to battle would never pose a problem if they are visible on the map instead of random. The point of wild Pokemon battles is that you must make it through a forest or cave with the resources you have when you enter. If you can just avoid touching the Pokemon you see onscreen, then traversal loses all of its challenge and you're more of a tourist than a trainer on an adventure.
 

Deleted member 48434

User requested account closure
Banned
Oct 8, 2018
5,230
Sydney
Imagine,
Take Xenoblade 2
Imagine Gormott Province
Replace all the enemy's with wild Pokemon.
And give me a proper goddamn challenge mode
And a really good story that breaks away from the story conventions of older games.

That's it. The perfect Pokemon game.
I would die of happiness.
 
Oct 29, 2017
4,721
Caves are pointless without random encounters now. There's nothing to separate them from anywhere else in the game without random encounters.

You also lose the sense of surprise and discovery without them; you always know what you're gonna get with them.

Repels are also useless now, as is the mechanic of slowly walking through grass to reduce the encounter rate.

In fact, grass in general is much less scary now, as are caves and the sea. Any sort of gauntlet area is rendered entirely pointless now.

Pokemon isn't really like any other traditional RPG. It absolutely does lose a LOT of its inherent appeal without the random encounters that the entire series' core concept was based around (the gashapon Capsule Monsters, the element of surprise).

In Let's Go, the loss of random encounters only works within the context of this specific game's design; and that's because wild Pokemon encounters are gone completely. The gauntlet gameplay doesn't exist at all, item management and conservation doesn't exist at all and there's no challenge whatsoever. But this game was designed to be as passive as possible to appeal to people who only play mobile games like Pokemon Go; so it fits this game's goal. It would absolutely, completely break a proper, traditional Pokemon game.

People arguing in favour of them ditching the existing mainline series' mechanics in favour of Let's Go's, neutered and watered down experience have absolutely no clue about how game design really works and how games are balanced around key mechanics like this. All of you are simply looking at game mechanics as a checklist that a modern game is "expected" to tick off; without even considering why games make use of certain "outdated" mechanics.

(Hint, there is no such thing as an "outdated" game mechanic.)
 
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Rotimi

Banned
Dec 25, 2017
1,758
Jos , Nigeria
-keep overworld encounters. random encounters have no place in gaming now in my opinion . overworld encounters can still be made random to a point.

-keep the go style catching for the safari zone and leave it there

-pokemon following you and ride pokemon should be a given.

-bag box should be kept.

But knowing gamefreak, am sure some of the good features from this game will be missing. I hope we get a proper 3D camera now one we can actually control.
 
Oct 31, 2017
173
Zagreb, Croatia
+ Overworld encounters, even make it step further fun, for example hit tree and wild Pinecos will fall down around that tree etc
+ keep catch combo for easier IV and shinny Pokemon
+ following Pokemon, it's just cute
+ Master battles, even they could add some more flavor to it

- Motion controls catching
- AV points, it just breaks stats
- return of shortcuts, like show map using button combinations, don't make me to go in menu every time for this
- no option for difficulty
- MP battles only against friends
- co-op without difficulty scaling, no option for battles between co-op players (let the second controller make pokemon from player 1 box and allow them to fight each other)
 

Rotimi

Banned
Dec 25, 2017
1,758
Jos , Nigeria
Caves are pointless without random encounters now. There's nothing to separate them from anywhere else in the game without random encounters.

You also lose the sense of surprise and discovery without them; you always know what you're gonna get with them.

Repels are also useless now, as is the mechanic of slowly walking through grass to reduce the encounter rate.

In fact, grass in general is much less scary now, as are caves and the sea. Any sort of gauntlet area is rendered almost entirely pointless now.

Pokemon isn't really like any other traditional RPG. It absolutely does lose a LOT of its inherent appeal without the random encounters that the entire series' core concept was based around (the gashapon Capsule Monsters, the element of surprise).

In Let's Go, the loss of random encounters only works within the context of this specific game's design; and that's because wild Pokemon encounters are gone completely. The gauntlet gameplay doesn't exist at all, item management doesn't exist at all and there's no challenge whatsoever. But this game was designed to be as passive as possible to appeal to people who only play mobile games like Pokemon Go; so it fits this game's goal. It would absolutely, completely break a proper, traditional Pokemon game.

People arguing in favour of them ditching the existing mainline series' mechanics in favour of Let's Go's, neutered and watered down experience have absolutely no clue about how game design really works and how games are balanced around key mechanics like this. All of you are simply looking at game mechanics as a checklist that a modern game is "expected" to tick off; without even considering why games make use of certain "outdated" mechanics.

(Hint, there is no such thing as an "outdated" game mechanic.)

I have to disagree, games evolve and overworld encounters are an expected evolution. And you can still make it random, you can have pokemon come out of the ground or walls in caves, have rare pokemon suddenly resurface in the sea, appear from bushes and trees.

it's an antiquated system that was born out of technical development at the time, now technolology,gamefreak and other rpgs have shown overworld encounters are the future.

Ands it's you that is bringing down game design because there are far more creative ways to keep the surprise factor without it being tedious to the playes. Pokemon needs to evolve and it's up to gamefreak to be creative enough to not let the evolution change the games dynamics.
(Hint, random encounter is an outdated mechanic)
 

Firemind

Member
Oct 25, 2017
15,547
In Let's Go, the loss of random encounters only works within the context of this specific game's design; and that's because wild Pokemon encounters are gone completely. The gauntlet gameplay doesn't exist at all, item management and conservation doesn't exist at all and there's no challenge whatsoever. But this game was designed to be as passive as possible to appeal to people who only play mobile games like Pokemon Go; so it fits this game's goal. It would absolutely, completely break a proper, traditional Pokemon game.
As someone who has hands-on experience with Let's Go and played about dozens of playthroughs of R/B/Y, I can tell you this is bogus perpetuated by FAKE NEWS that compared bug trainers of the bug trainers twenty years ago and somehow extrapolated it to the rest of the game. Sure, if you use Switch as your battle style, everything will be easier just like the original games, but then you don't get to waggle your finger how not challenging it is.

Trainers use more evolved forms with varied species. You meet Ace Trainers as early as Rock Tunnel. Unlike the original games, they don't have garbage moves and will grind you out eventually. I met a lvl. 24 Vulpix with Flamethrower and a lvl. 25 Kadabra which almost wiped out my team with Psybeam spam. They're fast too. Unless you have +speed natures or are 5+ levels above, be prepared to get outsped often.

The only things that could use some refinement are the motion controls and the loading times inbetween battles. Game Freak really need to optimize their engine better. Imagine going through Silph Co's Rocket Grunts and seeing that loading animation over and over again. Simply unacceptable for such a technically unimpressive game.
 
Nov 8, 2017
13,115
Structurally, I think it could work if you pressed a button to "hunt for Pokemon", and you wouldn't encounter any random battles unless you were in that mode. You could maybe also have an option to hunt for a specific pokemon (that you've encountered in some form) and it would tell you where to go and give you an increased probability of encountering them.
 

Deleted member 8593

User requested account closure
Banned
Oct 26, 2017
27,176
If you mean you can move them around freely in the "battle zone" I dunno, but otherwise XII style Pokémon sounds kind of cool.

I don't think in-battle movement is necessary. but a seamless transition from exploration to combat and back would greatly reduce the padding and make for a more enjoyable experience. It's a natural step to make the games more "immersive" without compromising the combat.
 

Aleh

Member
Oct 27, 2017
16,300
I don't think in-battle movement is necessary. but a seamless transition from exploration to combat and back would greatly reduce the padding and make for a more enjoyable experience. It's a natural step to make the games more "immersive" without compromising the combat.
The problem is every single area where you can battle would need to be large enough to use a Wailord in
 

Holyoneturtle

Avenger
Oct 27, 2017
841
When it comes to Nintendo OP you'll never get what you want. Even if the idea seems stupidly simple and obvious. With that being said, I also want what you want.
 
Oct 25, 2017
6,086
Keep the portable PC, but fix it so it isn't broken or cumbersome. It should have the organization of Gen 3-7 boxes. Also do something about the portability, maybe only let it work if you're within a city or by a Pokemon Center (say something about needing a very strong internet connection lol) so that i don't have to run down to one arbitrary block every time i catch a new Pokemon i want, but i also can't just cycle my team whenever health gets low in a cave.
 

Jonneh

Good Vibes Gaming
Verified
Oct 24, 2017
4,538
UK
Caves and surfing don't make me want to cry anymore with the lack of random encounters
I also really love taking Pokemon out of their Pokeball, especially the Pokemon you can ride like Arcanine. I was initially bitter at the lack of bike but Arcanine truly is way better than a bike.

Let's Go simplifies a lot of the core elements of both battles and the overworld and everything will no doubt return to form with Gen 8. Heck, we don't even have a day/night cycle in Let's Go. They made a simple Pokemon game for people who stopped playing the core games and I think they did a pretty great job - Overworld encounters really do need to make it into Gen 8.

The online setup is hilarious though. Please never use this again Game Freak...
 

Mr. Wonderful

Member
Oct 27, 2017
2,297
I think the best thing this game does, is, true to a game from the 90s, you just hop right in and start playing. No tutorial. No constant interruption for worthless power of friendship story. Just gameplay.

As to Pokemon's future direction, I would like to see that carried over plus:
  • Harder difficulty
  • Potential overhaul of battle mechanics to make things more interesting/achieve the above
  • More environmental puzzles - Simply make areas maze-like or branching. I want to feel immersed and lost. Or with light-Golden Sun/2D Zelda puzzle elements
  • OR go a completely different direction with the overworld. Take a "BotW" left-turn.
Overall, I think Gamefreak needs to switch to longer development cycles to actually achieve the last point and break out of their iterative mold. I think that would require a bit of a rethink on their end to accomplish, however, given how profitable the yearly entries are.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,449
i'm not getting any next game with no abilities and hold items, couldnt care less about the overworld encounters vs hidden encounters

the game isn't a single pixel better for not having them
 
Oct 27, 2017
1,497
Honestly, I can see why they threw the 2019 release date out there, possibly to avoid some backlash, but is anyone else on the same boat in thinking that there is no rush and will be happy to wait until 2020 or even beyond? Ultra Sun and Moon released not too long ago, Pokemon Let's Go just came out, Detective Pikachu movie is coming out and Pokemon Go is constantly being updated. Pokemon is already very relevant.

If Pokemon Gen 8 is supposed to have 800+ Pokemon, I really want them to take their time and give us better animations and a better overworld. Just like how in the past the Pokemon games were one of the best offerings on the console it came out on, I want it to be the same here. I want to be able to group it with Odyssey/Breath of the Wild/Metroid Prime 4 in every way. Is that really achievable by Game Freak with the date set at 2019?

Of course it all depends on how long they've been working on it for, but Let's Go and some of Nintendo's first party offerings on the Switch feel miles apart to me.
 
Oct 30, 2017
5,006
I like throwing the Pokeballs, but for Gen 8 I just want it as an option, but I want the actual capture mechanics to be the classic way, so basically you just have the option to throw it with the joycons instead of pushing a.
 

NameUser

Member
Oct 25, 2017
14,023
I don't mind seeing the Pokemon running around. I just want to fight them. Keeping battles to trainers is silly.
 

Valiant

Banned
Oct 25, 2017
3,310
Definitely needs to keep no random encounters in addition to:

1. Overworld moves separate from actual moves, like cut for instance.

2. Pokemon follow you, or you can ride them with the ease Lets Go allows.

3. UI improvements. This game seems to be the snappiest thus far when it comes to the UI. I don't have a ton of menu spam to get thru to cut a branch in the overworld or rise my Pokemon.

Basically cut down the barriers to get me to what I want to do.
 

Sou Da

Banned
Oct 25, 2017
16,738
I'm still gonna say that the Pokemon in the overworld look like absolute shit when roaming
 

IzzyRX

Avenger
Oct 28, 2017
5,816

Pretty much this. Honestly, we have good things in LG and they should be carried onto the franchise. Except the candy system, burn that.

But this is Gamefreak so who knows what the hell they'll do in the next gen.
 

Mario_Bones

Member
Oct 31, 2017
3,522
Australia
If/when the following Pokemon return I hope they flesh it out a bit more so that they're not just models aimlessly walking around the overworld. I'd love something more like Monster Hunter, with packs of Pokemon walking around and eating. Bigger Pokemon scaring off little ones. Just more variety in behaviour so they actually feel like animals in their habitats rather than just encounter triggers

I think what I'm saying is make Monster Hunter Stories 2
 
Oct 27, 2017
1,609
North Carolina
I at the very least want the option to have random encounters, if not have both available at all times. I really don't like this "random encounters are outdated" narrative some people have been trying to weave just because they don't like them.
 

ynthrepic

Member
Oct 25, 2017
633
I at the very least want the option to have random encounters, if not have both available at all times. I really don't like this "random encounters are outdated" narrative some people have been trying to weave just because they don't like them.

Random Encounters aren't outdated. The way they were employed in Pokemon games definitely is because prior to LGPE its almost the exact same as it was 20 years ago where it simply does not respect the players agency or time. It was simultaneously devoid of challenge, an annoyance when you just want to cross a tiny piece of grass, and a total waste of time going back and forth between overworld and battle screen until you finally get something new.
 

GoldStarz

Member
Oct 25, 2017
2,040
If we're gonna have overworld Pokemon, I'd prefer it to be mixed like... You CAN fight Pokemon that spawn on the overworld, but walking through grass also risks random encounters.
 

Anteo

Member
Oct 25, 2017
4,099
This is where I'm at too.

If you know beforehand what the wild Pokémon is, the entire battle system is trivial and they might as well stick with the go minigame instead of wild battles. In theory wild battles are supposed to wear you down between routes and make you consider whether to continue on or turn back and heal your Pokémon. If you know what the wild Pokémon is before battling it, you put your type effective Pokémon in lead before the battle starts, ohko it and that is the case for every single wild battle in the game. I'm not a fan of removing the minor buildup of damage you're in principle supposed to accumulate over the course of exploring a new route.

or you just spam repel
i always spam repel except when i wanted to capture a new pokemon
 
Oct 27, 2017
1,609
North Carolina
Random Encounters aren't outdated. The way they were employed in Pokemon games definitely is because prior to LGPE its almost the exact same as it was 20 years ago where it simply does not respect the players agency or time. It was simultaneously devoid of challenge, an annoyance when you just want to cross a tiny piece of grass, and a total waste of time going back and forth between overworld and battle screen until you finally get something new.
I don't know, I've never felt like getting into a random encounter has been a waste of, or not respectful of, my time. If I don't want to walk through the grass... I don't walk through the grass. If it's walk through the grass vs. do a loop around the man-made trail, I'll walk through the grass. If I have to go through the grass, I'll just go through it, the one or two seconds it takes to load in/out of a battle isn't something I would declare to be disrespectful of my time. If I'm looking for something that's not there, I don't think it really matters whether or not the encounter is in the overworld, the thing's not there. Solely having overworld encounters just makes me not want to engage with wild Pokemon at all, they're just things in my way that are to be avoided at that point. I feel that way about all overworld encounters in JRPGs, which is why I'd rather see the option to have random encounters or have both active at all times than not have random encounters at all.
 

ynthrepic

Member
Oct 25, 2017
633
I don't know, I've never felt like getting into a random encounter has been a waste of, or not respectful of, my time. If I don't want to walk through the grass... I don't walk through the grass. If it's walk through the grass vs. do a loop around the man-made trail, I'll walk through the grass. If I have to go through the grass, I'll just go through it, the one or two seconds it takes to load in/out of a battle isn't something I would declare to be disrespectful of my time. If I'm looking for something that's not there, I don't think it really matters whether or not the encounter is in the overworld, the thing's not there. Solely having overworld encounters just makes me not want to engage with wild Pokemon at all, they're just things in my way that are to be avoided at that point. I feel that way about all overworld encounters in JRPGs, which is why I'd rather see the option to have random encounters or have both active at all times than not have random encounters at all.

Preferences regarding encounters were always going to be subjective, but they still hadn't tried anything game changing for decades and for a first attempt its not a bad change up.
If you don't know the encounter tables you're going to be grinding out the encounters of each area to quite a degree, with a chance of encountering the same useless common, low level Pokemon over and over which is what I mean by wasting time. If you don't mind that monotony then its not a waste of time, but it also shouldn't be surprising that its the antithesis of fun in Pokemon for some of us.
 

Epilogue

Alt account
Banned
Aug 20, 2018
266
Really surprised they didint give an option to battle Pokemon instead of just throwing a poke ball. The mechanism is there, hence the legendary battles.

Was it really worth it to take away player choice?
 

Nax

Hero of Bowerstone
Member
Oct 10, 2018
6,676
I would ditch the GO catching. But everything else is cool (especially visible Poke'mon in the field). I'm sure they'll just release a new Lets GO game bi-annually going forward. So for everyone who really loves the catching mini-game, that would be the game for them.
 

ynthrepic

Member
Oct 25, 2017
633
Festival Plaza will be replaced by Carnival Complex. A new pocket plane where you have to level up your Carny NPCs by answering hundreds of non sequitur for 100+ hours before being allowed to interact with other players.