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MillionIII

Banned
Sep 11, 2018
6,816
Nintendo_Switch_ARMS__trailers.jpg.optimal.jpg


Is this game dead?
I just tried the demo and it's pretty fun but I hear nothing about it...
Considering that it's the only new IP on the switch I thought that it would be a pretty big deal like splatoon, why did it not blow up?
 
Oct 25, 2017
15,172
Casual player base in the west, bigger Japanese scene. Major updates lasted till beginning of this year.


It didn't blow up because it was an unconventional 3D fighting game.
 

Dyle

One Winged Slayer
The Fallen
Oct 25, 2017
29,950
It's great, but it's been almost a year since the last update so there's not much to pay attention to. They've been doing the party crash modes pretty frequently though so there are some good chances to play it. It's not a huge game and was clearly never meant to be. I think it also hurt by its very limited content at launch. If it had launched with the badges and party crash on day 1 it would have gotten much better word of mouth
 

mindsale

Member
Oct 29, 2017
5,911
Middling reviews, divisive controls, generic art design (save Twintelle), content is lacking. I think many players felt it was a glorified tech demo.

Hopefully a sequel fleshes it out.
 

Dark Cloud

Banned
Oct 27, 2017
61,087
Didn't it sell over 2 million? That's pretty good in a genre that doesn't sell huge amounts.
 

Ehoavash

One Winged Slayer
Member
Oct 28, 2017
7,239
Very unconventional fighting game. I tried the beta and wasn't a fan of the movement system at all :/ especially with motion controls on

I wish this game was another genre cause I love the designs of these characters
 

Deleted member 3040

User requested account closure
Banned
Oct 25, 2017
893
I enjoyed the early trial, but I never bought it when it was revealed it was mainly about battling. As much as I enjoyed it, I felt it could get rather stale in the long run. Still, I hope we'll see a sequel one day.
 

Deleted member 8593

User requested account closure
Banned
Oct 26, 2017
27,176
It's good. There's still events occasionally, such as the upcoming Party Crash tournament on the 23rd. Launched with too little content for most and doesn't have a real singleplayer portion. The reviews reflected that, which in turn affected sales but it still managed to crawl past 2m.
 

Aniki

Member
Oct 25, 2017
6,806
I'm still finding peeps online to play with. For a new IP it did pretty well i would say. It sold around 2 million copies that's even better than i thought it did. Really good for a brand new fighting game.
 

jdstorm

Member
Jan 6, 2018
7,566
Arms was reasonably successful. It was really good concept, but underdone at launch. Seemed to aim at the hardcore multiplayer audience but the core concept was much better suited as a party game that core players would take overly seriously (Just like Smash). As a party game it was lite on content and lore was lacking.

It better after the patch that introduced Doctor Coyle as that fleshed out the world and Roster to the point where it felt complete. More modes and Tutorials were also added but a Sequel/Overhaul patch aka A Realm Reborn is really required to take the IP to its potential. (Which is really high. It has a fun unique game play concept and great art/character design)

Really needs either an iterative sequel or a complete overhaul
 
OP
OP
MillionIII

MillionIII

Banned
Sep 11, 2018
6,816
It's freaking sweet, that's what up with it.

It's too different (see: awesome) from the norm to be a huge success, sadly.

It's great, but it's been almost a year since the last update so there's not much to pay attention to. They've been doing the party crash modes pretty frequently though so there are some good chances to play it. It's not a huge game and was clearly never meant to be. I think it also hurt by its very limited content at launch. If it had launched with the badges and party crash on day 1 it would have gotten much better word of mouth
It's interesting that they kept it at full price, a game like this could benefit from a price cut imo.
This is one of the most unique fighting games I have ever played so it's a bit baffling.
 

YolkFolk

Banned
Oct 27, 2017
5,212
The North, England
Unless you're a good player, fights are overly dominated by throws.

Imagine Street Fighter where you could throw your opponent from the same distance as you could connect your furthest attack.

The balance is just off.
 

Glio

Member
Oct 27, 2017
24,533
Spain
A fighting game can not sell like an shooter online (Splatoon)

Keep having events but not new content. Is a good game.
 

Robin

Restless Insomniac
Member
Oct 25, 2017
3,503
It lasted far longer than most expected and despite what many said before launch it turned out quite good and is a blast to play. It hasn't received updates in awhile so the player base is dwindling, and without online multiplayer there isn't enough meat on the bone. In short, it's a good ass game but you kind of missed the window.
 

Rodjer

Self-requested ban.
Member
Jan 28, 2018
4,808
Big arms but no legs in the west.

afaik, Arms sold a lot in Japan, like Splatoon.
 

shinken

Member
Oct 27, 2017
1,917
It's interesting that they kept it at full price, a game like this could benefit from a price cut imo.
This is one of the most unique fighting games I have ever played so it's a bit baffling.
There has been several pricedrops coinciding with a testpunch. But yeah, Nintendo doesn't do any permanent pricedrops until it becomes a Nintendo Select game or retailers has to eat the differences.
 

NotLiquid

One Winged Slayer
Member
Oct 25, 2017
34,781
It sold over 2 million, still has the rare event going on, has people still playing it, and is generally considered a success.

The game did exactly what was expected of it; if not more. If people aren't talking that much about it, it's because at this point it's a year old, and it's also a fighting game which aren't necessarily the most successful kinds of titles among a more casual consumer base. It ain't no Splatoon, but it was still a pretty good and pretty fun time.
 

catboy

Banned
Oct 25, 2017
4,322
I felt it was a boring game with ear grating music, very limited content and not much appeal beyond some nice character designs.

I doubt it will get a sequel, tbh, it doesn't seem to have had much of an impact for a Nintendo IP.
 

Sander VF

The Fallen
Oct 28, 2017
26,015
Tbilisi, Georgia
Are people in this thread really going to pretend this game's user base is dead?

Right when the Party Crashes are happening?

You wanna se dead? Check out Mario Tennis Aces online.
 

Nocturnowl

Member
Oct 25, 2017
26,118
It's one of those promising start titles where you hope for a sequel that comes in to truly cement it.
There's a lot to like about it but ultimately the fighting system lacked that extra detail to warrant my continued investment.
 

BowieZ

Member
Nov 7, 2017
3,975
Single player content was thin, netcode was dreadful, and some strange controller decisions (can't (reliably) play stick controls with detached joy-cons).

Other than that, the game is fantastic, but unfortunately in this day and age those issues are not acceptable and are what led to its swift decline.
 

Sander VF

The Fallen
Oct 28, 2017
26,015
Tbilisi, Georgia
Nah that's still fine in my area at least. I get matched every 30 or 40 seconds in tourney, both normal and simple rules.

That said online free play is always barren.
I had to wait a lot longer than that and straight up couldn't find a match at semi-finals and higher.

Maybe it's a time zones thing.

EDIT: No seriously this thread is talking as if ARMS is barren online or something. Have any of you turned it on in a while? Or is the online forum mindshare the measuring stick in here?
 

Coztoomba

Member
Oct 28, 2017
394
It needed a better single player campaign with some character backstories etc. And releasing a month before Splatoon 2 didn't help. In hindsight I think they would have been better working on it longer and releasing it this year.
 

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,406
Houston, TX
I felt it was a boring game with ear grating music, very limited content and not much appeal beyond some nice character designs.

I doubt it will get a sequel, tbh, it doesn't seem to have had much of an impact for a Nintendo IP.
It sold over 2 million, which is great for a new fighting game franchise. It's gonna get a sequel, likely for the next console.
 

wiiucollector

Member
Aug 5, 2018
427
Germany
I have this down for the first batch of Switch Selects, which could be its final sales extension. 2.1 million is a success, but perhaps any "drawbacks" could be improved on a sequel to do even better. I actually love the art style and reckon it's one of the Switch's best-looking games.
 

Ryce

Member
Oct 25, 2017
9,289
I wanted to love ARMS, but I got bored of the gameplay after a couple of fights, and I don't find it fun to spectate at all.
 

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,406
Houston, TX
To answer the OP's question, it's a fighting game, so it's not a surprise that it didn't blow up as big as Splatoon did. Also, as fun as the core game is, it did lack quite a bit of content (something that was somewhat rectified later on). It's one of those games that, while it did do well on its first go, could use a sequel to flesh out the foundation that's already been laid out. Basically, while the first game got the door open, ARMS needs its Street Fighter II moment to seal the deal.
 

Adulfzen

Member
Oct 29, 2017
3,606
It was a nice first attempt that sold around 2 millions which for fighting games is pretty good. The base product needed more content at launch (more fighters, more stages, more modes etc) and while they added more overtime it still feels pretty light imo. And I say all this as someone who really enjoyed playing the game.
My hope would be a sequel making the gameplay faster and also giving more to the characters gameplay wise, like unique Supers, more movement options etc.
And this might sound controversial but I feel like they should just choose one control scheme and stick to it : allowing for both motion and regular controls just limit the potential of the game. If I had my say I'd get rid of the motion controls to allow for even faster gameplay and more complex maneuvers.
 

Masterspeed

Member
Oct 25, 2017
4,826
England
I think Arms was their first test into GAAS for Nintendo. They updated it, added new features, fighters and other such things and I think they're done with it.

Remember, there was a time when Nintendo brought a game out and that was just it, no updates or DLC were ever even intended. ARMS was just a stepping stone into the GAAS future with Nintnedo.

I mean, they've already stated they're updating Mario Kart 8 again, so we can assume more games for Switch will follow suite. It's just the Arms team are working on other Mario Kart things, which obviously sold a fuck ton more.

Arms is still great though.