Yep, one of my many issues with that game.That was the worst part of Far Cry 5. I really liked that game, but silent protagonist ruined the atmosphere in lots of scenes.
Yep, one of my many issues with that game.That was the worst part of Far Cry 5. I really liked that game, but silent protagonist ruined the atmosphere in lots of scenes.
It really needs to die. It was comically bad in DQ11. If you're going to use such a dumb, archaic system, maybe design your game around people not directly asking your protagonist questions constantly then pretending to receive an answer.
This feels more like tradition than anything that actually adds to the game, Link has voice, Everyone else has a voice and also has voiced dialogue. It's just corny at this point.I dont want to hear a word coming from links mouth ever, and there are other games where voice acting for the protagonist doesnt add much.
It was funny, but that also made it not be able to ever overtake either bw or bw2 in story. I can't take things seriously when you have this dramatic shit with lusamine and you just stand there smiling. In gen 5 you can at least interpret everything and can picture the main character showing emotion.It works in some game, doesn't work in others. That's fine.
Not sure why to kill the concept completely.
To be fair, this made them more charismatic and funny to me than the ones from XY.
Thats not how this works.90% of video games have a non-silent protagonist but we're getting the same argument every month about how people are "through" with it. It's ok, there is only 2500 other games you can play instead of the rare one that does have a silent protagonist.
"Come on!"I dont want to hear a word coming from links mouth ever, and there are other games where voice acting for the protagonist doesnt add much.
But i agree that for story/cutscene heavy games it is a must
I agree. It takes away any seriousness when link just stares at people when they talk to him.This feels more like tradition than anything that actually adds to the game, Link has voice, Everyone else has a voice and also has voiced dialogue. It's just corny at this point.
Op never played fallout 4 if he thinks va should be shoehorned into every game.
Especially because he is officially a set character this time. If he is a set character, there is no point to leave it to interpretation.No voiced Link is literally the worst thing about BOTW. Sure, he shouldn't suddenly turn into a motor mouthed smart ass or something, but there is literally no reason for leaving players to "imagine" his voice, he makes sounds, he's talked in other stuff, we generally know what he sounds like.
I've never liked them.
They always feel lazy and never help with immersion. The lead basically ends up as a nobody mostly.
They're living mannequins, what were you expecting?That was the worst part of Far Cry 5. I really liked that game, but silent protagonist ruined the atmosphere in lots of scenes.
Silent player character is a must for full blown RPGs (it's bizarre I have to signify "full blown" nowadays). For other games it should be voiced.
The reason it's a must for full blown RPGs is because it's the only way to design them. The whole point of a RPG is developing a particular character and roleplaying them, this is done from both a game mechanics level and your own imagination. A RPG is supposed to give you the game mechanics to define a character, such as ability scores - charisma, agility, strength, etc. If I want to play a chaotic neutral type character, maybe this type of character does evil things, but mostly out of combat, so I'd focus on ability scores that increase ability scores that affect skills such as speech, etc. Game and narrative designers design dialogue and quests that make extensive use of ability scores, so that you can interact appropriately based on the type of character you are developed and roleplaying as.
As a result, you can't now have a voice acted character, because for one that voice must match a personality, and therefore that personality must be written as an established character, which vastly diminishes the above RPG design, there's no point in putting having low strength if the character's personality and narrative is that of a meathead or something. That's why for example the The Witcher series, while great games, are not the full blown RPG experience, as in these particular games you play as Geralt, a particualr personality, a particular voice, you can only play him slightly different, but he is always the same person, you can't make Geralt something he isn't, because he's been written a specific way. It wouldn't make sense to have a low intelligence ability score you can assign and then use the ability score check in dialogue/world interaction of the voice character/personality doesn't match it. Same goes with Shepherd in Mass Effect. When you use a voice protagonist you severely limit the scope of RPG design, you can't use ability scores like ones relating to dialogue, as it would conflict.
That's why if you play a full blown RPG like Fallout: New Vegas, or older RPGs, you have so much freedom to play how you want because the game makes extensive use of RPG mechanics allowing you to play a character you devise, and that's why they don't have voice acting. Imagine Skyrim with a voice player character, it wouldn't work for me and that's not even a full blown RPG but more of an immersive sim than anything else.
Since almost all JRPGs use established and written player characters (defined personalities and potential backstory), the player character should be voiced, as they're no different than the player character like Drake in Uncharted or whatever.
Op never played fallout 4 if he thinks va should be shoehorned into every game.
The point people make about F4 is that by needing every single line voice acted (twice), writing becomes unbelievably expensive, which severely affects it.Not a good argument. Solution to bad writing and voice acting is not no writing and no voice acting. It's better writing and better voice acting.
It's in the implementation.
Doomguy, and Mario games work because the characters are expressive in their actions, hell in the case of Mario they added voices in Sunshine and what we got out of it was Peach being unsure if she's Bowser Jnr's mother.
The MC in Dragon Quest XI has the personality of a flagpole thanks to being mute. It is like why do I even care about this guy? You forget that he even exist in the party.
As a rule of thumb I don't tend to favor silent protagonists but there are layers in these. For example: Link in BotW is silent but he does have personality. As much as I loved DQXI I have to agree that they went overboard with how silent he was.
The Quiet Man doesn't have a silent protagonist.
It's pretty stupid in Breath of the Wild cutscenes.
Generally speaking, I don't hate silent protagonists. But it does grow tiresome for the vast majority of titles I run across with them.
For me personally, I don't find any extra immersion for it. Especially when you can't customize your character visually. 95% of the time I'm still playing some character (usually a white dude) with a predefined look and predefined relationships, it's just that they can't talk and no one really acknowledges it. Meanwhile in Mass Effect I can self insert pretty well despite the character having dialogue and a voice, because I can make the character look like me and affect what their personality will be like. Or I can roleplay and do something different. Or I can just enjoy a well written character like Geralt in The Witcher. I can't do that with Link or Gordon Freeman or any silent protag in most JRPGs which makes me just see them as boring non-characters with no personality.The reason I like silent protagonists is because the character becomes a stand-in for the player. Especially in RPGs because you know, we are in a ROLE PLAYING game.
When a protagonist has so much backstory including long lost siblings and old rivalries with NPCs it feels more like playing someone else's story and less like I am developing my own narrative.
I mean, I was being facetious, but every character in that game is technically mute before the patch, just not in-universe.