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JuicyPlayer

Member
Feb 8, 2018
7,311
It's weird that the main character of Dragon Quest XI has a voice during the flashbacks of him as a small child.
 

Zelretch

Member
Oct 25, 2017
621
I dont want to hear a word coming from links mouth ever, and there are other games where voice acting for the protagonist doesnt add much.

But i agree that for story/cutscene heavy games it is a must
 

John Doe

Avenger
Jan 24, 2018
3,443
It really needs to die. It was comically bad in DQ11. If you're going to use such a dumb, archaic system, maybe design your game around people not directly asking your protagonist questions constantly then pretending to receive an answer.

I always assumed that the "silent" protagonist actually talks in the game, we just never hear him/her communicate.

I mean think about it, how many people in Zelda games ask Link questions? Unless everyone in the games can read his mind telepathically, he must be telling them something. You even select responses to people in certain circumstances.
 

Sou Da

Banned
Oct 25, 2017
16,738
I dont want to hear a word coming from links mouth ever, and there are other games where voice acting for the protagonist doesnt add much.
This feels more like tradition than anything that actually adds to the game, Link has voice, Everyone else has a voice and also has voiced dialogue. It's just corny at this point.
 

Dreamboum

Member
Oct 28, 2017
22,861
90% of video games have a non-silent protagonist but we're getting the same argument every month about how people are "through" with it. It's ok, there is only 2500 other games you can play instead of the rare one that does have a silent protagonist.
 

Ushojax

Member
Oct 30, 2017
5,929
There are some games where it works and some where it doesn't. Nobody can say they've never played a game where they didn't wish the main character would shut the hell up but there are also games where a mute protagonist is weird.
 

mas8705

Member
Oct 27, 2017
5,497
I'll admit that I'm a bit split on this. It is one thing to try have a protagonist that doesn't shut up and thus makes you wish you can mute the voices, but its another when it seems like your protagonist is as flat and boring like a slice of bread.

The main thing that could make or break it might be how the character would conduct themselves if they are silent. If actions speak louder than words and your protagonist isn't talking, then those actions better be loud. Otherwise, the writing better be on point where it doesn't seem like you could put a cut out in from of the people talking to him and they would still talk to that person in the exact same way.
 

ClickyCal'

Member
Oct 25, 2017
59,661
It works in some game, doesn't work in others. That's fine.

Not sure why to kill the concept completely.


To be fair, this made them more charismatic and funny to me than the ones from XY.
It was funny, but that also made it not be able to ever overtake either bw or bw2 in story. I can't take things seriously when you have this dramatic shit with lusamine and you just stand there smiling. In gen 5 you can at least interpret everything and can picture the main character showing emotion.
 
OP
OP
SantaC

SantaC

Banned
Oct 27, 2017
3,763
90% of video games have a non-silent protagonist but we're getting the same argument every month about how people are "through" with it. It's ok, there is only 2500 other games you can play instead of the rare one that does have a silent protagonist.
Thats not how this works.
 

kennyamr

Banned
Oct 25, 2017
3,587
New York, NY, USA
I've never cared much about that, but the issue really annoyed me to a certain degree in DQXI.
I am not sure if it's because they implemented it wrong, but I kept thinking about how much better the story would be if the Hero could talk.

I think it depends on the game. Like someone said, In Detarune I didn't even notice it. (Awesome game btw).
If I had to choose, however, I'd choose someone who talks.
 

SmarmySmurf

Banned
Nov 5, 2017
1,931
No voiced Link is literally the worst thing about BOTW. Sure, he shouldn't suddenly turn into a motor mouthed smart ass or something, but there is literally no reason for leaving players to "imagine" his voice, he makes sounds, he's talked in other stuff, we generally know what he sounds like.
 

ClickyCal'

Member
Oct 25, 2017
59,661
No voiced Link is literally the worst thing about BOTW. Sure, he shouldn't suddenly turn into a motor mouthed smart ass or something, but there is literally no reason for leaving players to "imagine" his voice, he makes sounds, he's talked in other stuff, we generally know what he sounds like.
Especially because he is officially a set character this time. If he is a set character, there is no point to leave it to interpretation.
 

VeePs

Prophet of Truth
Member
Oct 25, 2017
17,369
I've never liked them.

They always feel lazy and never help with immersion. The lead basically ends up as a nobody mostly.

Pretty much my thoughts. I always see they help with "immersion". No, not at all.

Like give Link a voice. What's the point of keeping him silent? You can add a new dimension (2D -> 3D), new characters, new villains, a timeline, new gameplay mechanics, linear and open world games, but you can't give Link a proper voice?
 

Dreamboum

Member
Oct 28, 2017
22,861
Thats not how this works.

It totally is. Silent protagonist isn't an archaic system or a limitation of the time, it's a narrative tool that puts the focus on what happens around the protagonist. It's understanding that what you value in your narrative isn't the character that is being controlled but how everything revolves around him. In the same way that the party dynamics of DQXI are far more enjoyable and interesting than if Hero had a voice of his own because he is the device that creates the setup to highlight what's worth highlighting.

Chrono Cross subverted the Silent Protagonist device and has one of the most daring story in the medium thanks to it. There are bad use of this device just like there are extremely good ones. Just like I could spend an hour listing RPGs where I would have given my savings just to make them shut the hell up.

Like I said, 90% of games features a non-silent protagonist. If the better-regarded games you want to play are the ones where the protagonist is silent, then maybe silent protagonist is part of the reason why they are so well regarded. We only see silent protagonist for what they're not saying, not for what they bring by their lack of voice.
 

Deleted member 41931

User requested account closure
Member
Apr 10, 2018
3,744
At the very least it needs to be designed around them being silent like Doom Guy.

That was the worst part of Far Cry 5. I really liked that game, but silent protagonist ruined the atmosphere in lots of scenes.
They're living mannequins, what were you expecting?
latest
 
Oct 27, 2017
5,856
Mount Airy, MD
Silent player character is a must for full blown RPGs (it's bizarre I have to signify "full blown" nowadays). For other games it should be voiced.

The reason it's a must for full blown RPGs is because it's the only way to design them. The whole point of a RPG is developing a particular character and roleplaying them, this is done from both a game mechanics level and your own imagination. A RPG is supposed to give you the game mechanics to define a character, such as ability scores - charisma, agility, strength, etc. If I want to play a chaotic neutral type character, maybe this type of character does evil things, but mostly out of combat, so I'd focus on ability scores that increase ability scores that affect skills such as speech, etc. Game and narrative designers design dialogue and quests that make extensive use of ability scores, so that you can interact appropriately based on the type of character you are developed and roleplaying as.

As a result, you can't now have a voice acted character, because for one that voice must match a personality, and therefore that personality must be written as an established character, which vastly diminishes the above RPG design, there's no point in putting having low strength if the character's personality and narrative is that of a meathead or something. That's why for example the The Witcher series, while great games, are not the full blown RPG experience, as in these particular games you play as Geralt, a particualr personality, a particular voice, you can only play him slightly different, but he is always the same person, you can't make Geralt something he isn't, because he's been written a specific way. It wouldn't make sense to have a low intelligence ability score you can assign and then use the ability score check in dialogue/world interaction of the voice character/personality doesn't match it. Same goes with Shepherd in Mass Effect. When you use a voice protagonist you severely limit the scope of RPG design, you can't use ability scores like ones relating to dialogue, as it would conflict.

That's why if you play a full blown RPG like Fallout: New Vegas, or older RPGs, you have so much freedom to play how you want because the game makes extensive use of RPG mechanics allowing you to play a character you devise, and that's why they don't have voice acting. Imagine Skyrim with a voice player character, it wouldn't work for me and that's not even a full blown RPG but more of an immersive sim than anything else.

Since almost all JRPGs use established and written player characters (defined personalities and potential backstory), the player character should be voiced, as they're no different than the player character like Drake in Uncharted or whatever.

I think you're confusing what OP is saying. It's not about voice acted versus not voice acted (which, you're right, if you add VA in dialogue-heavy RPGs, it does lose something), but about the kinds of games where the protagonist doesn't have actual dialogue.
 

Stiler

Avenger
Oct 29, 2017
6,659
In the past it worked because:

1. Other characters weren't voiced
2. It was the "norm" at the time, so you were used to it.

In this day and age when you have a game like say Breath of the Wild, where you legit have voicework in some areas and then a silent protag and other dialogue that's just not voiced it feels REALLY out of place and outdated, like do it one way or the other, but doing just partial voice work and then having a lot of text with no voices makes it feel like you ran out of a budget to finish the voice acting.

Voice acting is a lot better in games these days, we have good voice actors in the industry who can put the emotion and weight behind the characters. This isn't the 90's anymore and I wish more Japanese developers would understand that and get with the times, especially companies like Nintendo who could EASILY afford to have it in their games.
 

Gunny T Highway

Unshakable Resolve - One Winged Slayer
Member
Oct 27, 2017
17,018
Canada
Silent protagonists have always bothered me. In particular when other characters are voiced and are talking to your character while your character stands there like a mute husk. A good example of this is Link in BOTW. In one cutscene Zelda is pouring her heart out in anguish and Link just gives a blank stare. It totally breaks the tone of the scene.
 

EdgeXL

Member
Oct 27, 2017
2,788
California
The reason I like silent protagonists is because the character becomes a stand-in for the player. Especially in RPGs because you know, we are in a ROLE PLAYING game.

When a protagonist has so much backstory including long lost siblings and old rivalries with NPCs it feels more like playing someone else's story and less like I am developing my own narrative.
 

TheDarkKnight

Member
Oct 25, 2017
7,529
Never been a fan of it but I tolerate it to play some still great games.

But it just turns them into a non character. No I don't feel like I'm the character and it's hard for me to feel any attachment to them

Chrono having a voice in CT would have made it a better game and him a better character

Also just because people advocate for characters to speak doesn't mean they need to be chatty. A quiet character that makes their talking meaningful is also really effective and is something I think games could explore more
 

Android Sophia

The Absolute Sword
The Fallen
Oct 25, 2017
6,109
The only time I like a silent protagonist is is when I can customize them fully (and thus have them be a genuine stand in for me) or when it's done for meta reasons. Otherwise, having a silent protagonist in the era of fully voiced games just feels jarring.

I liked the approach of the original Dragon Age, and the approach that Final Fantasy XIV has taken. Where you pick the exact dialogue the protagonist speaks.
 

FluxWaveZ

Persona Central
Verified
Oct 25, 2017
10,887
It's dumb when it's done simply for the sake of tradition or for a false sense of immersion. Maya being a character full of personality in Persona 2: Innocent Sin to being a silent protagonist removing a lot of that away in Persona 2: Eternal Punishment was egregious. And they did it simply for the sake of tradition. It's senseless.

If a character is going to be silent and you surround them with a bunch of characters they need to communicate with, there has to be purpose behind it. It has to be done in a way that makes sense. Because it's just distracting when the protagonist is talked "at" and the fact that they're barely responding isn't acknowledged or played with.
 

Paul

Banned
Oct 27, 2017
2,603
I have been over them when I played Half Life 20 years ago, thank you

What a rancid mechanic

Actual fleshed out protagonists like Geralt, Arthur Morgan, John Marston, Wei Shen, Agent 47, JC Denton, Shepard are infinitely more fun to play as than silent morons from Half Life or Dishonored 1 or Battlefield 4 and others.

Note that I am not talking about games like New Vegas, where the character speaks normally and isn't voiced. I am fine with that (even if voice acting would be preferable).

Op never played fallout 4 if he thinks va should be shoehorned into every game.

Not a good argument. Solution to bad writing and voice acting is not no writing and no voice acting. It's better writing and better voice acting.
 

Steroyd

Member
Oct 27, 2017
691
It's in the implementation.

Doomguy, and Mario games work because the characters are expressive in their actions, hell in the case of Mario they added voices in Sunshine and what we got out of it was Peach being unsure if she's Bowser Jnr's mother.
 

Eumi

Member
Nov 3, 2017
3,518
Not a good argument. Solution to bad writing and voice acting is not no writing and no voice acting. It's better writing and better voice acting.
The point people make about F4 is that by needing every single line voice acted (twice), writing becomes unbelievably expensive, which severely affects it.
 

nded

Member
Nov 14, 2017
10,572
I don't think the pre-Fallout 4 player characters count as silent protagonists since they clearly have lines of dialog. They just didn't have voice actors.
 

Gestault

Member
Oct 26, 2017
13,358
It can be used to great effect in situations where it's deliberately chosen alongside a situation where the PC's motivations are in question by NPCs. I rarely see it used that way. Doom, oddly enough, did this well in a way I hadn't seen recently.
 

Deleted member 2099

User requested account closure
Banned
Oct 25, 2017
658
I'm also tired and over of female protagonists not assuming a straight love story with a male character in her game, you know, just as you would normally receive when playing a male protagonist's game... It should be no different between the two genders. To be strong, it doesn't mean you must defy love (and sexuality).
 

Toriko

Member
Dec 29, 2017
7,709
As a rule of thumb I don't tend to favor silent protagonists but there are layers in these. For example: Link in BotW is silent but he does have personality. As much as I loved DQXI I have to agree that they went overboard with how silent he was.

Disagree. Link has zero personality. One of the emptiest vesells in gaming.
 

Gundam

Banned
Oct 25, 2017
12,801
Like anything, it depends on the game. Renegade FemShep is GOAT, but please never include a voiced protag in Elder Scrolls.
 
Oct 25, 2017
5,143
I think silent protagonists can work for the same reasons other people have said. Not so much that I want to project myself (yuck), but it puts the focus on things around the character that are probably more interesting anyway than some person that wants to fight monsters or whatever it is you're doing most of the time in the game.

One thing I really don't like is an over use of voice acting though (this plays into the topic). Voice acting can elevate characters, their personality and the drama, scenes, etc., but it also sloooooowwwwws down scenes that I could've otherwise breezed by. If a scene doesn't have significant dramatic purpose, or if there isn't much of a cinematic flair to it like animations, camera angles, etc., I'd rather absorb the info quickly. Having the player wait to get back to a game is a death sentence in general unless something about the waiting is compelling and justified. It feels more like I'm playing a game when I can read text and "X" through dialogue than waiting for characters to take their turns to speak.

So I have warm feelings for silent protagonists because it feels like they're of an age of design where you didn't have to wait around to get through a gap in gameplay. Not only is the protagonist not speaking and just playing off others, I also don't have to wait around for others to finish talking. To have an example, I'm playing Ys VIII right now, and I think it handles all of this perfectly. There's still voice acting in the game, but often times you can just read through the text at your own pace for the more non-essential or plotting information. Also, Adol doesn't have to speak, but you still get to every now and again have a little bit of expression as the player with a dialogue option that stays within the bounds of the character. I'm doing something as the character, so even when I do have to endure voice acting that I would've preferred to read through, I'm moving through the game on my own terms. Something that doesn't work as well in another game I'm playing, Assassin's Creed Odyssey, because they let you express yourself as Kassandra, but there are times where she says things that I DON'T have a dialogue options for and I'm just thinking "I wouldn't have wanted her to say that." I don't like the halfway thing, it feels weird.

Plus the fact that the silent protagonist just works better when the other characters are not voice, less noticeable and jarring.
 

I KILL PXLS

Member
Oct 25, 2017
11,536
The reason I like silent protagonists is because the character becomes a stand-in for the player. Especially in RPGs because you know, we are in a ROLE PLAYING game.

When a protagonist has so much backstory including long lost siblings and old rivalries with NPCs it feels more like playing someone else's story and less like I am developing my own narrative.
For me personally, I don't find any extra immersion for it. Especially when you can't customize your character visually. 95% of the time I'm still playing some character (usually a white dude) with a predefined look and predefined relationships, it's just that they can't talk and no one really acknowledges it. Meanwhile in Mass Effect I can self insert pretty well despite the character having dialogue and a voice, because I can make the character look like me and affect what their personality will be like. Or I can roleplay and do something different. Or I can just enjoy a well written character like Geralt in The Witcher. I can't do that with Link or Gordon Freeman or any silent protag in most JRPGs which makes me just see them as boring non-characters with no personality.
 

Wispmetas

The Fallen
Oct 27, 2017
6,546
Funny, I started playing DQ XI today and got the same feeling as you.
Instant turn off on the game. I just can't understand why a game heavilly reliant on cutscenes has a silent protagonist.

But on other games it works, I played Undertale recently and it is barely noticable, and I think the game wouldn't gain anything having it the other way around.
 

Deleted member 274

User requested account closure
Banned
Oct 25, 2017
7,564
I'm the opposite, I used to hate them but I started to appreciate them lately, especially because written protagonists tend to be unrelateable as fuck