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Karsticles

Self-Requested Ban
Banned
Oct 25, 2017
2,198
So guys still think this xpac is weak? Lol

These last few days reveal is batshit. Its scare me. Power creep is real
I think the Xpac is looking real good overall, but then I look at cards like the Warrior and Warlock legendaries recently revealed and scratch my head. Who wanted these?

When I saw Rin, I assumed the Warlock legendary weapon would be similar to the proto-Deathknight card that didn't make it to print. It made all of Gul'dan's spells cost health instead of mana, but killing minions restored health. Makes sense for Rin, right? You have this basically uncastable series of cards, and they add up to 25 mana. It seems too perfect to let people blow 25 health to destroy the opponent's deck. But instead we get some random card that...plays a random demon from your hand ever turn? What's that about? Why is that something to be excited about? I'm not even talking about its power level - like DK Anduin, it's just a very boring card.

So now we have a Warrior legendary that gives us a random minion based on our armor. Why? What plays this? Are they going to give Control Warrior support in this expansion that allows Warriors to have armor? Why would anyone want to play such a low-impact 8-drop? I want to assume, now, that the Warrior weapon is going to add armor at the end of each turn or something. But then there would be some kind of cohesive design going on, and the Warlock legendaries taught me I can't expect that. After all, it isn't until 2 expansions later that Lakkari Sacrifice might finally become a viable card because they forgot to make it work the first time around.

It still seems like they have absolutely no idea what Shaman is about, too, and now Rogue gets Ice Block for some reason. Apparently Ice Block is too good and will be rotated according to every Hearthstone hopeful out there, so now they print another Ice Block?
 
Oct 25, 2017
12,518
I actually think it's not quite ice block, you take damage and can die before you become immune according to the wording. It's far from ice block's strength imo.
 

DSP

Member
Oct 25, 2017
5,120
that's very good, Valeera might actually be playable. Now rogue needs some way to win the game with it, giants are not good enough.
 

Karsticles

Self-Requested Ban
Banned
Oct 25, 2017
2,198
I actually think it's not quite ice block, you take damage and can die before you become immune according to the wording. It's far from ice block's strength imo.
I think it depends on the deck. In Mill Rogue, I think it's better than Ice Block. My argument:
Ice Block, in most cases, leaves you at 1 health. Unless you win the game in your next turn, you are about to die. The secret doesn't stop you from taking damage, so your "extra turn" is a last-ditch lifeline.

Evasion leaves you with plenty of health when it is activated if you activate it when you are healthy. That means you get an extra turn AND you are not in a desperate situation.

So imagine you play Vanish in Mill Rogue. Then you play some Coldlights and mill/draw a bunch of cards. It is your opponent's turn, and the opponent replays a bunch of stuff you vanished. Maybe a burn spell is used to help empty the hand and protect from a lost turn to another Vanish.

So now you play Evasion plus more mill. The opponent hits you with something, and his turn is effectively done now. You almost got 2 turns of Vanish value now. On your next turn now, you can do all sorts of things and your health is still at a decent level assuming he didn't hit you with a 13/13 or something. If you had played Ice Block, you would need a second Ice Block to protect from various sources of random damage (hero power, weapons, spells) even if you cleared the board.

So, personally, I would rather have Evasion over Ice Block in Mill Rogue. I can't speak for other control/combo Rogue decks because I don't have a lot of experience with them, and I'm not sure I would run this in Malygos Rogue anyway, because in that deck you kind of want to control the board and I think Evasion is best run in a deck where you don't care about the board very much (otherwise it's lost value).

By the way I am totally not ready for Mad Scientist being a Rogue staple in Wild. -_-
 
Oct 27, 2017
5,943
Las Vegas
Revealed here. https://youtu.be/Z40ODlOaMW8

636475140437215445.png
 
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Icarus

Member
Oct 26, 2017
632
So now we have a 5 mana 1/1, a 6 mana 1/1 and a 7 mana 1/1.

It's a good job that new Shaman card got announced but poor ole Evolve decks, this set in particular has been pretty rough for them.
 

scarlet

Member
Oct 25, 2017
2,623
Could work in elemental mage, just ping it after you play it. But probably elemental mage not gonna use this.
 
Oct 27, 2017
5,943
Las Vegas
It's a pretty sick evolve target and Shaman can typically find ways to get stuff on the board that you would want to transform.

Still not sure if it's worth it though.
 

Boddy

User Requested Ban
Banned
Oct 25, 2017
2,160
Pretty bad card.
If you have nothing on the board, it's thw worst 5 mana card ever and even if you do it's not very good.
It doesn't even activate elemental effects in your next turn.

Maybe you can somehow combo this with evolve, but it mostly seems to exist to make random 5 drops more random.
 

Xanathus

Member
Oct 25, 2017
53
Thanks to Leyline Manipulator, Exodia Mage will work in Standard without having to play the Quest. Here's my theorycraft deck
http://www.hearthpwn.com/deckbuilde...72:2;55450:2;55552:2;55553:2;62871:2;76932:2;

The combo is to play 2 Simulacrums in order to make 2 copies of Sorcerer's Apprentice, then play Leyline Manipulator. Then on another turn play Antonidas, 2x 0-mana Apprentices, 1x 2-mana Apprentice, 1x Molten Reflection. Being able to replace random spell generation cards and the Waygate quest card makes room for more stall and draw cards which would make this deck more reliable than Quest mage.
 
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Xanathus

Member
Oct 25, 2017
53
Don't you still need extra turn? Otherwise opponent could kill your board.
Simulacrum copies Apprentice from and into your hand, it's not played on the board. The only thing played on the board is Leyline Manipulator which you don't actually care about the body. After that, the combo is a 10-mana OTK.
 

Bunga

Banned
Oct 29, 2017
1,251
Have there been any decent Hunter reveals yet? I really like playing Hunter, or did like playing midrange Hunter but it's been unviable really for a long time now and DK Rexxar is such a neat card.
 

zoukka

Game Developer
Verified
Oct 28, 2017
2,361
Have there been any decent Hunter reveals yet? I really like playing Hunter, or did like playing midrange Hunter but it's been unviable really for a long time now and DK Rexxar is such a neat card.

Beast Hunter is viable on ladder. Most lists seem to also Include DK. The lists are a bit boring though, they rely on god curves with Crackling and houndmaster.
 

Bunga

Banned
Oct 29, 2017
1,251
I've got a list that is quite control orientated with DK Rexxar, Lich King etc. but as you say, it relies pretty heavily on curving out in the early game otherwise you're dead.
 

Schreckstoff

Member
Oct 25, 2017
3,606
I think what you're missing is it doesn't have to be for random cards and can expedite your combo since it works on simalcrum'd minions and glyped spells (which are not completely random). The main problem is what do you cut to put these in? The fact the body is decent helps against aggro too.
quest mage doesn't have a need for this or the room, it's a linear deck and this goes a whole nother direction.

Using it as a quest replacement is a much more viable proposition.
 

Magnus

Member
Oct 25, 2017
8,357
Do the new 0-attack legendaries lose durability each time they activate, like Atiesh or Gorehowl?
 

gutshot

Member
Oct 25, 2017
4,439
Toscana, Italy
DK Rexxar is cool, but it's not a card that really belongs in Midrange Hunter. HSReplayhas its played winrate at only 39.2% while the deck winrate is 53.1%. That tells me that the card isn't really helping you win games.

If Control Hunter ever becomes a thing, then the DK might be a better fit there.
 

Bunga

Banned
Oct 29, 2017
1,251
Interesting stat, thanks. The only time I ever recall DK Rexxar wrecking somebody was when I faced a Jade Druid and got that beast that does damage to all enemies + poisonous lol.
 

DSP

Member
Oct 25, 2017
5,120
the armor outcome is trash compared with the rest. I guess sometimes you want armor to not die but yeah.... no.

rng on this is wiiiide. it can be a shield maiden or give you lethal something like that. It can be very frustrating on both end and you have to play it because it's pretty strong.... sometimes.

terrible design. I hate these cards. It's no better than boombots hitting for 1-4, implosion or crackle. It's same garbage. I don't know how this idea went through after all that happened.
 

gutshot

Member
Oct 25, 2017
4,439
Toscana, Italy
Yeah, being able to choose your bonus effect on cast would have made these a lot more satisfying to play. But then maybe they would be too similar to Druid's Choose One theme.
 

Wiibomb

The Fallen
Oct 25, 2017
4,709
I don't see these as bad... sure it's 6 mana, but the outcome aren't that bad. 15 life for 6 mana is not bad.

dealing 5 damage is good also, it's like a lifesteal deal 5.

not sure why you are seeing this bad.
 

Deleted member 4367

User requested account closure
Banned
Oct 25, 2017
12,226
Shieldmaiden isn't good enough anymore.

And you can't even get that one consistently.

The card is just very very bad.
 

Schreckstoff

Member
Oct 25, 2017
3,606
1 great 2 decent one terrible outcome, the bad kind of rng design.
DK Rexxar is cool, but it's not a card that really belongs in Midrange Hunter. HSReplayhas its played winrate at only 39.2% while the deck winrate is 53.1%. That tells me that the card isn't really helping you win games.

If Control Hunter ever becomes a thing, then the DK might be a better fit there.
yes, you're gimping your deck by playing rexxar and it's a bummer.
 

greepoman

Member
Oct 26, 2017
1,958
quest mage doesn't have a need for this or the room, it's a linear deck and this goes a whole nother direction.

Using it as a quest replacement is a much more viable proposition.

I view it as giving quest mage more options to win. Whether or not that means more wins might depends on the meta.

Definitely a way to replace quest but what are your thoughts on which deck would it be better? I guess the thing about quests is they screw with your mulligan so that helps along with being able to ditch tomes and add more draw/board clear/freeze. Probably a little more vulernable to dirty rat though? You can lose one regular apprentice but not a simalcrum'd one.
 

Grief.exe

Member
Oct 26, 2017
432
It's too bad this new unidentified mechanic doesn't allow for discovery.

Would make them much closer to playable.
 

Keyser S

The Fallen
Oct 26, 2017
8,480
My pick for the "most likely to get nerfed card" is still Leyline Manipulator. Will hold onto any and all extra copies of that I open next week.
 

Schreckstoff

Member
Oct 25, 2017
3,606
I view it as giving quest mage more options to win. Whether or not that means more wins might depends on the meta.

Definitely a way to replace quest but what are your thoughts on which deck would it be better? I guess the thing about quests is they screw with your mulligan so that helps along with being able to ditch tomes and add more draw/board clear/freeze. Probably a little more vulernable to dirty rat though? You can lose one regular apprentice but not a simalcrum'd one.
It's impossible to say whether Dirty Rat should be on your radar right now. Excluding the enabler (quest/elemental) both are 5 card combos, 2 SA 2 MR 1 Tony for quest vs 1 SA 2 Simulacrum 1 MR 1 Tony for elemental.

I could see quest being replaced. Not running tomes and babbling books open up a decent amount of space and you don't lose a card on the quest.
 

Sheldon

Member
Oct 27, 2017
5,331
Ruhrgebiet, Germany
The cards are themed around identifying a magical treasure. At that point you're committed to RNG and can't give players a choice. Maybe they'll revisit the concept with a different skin in a future expansion.
 

Bunga

Banned
Oct 29, 2017
1,251
Just played a Warlock on ladder who was running double Twisting Nether, Prince Valanar and Doomsayer/Treachery combo. What did I just play against?!
 

Solaris

Member
Oct 27, 2017
5,282
Leyline Manipulator and the mage random spell gen card make me worried, I already hate not being able to play around randomly generated cards, I fear a popular mage archetype with all of that will be even more insufferable to play against
 

Dahbomb

Community Resettler
Member
Oct 25, 2017
13,612
The Warrior card isn't a bad card... it's just a badly designed card. It's going to create salt.
 
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