I picked up Shadow of the Tomb Raider on the XBL sale and was pleasantly surprised that a few, but not all, of my skills/abilities from previous games were usable at the start...until they did the typical story justification for stripping Lara down to nothing and making her find everything again. This is pretty common in the action adventure and Metroidvania genres I feel - the first time I can remember experiencing it was Symphony of the Night and the first Metroid Prime.
My favorite one is probably the first Darksiders, where you start off as a horseman of the apocalypse should (just a one man wrecking ball) and then are stripped of your powers by the Charred Council as punishment.
The ones I can't stand are in the most recent Deus Ex games, most notably Mankind Divided - it was great to have the previous game's augmentations, but then the use of a bomb affecting everything Adam has seemed sort of lazy to me.
My favorite one is probably the first Darksiders, where you start off as a horseman of the apocalypse should (just a one man wrecking ball) and then are stripped of your powers by the Charred Council as punishment.
The ones I can't stand are in the most recent Deus Ex games, most notably Mankind Divided - it was great to have the previous game's augmentations, but then the use of a bomb affecting everything Adam has seemed sort of lazy to me.