Eh, seems like an okay port then. I'll wait on this since I want to play The SIlver Case and 25th Ward before delving deeper into classic Grasshopper Manufacture games.
I imagine that it's still technically incomplete since there was a lot of ambient tracks in the game, but it's still rad that they went the extra mile.Around 10 more tracks, the remaining tracks that didn't fit the original soundtrack
Game runs at 4K 144hz for me. Looks real good. They redid the hud elements.
That usually means that you need to use your keyboard for some functions, like entering a name or quitting the gameYeah, I don't use my (wife's) PC a whole lot, but for that price, I'm getting this. I want this on as many platforms as possible.
And I'll try to figure out what the hell "partial controller support" means in practical terms later.
Yeah, it's usually not an issue. And if you have Steam configured to see your controller as a Steam Controller, it's often possible to get around the keyboard/mouse requirement with some extra mapping.That usually means that you need to use your keyboard for some functions, like entering a name or quitting the game
It shouldn't be that big of a deal
OK, buying. Thanks for that.Ok it seems like it was running at 1440p. It seems to take into account the Windows DPI setting so you'll need to do 100% scaling for proper 4K.
It's the best the game has ever looked though easily. Proper widescreen plus high-res HUD.
Sad but not unexpected with these older console ports.Sorry I don't have a 4K monitor, but this isn't exclusive fullscreen so I guess it matches your monitor.
60 is max from what I've seen
For full support you need to be able to hit the play button on steam (or big picture mode) and do everything with a controller. They have a settings launcher so they can't claim full. I'd assume it's entirely controller friendly outside of that.Yeah, I don't use my (wife's) PC a whole lot, but for that price, I'm getting this. I want this on as many platforms as possible.
And I'll try to figure out what the hell "partial controller support" means in practical terms later.
From what? It just runs at 144hz for me. At 1440p it did at least. At 4k it's more like 80-120fps despite the GPU falling half asleep. Maybe need to look into that later.
So will this game play best with a controller or the keyboard/mouse? I notice the new controls lets you map things that were once all a single button to multiple keyboard commands and use commands on the fly that used to be limited to a menu selection.
I have my 4k monitor at 125%, will it look messed up if it relies on Windows DPI scaling? I don't want to have to switch it out for a single game.
Ok it seems like it was running at 1440p. It seems to take into account the Windows DPI setting so you'll need to do 100% scaling for proper 4K.
It's the best the game has ever looked though easily. Proper widescreen plus high-res HUD.
I can imagine. There is a reason I made sure to check the HUD and stuff. A long time ago I was playing the game in Dolphin and that upscaled HUD stuck out like a sore thumb so I attempted to do an "HD HUD pack" for use with the emulator but didn't really have the skills to recreate the elements properly so I forgot about it. It's nice to have the game running at high-res with a consistent presentation finally.Stealth brag, I just want to call out this particular screen because there was actually a lot of subtle work done to the UI and puzzle elements to make sure it all displays properly in 16:9.
It's not on PS4 though? I'd like for it to get ported at some point though.Will be shocked if the port's actually good. Probably just buying it on PS4, to be safe.
Super excited to play through the game again, though -- when it clicked for me, I loved it.
Seems good to me.
That usually means that you need to use your keyboard for some functions, like entering a name or quitting the game
It shouldn't be that big of a deal
Goddamn this game still looks sexy as hell. I don't think I ever beat it on GameCube.
Sad but not unexpected with these older console ports.
For full support you need to be able to hit the play button on steam (or big picture mode) and do everything with a controller. They have a settings launcher so they can't claim full. I'd assume it's entirely controller friendly outside of that.
addedOP post should have the link of the steam page for the game, no?
I love this game and I'm really happy with this remaster and all the work that NISA and the developers has done, but I cant hide my small disapointment to this.There is english subtitle for all cutscenes that has "garbled" voices. But there was never any subtitles for voiced, audible cutscenes
2. This issue is a bit more noticeable, but it looks like reload animations while in the game world default to 30 fps. There's really not too many reasons why you would reload outside of combat, and those reload animation cutscenes are running at 60 fps, but it's an odd little issue that seems like it ought to be easy to fix with a patch.
NIS America said:The entire game is rendered at 60 FPS except the "reload" animation. We found that increasing the frames to 60 FPS during the "reload" animation introduces unwanted artifacts at every other frame, so in order to keep the behavior true to the original, we've locked this animation to 30 FPS. Ultimately, our goal was to update as many parts of the game as possible without compromising the quality of the gameplay, and we aimed to achieve that with how the game was presented and experienced as a whole.
take the good with the bad, not that big of a deal imo
Interesting. That seems similar to the issue with the rifle reload animations in RE4, which I believe are still locked at 30 fps. Like I said, it's not anywhere close to being a problem, but it is an odd quirk all the same.In NISA's blog post they bring up that reloading animation (emphasis mine):
Special camera shots. This is definitely based on GCN code.The one thing I gotta know is;
Does the game have the special camera shots for reloads like in the GC version, or is the reload done all in first person like the PS2 version
Who gives a crap, the game is a masterpiece and it seems to be running great.
Just got done with Angel, and I can report that this is a very good port all around. There are a couple of strange quirks, though, but hardly deal breakers.
1. This is definitely based on the Gamecube version, as some have noted above with the legacy Memory Card Slot A/B text when you're saving your game. Nothing crazy, but something that might trip someone up.
2. This issue is a bit more noticeable, but it looks like reload animations while in the game world default to 30 fps. There's really not too many reasons why you would reload outside of combat, and those reload animation cutscenes are running at 60 fps, but it's an odd little issue that seems like it ought to be easy to fix with a patch.
3. Sadly, no English subtitles beyond the Remnant Psyches. It makes the prominent space on the bottom during cutscenes even stranger since the game's framing was adjusted for widescreen, so it's a lot of literal dead space. I wonder if this might have to fall on the community to add, since I imagine that they could do some great things there, like simulating the original Japanese subtitle effects in English.
Trust me, as someone who screamed like a banshee when I was there for the PC port announcement in person, you're not going to find someone more pleased at how this has turned out!This game has a long and complicated lineage which means we strove to present as close to the original as we could, fixed where possible, and kept legacy issues when/where there wasn't an alternative.