Join John in this DF Retro/Modern mash-up! Everything you need to know about the Spyro Reignited Trilogy is in here. It's an old school PlayStation versus Xbox throw-down with some PlayStation 1 tossed in for good measure.
Join John in this DF Retro/Modern mash-up! Everything you need to know about the Spyro Reignited Trilogy is in here. It's an old school PlayStation versus Xbox throw-down with some PlayStation 1 tossed in for good measure.
You got it.
The frame pacing makes this unplayable for me tbh. PS4 Pro here. Felt like sub-30 fps with camera movement giving it jerking feel.Sure, most of the video is a DF Retro but below are the salient points regarding the new console comparisons.
- Built from ground up using UE4
- SSS added to Spyro's wings
- Loading times are twice as long as the PS1 version.
- XBO: 1600x900p // PS4: 1920x1080p // PS4 Pro & XBX = both 1440p
- All versions employ TAA.
- All effects and graphical features are exact same, only advantage XBX seems to have is cleaner looking shadows.
- The game does *not* support HDR.
- All consoles have 30 FPS target however the game suffers from bad frame pacing.
- "The original games (PS1) run slightly more consistent which is something you wouldn't expect"
- Overall, the upgraded visuals are fantastic, the frame rate is stable despite the bad frame pacing and it plays better than the original games.
I'm genuinely shocked at the motion blur complaints because I thought it looks amazing and adds a lot to the game. I would never include a complaint about this feature since I think it's a great thing.Nothing said about the awful motion blur I presume it was too much for me stopped playing it because of it
Wish they could atleast just freaking add a toggle in the game settings to lower or disable the motion blur
Guess I'll have to wait for PC version to turn off motion blur and play at 60fps+*
It...is X enhanced. Absolutely. If it weren't, you'd be seeing 900p instead.Would love to see a patch fixing the framepacing and making it X enhanced.
It is enhanced... Just poorly done. Maybe they just copied the PS4 Pro code.Would love to see a patch fixing the framepacing and making it X enhanced.
It...is X enhanced. Absolutely. If it weren't, you'd be seeing 900p instead.
Nope. Crash uses its own engine. This is a different developer using Unreal Engine 4.Based John Linneman (and other DF crew), you are a treat for us purists and enthusiasts. Keep doing what you're doing buddy!
On topic: surprised by the kinda underwhelming X version. Wonder why its such a step down from Crash. Isn't it the same dev and engine?
Hmm, I don't find it that bad. Certainly not as bad as FFXV on pro.The frame pacing makes this unplayable for me tbh. PS4 Pro here. Felt like sub-30 fps with camera movement giving it jerking feel.
Fair enough for those who like it but can't say no to giving the consumers options to please everyone, those who dislike it can lower or disable it. Those who like it can keep it enabled. Win win.I'm genuinely shocked at the motion blur complaints because I thought it looks amazing and adds a lot to the game. I would never include a complaint about this feature since I think it's a great thing.
.
Indeed, that engine is called Alchemy Engine (They purchased it in 2003, was used for Crash Nitro Kart, the current incarnation used in NST is based on Superchargers, Imaginators is similar but less graphically advanced, both are based on a revision around 2013 with Swap Force) and it was used previously in the Skylanders games developed by both Vicarious Visions and Toys for Bob. I can only assume that the engine is no longer going to be utilized by VV since they usually work hand in hand with Toys for Bob.Nope. Crash uses its own engine. This is a different developer using Unreal Engine 4.
Toys for Bob did assist with Crash, though, but they weren't the primary developer.
PS4/XBOX graphics better than PSX
I'm genuinely shocked at the motion blur complaints because I thought it looks amazing and adds a lot to the game. I would never include a complaint about this feature since I think it's a great thing.
Also, fuck this game for not being 60 fps. You're a goddamn action platformer. Fuck this shit dude devs don't even fucking care anymore.
Forced parity? By whom?
I guess it seems like the X version didn't get used to it full potential.