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dFORCE

Member
Dec 7, 2017
296
They invested a lot of money into the unprecedented underlying network tech- tech that has nothing to do with visuals or character animations

They invested in a lot of money in this game, period. There should be no one denying this.

I'm seeing a lot of people saying this game looks a bit off.. That should be a concern if they want this game wants to reach a wider audience.
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,677
They invested in a lot of money in this game, period. There should be no one denying this.

I'm seeing a lot of people saying this game looks a bit off.. That should be a concern if they want this game wants to reach a wider audience.

Hopefully it will review well and the thinly veiled negativity that is levelled at this game by the 2:1 to will not be so relevant.
 
Oct 27, 2017
3,579
Hard pass, the hard lock-on is a deal breaker for me. If being able to jump that high is the reason you can't play the game with free-aim I'd rather have slower jet-packs + free-aim. The destruction feature would've been way cooler in a more methodical shooter. If this game was a current gen version of Red Faction Guerilla's mp I'd bee there day one.
 

Deleted member 18951

User requested account closure
Banned
Oct 27, 2017
5,531
So many negative vibes for this game on here, it looks like Crackdown turned up to 11 which is fine by me.

Although I understand many want there third person open world games to be heavy on narrative and animations with a realistic filmic look and emotions pouring in from every pixel. If that's what you're after then this isn't the game for you then. No biggie, there's loads of games that fit that description if you're that way inclined.
 

Trup1aya

Literally a train safety expert
Member
Oct 25, 2017
21,308
They invested in a lot of money in this game, period. There should be no one denying this.

I'm seeing a lot of people saying this game looks a bit off.. That should be a concern if they want this game wants to reach a wider audience.

It's just asinine to assume investment into network tech should result in better visuals. One has nothing to do with the other.

I'm seeing a lot of "concern". Ultimately what will determine the reach of this game isn't how it looks, it's how fun it is to play. I can respect if someone doesn't think this looks fun. I've certainly got my reservations about some gameplay design details. But if one's contribution to the discussion is disregarding the technical achievement or minutia about running animations and shaders, they'll get a side eye from me. In a world of minecraft, fornite, and csgo and rocketleague, I'm not understanding why visuals have become so dominant in the discussion about mainstream appeal , or what the amount of investment in network tech has to do with the art.
 
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Oct 27, 2017
1,849
So many negative vibes for this game on here, it looks like Crackdown turned up to 11 which is fine by me.

Although I understand many want there third person open world games to be heavy on narrative and animations with a realistic filmic look and emotions pouring in from every pixel. If that's what you're after then this isn't the game for you then. No biggie, there's loads of games that fit that description if you're that way inclined.
Canceling crackdown would be the only way to get ERA to love this game.

I'm more interested in the campaign/coop to be honest.
 

B.C.

Prophet of Regret
Banned
Sep 28, 2018
1,240
It's just asinine to assume investment into network tech should result in better visuals. One has nothing to do with the other.

I'm seeing a lot of "concern". Ultimately what will determine the reach of this game isn't how it looks, it's how fun it is to play. I can respect if someone doesn't think this looks fun. I've certainly got my reservations about some gameplay design details. But if one's contribution to the discussion is minutia about running animations or shades, they'll get a side eye from me. In a world of minecraft, fornite, and csgo and rocketleague, I'm not understanding why visuals have become so dominant in the discussion about mainstream appeal , or what the amount of investment in network tech has to do with the art.
Armchair developers, and cloud tech gurus. Playing video games for years these days gives you a bachelors degree on how to make them.

Oh, you didn't know fam?!
 
Nov 4, 2017
7,346
Oof, not digging that Tron/MGS VR Mission visual style.

That destruction looks cool AF though. It's an interesting counterpoint to Fortnite's "build shit!" hook.
 

dFORCE

Member
Dec 7, 2017
296
It's just asinine to assume investment into network tech should result in better visuals. One has nothing to do with the other.

I'm seeing a lot of "concern". Ultimately what will determine the reach of this game isn't how it looks, it's how fun it is to play. I can respect if someone doesn't think this looks fun. I've certainly got my reservations about some gameplay design details. But if one's contribution to the discussion is disregarding the technical achievement or minutia about running animations and shaders, they'll get a side eye from me. In a world of minecraft, fornite, and csgo and rocketleague, I'm not understanding why visuals have become so dominant in the discussion about mainstream appeal , or what the amount of investment in network tech has to do with the art.

It's asinine to think only a little has gone towards this game other than the network tech.

People had complaints last year and they made improvements, but as you can see, there are still people who think the game still doesn't look good enough when it comes to the art style and gameplay.
 

Gamer17

Banned
Oct 30, 2017
9,399
Looks fun . The animations are mediocre but that's not the focus in this game .

I never played the CD1 or 2 on my 360 but with game pass I would have given this a try and see . Good luck the team .hope the knock it out of the park with this one .
 

dFORCE

Member
Dec 7, 2017
296
Armchair developers, and cloud tech gurus. Playing video games for years these days gives you a bachelors degree on how to make them.

Oh, you didn't know fam?!

Funny how you ignored the fact that he tried to claim the majority was spent on the cloud tech. Like I said before, people thought Crackdown looked fine years ago before they delayed it. If they improved the visuals before, then it clear people still don't think it's up to par. We have seen changes in visuals throughout the years and it should be obvious that effort has be made to make this game look appealing.
 

Uno Venova

Banned
Oct 25, 2017
3,858
I think the multiplayer just looks alright, some english commentary might have helped me understand what's going on.

This is one of the few games where it looks like if someone isn't enthralled with how it looks, accusations of 'concern' or bias immediately follows.
 

B.C.

Prophet of Regret
Banned
Sep 28, 2018
1,240
Funny how you ignored the fact that he tried to claim the majority was spent on the cloud tech. Like I said before, people thought Crackdown looked fine years ago before they delayed it. If they improved the visuals before, then it clear people still don't think it's up to par. We have seen changes in visuals throughout the years and it should be obvious that effort has be made to make this game look appealing.
Funny you speak about the visuals when their essentially the same with more detail and FX. Crackdown was never about realistic visuals. Its always been about the comic book look. Crackdown 3 stays true to that. It literally looks five times better than when it first released because it stays true to its visual aesthetic roots. Seems to me that people are hung up on the game being delayed and the hellish experience on development, versus what the game actually is.

It sucks the devs went through what they went through, but to suggest the improvements are minimal, is just plain ignorant. I won't even mention the fact that Cloud destruction actually works. I guess because development wasn't easy, it shouldve just been canceled or delayed indefinitely? Sure seems that way in this thread.

Regardless if people praise the efforts of the developers brining this tech and game to fruition, many are eating a hardy plate of well deserved crow - because here it is - in the flesh, and it looks amazing. As well as the rest of the game.
 
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dFORCE

Member
Dec 7, 2017
296
Funny you speak about the visuals when their essentially the same with more detail and FX. Crackdown was never about realistic visuals. Its always been about the comic book look. Crackdown 3 stays true to that. It literally looks five times better than when it first released because it stays true to its visual aesthetic roots. Seems to me that people are hung up on the game being delayed and the hellish experience on development, versus what the game actually is.

It sucks the devs went through what they went through, but to suggest the improvements are minimal, is just plain ignorant. I won't even mention the fact that Cloud destruction actually works. I guess because development wasn't easy, it shouldve just been canceled or delayed indefinitely? Sure seems that way in this thread.

Regardless if people praise the efforts of the developers brining this tech to fruition, many are eating a hardy plate of well deserved crow - because here it is - in the flesh, and it looks amazing. As well as the rest of the game.

You think people want it to look realistic when that's not the point. It can stay looking like a comic book, but that doesn't mean they cannot improve in this area.

People are just upset that people are unhappy with the way this game looks. If people are expressing similar concerns, then it could be a problem when it comes to how well this game is going to be received. Instead of thinking about yourself, think about how this game is going to attract a bigger audience. Personally, I don't find this game appealing, and so far, I doubt anything will change that. That is my personal opinion. However, if people are saying the same thing as me and this game gets a lot of mixed review scores, then it's going to show that it wasn't a small minority that felt the same way as I do about this game.
 

B.C.

Prophet of Regret
Banned
Sep 28, 2018
1,240
You think people want it to look realistic when that's not the point. It can stay looking like a comic book, but that doesn't mean they cannot improve in this area.

People are just upset that people are unhappy with the way this game looks. If people are expressing similar concerns, then it could be a problem when it comes to how well this game is going to be received. Instead of thinking about yourself, think about how this game is going to attract a bigger audience. Personally, I don't find this game appealing, and so far, I doubt anything will change that. That is my personal opinion. However, if people are saying the same thing as me and this game gets a lot of mixed review scores, then it's going to show that it wasn't a small minority that felt the same way as I do about this game.
My personal opinion is that its Crackdown, just bigger and better. That's all me and other Crackdown fans ever wanted. Perhaps others set their expectations way too high to even be considered realistic.

The devs could've gone another route in the visuals with a more realistic style or try to mimic what other franchise have done (which is what many in this thread have suggested) But then people would've complained that it wasn't Crackdown anymore. They changed it too much or its a CoD, Fortnite clone.

Keep in mind that the video on display has no sound from the game and the commentators are French (nothing wrong with that by the way) which probably waters down the experience greatly. Closest I get to speaking French is when its a side order to a cheeseburger.

Hopefully a better representation comes along before the game releases. For now, we can agree to disagree on the subject. I'm personally excited for February 15th myself.
 

jem

Member
Oct 25, 2017
7,756
Hard pass, the hard lock-on is a deal breaker for me. If being able to jump that high is the reason you can't play the game with free-aim I'd rather have slower jet-packs + free-aim. The destruction feature would've been way cooler in a more methodical shooter. If this game was a current gen version of Red Faction Guerilla's mp I'd bee there day one.
It's not a shooter.


It's a competitive platformer with guns.
 

Remo Williams

Self-requested ban
Banned
Jan 13, 2018
4,769
Hard pass, the hard lock-on is a deal breaker for me. If being able to jump that high is the reason you can't play the game with free-aim I'd rather have slower jet-packs + free-aim. The destruction feature would've been way cooler in a more methodical shooter. If this game was a current gen version of Red Faction Guerilla's mp I'd bee there day one.

It's... Not? It's supposed to be Crackdown, not Red Faction with jetpacks or Ghost Recon or whatever. Taking high jumps and arcadey shooting out of Crackdown - dear heavens, what am I reading here? Crackdown is an established series with fans who have certain expectations, and they're the main reason why it's being brought back after all this time in the first place.
 

Tappin Brews

#TeamThierry
Member
Oct 25, 2017
14,865
It's not a shooter.


It's a competitive platformer with guns.

I get that, but think there would be better ways ti have the game play. I think adopting sunset overdrives crazy high "bullet magnetism" (apologies if im using the incorrect term), where manually aiming in the general direction lands you shots, would be far superior. Youd have to identify and track an opponent rather than identify and hold down aim.
 

B.C.

Prophet of Regret
Banned
Sep 28, 2018
1,240
It's... Not? It's supposed to be Crackdown, not Red Faction with jetpacks or Ghost Recon or whatever. Taking high jumps and arcadey shooting out of Crackdown - dear heavens, what am I reading here? Crackdown is an established series with fans who have certain expectations, and they're the main reason why it's being brought back after all this time in the first place.
This part
 

jem

Member
Oct 25, 2017
7,756
I get that, but think there would be better ways ti have the game play. I think adopting sunset overdrives crazy high "bullet magnetism" (apologies if im using the incorrect term), where manually aiming in the general direction lands you shots, would be far superior. Youd have to identify and track an opponent rather than identify and hold down aim.
I agree.

I think a soft lock would be better. However the game needs some form of lock on otherwise it just wouldn't work.
 

Raide

Banned
Oct 31, 2017
16,596
I agree.

I think a soft lock would be better. However the game needs some form of lock on otherwise it just wouldn't work.
I am sure they will tweak the lock on but this is Crackdown, it needs a certain amount of lockon. Obviously the majority of people having issue with it never really played Crackdown.
 

OneBadMutha

Member
Nov 2, 2017
6,059
Giving these guys major kudos. Seems like a headache, and they've worked their assess off to make this tech work properly. I hope they can be the driving factor that gets more devs to take an interest in utilizing computing in more impactful ways.

https://m.windowscentral.com/inside-crackdown-3s-azure-cloud-powered-destruction?utm_source=wc_tw
Good from interview with windows central.

"There are some problems that we would have had in the past, that we don't have anymore. There used to be regions where we just had unacceptable ping times. It doesn't happen anymore. We were worried about population density, from an Xbox install base perspective, so we had to think about transferring server control from one data center to another. Investment in data centers has solved that."


"There is some local prediction that has to happen. So that when you jump, there's not a round trip to the server and back. Anything literally local to you, that you collide with, needs to be predicted on the client. [T]here is some magic happening on the client, so that it feels as responsive as possible. [W]hatever is happening on the server, across multiple cores of physics work, gets marshalled onto a game server, and then there's a whole other set of compute that gets applied to compressing that, using some very sophisticated compression. We then send that compressed stream to the client, then the client decompresses, and renders the information as graphics. That 10 second description represents two year's worth of hardcore programming work."

"Two years of pure engineering work to ... actually show something, all just tech. The ability to distribute computation across multiple servers, and because objects can get thrown from one spot to another, seamlessly hand off ownership of every chunk from one server to another without dropping a frame. Marshalling that data to the game server, and then from there to the client, that was a lot of hard work. Being able to dynamically scale the amount of servers we throw at the problem, so that we're not spending compute unnecessarily. That when you're starting out, only a few cores are needed, and then as destruction scales up, depending on what's happening, we can dynamically throw more cores at the computation."

"I certainly hope it gets applied to other games in the future. Right now, my head is 100 percent focused on Crackdown. ut absolutely, my hope is that when we've proven that this is possible, not just show it, that other developers will pick it up and run with it."

Great info!

...and when people ask, "what have they been doing for 5 years?"....this is a lot of it. The tech behind Crackdown's multiplayer could have the same type of long lasting impact that Halo 2's matchmaking tech had on the industry.

I don't care for the animations myself but it's why I give this game slack in other technical areas. They shot for the moon. They stuck with it even when it was failing. Whatever they come up with is literally innovative and revolutionary in terms of the technology that could have long lasting effects.

I believe Microsoft, who owns the Havok engine, could package this tech with that engine. People shitting on this because they don't like Microsoft will likely get a chance to experience it in non Microsoft games. Instead of being jaded, shitty gamers downplaying technical innovations...be excited for gaming and innovation.

If it works on Feb 15th, could be good for the industry. Not just the physics. The entire hybrid cloud compute will be able to translate to AI and other hardcore CPU applications in the future. It's literaly game changing.
 

Tappin Brews

#TeamThierry
Member
Oct 25, 2017
14,865
I am sure they will tweak the lock on but this is Crackdown, it needs a certain amount of lockon. Obviously the majority of people having issue with it never really played Crackdown.
Ive played crackdown and dont think we need to be, pardon the pun, locked into what the old games did just because. The "hard lock on" feature is a major turn off in mp AND sp.
 

Trup1aya

Literally a train safety expert
Member
Oct 25, 2017
21,308
It's asinine to think only a little has gone towards this game other than the network tech.

People had complaints last year and they made improvements, but as you can see, there are still people who think the game still doesn't look good enough when it comes to the art style and gameplay.

Is asinine to say that "only a little" has gone into this game... Just because you don't like the art...

The tech is the most ambitious and time consuming part of this games development. There's no art or gameplay experience if the tech doesn't work.
 

B.C.

Prophet of Regret
Banned
Sep 28, 2018
1,240
Ive played crackdown and dont think we need to be, pardon the pun, locked into what the old games did just because. The "hard lock on" feature is a major turn off in mp AND sp.
Christ... Smh

You realize lock on is a staple with the franchise, yea? Why don't we just wait and see how things turn out. Gotta feeling it'll be a fun romp at the very least.
 

OneBadMutha

Member
Nov 2, 2017
6,059
Should also be noted that Crackdown is 2 games. The multiplayer game, which may be a tech demo at launch, will iterate and expand if Microsoft's approach with their other recent first party games are any indication.

The campaign is Crackdown 1 turned up with twice the scale and boss fights.

You can be looking forward to 1 and not the other. It may not be for you but there's no questioning the effort and investment that went into this 2 in 1 package.
 

dFORCE

Member
Dec 7, 2017
296
Is asinine to say that "only a little" has gone into this game... Just because you don't like the art...

The tech is the most ambitious and time consuming part of this games development. There's no art or gameplay experience if the tech doesn't work.

I called this a triple a game.

I also said they worked on trying to improve the visuals.

This means your accusation that I was saying "only a little" has gone into this game is ridiculous. If you're going to argue with me about something, then don't accuse me of making statement that I never made.
 

Tappin Brews

#TeamThierry
Member
Oct 25, 2017
14,865
Christ... Smh

You realize lock on is a staple with the franchise, yea? Why don't we just wait and see how things turn out. Gotta feeling it'll be a fun romp at the very least.

Its almost as if people want/like different things and this is a place to post opionions and feedback.

Can do without the christ... smh too

Edit. Ignored. Feel free to add me too as i just dont get it
 
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B.C.

Prophet of Regret
Banned
Sep 28, 2018
1,240
Its almost as if people want/like different things and this is a place to post opionions and feedback.

Can do without the christ... smh too
Or, its almost like those who know what Crackdown is, have no real concerns that it stays true to its roots. A tweak here and there, perhaps.

You can do without the Christ.. Smh.
I do better with it..
 

Mr Eric

Member
Oct 28, 2017
2,141
Giving these guys major kudos. Seems like a headache, and they've worked their assess off to make this tech work properly. I hope they can be the driving factor that gets more devs to take an interest in utilizing computing in more impactful ways.

https://m.windowscentral.com/inside-crackdown-3s-azure-cloud-powered-destruction?utm_source=wc_tw
Good from interview with windows central.

"There are some problems that we would have had in the past, that we don't have anymore. There used to be regions where we just had unacceptable ping times. It doesn't happen anymore. We were worried about population density, from an Xbox install base perspective, so we had to think about transferring server control from one data center to another. Investment in data centers has solved that."


"There is some local prediction that has to happen. So that when you jump, there's not a round trip to the server and back. Anything literally local to you, that you collide with, needs to be predicted on the client. [T]here is some magic happening on the client, so that it feels as responsive as possible. [W]hatever is happening on the server, across multiple cores of physics work, gets marshalled onto a game server, and then there's a whole other set of compute that gets applied to compressing that, using some very sophisticated compression. We then send that compressed stream to the client, then the client decompresses, and renders the information as graphics. That 10 second description represents two year's worth of hardcore programming work."

"Two years of pure engineering work to ... actually show something, all just tech. The ability to distribute computation across multiple servers, and because objects can get thrown from one spot to another, seamlessly hand off ownership of every chunk from one server to another without dropping a frame. Marshalling that data to the game server, and then from there to the client, that was a lot of hard work. Being able to dynamically scale the amount of servers we throw at the problem, so that we're not spending compute unnecessarily. That when you're starting out, only a few cores are needed, and then as destruction scales up, depending on what's happening, we can dynamically throw more cores at the computation."

"I certainly hope it gets applied to other games in the future. Right now, my head is 100 percent focused on Crackdown. ut absolutely, my hope is that when we've proven that this is possible, not just show it, that other developers will pick it up and run with it."

I want that tech to be used in the next Battlefield...
 

Trup1aya

Literally a train safety expert
Member
Oct 25, 2017
21,308
I called this a triple a game.

I also said they worked on trying to improve the visuals.

This means your accusation that I was saying "only a little" has gone into this game is ridiculous. If you're going to argue with me about something, then don't accuse me of making statement that I never made.

A few years ago, people were saying it was impossible to process this amount of physics over a broadband internet connection. IMPOSSIBLE.

So MS made a "triple A" investment into doing the impossible, and upon achieving the impossible, the argument is, "they should have been able to do more even more because its AAA"

Yeahok.gif
 
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Trickster

Banned
Oct 25, 2017
6,533
The destructibility hardly looks better than that of red faction guerrilla's, a game that came out 9½ years ago. It's hard to be excited for this game after all this time when it looks as unimpressive as it does
 

dFORCE

Member
Dec 7, 2017
296
E e the same thing casuals was


A few years ago, people were saying it was impossible to process this amount of physics over a broadband internet connection. IMPOSSIBLE.

So MS made a "triple A" investment into doing the impossible, and upon achieving the impossible, the argument is, "they should have been able to do more even more because its AAA"

Yeahok.gif

Yeah, they spent nearly all of their money developing the tech and not the actual gameplay or visuals. yeahok.gif
 

CrashedAlex

Three Fields Entertainment
Verified
Nov 10, 2017
48
For me the original game is one of the best games ever made. I loved it.

Lots of talented folks I know working on this - so I can offer nothing but encouragement.

Day one. Looks great fun. Good work, Agents!
 

flkRaven

Member
Oct 25, 2017
2,236
This looks like a game that is awesome fun for a weekend, but I feel like I will get bored of it quickly (sort of like Sunset Overdrive's MP). I'm hoping for different, bigger modes or a strong gameplay loop.
 

Trup1aya

Literally a train safety expert
Member
Oct 25, 2017
21,308
Yeah, they spent nearly all of their money developing the tech and not the actual gameplay or visuals. yeahok.gif

The gameplay is designed around the tech...

You don't just spend money and results magically pop out. It doesn't take a stretch of the imagination to assume that , as far as the Multiplayer portion of the game is concerned, a lions share of the man hours would go to getting the tech working.

They probably didn't even know how to even approach the gameplay until they got a better understanding of what their tech would be able to deliver. And art would come into focus after all of that.
 

Trup1aya

Literally a train safety expert
Member
Oct 25, 2017
21,308
And people get that. If the reviews reflect people's concerns, then you'll know what things they could improve on.

I know just looking at it what id like improvements on. I don't need a review for that. That doesn't make it right to downplay what they've accomplished based on arbitrary expectations of "AAA".

Pretty much. You can't snipe or rocket somebody in this game without auto aim. Unless you wills severely turn back the movement and mobility powers.

They wouldn't need to tone down the movement.

They could have a soft-lock that keeps the camera on a specific enemy, but still allow the user fine control over the cursor. From there they could use aim assists like in any console shooter.

I think this would immediately make the gunplay more satisfying.
 

MonsterMech

Mambo Number PS5
Member
Oct 27, 2017
1,409
I know just looking at it what id like improvements on. I don't need a review for that. That doesn't make it right to downplay what they've accomplished based on arbitrary expectations of "AAA".



They wouldn't need to tone down the movement.

They could have a soft-lock that keeps the camera on a specific enemy, but still allow the user fine control over the cursor. From there they could use aim assists like in any console shooter.

I think this would immediately make the gunplay more satisfying.
This would reduce your own movement as you spent time(and fingers) on precision aiming.

With lock on the focus is purely on platforming/mobility and manipulation of the destruction mechanics.
 

dFORCE

Member
Dec 7, 2017
296
I know just looking at it what id like improvements on. I don't need a review for that. That doesn't make it right to downplay what they've accomplished based on arbitrary expectations of "AAA".



They wouldn't need to tone down the movement.

They could have a soft-lock that keeps the camera on a specific enemy, but still allow the user fine control over the cursor. From there they could use aim assists like in any console shooter.

I think this would immediately make the gunplay more satisfying.

That's your problem. You're thinking about yourself.

Before they decided to delay this game last year, people were not satisfied with the way the game looks and people were saying, "It looks fine." Well, you can see they considered what those people have said and made changes.

When I used the term AAA, people automatically assumed I was referring to realistic and cinematic experience, which proves people don't know what they're talking about. If I'm spending millions of dollars on game, then I'm going to believe the majority is going to be satisfied with how the game looks. I wouldn't want to look through comments and find many people saying "this game looks rough."

You can think everything is fine personally. That's on you personally.. but if they want to make this game appealing to a bigger audience, then it should be obvious they needed to make improvements.
 

Trup1aya

Literally a train safety expert
Member
Oct 25, 2017
21,308
This would reduce your own movement as you spent time(and fingers) on precision aiming.

With lock on the focus is purely on platforming/mobility and manipulation of the destruction mechanics.

Nope, it would just add depth to the preceding.

Better players would be able to move effectively, while also aiming effectively.
Lesser players could still move, but they wouldn't be as effective at landing shots... Perhaps theyll be hitting the torso instead of the head, for example. Having a skill to work towards increases longevity.

It would also allow for better weapon variety. Perhaps the assault rifle locks-on tightly, but does middling damage, and doesn't have a headshot bonus. While the sniper rifle, doesn't lock tight at all, but can kill with one headshot. The gatling gun cursor could become more unwieldy the longer you hold the trigger. The rocket launcher could require you to lead or paint the target, etc.

Currently all weapons are effectively the same. Hold L, squeeze the trigger. This makes 1v1's extremely one dimensional, especially if the cover has already been destroyed.
 
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MonsterMech

Mambo Number PS5
Member
Oct 27, 2017
1,409
Nope, it would just add depth to the preceding.

Better players would be able to move effectively, while also aiming effectively.
Lesser players could still move, but they wouldn't be as effective at landing shots... Perhaps theyll be hitting the torso instead of the head, for example.

It would also allow for better weapon variety. Perhaps the assault rifle locks-on tightly, but does middling damage, and doesn't have a headshot bonus. While the sniper rifle, doesn't lock tight at all, but can kill with one headshot. The gatling gun could become unwieldy the longer you hold the trigger. The rocket launcher could require you to lead or paint the target, etc.

Currently all weapons are effectively the same. Hold L, squeeze the trigger. This makes 1v1's extremely one dimensional, especially if the cover has already been destroyed.
Even skilled players would not be able to move/jump/dodge and precision aim with a sniper rifle while others are zipping all around the map. There's only so many fingers on a hand, lol.

The game isn't even out yet, you or I have now idea of the feel or usefulness of the weapons or even how aggressive or nuanced the lock on could be at this point.

The game, as crackdown always has, clearly prioritizes mobility and chaos/destruction. "Aiming" as you describe it here, would hurt that.
 

Trup1aya

Literally a train safety expert
Member
Oct 25, 2017
21,308
Even skilled players would not be able to move/jump/dodge and precision aim with a sniper rifle while others are zipping all around the map. There's only so many fingers on a hand, lol.

The game isn't even out yet, you or I have now idea of the feel or usefulness of the weapons or even how aggressive or nuanced the lock on could be at this point.

The game, as crackdown always has, clearly prioritizes mobility and chaos/destruction. "Aiming" as you describe it here, would hurt that.

I disagree. You aim with the right stick. You move with the left. Lock-on just takes the right stick out of the equation. It doesn't reduce the number of of buttons it takes to move/jump/dodge....

I've played a ton of crackdown in the past. And it appears the lock-on here is far less nuanced than in the other games. In the previous games, range, recoil, timing, and weapon selection played a part in how accurate a shot was... All of that appears to be gone now.

Crackdown isn't the first game to feature high mobility. This looks a lot like a Quake game, but with destruction... Except Quake didn't eliminate gun skill. I strongly disagree that allowing people to find tune their aim after locking on, would hurt people's ability to move.

But your right I haven't played this. All I've done is consumed impressions from people who have played it, and their concerns match the ones I've developed by simply watching it being played. I'd hate for the game to come out, and my concerns become a reality for those who are actually interested in the game.
 
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MonsterMech

Mambo Number PS5
Member
Oct 27, 2017
1,409
I disagree. You aim with the right stick. You move with the left. Lock-on just takes the right stick out of the equation. It doesn't reduce the number of of buttons it takes to move/jump/dodge....

I've played a ton of crackdown in the past. And it appears the lock-on here is far less nuanced than in the other games. In the previous games, range, recoil, timing, and weapon selection played a part in how accurate a shot was... All of that appears to be gone now.

Crackdown isn't the first game to feature high mobility. This looks a lot like a Quake game, but with destruction... Except Quake didn't eliminate gun skill. I strongly disagree that allowing people to find tune their aim after locking on, would hurt people's ability to move.

But your right I haven't played this. All I've done is consumed impressions from people who have played it, and their concerns match the ones I've developed by simply watching it being played.
Quake does not move as fast as this and it is a lot more grounded, and you don't see people zipping though the air aiming sniper rifles at others zipping through the air. In quake you ended up with the same strafe jump battles as you get in a lot of FPS. Crackdown is different.