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Radishhead

Member
Oct 30, 2017
1,568
I was ridiculed a bit for suggesting this in the review thread for Mario Party, but I still maintain it is accurate on some level.

When you look at the games that have the highest Metacritic scores, some clear trends emerge: open world and adventure games are very prominent, for example.

The question is: is this because blockbuster, open-world titles are more likely to have the funding to create an ambitious experience that will rate highly, or is it because there is something innately appealing about these genres that mean reviewers may only bust out the "10"s for games like this?

Are reviewers looking for an "experience" that simply cannot be realistically provided by games like turn-based strategy or rhythm games?

An extension of the above: could this mean there are some games - or even genres - that even with a large budget and talented dev team would not have any chance of scoring a review average of 95%+? Is the playing field truly equal for all games to succeed in this respect, or are the highest ranks essentially locked out once the initial premise is chosen?
 

nib95

Contains No Misinformation on Philly Cheesesteaks
Banned
Oct 28, 2017
18,498
Regarding what you wrote about open world games, I think it's likely that publishers realise there's not only a demand for ambitious and grandiose open world titles among consumers, but more potential in them too from a gameplay, production, depth, longevity, narrative and scope perspective. Many are reviewing well because publishers and studios are investing more time and money into them since there is a strong market for them. That added time, focus, ambition and production in to this type of game design can lend to better reception.

There are however still open world games that are less critically favoured, eg this gen Mafia III and Mad Max, so it's certainly not as if open world game design guarantees better critical reception. If anything they run the risk of feeling more monotonous, repetitive and dull if not properly executed.
 

TissueBox

Member
Oct 25, 2017
9,988
Urinated States of America
Yes in a way. That is what wold be called mainstream appeal..!!

For example some of the greatest games of all time on such a list may include GTA: San Andreas, Mass Effect 2, Uncharted 2, Bayonetta.

On another, more meat-and-bones oriented list it may comprise of Civ V, Braid, Jagged Alliance 2, Wii Sports, and Excalibur...

In the end there will be specific flavors of demographic, quality, and genre appeal in most every medium. There will be those that get the most traction, and those that are technically just as good or even better, but, ya know, 'It's a racing game, so who cares!' or something.
 

ThisIsBlitz21

Member
Oct 22, 2018
4,662
95 for racing games is basically 100 on the real scale. Just add four-five to any racing games's metascore.
 

Borowski

Using an alt account to circumvent a ban
Banned
Jun 24, 2018
1,068
I think there's an open-world bias when it comes to scores

Linear games have to sweat it out if they want to get similar treatment

Open-world: "detailed, immersive, crap gameplay: 10/10"

Linear: "detailed, immsersive, fantastic gameplay: 9/10"
 

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,804
I'm not sure if "Review Cap" is what I'd call it, but yes there's certain genres and game design choices that are more selective taste for a niche audience and when it comes to reviews more may detract for those design decisions even if the game is built around it. To give an example as a horror enthusiast, if a fixed camera angle tank control survival-horror game came out in this day and age, even if it was really good, like so good it could match with the best of survival-horror games of yesteryear like REmake and Silent Hill 2 (not fixed angle most of the game, but probably know what I mean), and the game was perfectly designed with its fixed angles and tank controls... This is a type of game many survival-horror game fans want to see resurface somewhere with a budget behind it at some point, but due to the love-it-hate-it nature of fixed angles and tank controls with the modern gamer and so many of the opinion that tank controls are "bad", it is guaranteed if such a game was made and was everything survival-horror fans wanted, it'd still score worse due to "archaic" design and people outside of the audience it's aimed at playing it and not appreciating what it is at the heart of it. That's not to say reviewers are wrong for feeling that way, but it's a case where something may be aimed at a specific audience, and even if it strikes it out with that specific audience from an outside view there may be elements of it which people not looking for that exact experience may not like.

Visa-versa to this, I also think there's certain types of designs that pander more to broader modern tastes than others. Reviewers also play games differently than your average consumer is something to also note. One thing that we don't talk about enough when it comes to reviews is that in the end, a game having broader appeal or hitting certain points of "modern" design will review better across a greater width of people than something aimed at a specific sector of gamers.
 
May 1, 2018
563
Yes... at least kind of.

The job of a variety reviewer is not geared towards certain genres or tastes, even accounting for the individual tastes of different journalists. Like Splatoon to Splatoon 2, they won't talk about the effects of map design in the games, what the revamp of specials does, and least of all the subtle differences of weapons. They'll just talk about Salmon Run and the greater variety of weapons in single-player and say there's no new PvP modes.
 

Unknownlight

One Winged Slayer
Member
Nov 2, 2017
10,557
Yes, and Mario Party is a great example. Even the most perfect Mario Party ever made will never get 95+ on Metacritic. There's yet to be a Mario Party game that's even managed 80.
 

Yossarian

The Fallen
Oct 25, 2017
13,261
This is the stupidest shit I've ever heard. Why would anyone in their right mind think you have to wear a special little hat to come up with a review score?!
 

OddSock

Member
Oct 27, 2017
126
South Africa
Tetris Effect scored plenty of perfect scores. Undertale got a few, Celeste got a few, so did Into the breach. So..no, not really. I think a game that's genuinely good enough will get super high scores.

A game like Mario Party will never get perfect scores, because there will always be minigames that people find to be complete duds.
 

Deleted member 10737

User requested account closure
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Oct 27, 2017
49,774
absolutely. starting with late last gen, pretty much all gaming media has come to the conclusion that third person action-adventure games (open world or not) is the best genre and deserves the best scores. obviously there are exceptions, but this gen those games seem to resonate with reviewers the most.
 

TissueBox

Member
Oct 25, 2017
9,988
Urinated States of America
Keep in mind that what's also irresistible for many critical circuits -- reasonably so, to some extent -- on a general level is the idea of a game that feels "Important", or has a gravitas and momentum to its name on top of what it is on a purely technical level.

While a game like Snake Pass is brilliant in many ways, it may be passed up simply because it doesn't have the character-driven 'seriousness' (yet marketability and headlining potential) of a high-profile action game. And vice versa.

It's not puritanically this-or-that. But you can see where part of the rationale comes from.

In the end variations of this occur in every form of consumption/art/entertainment.

But reviewer scores/aggregations are not 'everything'. Neither are they completely invalid and should be rendered non-existent. They simply represent one source of the critical zeitgeist, the most prominent and contemporary one -- ie the 'mainstream'. That in itself is not a negative. The question is if it is the only one given room for priority on a critical perspective, in which case it will be a crutch.
 
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Faiyaz

Member
Nov 30, 2017
5,256
Bangladesh
Of course they do.

eg. Party games, visual novels, jRPG's, racing games, point and click/investigation games (Phoenix Wright) etc.
 

Deleted member 10737

User requested account closure
Banned
Oct 27, 2017
49,774
Keep in mind that what's also irresistible for many critical circuits -- reasonably so, to some extent -- on a general level is the idea of a game that feels "Important", or has a gravitas and momentum to its name on top of what it is on a purely technical level.

While a game like Snake Pass is brilliant in many ways, it may be passed up simply because it doesn't have the character-driven 'seriousness' (yet marketability and headlining potential) of a high-profile action game. And vice versa.

It's not puritanically this-or-that. But you can see where part of the rationale comes from.

In the end variations of this occur in every form of consumption/art/entertainment.
this is a good point. i don't think many reviewers start writing a review for something like botw, gow, witcher 3, rdr2, etc with the same mentality that they do when they're reviewing something that they don't feel is as "important" or "significant". you know your review for a big, "event" game is likely to be read 100x more times than your other reviews, so even if it isn't intentional i think the attitude is different.
when reviewing a random game, the difference between a 7, 8 or a 9 must feel pretty non-important. but when reviewing something that you're anticipating your pears to give it 10s across the board, suddenly it becomes a thing of do you really want to give the game a 9 or (god forbid) an 8.
 
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MadMod

Member
Dec 4, 2017
2,716
Into the Breach. Literally 9/10s and 10/10s, its a turn based game.

I feel like there is a perception that adventure games etc get these scores. But if your game is original and innovative enough, you can achieve these high scores. Look at Tetris Effect too.
 
Oct 27, 2017
822
Completely true. The echelon that GOTY contenders occupy consists of those that ostensibly 'advance' the medium for one reason or another, usually a result of technological magnitude or gameplay innovation of some sort, with the former far more recognizable and more readily rewarded than the latter.

Usually, in my experience, it's a pile of bull shit that ages like fine milk.
 

Deleted member 10737

User requested account closure
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Oct 27, 2017
49,774
Into the Breach. Literally 9/10s and 10/10s, its a turn based game.

I feel like there is a perception that adventure games etc get these scores. But if your game is original and innovative enough, you can achieve these high scores. Look at Tetris Effect too.
those games are sitting at 90 and 89 metascore. that's the thing, no matter how excellent those games are, they'll never have a shot at entering the 95+ club, simply because of the genre they're in.
 

kpaadet

Banned
Oct 30, 2017
1,741
If it's a JRPG, add 5%-10% to determine "true" score.
That's funny I subtract 5%-10% to determine the "true" score of jrpgs. Opinions! This mostly seem like one of those threads where a bunch of people that feel like the games they like are undervalued can get together and all agree it most be some conspiracy.
 

Strings

Member
Oct 27, 2017
31,378
If it's a JRPG, add 5%-10% to determine "true" score.
Yeah, though there's a couple where I'll subtract like 1.5 to get to what I feel is a more 'appropriate' score. Namely Pokemon, Fire Emblem, M&L and some others.

Obviously a personal taste thing; please don't go nuts if you think FE: Awakening is deserving of a 92, FE Fates: Revelation is an 88, or whatever.
 

MadMod

Member
Dec 4, 2017
2,716
those games are sitting at 90 and 89 metascore. that's the thing, no matter how excellent those games are, they'll never have a shot at entering the 95+ club, simply because of the genre they're in.

I get that, but i'm not gonna lie, I barely see a difference between a 9/10 and a 9.5/10 personally. Spiderman is just as good as Mario Odyssey for me.
 
Nov 8, 2017
3,532
VR games.

The aggregate scores are almost always negatively skewed due to reviewers who got motion sick.

I don't mind reviews that warn readers that a game might cause motion sickness, but if you're the one getting sick, then the game is not meant for you and you shouldn't be reviewing it.
 
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DrDamn

Member
Oct 27, 2017
466
Reviews included in metacritic are largely just opinions with very little professional evaluation of the game. So if these types of reviewer do not enjoy or like a particular genre they will never give it a very high score. You won't find so many reviewers who don't like or enjoy the big genres, but plenty who feel that way about smaller niche genres.

That being said the metacritic score is meant to be an aggregate and represent something more than an individual opinion. Fantastic niche titles don't get very high metacritic scores - but the question is not necessarily "why not?" but rather "should they?". When looking for titles in niche genres I read reviews from sites which specialise in those areas, I don't care what the general consensus is.
 

Glio

Member
Oct 27, 2017
24,497
Spain
If there is a bias in favor of singleplayer adventure / action / RPG games in third person in this forum, why will not there be in the scores?
 

Kain

Unshakable Resolve - One Winged Slayer
The Fallen
Oct 27, 2017
7,598
Back in the day (late PS2 mid 360 era) jrpgs couldn't get more than 80s no matter how good they were unless they were FFX or DQVIII. Now I'm not so sure because I'm out of the review game, but back then it was 100% like that.
 
Oct 29, 2017
4,721
Definitely. Party games, games aimed at children, and games aimed at a different audience from the traditional gaming audience (i.e, the audience that reviewers from mainstream gaming websites are part of) cannot score higher than a certain amount; simply because they have no appeal to the reviewers themselves.

Also, there's an inherent bias within the reviewer circle towards games with serious stories and towards games that don't require them to learn novel gameplay mechanics or forms of controls (motion controls in particular are devestating for review scores, even if they work perfectly, as reviewers have an inherent hatred of them). Reviewers have tight deadlines and have no interest in learning new forms of gameplay; they want something traditional and comfortable (why do you think game developers/publishers hire game reviewers to give their games "predicted review scores" partway through development? It's because they know what they like and they want games to conform to what the reviewers know they like).

Open world games also have an inherent additional score bias, due to the "gee whiz!" factor. Much like how a lot of games score highly purely based off of their production values. Linear games can still review just as well, but only based off of their story and production values.

Speaking of which, game review scores are also strongly positively corrolated to the game's budget (including its marketing budget) too. Only the most technologically advanced and highest budgeted and marketed games can win the best review scores (and the game of the year awards), even if the underlying gameplay is horrible and the game is set to age like milk. There are some indie game exceptions, but they usually get treated as a different category of game and are never really mentioned in the same breath as the "real" games (they are also never really in the running for game of the year awards; even if they get nominated as a diversity display showpiece)
 
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Faiyaz

Member
Nov 30, 2017
5,256
Bangladesh
Back in the day (late PS2 mid 360 era) jrpgs couldn't get more than 80s no matter how good they were unless they were FFX or DQVIII. Now I'm not so sure because I'm out of the review game, but back then it was 100% like that.

It's still like that, unfortunately, which is in line what OP is trying to convey.
 

Kasey

Member
Nov 1, 2017
10,822
Boise
I think reviews tend to reward polish above all else, which certain genres don't strive for as much since it's not what their audience demands.
 

Chaos2Frozen

Member
Nov 3, 2017
28,023
I believe games that are easier to pick up and play immediately tend to score better. Thinking from a Reviewer who has to sit down and play dozens of games per week, or only has a few days to knock out a report of the latest mega game, they would probably be more inclined towards those kinds of games
 

EarthPainting

Member
Oct 26, 2017
3,875
Town adjacent to Silent Hill
I think games that target younger audiences seem to easily get token scores in the 7-8 range. Understandable to some degree. The point of reviews is about relaying your own impressions and experiences, so it's hard to slap a number on something that isn't meant for you.
 

Deleted member 5028

User requested account closure
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Oct 25, 2017
9,724
Nah. It's wll perception. For example Uncharted 4 should take a 5-10% hit to get its true score. A lot of reviews are based on initial warm feelings of hype. The true score settles about a year later.
 

werezompire

Zeboyd Games
Verified
Oct 26, 2017
11,318
That's funny I subtract 5%-10% to determine the "true" score of jrpgs. Opinions! This mostly seem like one of those threads where a bunch of people that feel like the games they like are undervalued can get together and all agree it most be some conspiracy.

It's not a conspiracy - the nicher a game is, the less it's going to connect with a mainstream audience. A game that's aimed at pre-teen girls is going to, on average, receive lower scores than a game of similar quality that's aimed at 25-year old men. A hardcore turn-based dungeon crawler is going to receive lower scores than the latest Pokémon game, even if the two games are of similar quality.
 

nekkid

Banned
Oct 27, 2017
21,823
Yes in a way. That is what wold be called mainstream appeal..!!

For example some of the greatest games of all time on such a list may include GTA: San Andreas, Mass Effect 2, Uncharted 2, Bayonetta.

On another, more meat-and-bones oriented list it may comprise of Civ V, Braid, Jagged Alliance 2, Wii Sports, and Excalibur...

In the end there will be specific flavors of demographic, quality, and genre appeal in most every medium. There will be those that get the most traction, and those that are technically just as good or even better, but, ya know, 'It's a racing game, so who cares!' or something.

I think the question there is whether mainstream appeal ultimately impacts the quality of the game and therefore how well it reviews.
 

werezompire

Zeboyd Games
Verified
Oct 26, 2017
11,318
Whaaaaaaaat. I feel like JRPGs have a history of being reviewed very favorably; perhaps even too favorably. I can't think of any JRPGs in recent memory that seem particularly underrated across the board by critics.

Here's the Metacritic critic score vs user scores for a few major JRPGs released this year:
DQ11 - 86% / 90%
Xenoblade Torna - 81% / 85%
Octopath Traveler - 83% / 88%

@ JRPG discussion, didn't Persona 5 get a 94 meta score or something?

93 and that's widely considered the best JRPG in years. In contrast, RDR2 & Breath of the Wild (two games that are considered to be some of the best open-world action/adventure games in years) are both sitting at 97.
 

Deleted member 37739

User requested account closure
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Jan 8, 2018
908
I don't think it's any wild conspiracy - you do see certain trends in these things. The interesting question is, of course, 'why?' Based one what I've seen it's a myriad of factors, from social perceptions, to heritage, to the marketing language used by publishers, right down to the type of gamers that reviewers tend to be (highly engaged).
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
93 and that's widely considered the best JRPG in years. In contrast, RDR2 & Breath of the Wild are both sitting at 97.
Even so, it's a bad paced game that feels like a regression from P4 in lots of aspects, and doesn't offer anything new to the saga (aside from style). I love Persona 5 and I agree that is the best JRPG from the last years, but I don't agree that is a 90+ game by any means.
 

Starlatine

533.489 paid youtubers cant be wrong
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Oct 28, 2017
30,366
https://www.metacritic.com/game/pc/ravens-cry

a bad game will get bad scores. open world, adventure games are not getting their scores any higher just because of it. most AAA open world games get a lot of value behind them so despite era's irrational hatred for big worlds and games that "don't respect my time!!!!" obviously they're going to score higher than jrpgs or favourite niche visual novel #246