I was ridiculed a bit for suggesting this in the review thread for Mario Party, but I still maintain it is accurate on some level.
When you look at the games that have the highest Metacritic scores, some clear trends emerge: open world and adventure games are very prominent, for example.
The question is: is this because blockbuster, open-world titles are more likely to have the funding to create an ambitious experience that will rate highly, or is it because there is something innately appealing about these genres that mean reviewers may only bust out the "10"s for games like this?
Are reviewers looking for an "experience" that simply cannot be realistically provided by games like turn-based strategy or rhythm games?
An extension of the above: could this mean there are some games - or even genres - that even with a large budget and talented dev team would not have any chance of scoring a review average of 95%+? Is the playing field truly equal for all games to succeed in this respect, or are the highest ranks essentially locked out once the initial premise is chosen?
When you look at the games that have the highest Metacritic scores, some clear trends emerge: open world and adventure games are very prominent, for example.
The question is: is this because blockbuster, open-world titles are more likely to have the funding to create an ambitious experience that will rate highly, or is it because there is something innately appealing about these genres that mean reviewers may only bust out the "10"s for games like this?
Are reviewers looking for an "experience" that simply cannot be realistically provided by games like turn-based strategy or rhythm games?
An extension of the above: could this mean there are some games - or even genres - that even with a large budget and talented dev team would not have any chance of scoring a review average of 95%+? Is the playing field truly equal for all games to succeed in this respect, or are the highest ranks essentially locked out once the initial premise is chosen?