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tusharngf

Member
Oct 29, 2017
2,288
Lordran
Bethesda's Todd Howard has confirmed that the developer is using its same old creaky engine to power Starfield and The Elder Scrolls VI.

The issue here is that the engine has never been very good, at least on a technical level. Last-gen titles such as Fallout 3 and the original version of Skyrim ran badly on the PlayStation 3, and Bethesda's now infamous for its buggy, glitch-ridden games. There was some hope that the studio would finally ditch its engine for its supposedly next-gen titles, but again, according to Howard, that ain't happening.

Source: http://www.pushsquare.com/news/2018...ame_engine_for_the_elder_scrolls_vi_starfield
 

Stiler

Avenger
Oct 29, 2017
6,659
Oh for Pete's sake! Why can't they just let it go already, no one likes it outside of the devs because they know it and are used to it. They need to make a generational leap to a new engine, yes it will take time to work on it and figure out, and then there's the issue of modding and getting the tools out for modders, but it's all possible to do, just takes time.
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
The graphics engine/renderer aren't the issue anyway. It's the simulation and its memory management that's problematic.
 
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