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SnatcherHunter

The Fallen
Oct 27, 2017
13,495
Man
CD3 is getting a lot of hate in the other threads.

People literally don't see why the game was delayed so much.

Does it deserve the hate?
 

iareharSon

Member
Oct 30, 2017
8,940
Is Microsoft working on a game with Mistwalker or Nintendo? Probably the latter. They put in a trademark application for something called "Fantasian" this Summer. The attorney in charge of it is from Seattle, which is why I'm saying Nintendo or Microsoft, but I may be looking too far into it given that it's the same attorney responsible for the initial trademarking of Mistwalker. Given their close ties to Microsoft at that time, Sakaguchi probably just stuck with the same lawyer.

It's also defined as "Computer game software for use on mobile and cellular phones; Downloadable electronic game software for use on mobile and cellular phones, handheld computers, and personal computers," which suggests a mobile game as well.
 
Apr 6, 2018
1,859
Man
CD3 is getting a lot of hate in the other threads.

People literally don't see why the game was delayed so much.

Does it deserve the hate?
Do you still care about the other threads?
IDK what will be CD3, but one thing is undeniable : the tech they spent so much effort on is working and this will be just the beginning. CD3 will be the first.
Personally I will give a shot on mp and I will try the campaign, I miss a game like the og one
People just loved hating CD3 because of the cloud meme now had realized that the only thing they have against it is don't liking the game .
Maybe with gp will be successful enough to become the fourth pillar with a dedicated internal studio or will bomb, his technological legacy will live
 

Kiekura

Member
Mar 23, 2018
4,043
Man
CD3 is getting a lot of hate in the other threads.

People literally don't see why the game was delayed so much.

Does it deserve the hate?

It's been in development like 6 years, constant pushbacks, huge downgrade from what was promised first and people who are not fans of series just aren't liking what they see.
 

Tygerjaw

Member
Oct 25, 2017
749
Is Microsoft working on a game with Mistwalker or Nintendo? Probably the latter. They put in a trademark application for something called "Fantasian" this Summer. The attorney in charge of it is from Seattle, which is why I'm saying Nintendo or Microsoft, but I may be looking too far into it given that it's the same attorney responsible for the initial trademarking of Mistwalker. Given their close ties to Microsoft at that time, Sakaguchi probably just stuck with the same lawyer.

It's also defined as "Computer game software for use on mobile and cellular phones; Downloadable electronic game software for use on mobile and cellular phones, handheld computers, and personal computers," which suggests a mobile game as well.

Please be true.
I love Mistwalker and Sakaguchi. This would make me buy a new Xbox asap.
 

Ebtesam

Self-Requested Ban
Member
Apr 1, 2018
4,638
Is Microsoft working on a game with Mistwalker or Nintendo? Probably the latter. They put in a trademark application for something called "Fantasian" this Summer. The attorney in charge of it is from Seattle, which is why I'm saying Nintendo or Microsoft, but I may be looking too far into it given that it's the same attorney responsible for the initial trademarking of Mistwalker. Given their close ties to Microsoft at that time, Sakaguchi probably just stuck with the same lawyer.

It's also defined as "Computer game software for use on mobile and cellular phones; Downloadable electronic game software for use on mobile and cellular phones, handheld computers, and personal computers," which suggests a mobile game as well.
I think it's Nintendo Since it's Handheld Game
 

Camonna Tong

Member
Mar 2, 2018
1,449
Realistically?
  • Iron Galaxies - 130+ headcount, located in Chicago, current handlers of Killer Instinct and recently put out Extinction to middling to poor reviews
  • Asobo Studio - 140+ headcount, located in Bordeaux, previously worked with Microsoft on exclusives (Zoo Tycoon, Disneyland Adventures, Recore, Young Conker for HoloLens, Fragments for HoloLens), and currently working on A Plague Tale: Innocence
  • SkyBox Labs - 120 headcount, located Burnaby, British Columbia, they're pretty much an exclusive studio as is and they develop of RTS games HD versions for Microsoft (AoE, AoM) and provide support on other titles including Minecraft and Halo Infinite

My take: all are good picks, and I would love Asobo in particular to reboot Kameo, or potentially Recore 2.

There are other similarly sized studios, but they to have foreign money already invested in them.
Obsidian is around 190 so it just depends. Bungie-level (700) will never happen, but I can see up to 250. It honestly just depends on what the developer brings to Microsoft with their talent if the amount is worth the acquisition. A studio that has multiple teams and is big is going to be worth more than one that is big but only has one or two teams.

I

I read somewhere that turn 10 had around maybe 50 people I think
Last I heard they're around 100+. A lot of the developers there aren't listed on LinkedIn but are just considered Microsoft employees.
I thought it would be interesting to do a side by side Xbox and PlayStation First Party Comparison. I was going to do Nintendo as well, but I wasn't for sure where to start with them.

No fancy editing or anything, and if anything is wrong let me know. I wasnt for sure how many Employees Playground had. I didnt know several studios employee count.

MBKnTnA.png
343 is about right. Coalition is around 300+ now. Turn 10 should be around 100+ but I can't find the article about that (issue with Linkedin is that a lot of those jobs that are in the HQ area for Microsoft have developers just put down they're Microsoft employees not Turn 10 or whatever). The Initiative is about 10 right now. Not sure where you got Playground Games, but they're 150 - 200 right now. The Wiki poster looked at the wrong number and posted 200 which is how big they want the studio to grow (the big locations each), but at that time they were around 115 (February of last year). Rare is about right. Ninja Theory is around 130 - 160. Obsidian is around 190 now. 170 is the last listed number, but after searching through the job listings, looking at LinkedIn and so on, they hired about 20 more since last year. Compulsion is roughly around 40. Same with Undead Labs. InXile is about 80 (30ish for the New Orleans studio and 50ish for the Cali studio). Not sure about MGSP as that is tied into the whole Microsoft organization. Mojang is probably around 100 now, but their LinkenIn has a lot more listed (400+) because of all the people making content for the game through the Minecraft Store.

For Sony, it's harder because a lot of those are just listed under Sony Worldwide Studios for LinkedIn and other places. Naughty Dog is around 400+ though, and Guerilla is probably close to 300 now. I'm interested in how you got Japan Studio. From what I've heard, they've downsized quite a bit in the last decade and a lot of teams have left.
 

matimeo

UI/UX Game Industry Veteran
Verified
Oct 26, 2017
979
Yeah LinkedIn is tricky. Lots don't update and some are contract not full time and don't note it. Probably get a more accurate count looking at credits in FM7. Noting names with a company name next to them are temporary staff.

You can also look at horizon 4 and should see the t10 employees listed who focus on that. You may get some overlap but that would account for people who have left post ship,etc. t10 has been a relative stable studio.
 

Deleted member 268

User requested account closure
Banned
Oct 25, 2017
5,611
Phantom Dust could work as a Souls-like game with a rebooted CCG system. The world/universe has that isolation feeling that i've pretty much got during my playthrough of DS3. Ofcourse i'm pretty much biased since i just love PD and i'm still hopeful in a future installment for the series.

I would much prefer a new Phantom Dust to play like a Ninja Gaiden game than a Souls game.

The only dated part of PD is the lack of mobility.

Espers should be faster, evasive and have some platforming abilities to create much more dynamic fights.

I want it. I need it. If this doesnt happen, I will remember this

I feel very strongly that's what it'll be based on Phil often lamenting not having a first party action game like Uncharted.

Not to call them copy cats, but it seems like Microsoft are back to learning from their competition.

Horizon: Zero Dawn is what pushed the inevitable reboot of Fable up sooner, and now we have arguably the best managers AAA studio in the business taking over.

Naughty Dog set the world on fire with TLOU and Uncharted, and now we have Initiative.

And it's not just other platform holders.

I think Compulsion were bought because Phil sees potential in a studio formed by former Arkane staff. They are the first analogue to Irrational.

Undead Labs are basically filling the void of Dead Rising and then some.

Between Obsidian and inXile, Microsoft have essentially scooped up what remains of Black Isle. They have visionaries and directors across those two studios that, with a budget, can essentially direct first party analogues to Fallout, Elder Scrolls and Mass Effect.

This all too much of a coincidence to not be strategic on Microsoft's part.

I agree that Ashen is looking really good, but I'm also realistic in that if Aurora44 wants to create an AAA soulslike game they'll have to expand a lot and that will only be possible with MS money, if they were to invest a lot into them, like they did playground's second team, they might just think it's better to acquire them outright (again that's only if the plan is to fully materialize AAA soulslike games, if they are to remain indie, their current agreement is fine).

The way I look at it is like is this: if Microsoft's #1 priority is exclusive content for Game Pass, then maintaining good relationships with developers is crucial, and if they can do that then they don't need to acquire whoever is available. It's not necessary or healthy for the industry.

Ashen looks great, and I'm sure it'll do numbers, especially on Game Pass, but unless it just makes sense for both parties long term, they don't have pull out the cheque book.

The thing that's crazy about it is only 2 of that games are from a Microsoft owned studio (Gears 5, Minecraft Dungeons). Each of the other titles is from a partner and in the case of Battletoads, it's actually Rare overseeing the production by Dlala Studios and not Microsoft Studios.

That means there are 12(!) other studios with projects in development that are wholly owned, or soon to be, by MS without a project announced with a timeframe. Halo Infinite, Gears POP and Tactics were never given a year.

This is the reason why I'm so giddy about the future of MGS and Game Pass in particular.

And there may be more on the way before long.

Obsidian is around 190 so it just depends. Bungie-level (700) will never happen, but I can see up to 250. It honestly just depends on what the developer brings to Microsoft with their talent if the amount is worth the acquisition. A studio that has multiple teams and is big is going to be worth more than one that is big but only has one or two teams.

Obsidian is the kind of storied and experienced studio that doesn't just get acquired for one project at a time.

Just look at BioWare for example.

What made Obsidian desirable is not their assets, because they don't have much of note. It's the talent already there, waiting for the opportunity to really cut loose.

Between Cain, Boyarsky, Sawyer and Heins that's 4 potential projects or 2 really big ones if they pair them up.

Whether Sawyer and Heins work on AAA is likely more of a choice up to them than not, because if that's what they want to do and can't, then they might just see the acquisition as a good jump off point.

The bigger question here for me is why wouldn't Phil/Matt allow them to work on the kind of games they want? They'll be selling on multiple platforms and they're going to need the content for Game Pass.

I think the floor for Obsidian is 400.

250 sounds more accurate for inXile, imo.
 

Camonna Tong

Member
Mar 2, 2018
1,449
I would much prefer a new Phantom Dust to play like a Ninja Gaiden game than a Souls game.

The only dated part of PD is the lack of mobility.

Espers should be faster, evasive and have some platforming abilities to create much more dynamic fights.



I feel very strongly that's what it'll be based on Phil often lamenting not having a first party action game like Uncharted.

Not to call them copy cats, but it seems like Microsoft are back to learning from their competition.

Horizon: Zero Dawn is what pushed the inevitable reboot of Fable up sooner, and now we have arguably the best managers AAA studio in the business taking over.

Naughty Dog set the world on fire with TLOU and Uncharted, and now we have Initiative.

And it's not just other platform holders.

I think Compulsion were bought because Phil sees potential in a studio formed by former Arkane staff. They are the first analogue to Irrational.

Undead Labs are basically filling the void of Dead Rising and then some.

Between Obsidian and inXile, Microsoft have essentially scooped up what remains of Black Isle. They have visionaries and directors across those two studios that, with a budget, can essentially direct first party analogues to Fallout, Elder Scrolls and Mass Effect.

This all too much of a coincidence to not be strategic on Microsoft's part.



The way I look at it is like is this: if Microsoft's #1 priority is exclusive content for Game Pass, then maintaining good relationships with developers is crucial, and if they can do that then they don't need to acquire whoever is available. It's not necessary or healthy for the industry.

Ashen looks great, and I'm sure it'll do numbers, especially on Game Pass, but unless it just makes sense for both parties long term, they don't have pull out the cheque book.



This is the reason why I'm so giddy about the future of MGS and Game Pass in particular.

And there may be more on the way before long.



Obsidian is the kind of storied and experienced studio that doesn't just get acquired for one project at a time.

Just look at BioWare for example.

What made Obsidian desirable is not their assets, because they don't have much of note. It's the talent already there, waiting for the opportunity to really cut loose.

Between Cain, Boyarsky, Sawyer and Heins that's 4 potential projects or 2 really big ones if they pair them up.

Whether Sawyer and Heins work on AAA is likely more of a choice up to them than not, because if that's what they want to do and can't, then they might just see the acquisition as a good jump off point.

The bigger question here for me is why wouldn't Phil/Matt allow them to work on the kind of games they want? They'll be selling on multiple platforms and they're going to need the content for Game Pass.

I think the floor for Obsidian is 400.

250 sounds more accurate for inXile, imo.
I mean around 250 (*maybe* 300) is around the top for acquisitions they're looking at. Obsidian will easily go above that within the next 5 years in my opinion. Obsidian will definitely be AAA for sure.
 

Deleted member 268

User requested account closure
Banned
Oct 25, 2017
5,611
I mean around 250 (*maybe* 300) is around the top for acquisitions they're looking at. Obsidian will easily go above that within the next 5 years in my opinion. Obsidian will definitely be AAA for sure.

Oh right, yeah they're probably not looking at at acquiring a studio as big as Obsidian again any time soon.

In fact, all this hubbub about studio acquisition is fun, but they need time to put some real attention on the studios they've already got. Giving them relative autonomy is great and all that, but they still need to build on their relationship to foster the kind of understanding and care each studio will need going forward.

Unless I hear otherwise, I think they're done acquiring studios for at least 6-12 months, and easily longer than that.
 

JayWood2010

Member
Oct 27, 2017
3,120
Obsidian is around 190 so it just depends. Bungie-level (700) will never happen, but I can see up to 250. It honestly just depends on what the developer brings to Microsoft with their talent if the amount is worth the acquisition. A studio that has multiple teams and is big is going to be worth more than one that is big but only has one or two teams.


Last I heard they're around 100+. A lot of the developers there aren't listed on LinkedIn but are just considered Microsoft employees.

343 is about right. Coalition is around 300+ now. Turn 10 should be around 100+ but I can't find the article about that (issue with Linkedin is that a lot of those jobs that are in the HQ area for Microsoft have developers just put down they're Microsoft employees not Turn 10 or whatever). The Initiative is about 10 right now. Not sure where you got Playground Games, but they're 150 - 200 right now. The Wiki poster looked at the wrong number and posted 200 which is how big they want the studio to grow (the big locations each), but at that time they were around 115 (February of last year). Rare is about right. Ninja Theory is around 130 - 160. Obsidian is around 190 now. 170 is the last listed number, but after searching through the job listings, looking at LinkedIn and so on, they hired about 20 more since last year. Compulsion is roughly around 40. Same with Undead Labs. InXile is about 80 (30ish for the New Orleans studio and 50ish for the Cali studio). Not sure about MGSP as that is tied into the whole Microsoft organization. Mojang is probably around 100 now, but their LinkenIn has a lot more listed (400+) because of all the people making content for the game through the Minecraft Store.

For Sony, it's harder because a lot of those are just listed under Sony Worldwide Studios for LinkedIn and other places. Naughty Dog is around 400+ though, and Guerilla is probably close to 300 now. I'm interested in how you got Japan Studio. From what I've heard, they've downsized quite a bit in the last decade and a lot of teams have left.

Most of the studios employee numbers I got from first party threads on resetera. Looks like you know your stuff though, so thanks for correcting it :)
 

Camonna Tong

Member
Mar 2, 2018
1,449
Oh right, yeah they're probably not looking at at acquiring a studio as big as Obsidian again any time soon.

In fact, all this hubbub about studio acquisition is fun, but they need time to put some real attention on the studios they've already got. Giving them relative autonomy is great and all that, but they still need to build on their relationship to foster the kind of understanding and care each studio will need going forward.

Unless I hear otherwise, I think they're done acquiring studios for at least 6-12 months, and easily longer than that.
They're still acquiring studios. And as far as we know, bigger studios like I mentioned aren't out of play, it's just ones like 500+ developers. A studio or two around 200ish is still plausible.

They might slow down, but who even knows about that? If they are in talks with 10 studios now (I don't know the number, just explaining the chances aren't always high), it's entirely possible only one of those pulls through. This stuff is tricky. If anything, they'll slow down with how many they're talking to at once and go about that way.
 
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Troll

Banned
Nov 10, 2017
3,278
I think Microsoft will stop at around 20 studios. This will give them around 6 releases a year and one three year dev cycle game every two months.
 

Lukas Taves

Banned
Oct 28, 2017
5,713
Brazil
While I'm a massive Crackdown fan, I'm skeptical with how the game has been handled on how good it will be. I'm all about seeing it turn into something special.

I pray Gears 5 really takes the series in a new direction. Gears 4 was a solid Gears game but didn't change up the campaign enough to really create an impact.

Not sure about NT's next project. They're sticking with the smaller team setup it sounds like which bodes well to seeing something from them.
I'm not too sold on so many double jumps and dashes, other than that I'm really like what I'm seeing. The mp modes look like a fresh new take and if they keep the super responsive controls from Crackdown 1 it will surely be a blast.

From the SP we also know there' a lot more variety so I have high hopes as well.
 

Deleted member 268

User requested account closure
Banned
Oct 25, 2017
5,611
They're still acquiring studios. And as far as we know, bigger studios like I mentioned aren't out of play, it's just ones like 500+ developers. A studio or two around 200ish is still plausible.

They might slow down, but who even knows about that? If they are in talks with 10 studios now (I don't know the number, just explaining the chances aren't always high), it's entirely possible only one of those pulls through. This stuff is tricky. If anything, they'll slow down with how many they're talking to at once and go about that way.

No doubt they are, and I think the way they've gone about it publically will make it easier for them to open dialogues with studios by projecting their commitment and the freedom of Game Pass.

I'd be surprised if they made took less than 6 months to announce their next acquisitions - though they might be far along in discussions with some studios already.

I actually take back what I said about 6-12 months. I just don't know and I'm not confident in that prediction.
 

Camonna Tong

Member
Mar 2, 2018
1,449
No doubt they are, and I think the way they've gone about it publically will make it easier for them to open dialogues with studios by projecting their commitment and the freedom of Game Pass.

I'd be surprised if they made took less than 6 months to announce their next acquisitions - though they might be far along in discussions with some studios already.

I actually take back what I said about 6-12 months. I just don't know and I'm not confident in that prediction.
There are rumors that they are decently far with some, but evidently not far enough otherwise they would have announced them at X018.

I don't know how they'll announce their studios honestly. If it's several months out from E3 like in January when one goes through, then they might announce it then. Typically though, it takes several months after they agree for all of the paper work to be completely done. Ninja Theory's was completed in mid September.

For additional studios, I can see about 3~ by this time next year.

Honestly, I am betting on a Japanese studio in the next couple years too. While it's more about global penetration, you're going to need studios nearly everywhere to get a lot of those countries and cultures engaged. A lot of those will probably be through MSGP though. And it's not just for those - xCloud, Game Pass and the studios are huge for the Azure push. Azure has A LOT of potential in Japan, and a Japanese studio that can reach both the Japanese audience through xCloud and global audience through xCloud and consoles is huge.
 

JayWood2010

Member
Oct 27, 2017
3,120
Do we know if they are still looking to acquire studios right now? I mean after E3 it was obvious, but has anything been said that we know for sure they are looking to acquire more after x018?
 

OneBadMutha

Member
Nov 2, 2017
6,059
Fargo is one of the best talent scouts in the industry, basically everything he touch became gold, fallout, bioware, blizzard founders was one of his former employees

Interesting that you mention that. When I heard of InXile, I knew of Wastelands but didn't know much about his history. As I dug in was surprised this guy was behind some of my favorite PC stuff from back when I was primarily a PC gamer.

InXile and Obsidian are in talent rich areas. I'm interested if anyone has gained insight in terms of how much bigger they'll go. We know Microsoft has built up big studios from the ground floor before. 343, Coalition, Turn 10 and now with the Initiative. Fargo sounds like the guy you could build a AAA studio around. Maybe even more so than Obsidian.

At this point I'm more interested in the potential of Microsoft building up their current studios than acquiring more (not that I'm against more).
 

Camonna Tong

Member
Mar 2, 2018
1,449
Do we know if they are still looking to acquire studios right now? I mean after E3 it was obvious, but has anything been said that we know for sure they are looking to acquire more after x018?
They're still looking as far as we know, but we don't know if they're going to slow down or what.

They'll let us know once they slow down or stop. Though I don't think they'll ever completely stop. Just slow down to 1 acquisition a year or two.
 

OneBadMutha

Member
Nov 2, 2017
6,059
Do we know if they are still looking to acquire studios right now? I mean after E3 it was obvious, but has anything been said that we know for sure they are looking to acquire more after x018?

Now that Microsoft has a diverse group of teams, I'm wondering if a better strategy would be expanding the ones they have. Doesn't sound as exciting on paper but my thought is if you're growing, why not build out from what you have? Have the studios working on multiple games at one time. Less developer burnout. They can share technical resources. Can shift employees temporarily to reach target dates.

For example, would like to see 343 and Coalition have 2nd teams. Not incubation teams but full fledged teams that can work on new IPs. Do the same thing with InXile and Obsidian.

Then you avoid the Bungie, Lionhead burnout scenario long term.
 

OneBadMutha

Member
Nov 2, 2017
6,059
Obsidian is around 190 so it just depends. Bungie-level (700) will never happen, but I can see up to 250. It honestly just depends on what the developer brings to Microsoft with their talent if the amount is worth the acquisition. A studio that has multiple teams and is big is going to be worth more than one that is big but only has one or two teams.

"Never happen" is strong. Didn't Bungie have 150 when Halo CE released?

I'd say not now. These studios could always earn their way to AAAA if they find a lightening in the bottle IP.
 

Camonna Tong

Member
Mar 2, 2018
1,449
"Never happen" is strong. Didn't Bungie have 150 when Halo CE released?

I'd say not now. These studios could always earn their way to AAAA if they find a lightening in the bottle IP.
I'm saying they won't be acquiring studios that big. Growing some of the studios a lot bigger is a different story. 250 - 300 is the max we're looking at for acquisitions unless it really fits Microsoft well. Obsidian could very well grow to 300 or 400+ easily if they do well and it's justifiable.
 

OneBadMutha

Member
Nov 2, 2017
6,059
I'm saying they won't be acquiring studios that big. Growing some of the studios a lot bigger is a different story. 250 - 300 is the max we're looking at for acquisitions unless it really fits Microsoft well. Obsidian could very well grow to 300 or 400+ easily if they do well and it's justifiable.

Ah yeah. Agree with that. Doesn't make sense to go bigger than that.
 

Rami Seb

Banned
Sep 28, 2018
886
Chris Avellone is a fking LOSER this guy has done nothing but talk shit and is so jealous that Feargus and the rest are going to get a fat payday while he gets nothing.
 

Kolbe1894

Member
Oct 25, 2017
2,162

Hudsoniscool

Banned
Jun 5, 2018
1,495
Playing crackdown for the first time since trying the demo in 2007(?). It is actually very fun. Has made me excited to play the new one. I'm not all that interested in wrecking zone so far but the campaign gunna be a blast I think. Going after gangs and orb hunting is gunna be fun.
 

OneBadMutha

Member
Nov 2, 2017
6,059
Chris Avellone is a fking LOSER this guy has done nothing but talk shit and is so jealous that Feargus and the rest are going to get a fat payday while he gets nothing.

I'm sure Chris has his reasons. There are people who left my company on bad terms who I consider great people...and they happen to strongly dislike people that I like and the place I like working for.

I also think money troubles and stress within a company create bad culture and environments that bring out the worst in people. Unfortunately Chris is hurting himself more than anyone else by doing this. Despite his incredible talent, a lot of leaders are going to consider him a risk.
 

OneBadMutha

Member
Nov 2, 2017
6,059
This seems like a continuation of the article I posted earlier

https://www.gamespot.com/articles/xbox-boss-very-excited-for-the-next-xbox-says-cons/1100-6463237/

Glad to see their still commited to consoles, ut seems like some people think they're going completely software and stop making consoles

Did anyone else pay special attention to the part about communication across platforms? I've been theorizing lately that Microsoft is going to change their Xbox Live communication to work through Discord since Discord is a communication app on everyone platform. They've already opened the door recently. Wouldn't be surprised to see them work something out and lead with Discord the way they led with Netflix on the 360. Closed system communication sucks. Would be great if I could voice chat with friends on Steam even when not playing the same game.
 

Trup1aya

Literally a train safety expert
Member
Oct 25, 2017
21,356
If my own personal fun I had with a game would be a criteria for TGA, Sea of Thieves would win a damn lot of awards. But I can look beyond my own subjective reception and still admit that objectively this would be wrong. So while obviously you are entitled to your opinion that you had more fun with FH3, nontheless FH4 is objectively is a better game than FH3 is.

Man, I just can't accept the idea that FH4 is the better game... It should be, but some baffling design decisions get in the way.

No classed based rivals and ghosts
Team Adventure is a joke
The economy is based around wheel spins instead of racing ...
...And the wheelspins primarily give you worthless cosmetics
Skill Songs and Fast Travel are locked behind a CR grind, which is made worse by the crappy economy.
The list of championships is anemic

It's a really fun racer when you can cut through all the BS, but sometimes playing feels more like work due to the above.
 
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tryDEATH

Banned
Jun 6, 2018
92
Teaming up with MS right now is the ideal time for any studio that wants to take the next step into AAA territory. The investment from MS into the Xbox eco-system is at an all time high and so is their position in the company. Add Phil to the mix a head of the division that is a truly invested in gaming and it becomes the perfect storm. That is also just the business part of the equation once you combine the technological part you are looking at a potential golden age of Xbox in next gen.

CD3 releasing in February with Azure will be a true cornerstone moment for Xbox, because if it is successful the technological leap will be enormous. Some sites are reporting that the Azure can provide as much as 12x the power of Xbox On X. Having exclusive access to that technology will be a dream for any studio as they will have a huge advantage in game development vs. their competitors.

They will probably have studios coming to them asking to be acquired. They probably will acquire 2-4 more studios and be done with it.
 

OneBadMutha

Member
Nov 2, 2017
6,059
I don't think Microsoft is close to done because they Microsoft aren't buying studios solely for the sake of competing with Sony. Saying they now stack up on paper with Sony means nothing. They're stocking up on content creators with an eye towards 5 to 8 years from now when people will have faster internet on their phones than they have at home today and when you'll be able to put on what looks like a pair of sunglasses and play high definition games anywhere without any other screens.

The Minecraft success opened up Nadella's eyes to what AAA gaming could be when that type of Minecraft accessibility is available with every game they make.

I do think they have to ensure they have the resources to properly acclimate them, find out where they need assistance, etc. Buying too many at once creates a lot of risk. It's not about what they can afford. If they purchase all these companies and aren't ready to deliver the support promised, it could backfire long term. Once these studios are operating independently and if there's word within the industry that Microsoft kept their end of the bargain, you might see more developers interested in taking the money and security.
 

craven68

Member
Jun 20, 2018
4,550
Microsoft at the e3 said it was only the begining......some month after, they bought 2 studio again, do you think they said it was the begining to just buy 2 others studios ? XD
They want to be the netflix of the video gaming, to go way higher in revenue than Sony in software side ( even higher than Tencent x) ) , so to do this, they have to output way more game than this.
They have to buy way more studios.
 

W.S.

Honest Work
Member
Oct 28, 2017
2,136
While I don't see MS buying more studios for a while, I think Mercurysteam or Tequila Works would have been interesting candidates for acquisitions if they were willing to sell to MS.

Lots of creative talent there in Spain although it seems like both companies had some management issues to sort out given what happened with Rime and the issues with development of Lords of Shadow 2.

Mercury seemed to have rebounded decently though with Metroid Samus Returns & Space Lords still being supported.
 

Deleted member 268

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Oct 25, 2017
5,611
There are rumors that they are decently far with some, but evidently not far enough otherwise they would have announced them at X018.

I don't know how they'll announce their studios honestly. If it's several months out from E3 like in January when one goes through, then they might announce it then. Typically though, it takes several months after they agree for all of the paper work to be completely done. Ninja Theory's was completed in mid September.

For additional studios, I can see about 3~ by this time next year.

Honestly, I am betting on a Japanese studio in the next couple years too. While it's more about global penetration, you're going to need studios nearly everywhere to get a lot of those countries and cultures engaged. A lot of those will probably be through MSGP though. And it's not just for those - xCloud, Game Pass and the studios are huge for the Azure push. Azure has A LOT of potential in Japan, and a Japanese studio that can reach both the Japanese audience through xCloud and global audience through xCloud and consoles is huge.

Big question is how they'll announce the acquisitions.

E3 is the biggest stage but could potential overshadow the games that will already be competing for headlines.

xCloud is potentially the great equaliser is Asia, I agree, but they'd need something with huge appeal in those markets. If they're prioritising Japan then having a Japanese studio is probably very useful to that end for their design perspective.

Chris Avellone is a fking LOSER this guy has done nothing but talk shit and is so jealous that Feargus and the rest are going to get a fat payday while he gets nothing.

Yeah, let's not do this.
 

Rodjer

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Jan 28, 2018
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Chris Avellone is a fking LOSER this guy has done nothing but talk shit and is so jealous that Feargus and the rest are going to get a fat payday while he gets nothing.

I wouldn't call him Loser, a lot of the best Obsdian titles were written by Avellone and he's the best writer in the RPG genre. If MS fires Feargus and asks Avellone to join Obsidian i bet my ass he will accept the offer.

Avellone is currently working on Dying Light 2 and he's a close friend to Brian Fargo and InXile, i would't write off a possible collaboration.
 

Ushay

Member
Oct 27, 2017
8,351
Phantom Dust could work as a Souls-like game with a rebooted CCG system. The world/universe has that isolation feeling that i've pretty much got during my playthrough of DS3. Ofcourse i'm pretty much biased since i just love PD and i'm still hopeful in a future installment for the series.

MS has a lot of great IP they can exploit, especially with Obsidian and InXile. The question is do they those guys want to go that route, or try something new?

Personally I'd love to see Phantom Dust and Shadowrun get the AAA treatment in some form or another.
 
Oct 25, 2017
3,595
Big question is how they'll announce the acquisitions.

E3 is the biggest stage but could potential overshadow the games that will already be competing for headlines.

xCloud is potentially the great equaliser is Asia, I agree, but they'd need something with huge appeal in those markets. If they're prioritising Japan then having a Japanese studio is probably very useful to that end for their design perspective.

Inside Xbox
 
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