Okay then, but same question: God of War (known) or, say, Horizon: Zero Dawn (unknown). Do we really think that they would have sold more units as part of a $10 subscription than they did without? Because I'm still massively unconvinced.
EDIT: Heck, throw Breath of the Wild and Mario Odyssey in there if we want to widen the net to Nintendo, too.
its the same way netlfix makes money on there own showsstill doesnt make any sense to me, esp when it comes to single player games.
Same here, i onestly don't understand how all of this work.It makes no sense to me honestly.
Why would it increase sales if it is day 1 on GamePass? Wouldnt it increase GamePass subscriptions? It doesnt make any sense and I can't believe it until proven otherwise.
We don't actually know how it performed after its first month on the charts. It vanished almost completely in the following months and MS hates to give actual, meaningful sales data anymore.
edit: Pretty similar situation with sea of thieves. Did great its first month, got outsold by a yakuza game its second month, and disappeared totally on the top 20 after that.
Previous Xbone exclusives that were bad received like SoD2 bombed very hard. And SoD2 managed to top the charts.Unlike any other game in it's launch month ...
No numbers, no nothing just the usual PR blah.
There is no way to know how much SoD 2 would have sold without Game Pass.
I think some games might benefit and others not so much. Highle acclaimed games and well known franchises might not benefit from it. But other games, especially those where people are 50/50 if they are going to buy them would probably benefit. Also games where you can play with your friends and so on.
Where is the data that says these games would have not sold as well if they weren't on Game pass day 1?
In any event I hope it's true. I wouldn't mind paying a monthly subscription to get games on day 1, especially with the prices we are paying for games in Canada.
My only fear is we end up having every publisher having their own subscription service in the future so you are kind if forced to subscribe to multiple different services. Seems like the subscription wars are just getting started lol
the upside if that does become a reality is that each publisher would have to 1) make enough games to keep people subbing and 2) spread out there games to keep people subbed all year instead of having every game come out at the end of yearWhere is the data that says these games would have not sold as well if they weren't on Game pass day 1?
In any event I hope it's true. I wouldn't mind paying a monthly subscription to get games on day 1, especially with the prices we are paying for games in Canada.
My only fear is we end up having every publisher having their own subscription service in the future so you are kind if forced to subscribe to multiple different services. Seems like the subscription wars are just getting started lol
Why are people talking about SOD 2 ? It's clearly not a AAA game...
Does anyone genuinely believe that if Spider-Man or God of War were available with a $10 subscription they would have sold more units at full-price than they did without? I... Just can't see it.
Now there's an argument to be made that with recurring subscription fees they may have made more money over time, but I just... Really struggle to see the mathematics here. I get what he's saying about more people trying it leads to more conversation, etc.
But I dunno. I mean he has the data so it's hard to argue against, but I do think it's heavily dependent on the type of game. Maybe I'm wrong, though.
I agree with the person who brought up Rocket League. That game wouldn't be anything close to what it is without PS Plus. But again, that's a specific type of game that benefited from that model immensely.
My own example is I played FH4 on gamepass and really liked the game. Ended up buying the game in the end as that's the only thing I was playing and didn't see the need to keep the game pass. There is a loss of subscription but I have picked it up which I wouldn't have before.Does anyone genuinely believe that if Spider-Man or God of War were available with a $10 subscription they would have sold more units at full-price than they did without? I... Just can't see it.
Now there's an argument to be made that with recurring subscription fees they may have made more money over time, but I just... Really struggle to see the mathematics here. I get what he's saying about more people trying it leads to more conversation, etc.
But I dunno. I mean he has the data so it's hard to argue against, but I do think it's heavily dependent on the type of game. Maybe I'm wrong, though.
I agree with the person who brought up Rocket League. That game wouldn't be anything close to what it is without PS Plus. But again, that's a specific type of game that benefited from that model immensely.
No, that's not what he said at all.Soooo.. He implies that players try the games with Gamepass and then for some reason decide to buy them although they could continue playing them with their sub?
Soooo.. He implies that players try the games with Gamepass and then for some reason decide to buy them although they could continue playing them with their sub?
So what a demo should be doing?
Though to be fair Gamepass puts you in a real game environment and lets you see what the online portion feels like I guess.
Still, kindof weird, but I also imagine that over time as players get used to the sub working they might be less tempted to outright buy the games and adopt more of a rental format (unless coming out of gamepass lineup), as for now it seems to me it relates to an old school impulse to "own" the game.
This is what I am saying.
Look: the claim is that GamePass leads to "significant" increase in sales for AAA games.
So, lets say Sony had a GamePass service and they put God of War there day 1.
We know God of War sold 5 million in its first month. So the inference here is that they would sell EVEN MORE than 5 million BECAUSE it was on PlayStation GamePass and got more exposed?
So... $10 PlayStation GamePass with God of War day 1 vs $60 God of War = Leads to more $60 God of War copies sold?
How does that make remotely any sense to anyone here?
And yeah, I also get the argument. More exposure, more people talking about it, eventually they buy the game themselves. I got that. But I don't think it is really as simple as people are trying to make it ou to be. If it was that easy, why the hell wouldnt Sony and Nintendo be all over the idea already?
Without numbers this is nothing but marketing speak adressed to consumers and partners.
Phil has to sell gamepass to 3rd parties so that they might release their games on there.
Of course, he can't say "game sales go down, but we're still making a ton of money."
Does EA put their games day one on Access?
Without numbers this is nothing but marketing speak adressed to consumers and partners.
Phil has to sell gamepass to 3rd parties so that they might release their games on there.
Of course, he can't say "game sales go down, but we're still making a ton of money."
Does EA put their games day one on Access?
Do you see yourself doing the same thing for an single player only game?My own example is I played FH4 on gamepass and really liked the game. Ended up buying the game in the end as that's the only thing I was playing and didn't see the need to keep the game pass. There is a loss of subscription but I have picked it up which I wouldn't have before.
This is what I am saying.
Look: the claim is that GamePass leads to "significant" increase in sales for AAA games.
So, lets say Sony had a GamePass service and they put God of War there day 1.
We know God of War sold 5 million in its first month. So the inference here is that they would sell EVEN MORE than 5 million BECAUSE it was on PlayStation GamePass and got more exposed?
So... $10 PlayStation GamePass with God of War day 1 vs $60 God of War = Leads to more $60 God of War copies sold?
How does that make remotely any sense to anyone here?
And yeah, I also get the argument. More exposure, more people talking about it, eventually they buy the game themselves. I got that. But I don't think it is really as simple as people are trying to make it ou to be. If it was that easy, why the hell wouldnt Sony and Nintendo be all over the idea already?
Lol I love how Era is in denial about Game Pass.
It's a success, get over it?
Rocket League is probably the biggest example of this even though it didn't come to gamepass. It released for free on PS Now and blew up into the monster it is today.
No way would it be as popular as it is today if it weren't given away for free first. Building that initial player-base is everything for modern games-as-a-service-type experiences.
This.
It should work for any title though. We shall see when the other games come out.
Who's to say that great word of mouth isn't also selling Game Pass subscriptions? It's about giving people options to play the game and pay for it however suits them best. Some people might want to own it permanently despite it being on Game Pass, others just want to pay $10/month to play it for however long it's available on the subscription.I still don't get why this great word of mouth isn't selling game pass subs, but it does sell physical copies of the game. And why didn't word of mouth work this well before?
So we can use SOD 2 or SOT? I don't see those games on NPD charts or UK charts or even on charts for rest of Europe. So clearly, Gamepass didn't boost sales for those games. Sorry, will not swallow what Phil is saying.
I still don't get why this great word of mouth isn't selling game pass subs, but it does sell physical copies of the game. And why didn't word of mouth work this well before?
It's more of a clod that you kicked up and declared a hill.This is the hill I choose to die on: if tomorrow every game was on a game sub, this industry would be dead in 3 month.
This is what I am saying.
Look: the claim is that GamePass leads to "significant" increase in sales for AAA games.
So, lets say Sony had a GamePass service and they put God of War there day 1.
We know God of War sold 5 million in its first month. So the inference here is that they would sell EVEN MORE than 5 million BECAUSE it was on PlayStation GamePass and got more exposed?
So... $10 PlayStation GamePass with God of War day 1 vs $60 God of War = Leads to more $60 God of War copies sold?
How does that make remotely any sense to anyone here?
And yeah, I also get the argument. More exposure, more people talking about it, eventually they buy the game themselves. I got that. But I don't think it is really as simple as people are trying to make it ou to be. If it was that easy, why the hell wouldnt Sony and Nintendo be all over the idea already?
He's not wrong, I know myself and nearly every one of my friends turn to Mixer™ to find out about the newest and hottest trending games.
What constitutes proof for you? Obviously not the head of Xbox saying it and giving analysis as to why. So what else?It makes no sense to me honestly.
Why would it increase sales if it is day 1 on GamePass? Wouldnt it increase GamePass subscriptions? It doesnt make any sense and I can't believe it until proven otherwise.
Not really tbh? I am kind of bored of games and only buy them because of family. I only spent 3 hours max on the new God of War and Witcher when they came out so I'm the wrong person to ask but No. I wouldn't.Do you see yourself doing the same thing for an single player only game?
They will. I have 100% no doubt.And this is exactly why I continue to argue that Sony should do the same thing with PS Now. The Last of Us 2 isn't suddenly going to not be a sales juggernaut just because it's available on PS Now day 1. But you know what will happen? PS Now instantly gets a lot more buzz and subs. Sony shouldn't sit on this for too long.
And this is exactly why I continue to argue that Sony should do the same thing with PS Now. The Last of Us 2 isn't suddenly going to not be a sales juggernaut just because it's available on PS Now day 1. But you know what will happen? PS Now instantly gets a lot more buzz and subs. Sony shouldn't sit on this for too long.
This is what I am saying.
Look: the claim is that GamePass leads to "significant" increase in sales for AAA games.
So, lets say Sony had a GamePass service and they put God of War there day 1.
We know God of War sold 5 million in its first month. So the inference here is that they would sell EVEN MORE than 5 million BECAUSE it was on PlayStation GamePass and got more exposed?
So... $10 PlayStation GamePass with God of War day 1 vs $60 God of War = Leads to more $60 God of War copies sold?
How does that make remotely any sense to anyone here?
And yeah, I also get the argument. More exposure, more people talking about it, eventually they buy the game themselves. I got that. But I don't think it is really as simple as people are trying to make it ou to be. If it was that easy, why the hell wouldnt Sony and Nintendo be all over the idea already?