Gotta be honest, I don't know what I'm supposed to be removing in that mode. I assumed the purple blocks, but it was scoring me regardless of the color of blocks.Anyone else love Purify mode? The skin and sound effects are so good that I accidentally played it for 2 hours straight on that mode alone.
Anyone else love Purify mode? The skin and sound effects are so good that I accidentally played it for 2 hours straight on that mode alone.
What's the name of the song in that second stage?
I can't get it out of my head...and now I can't find it online...
CLOSE YOUR EYES SO YOU SEE MY VISION
UNITE THE SOULS SO THERE'S NO DIVISION
I thought the menu was supposed to be way to the left. As for not having 3D now, try a full power-down of the PS4 and breakout box and try again I guess. I don't think the menu background has a lot of 3D other than some particles, it's meant to look large and far away. The recenter button doesn't do much in Tetris Effect apparently.Help! I jumped into the game for the first time in vr. The menu was way to the left of me and the recenter button wasnt working so I closed the app and started again. Now it's not even in 3d. The best I can get is a screen in front of me when I hit the touchpad. There's nothing in the options that seems to fix this.
I'm not sure what's going on.
I thought the menu was supposed to be way to the left. As for not having 3D now, try a full power-down of the PS4 and breakout box and try again I guess. I don't think the menu background has a lot of 3D other than some particles, it's meant to look large and far away. The recenter button doesn't do much in Tetris Effect apparently.
You learn how to build in such a way as to maximize your movement and placement options under the gravity being turned all the way up. Your build tens to be more pyramid-shaped, since you can no longer get pieces over a higher wall of blocks. There's also some movement tricks that you can use with IRS enabled so that you can prevent a block from getting stuck on one site sometimes, depending on the stack. (Instant Rotations/Holds is an option you can turn on in Tetris Effect and it's mainly for playing at these speeds, since buffering rotations starts mattering a lot more when the pieces are instantly at the bottom. It's a mechanic originally from the TGM games.) It's also about abusing the forgiving wall and floor kicks that modern Tetris games offer (which is why you are able to shove a piece up the stack a bit with rotations).Just watched Wumbotize finish a 1.8 million expert journey run - wow.
Not sure how he manages to still do t-spin doubles with 20 speed.
Gotta be honest, I don't know what I'm supposed to be removing in that mode. I assumed the purple blocks, but it was scoring me regardless of the color of blocks.
So, has there been any discussion from the development team on this game about Hallucinogens? This whole game screamed "inspired by LSD" and then the message at the very end of the credits... It's just too on the nose to not be a major part of the process.
Because he's a person who has dedicated a sizable chunk of his career to chasing the sense of "synesthesia", I would be extremely interested to hear what Mizuguchi has to say on the subject.
So, has there been any discussion from the development team on this game about Hallucinogens? This whole game screamed "inspired by LSD" and then the message at the very end of the credits... It's just too on the nose to not be a major part of the process.
Because he's a person who has dedicated a sizable chunk of his career to chasing the sense of "synesthesia", I would be extremely interested to hear what Mizuguchi has to say on the subject.
The music in the final game is much better than the demo lead me to believe. I hated the cringe-ass rapping in that second song, but everything else has been fantastic.
i think it is also a good track, the lyrics fit the game somehow .-) as an old psyhead, my favourite tracks are the "Ritual Passion" one and the track from the Master mode, these two are kicking ass. but the soundtrack is all around really stellar, i like it very much
You learn how to build in such a way as to maximize your movement and placement options under the gravity being turned all the way up. Your build tens to be more pyramid-shaped, since you can no longer get pieces over a higher wall of blocks. There's also some movement tricks that you can use with IRS enabled so that you can prevent a block from getting stuck on one site sometimes, depending on the stack. (Instant Rotations/Holds is an option you can turn on in Tetris Effect and it's mainly for playing at these speeds, since buffering rotations starts mattering a lot more when the pieces are instantly at the bottom. It's a mechanic originally from the TGM games.) It's also about abusing the forgiving wall and floor kicks that modern Tetris games offer (which is why you are able to shove a piece up the stack a bit with rotations).
In short: Take a closer look at how he's stacking the blocks (and not how quickly he's doing it). Almost everything gets placed where it does for a reason. There are certain building patterns that you can learn that can help create those setups, and once you know the patterns it just comes down to internalizing them and executing them as fast as he does. Journey doesn't really have a timed ranking component, so you don't need to play nearly as fast as he does (just as long as you can keep up with the incoming blocks... which is not the easiest thing in the world to ask, granted).
Vague but interesting! If he hasn't really talked much about it, I doubt we'll ever learn much more than that. My own very limited experiences with hallucinogens have brought some of the most positive experiences I've ever had. So, these games bring me really good vibes!IIRC I once read in an interview that Mizuguchi was visiting some kind of festival in Switzerland that impressed him (no word on LSD or anything like it, but from experience stuff like that is easy to obtain at such festivals ;-))
Fake Edit:
https://www.polygon.com/2016/3/17/11256396/rez-gdc-post-mortem-tetsuya-mizuguchi
After university, Mizuguchi went to work at Sega, where he worked on arcade titles like Sega Rally. The job, he said, opened his eyes to new "multi-sensory" experiences and exposed him to an international audience. His work at Sega's arcade division also brought him to Europe. During one trip, he attended Street Parade, a massive music festival, in Zurich, Switzerland.
"It was my first techno experience," he said. "The beats, synchronized to the color of the lights and the movement of the people ... I was just blown away.
"The word synesthesia popped into my head."
I dont really understand the mode tbh. Sometimes the purple blocks are easy to pop and theres plenty of them next to each other, and sometimes they are scattered all over. Is there a way to make them appear in a better position or is the whole thing purely random?So the goal is to remove all of the purple blocks before the next "infection" that counts down on the left side of the screen. The quickest way is to clear lines containing purple blocks, but every normal line you clear will also purify a block or two. Clear them all before the countdown ends and you get a +50 bonus to your count, and the board refreshes with more purple blocks.
I think SS rank is at 450, which I've just barely cleared, and that required at least 3 or 4 of the bonuses for clearing the screen of purple.
I like that but I can't relate to it at all. I'm laser-focused on the board.
Don't rotate it into place until it's all the way down.Still struggling landing the t spin. Set up is fine but I'm missing something to fill it in the space. It always shifts up rather than down.
Wish there was a mode to solely challenge the player on t spins.
You don't have to be super exact with the timing. Be late rather than early, because you can rotate pieces for a long time after they land.
I dont really understand the mode tbh. Sometimes the purple blocks are easy to pop and theres plenty of them next to each other, and sometimes they are scattered all over. Is there a way to make them appear in a better position or is the whole thing purely random?
Picked this up at a local brick and mortar on my way through a bad commute. Got home, played Journey mode on Normal from start to finish. Easily the single most sustained, video game high of the year, and that was just with a good set of headphones.
.
"OK just one more then it is time for bed.
That one did not count because *bullshit reason*
Right, just one more and I let my PS4 rest.
Final one, really need to sleep.
OK JUST ONE MORE. One, not two. One.
Aaaalright final game. Absolutely final. For real this time.
I am grown man with responsibilities ffs, I need to stop
ONE MORE" etc
Not since I was a kid has it been this damn hard to quit playing a game. I love everything about it. The music, the visuals, even the damn name is absolutely perfect.
I know VR is the intimate experience but I'd love to see this game played in a huge movie theatre with booming speakers
I believe the scoring system is such that going for t-spin clears is a clearly higher-scoring strategy than going for tetrises is. Might be wrong though!Yesterday it was the first time that the game clicked to me. I realized that this game doesn't need t-spins at all to get a hig score, but rather, one must aim to get back to back tetris while also activating the IN THE ZONE mode whe you are capable of dropping to consecutive I's for a double tetris, and then stack for more lines as possible.
At least I haven't seen any good reason yet to stack the tetriminos looking for T-spin clears
Someone should calculate what gives the higher score between these 2:I believe the scoring system is such that going for t-spin clears is a clearly higher-scoring strategy than going for tetrises is. Might be wrong though!
For anybody that preordered the physical version, was the preorder code emailed to you or included in the box?
I'd be surprised if this didn't make it to PC eventually, especially since Lumines Remastered and Rez made it there too.Not to be port begging, but are there any plans to bring this to other platforms in the future?
This game looks like the most definitive Tetris experience since Tetris DS but most other projects of the team seem to be multiplatform (at least at a later point in time).