To me the Dead Eye system is more like a crutch for not having good aiming. I have to make sure I have some for nearly every combat situation. By comparison in Horizon the slowdown is generally so short that it's not going to make a difference in anything but initial attacks and that game managed a good balance between aiming and auto aim where it was not very noticeable.
The aiming sensitivity is just plain off in RDR2 no matter how you tweak the controls. It works ok with long range weapons by having enough precision to fine tune the aim but as enemies get close it falls apart and it becomes difficult to hit things without auto aim. Especially fast enemies like wolves can be a huge pain as they stay close and usually attack right as you get your aim straight.
I think when the combat works it's a lot of fun but I find myself using the shotgun for almost every closer encounter because it's easier to hit things than with pistols.
The game needs improvements to its controls. Gyro aim would be great but I'd take less wonky acceleration too. Especially first person mode feels awful. I'm amazed reviewers have been willing to gloss over the control issues in this game.
The aiming sensitivity is just plain off in RDR2 no matter how you tweak the controls. It works ok with long range weapons by having enough precision to fine tune the aim but as enemies get close it falls apart and it becomes difficult to hit things without auto aim. Especially fast enemies like wolves can be a huge pain as they stay close and usually attack right as you get your aim straight.
I think when the combat works it's a lot of fun but I find myself using the shotgun for almost every closer encounter because it's easier to hit things than with pistols.
The game needs improvements to its controls. Gyro aim would be great but I'd take less wonky acceleration too. Especially first person mode feels awful. I'm amazed reviewers have been willing to gloss over the control issues in this game.