ResetEra member Bane posted a thread about this book back in May 2018, but in light of a recent announcement from Prima Games (Thread: Prima Games Shutting Down), it might be a good time for an updated OP, to highlight the publication of the book on December 4, 2018:
The Prima site links to a bunch of places where it can be pre-ordered (Prima / Amazon / Barnes and Noble / Gamestop), so hopefully the publication/promotion & overall/eventual sales potential of the book will be mostly unaffected by the planned shutdown ("...Prima Games will halt operations by [spring 2019]...").
The author/interviewer for the book is Meagan Marie, who is currently 'Senior Community & Social Media Manager' at Crystal Dynamics. Her previous work includes the well-regarded 20 Years of Tomb Raider, published in October 2016. From the 'About the Author' section for that book:
2020 UPDATE:
Featuring intriguing interviews from 100 influential women in gaming, learn how women have played -- and will continue to play -- important roles in the burgeoning video game industry. Women in Gaming: 100 Professionals of Play is a celebration of women's accomplishments in the video game industry, ranging from high-level executives to programmers to pro-gamers. This insightful and celebratory book highlights women who helped establish the industry, women who disrupt it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled plays an important role in the gaming industry.
A select few of the remarkable women featured in this book include:
100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more.
- Ashly Burch: Emmy-winning writer and voice actress.
- Carol Shaw: Early industry programmer, designer, and Industry Icon award recipient.
- Tracy Fullerton: Designer & director of USC Game Innovation Lab.
- Emily Greer: Cofounder & CEO of Kongregate.
- Perrin Kaplan: Former vice president of marketing for Nintendo of America.
- Jane Ng: Senior game artist at Valve.
- Patricia Vance: Longtime ESRB president & founder of the International Age Rating Coaltion.
- Karisma Williams: Xbox & Oculus VR Senior UI/UX Designer.
- Lorraine McLees: Art Lead at Bungie.
- Rebecca Heineman: Programmer and founding member of Interplay Productions.
Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry.
Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help -- Not Hurt -- a Career."
"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.
[The above is pasted from: https://www.primagames.com/shop/women-gaming-100-pioneers-play]
The Prima site links to a bunch of places where it can be pre-ordered (Prima / Amazon / Barnes and Noble / Gamestop), so hopefully the publication/promotion & overall/eventual sales potential of the book will be mostly unaffected by the planned shutdown ("...Prima Games will halt operations by [spring 2019]...").
The author/interviewer for the book is Meagan Marie, who is currently 'Senior Community & Social Media Manager' at Crystal Dynamics. Her previous work includes the well-regarded 20 Years of Tomb Raider, published in October 2016. From the 'About the Author' section for that book:
FYI: in addition to her current work as 'Senior Community & Social Media Manager' at Crystal Dynamics (from May 2011-April 2014 & October 2014-Present), for a six-month period in 2014 (April 2014 – September 2014), Meagan was the 'EU Community Programs Specialist' at Riot Games ("...In 2014, I left a job I loved and colleagues I adored to take up a post at Riot Games in Dublin..."). And in August 2018, she came forward to describe some of the disturbing stuff she experienced while at Riot Games, ICYMI:At the age of 12, Meagan Marie wanted to be Lara Croft. After realizing that "fictional character" wasn't a vocation, she set her sights on working in the video game industry. Meagan attended school for Graphic Design and Journalism/Mass Communications at the University of Minnesota and secured a position at Game Informer magazine fresh out of college. She worked at Game Informer for several years, covering a variety of content such as news writing, event reporting, and long-lead original features. Highlights of her time at the publication include authoring world-exclusive cover stories for Portal 2 and the Tomb Raider reboot. The latter introduced her to the team at Crystal Dynamics.
After the issue hit newsstands and the fresh take on the franchise had debuted to the world, Meagan was offered a position at Crystal Dynamics as Community Manager, relocating to California to accept the role. Now Senior Community Manager, over the past five years, Meagan has been responsible for establishing and evolving the brand presence on social media, engaging with fans online and at events worldwide, and acting as a studio spokesperson. The job has allowed her to travel everywhere from Singapore to São Paulo, feeding a flame for adventure originally ignited by Lara.
Inspired to use her platform to give back, Meagan is outspoken on issues of representation in gaming and pop culture. A long time cosplayer, she is also the creator of Causeplay Shop, which brings cosplayers and geek artists together for semi-annual sales that benefit charitable causes...
https://www.resetera.com/threads/si...cism-homophobia-transphobia-rape-jokes.61002/ [Thread: August 9, 2018]
Megan Marie: "...After six months of near-daily misery, I was exhausted. I signed their [non-disclosure] agreements [back in 2014]. I needed to get out. I recognize that I put myself at legal risk by disclosing my experience now [in August 2018]. After years of regret and the thought that these practices could still be going on today, affecting countless others who also feel alone and outgunned by a company they were once excited to be a part of, I am willing to take that risk. I want to work towards a better and more inclusive industry and show solidarity with the other women who have come forward... The in-depth article on Kotaku and outpouring of other stories from both current and ex-Rioters finally gave me the courage to speak up, despite my concerns about professional or legal ramifications. I should have done this four years ago. I tried to facilitate change while working at Riot and after my departure. I'm hoping the groundswell of voices will now finally cause real, meaningful change within one of the most influential gaming companies in the world..."
See Also:
Riot | Our First Steps Forward (Statement) [Thread: August 29, 2018]
Riot Games hires the Harvard professor tasked with fixing Uber to try to fix Riot [Thread: September 12, 2018]
Current and Former Employees Sue Riot Games for Gender Discrimination [Thread: November 6, 2018]
[Kotaku] Riot Games is now being investigated by the State of California for gender discrimination [Thread: June 12, 2019]
Riot Games settles class-action suit by female employees who alleged harassment and discrimination [Thread: August 22, 2019]
Women suing Riot Games may deserve $400 million, not $10 million, state regulator says [Thread: January 21, 2020]
2020 UPDATE:
Meagan Marie's Women in Gaming: 100 Professionals of Play was recently featured alongside a number of other interesting books ('7 Empowering Books For Female Gamers Packed Full Of Advice & Analysis'), a list compiled by journalist Sophie McEvoy. For folks interested (and for those who might want to offer recommendations of their own), McEvoy's list is below:
- Feminism in Play (Palgrave) by Kishonna L. Gray (Editor), Gerald Voorhees (Editor), Emma Vossen (Editor)
- Queerness in Play (Palgrave) by Todd Harper (Editor), Meghan Blythe Adams (Editor), Nicholas Taylor (Editor)
- How Games Move Us (The MIT Press) by Katherine Isbister
- Videogames: Design / Play / Disrupt (V&A Publishing) by Marie Foulston (Editor), Kristian Volsing (Editor)
- Reality is Broken (Penguin Books) by Jane McGonigal
- Critical Play: Radical Game Design (The MIT Press) By Mary Flanagan
- Gaming Representation: Race, Gender, and Sexuality in Video Games (Indiana University Press) by Jennifer Malkowski (Editor), TreaAndrea M. Russworm (Editor)
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