oh wait, it is?
oh wait, it is?
It would be a dramatically greater undertaking to make a new engine from scratch than to update/modernize the parts of the engine that need to be updated/modernized. The latter certainly wouldn't be easy, but it would be the much smarter and less resource intensive thing to do.your engine was already outdated since last gen. jesus. I know it's a big undertaking to build an engine from the ground up because you have already invested so much time and code making a mess work but shouldn't it have been a mandate years and years ago to build a new one instead? can't believe they're carrying over spaghetti code onto the next generation and beyond. let it die already. you've all the money in the world.
Whelp .. my interest in both those titles suddenly took a very sharp drop.
Hell, fumbling around in Gmod for 15 minutes will open your eyes to what something is truly capable of with enough time and effort. Was honestly an eye opening experience for me all those years back."Bells and whistles"? It is so bizarre how many video game fans talk about video game engines with no understanding of what a video game engine is.
The original interview was posted here months ago. Of course, people were only interested in the excerpt about cross-platform play, despite that being the single smallest and least fleshed-out response in the entire interview.Reading the gamestar article and then reading the forbes article it sources. Man this auther realy did take as many out of context quotes as possible to make this story lol
The quote in the thread title is fabricated.
From what I can tell, this is the original source: https://www.forbes.com/sites/insert...has-gone-from-meme-to-liability/#230075aa123a
edit: actually this https://www.gamestar.de/videos/fall...ei-fallout-3-gamestar-tv-fuer-alle,96653.html
and this is the actual quote:
Lol.
I've explained it so many times in the past, and instead we have pages and pages of pure emotional nonsense. All it would take is a tiny bit of research, a google search or two, to understand what a fucking game engine is, but no, here we are, again.It would be a dramatically greater undertaking to make a new engine from scratch than to update/modernize the parts of the engine that need to be updated/modernized. The latter certainly wouldn't be easy, but it would be the much smarter and less resource intensive thing to do.
With every one of these threads, people continue to expose their ignorance as to what a game engine really is.
Your right but......"Bells and whistles"? It is so bizarre how many video game fans talk about video game engines with no understanding of what a video game engine is.
Thank god.
well no, in an age where you can download unreal engine 4 right now if you wanted to, there's no excuse for this ignorance anymore.Your right but......
To be fair the industry did that to them selfs by being a black box of video game making magic for over 20 years.
"Bells and whistles"? It is so bizarre how many video game fans talk about video game engines with no understanding of what a video game engine is.
Telltale didn't go bankrupt because of their engine.
Are the Creation Engine and the Gamebryo engine the same? Would replacing 90% of the engine still make it the same engine?
Well, "the engine" and "the graphics engine" are not the same thing, which I think is something people kind of miss.
They're not going to use an identical renderer next generation, which is what the quote implies.
It would be a dramatically greater undertaking to make a new engine from scratch than to update/modernize the parts of the engine that need to be updated/modernized. The latter certainly wouldn't be easy, but it would be the much smarter and less resource intensive thing to do.
With every one of these threads, people continue to expose their ignorance as to what a game engine really is.
Very fair point, and some game companies are still run by people who believe in secrecy above all else, but if you care enough to spend your spare time on gaming forums, you could at least watch a couple of GDC talks.Your right but......
To be fair the industry did that to them selfs by being a black box of video game making magic for over 20 years.
"For Fallout 76 we have changed a lot," Todd Howard told Gamestar this year. "The game uses a new renderer, a new lighting system and a new system for the landscape generation. For Starfield even more of it changes. And for The Elder Scrolls 6, out there on the horizon even more. We like our editor. It allows us to create worlds really fast and the modders know it really well. There are some elementary ways we create our games and that will continue because that lets us be efficient and we think it works best."
NOW? yes from 1985 to 2014 not so much.well no, in an age where you can download unreal engine 4 right now if you wanted to, there's no excuse for this ignorance anymore.
Bethesda is starting to feel left behind, with games like The Witcher 3 and now Red Dead 2 pushing graphic fidelity without sacrificing gameplay variety or it's overall quality to favor presentation, they better up their game because Fallout 76 looks not up to par with the open world heavy hitters this gen.
As a developer, this. A million times this.Very fair point, and some game companies are still run by people who believe in secrecy above all else, but if you care enough to spend your spare time on gaming forums, you could at least watch a couple of GDC talks.