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Gundam

Banned
Oct 25, 2017
12,801
Engines. How do they work?

Reminds me of the gamerz that shit on Unity games "just because".
 

Fiddler

Member
Oct 27, 2017
380
As long as people keep buying it they will keep doing it end of story. Since Oblivion i found all bethesda games impossible to enjoy without mods. Art direction, animation, tech, gameplay mechanics and so on is so offputing i find it incredible how any of their games review and sell like they do.
 

Toa Axis

One Winged Slayer
Member
Oct 25, 2017
843
Virginia
your engine was already outdated since last gen. jesus. I know it's a big undertaking to build an engine from the ground up because you have already invested so much time and code making a mess work but shouldn't it have been a mandate years and years ago to build a new one instead? can't believe they're carrying over spaghetti code onto the next generation and beyond. let it die already. you've all the money in the world.
It would be a dramatically greater undertaking to make a new engine from scratch than to update/modernize the parts of the engine that need to be updated/modernized. The latter certainly wouldn't be easy, but it would be the much smarter and less resource intensive thing to do.

With every one of these threads, people continue to expose their ignorance as to what a game engine really is.
 

Blade Wolf

Banned
Oct 27, 2017
9,512
Taiwan
Whelp .. my interest in both those titles suddenly took a very sharp drop.

Me too, and to think I was hoping that Elder Scrolls 6 on PS5 MIGHT just look as good as RDR2 on base PS4 & base Xbox One. How fucking silly I was.

This will catch up with them eventually.

See: Telltale

Yep, it all starts with a stubborn decision.

Let's not forget Bethesda's game design and RPG design and story telling are getting worse as well, many fans are not very happy about FO4 and few would ever call it the best in the series.
 
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Dest

Has seen more 10s than EA ever will
Coward
Jun 4, 2018
14,035
Work
"Bells and whistles"? It is so bizarre how many video game fans talk about video game engines with no understanding of what a video game engine is.
Hell, fumbling around in Gmod for 15 minutes will open your eyes to what something is truly capable of with enough time and effort. Was honestly an eye opening experience for me all those years back.
 

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
14,920
Reading the gamestar article and then reading the forbes article it sources. Man this auther realy did take as many out of context quotes as possible to make this story lol
The original interview was posted here months ago. Of course, people were only interested in the excerpt about cross-platform play, despite that being the single smallest and least fleshed-out response in the entire interview.
 

Muffin

Member
Oct 26, 2017
10,339
Y'all are really pretending Skyrim didnt look like a modern game in 2011 (with Bethesda bugs, of course, no question) and to ever do something like that again they need to make an engine from scratch. That's not how that works.
 

julia crawford

Took the red AND the blue pills
Member
Oct 27, 2017
35,122
We should have some kind of rule about posting proper sources in news threads, instead of having to follow through the article to find where the original quotes come from and realizing they've been through a handful of sites already and just as many editorial chops.
 

Razor Mom

Member
Jan 2, 2018
2,546
United Kingdom
It would be a dramatically greater undertaking to make a new engine from scratch than to update/modernize the parts of the engine that need to be updated/modernized. The latter certainly wouldn't be easy, but it would be the much smarter and less resource intensive thing to do.

With every one of these threads, people continue to expose their ignorance as to what a game engine really is.
I've explained it so many times in the past, and instead we have pages and pages of pure emotional nonsense. All it would take is a tiny bit of research, a google search or two, to understand what a fucking game engine is, but no, here we are, again.
 

TrueBroLapp

Member
Nov 7, 2018
172
I'm fine with that. They don't need to change engines to make better graphics/animation, Fallout 4 proved that.
Some parts in F4 looked great. And some animations on Piper also looked great.
The problem is that most animations were really bad and stiff.
Then there are the bugs, which can also be fixed without changing engines.

Actually, I personally love the engine. I think that the miscellaneous objects that can be interacted with physics, is such a cool thing, that can't be found in other games.
And the crazy mod support it allows for, which is something not many other engines allow.
 

TheZynster

Member
Oct 26, 2017
13,285
Hope fallout 76 gets burned by critics and players alike

Bethesda needs a wake up call about their shit
 

Deleted member 17289

Account closed at user request
Banned
Oct 27, 2017
3,163
Bethesda is starting to feel left behind, with games like The Witcher 3 and now Red Dead 2 pushing graphic fidelity without sacrificing gameplay variety or it's overall quality to favor presentation, they better up their game because Fallout 76 looks not up to par with the open world heavy hitters this gen.
 
OP
OP
youngsylt

youngsylt

Member
Oct 29, 2017
267
Germany
im sorry people, i didnt investigate all teh sources of the article linked in the OP, im just a consumer :)

if its fake then please can a mod close it?

ty
 

Deleted member 46948

Account closed at user request
Banned
Aug 22, 2018
8,852
"Bells and whistles"? It is so bizarre how many video game fans talk about video game engines with no understanding of what a video game engine is.

To be fair, the "Bethesda uses the same engine for the past 15 years" meme isn't really helped by, well, Fallout 4 and 76 visibly sharing technical pedigree with Fallout 3.

I can only hope whatever iteration they're using for Starfield and TESVI will look considerably fresher.
 

Camonna Tong

Member
Mar 2, 2018
1,449
Uh, Creation Engine =/ Graphics engine. There's no such thing as a graphics engine, but there's parts of an engine that output those graphics. The tools that output the graphics can replaced or upgraded for better ones, and that's exactly what Unreal and other engines that still have decades old coding do all the time.
 
Oct 25, 2017
1,760
"Me too, and to think I was hoping that Elder Scrolls 6 on PS5 MIGHT just look as good as RDR2 on base PS4 & base Xbox One."

Hilarious

"This will catch up with them eventually.

See: Telltale"

Even better
 

Muffin

Member
Oct 26, 2017
10,339
Somebody here who is convinced that Bethesda need to make a new engine from scratch please explain to me how much NetImmerse and the Creation Engine have in common, if you're so well versed in this.
 

mentallyinept

One Winged Slayer
Member
Oct 25, 2017
3,403
Are the Creation Engine and the Gamebryo engine the same? Would replacing 90% of the engine still make it the same engine?

If it's just a prettier layer on top of the same core, then I have a hard time saying yes given the history of Fallout 3\NV\4 and Elder Scrolls 3\4\5 being notoriously buggy and janky.

There's a reason every one of the games that uses this engine continues to be plagued by this stuff.

The core itself is broken in fundamental ways.

Well, "the engine" and "the graphics engine" are not the same thing, which I think is something people kind of miss.

They're not going to use an identical renderer next generation, which is what the quote implies.

Yeah, I'm not worried about them being able to make the game look pretty. That's just one pipeline in the game engine. I'm worried about events\triggers\movement\physics\etc. The stuff that is bad about FO and ES.
 

Ichi

Banned
Sep 10, 2018
1,997
It would be a dramatically greater undertaking to make a new engine from scratch than to update/modernize the parts of the engine that need to be updated/modernized. The latter certainly wouldn't be easy, but it would be the much smarter and less resource intensive thing to do.

With every one of these threads, people continue to expose their ignorance as to what a game engine really is.

huh? you just echoed what i said - that it's a big undertaking. where is the ignorance in that?

the point is - their engine is already outdated last-gen, let alone this gen and the next. Just look at Fallout 76 and the game speed being tied to the amount of objects rendered on the screen. this isn't 1998.
 

jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,080
Your right but......
To be fair the industry did that to them selfs by being a black box of video game making magic for over 20 years.
Very fair point, and some game companies are still run by people who believe in secrecy above all else, but if you care enough to spend your spare time on gaming forums, you could at least watch a couple of GDC talks.
 

Deleted member 32018

User requested account closure
Banned
Nov 8, 2017
7,628
This is like saying R* have used the same engine since 2006, it literally means nothing as in-house engines get massive upgrades.
 

jesu

Member
Oct 26, 2017
3,050
UK
I think this is the proper quote, Forbes had it on their site.

"For Fallout 76 we have changed a lot," Todd Howard told Gamestar this year. "The game uses a new renderer, a new lighting system and a new system for the landscape generation. For Starfield even more of it changes. And for The Elder Scrolls 6, out there on the horizon even more. We like our editor. It allows us to create worlds really fast and the modders know it really well. There are some elementary ways we create our games and that will continue because that lets us be efficient and we think it works best."

You can hear him about 21mins in this video but there's a German interpreter talking over him
https://www.gamestar.de/videos/fall...ei-fallout-3-gamestar-tv-fuer-alle,96653.html

I can't find the original English video.
 

TheDutchSlayer

Did you find it? Cuez I didn't!
Member
Oct 26, 2017
6,994
The Hauge, The Netherlands
well no, in an age where you can download unreal engine 4 right now if you wanted to, there's no excuse for this ignorance anymore.
NOW? yes from 1985 to 2014 not so much.

Ads in the '90s were literately saying "Lets check out how the makers of Mario create their magic" etc.

Also its not on the end consumer to download a game engine to understand how games are made.
Even for enthusiast like us.
 

NinjaScooter

Member
Oct 25, 2017
54,100
Bethesda is starting to feel left behind, with games like The Witcher 3 and now Red Dead 2 pushing graphic fidelity without sacrificing gameplay variety or it's overall quality to favor presentation, they better up their game because Fallout 76 looks not up to par with the open world heavy hitters this gen.

RDR2 doesn't even attempt to do what Bethesda's games do, and that's not even a knock on the game. They are just completely different from a design and scope standpoint.
 

Spider-Man

Banned
Oct 25, 2017
2,353
Telltale didn't go bankrupt because of their engine.

It was one of many reasons for sure. But the topic at hand is game engines, and people stopped caring about their games and buying them because they were the same engine and gameplay template over and over.

That is exactly what Oblivion, Fallout 3, Fallout New Vegas, Skyrim, Fallout 4 and Fallout 76 are. Same engine, same gameplay template, very little changes and innovation. Their output this generation is not EVEN CLOSE to last gen too in both quantity and quality.
 

TetraGenesis

Member
Oct 27, 2017
3,137
Don't worry, once BGS hears the response to this, they'll give Creation a new name and market it as basically new.

Again.
 
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