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BRSxIgnition

Community Resettler
Member
Oct 25, 2017
1,596
Why do they think this is a good thing?

This engine is so old and limiting now, and that's on top of their usual inability to test for bugs or put out a stable product.

This is a recipe for disaster.
 

Poutine

Avenger
Oct 27, 2017
937
The quote in question:

This isn't really just a meme anymore, Bethesda's engine is an active turn-off, and I am concerned that they seem to be determined to keep just upgrading and upgrading the engine for future games like Starfield and ES6, rather than wiping the slate clean.

"For Fallout 76 we have changed a lot," Todd Howard told Gamestar this year. "The game uses a new renderer, a new lighting system and a new system for the landscape generation. For Starfield even more of it changes. And for The Elder Scrolls 6, out there on the horizon even more. We like our editor. It allows us to create worlds really fast and the modders know it really well. There are some elementary ways we create our games and that will continue because that lets us be efficient and we think it works best."

There is probably little point in complaining about this, as development on Bethesda's new games are well underway using a further modified version of the long-running engine, but man, is it more noticeably rough than ever, and it's actively discouraging me from playing Fallout 76 specifically.
 

Ichi

Banned
Sep 10, 2018
1,997
your engine was already outdated since last gen. jesus. I know it's a big undertaking to build an engine from the ground up because you have already invested so much time and code making a mess work but shouldn't it have been a mandate years and years ago to build a new one instead? can't believe they're carrying over spaghetti code onto the next generation and beyond. let it die already. you've all the money in the world.
 

RNG

Member
Oct 25, 2017
1,004
Very disappointed to hear. Can't even play over 60fps with this engine on PC otherwise the game speeds up Benny Hill style and physics are broken. Characters are also floaty with this engine. Guess I'm out for Starfield and Elders Scrolls 6.
 

Thargas

Banned
Oct 27, 2017
65
People in this thread genuinely don't know what they're "yikes"ing about. A new engine wouldn't mean anything, engines are constantly evolving. An enormous amount of unreal engine 3 is still present in unreal engine 4. As time moves forward, naturally the gap grows wider between engine states, but they're not these easily definable things like you seem to think they are. If Bethesda came out and said "We've got a new engine", you can bet your ass about 80% of its framework would be identical to Gamebryo, regardless of what they name it. I know its a janky-ass engine sometimes, but with the amount of upgrading they're likely to do, theres no reason why it couldn't see all sorts of modern systems that other engines benefit from, be it GI, better animation systems, whatever it might be.
^This

Of course they are not gonna make a new engine from scratch, they would be absolutely insane to do that.
They are gonna take the Creation Engine and massively iterate upon it in a way that most people probably wouldn't even notice it was the Creation engine unless Todd told them. Even if those games use like 1% of the Creation engine that Fallout 76 uses it would still technically be the same engine. Kind of like a Ship of Theseus paradox.

Every single time we have a thread like this is just shows that most people don't really understand how engines work.
 

Quintus

Enlightened
Member
Oct 26, 2017
1,743
Wasn't the reason Elder Scrolls VI skipped this generation because the tech they required isn't possible this gen?
 

Nirolak

Member
Oct 25, 2017
5,660
I would be pretty surprised if they weren't updating the renderer, even if the underlying toolset is the same.
 

Malkier

Member
Oct 25, 2017
1,911
Hmm that's not good, couldn't help but think fallout 76 looked super flat. Hopefully they can still do PBR, engine feels ancient besides the jank/bugs. Wish Bethesda would just stop it up to posh some polish.
 

Arkeband

Banned
Nov 8, 2017
7,663
Use an older engine, Todd, you coward!

1442184-all_videos_adoringfan.jpg
 

garion333

Member
Oct 27, 2017
2,722
Todd Howard didn't say this, so wtf is up with the quote marks in the thread title?

They are going to continue using Creation Engine or whatever they call it after iterating on it further.
 

mentallyinept

One Winged Slayer
Member
Oct 25, 2017
3,405
Just to be clear, this website, GameWatcher (???), is taking this quote from a November 2 Forbes article citing a June 28 GameStar interview with Todd Howard.

Here's the actual quote, from Forbes:

"For Fallout 76 we have changed a lot," Todd Howard told Gamestar this year. "The game uses a new renderer, a new lighting system and a new system for the landscape generation. For Starfield even more of it changes. And for The Elder Scrolls 6, out there on the horizon even more. We like our editor. It allows us to create worlds really fast and the modders know it really well. There are some elementary ways we create our games and that will continue because that lets us be efficient and we think it works best."​


Based on that quote, it seems to confirm that they are not dumping Creation\Gamebryo, they are just continuing to replace chunks of it as time goes on.

Even if they don't call it Creation\Gamebryo, is this article really reaching?
 

Heckler456

Banned
Oct 25, 2017
5,256
Belgium
^This

Of course they are not gonna make a new engine from scratch, they would be absolutely insane to do that.
They are gonna take the Creation Engine and massively iterate upon it in a way that most people probably wouldn't even notice it was the Creation engine unless Todd told them. Even if those games use like 1% of the Creation engine that Fallout 76 uses it would still technically be the same engine. Kind of like a Ship of Theseus paradox.

Every single time we have a thread like this is just shows that most people don't really understand how engines work.
No getting in the way of that rush you feel getting worked up over something.

Or, at least, that's what I imagine is going on, given that we're talking about people who get worked up over the kind of engine a game that doesn't even really exist yet uses.
 

Razor Mom

Member
Jan 2, 2018
2,551
United Kingdom
^This

Of course they are not gonna make a new engine from scratch, they would be absolutely insane to do that.
They are gonna take the Creation Engine and massively iterate upon it in a way that most people probably wouldn't even notice it was the Creation engine unless Todd told them. Even if those games use like 1% of the Creation engine that FAllout 76 uses it would still technically be the same engine. Kind of like a Ship of Theseus paradox.

Every single time we have a thread like this is just shows that most people don't really understand how engines work.
I'm glad someone gets it. It's honestly depressing to see. This place pretends to have this understanding of development and knowledgeable eye that makes development discussion interesting and meaningful, but in the end it just boils down to people who lack insight shouting loudly about things they don't actually get at all.
 

Blade Wolf

Banned
Oct 27, 2017
9,512
Taiwan
Stay ugly and broken while everyone already moves on to RDR2 level of graphics on next gen.

This right here is the very best example or developing a game safe. They are literally too afraid of using a different engine.

What a stupid fucking excuse, this what I hear: ''modder are more familiar with this engine and our games don't fucking work without mods''.
 

infinityBCRT

Member
Nov 1, 2017
1,134
The quote in the thread title is fabricated.

From what I can tell, this is the original source: https://www.forbes.com/sites/insert...has-gone-from-meme-to-liability/#230075aa123a

edit: actually this https://www.gamestar.de/videos/fall...ei-fallout-3-gamestar-tv-fuer-alle,96653.html

and this is the actual quote:
"For Fallout 76 we have changed a lot," Todd Howard told Gamestar this year. "The game uses a new renderer, a new lighting system and a new system for the landscape generation. For Starfield even more of it changes. And for The Elder Scrolls 6, out there on the horizon even more. We like our editor. It allows us to create worlds really fast and the modders know it really well. There are some elementary ways we create our games and that will continue because that lets us be efficient and we think it works best."
 

swift-darius

Member
May 10, 2018
943
their games will sell, but they no longer have a monopoly on expansive open world rpgs. in fact, the competition seems to have left them behind in the dust these days. I understand wanting to stick to their established methodology which also helps them crowdsource value through modding (and with any change they should prioritise that anyway), but at this stage sticking to that is definitely, well, a Choice. as a big TES fan who never much cared for skyrim, not fallout 4/76, I'm increasingly disinterested in and wary of BGS titles
 

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
15,083
The quote in question:
And here's the full quote, including the question that was asked:

Q: You've been using more or less the same engine for years. What about Starfield and Elder Scrolls 6?

A: I think a lot of people, who are not making games dont understand what the word "engine" stands for.

They think the engine is this one thing, we view it as technology. There's a lot of different pieces and for every game, parts of that change. For example the renderer, the AI, the animations, the script language and so on.

Some people talk about Gamebryo but we haven't used that in a decade. A lot of our engine contains a lot of middleware like Havoc. For Fallout 76 we have changed a lot. The game uses a new renderer, a new lighting system and a new system for the landscape generation. For Starfield even more of it changes. And for Elder Scrolls 6, out there on the horizon even more.

We like our editor. It allows us to create worlds really fast and the modders know it really well. There are some elementary ways we create our games and that will continue because that lets us be efficiend and we think it works best.
 

jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,107
At the same time, nothing says there are going to change engine. All I see them doing is use Gamebryo, add a few bells and whistles then call it a day.
"Bells and whistles"? It is so bizarre how many video game fans talk about video game engines with no understanding of what a video game engine is.
 

Cantaim

Member
Oct 25, 2017
33,483
The Stussining
Reading the gamestar article and then reading the forbes article it sources. Man this auther realy did take as many out of context quotes as possible to make this story lol
 

kennyamr

Banned
Oct 25, 2017
3,587
New York, NY, USA
I mean they already look bad in my opinion, so I don't know why they wouldn't try to change their engine.
So many new changes techwise in the past few years. They have to... or at least should.
 

Muffin

Member
Oct 26, 2017
10,346
Based on that quote, it seems to confirm that they are not dumping Creation\Gamebryo, they are just continuing to replace chunks of it as time goes on.

Even if they don't call it Creation\Gamebryo, is this article really reaching?
Are the Creation Engine and the Gamebryo engine the same? Would replacing 90% of the engine still make it the same engine?
 

Nirolak

Member
Oct 25, 2017
5,660
Based on that quote, it seems to confirm that they are not dumping Creation\Gamebryo, they are just continuing to replace chunks of it as time goes on.

Even if they don't call it Creation\Gamebryo, is this article really reaching?
Well, "the engine" and "the graphics engine" are not the same thing, which I think is something people kind of miss.

They're not going to use an identical renderer next generation, which is what the quote implies.
 
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