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Deleted member 2321

User requested account closure
Banned
Oct 25, 2017
3,555
They are not a miracle cure.

They do not make Arthur suddenly feel like a FromSoft character.

They DO however fix major issues with the playability of the game, mostly in terms of combat/aiming and getting rid of tap-X-to-run.

They make a big difference. Enough to make the game playable and fun with free aim + no aim assist. I played through the entire game that way.

That's not what this thread is about though.

You're talking about the control scheme.

BTW, I find tapping x to run way less annoying than holding options to bring up the map instead of clicking the touch pad like in every other game on the planet.
 

tulpa

Banned
Oct 28, 2017
3,878
You know, I would say "interesting," but I don't actually care, so I won't pretend to. Destiny 2 might be the most responsive game in the world with the least input lag, but it isn't actually very fun to play. I really tried when they gave it away for free to me, twice. I even played it at 144hz on PC. It just felt like bullet sponges in generic sci-fi corridors. Meanwhile Red Dead is a blast to play and I'm having great fun with it.
 

Jhn

Member
Oct 28, 2017
423
That's not what this thread is about though.

You're talking about the control scheme.

BTW, I find tapping x to run way less annoying than holding options to bring up the map instead of clicking the touch pad like in every other game on the planet.

Yeah, this is pretty annoying. There are two or three separate issues here, and people keep conflating them.

First, there is the pure input lag which this thread is originally about. No settings will fix this, it's engine-induced and probably the result of an overly long rendering pipeline. There's no real excuse for this.
Secondly, the controls kind of suck. Every damn action is a "hold", Arthur is a lumbering tank of a man, the default deadzone and acceleration settings are insanely bad, etc. The impact of this can be lessened by some settings, but no settings will ever fix the previously mentioned input lag.
Lastly, the game is just designed to be slow and to constantly inconvenience the player in the name of immersion, with excruciatingly slow animations for everything that could easily be set at double speed without looking weird. This I can kind of buy as a design choice, even if I disagree with it.
 

NinjaScooter

Member
Oct 25, 2017
54,164
Yeah, this is pretty annoying. There are two or three separate issues here, and people keep conflating them.

First, there is the pure input lag which this thread is originally about. No settings will fix this, it's engine-induced and probably the result of an overly long rendering pipeline. There's no real excuse for this.
Secondly, the controls kind of suck. Every damn action is a "hold", Arthur is a lumbering tank of a man, the default deadzone and acceleration settings are insanely bad, etc. The impact of this can be lessened by some settings, but no settings will ever fix the previously mentioned input lag.
Lastly, the game is just designed to be slow and to constantly inconvenience the player in the name of immersion, with excruciatingly slow animations for everything that could easily be set at double speed without looking weird. This I can kind of buy as a design choice, even if I disagree with it.

Can't disagree with any of this, even though I'm enjoying the game for the most part. It can make the game feel overly clunky and cumbersome, even outside of the general lag input issues, and overall just makes the mechanics feel dated. Like I said, I think their saving grace might have been the game and world they built around it. Like you spend most of your time walking, jogging, or riding a horse. Mostly in straight lines. Most gun fights are fairly linear and straight forward. Whether by design or sheer luck, the design of the world and game they built around these controls and mechanics sort of helps to minimize the negative impact, at least for me.
 

RossoneR

Member
Oct 28, 2017
935
Rockstar games have garbage combat and controls for like 20 years. They have to add options like dead eye and huge auto aim to make their games playable. Still get free pass. Only game thats fine is Max payne 3. Its kinda baffling.
 

Deleted member 2171

User requested account closure
Banned
Oct 25, 2017
3,731
Yeah, Rockstar games have always kind of felt like trying to control a game but your controller is inside a jar of peanut butter.
 

Demacabre

Member
Nov 20, 2017
2,058
People here are defending 15 frames of input lag.

Wowza.

Haven't you heard? It's a feature and not for everyone and would not work in any other game.

Edit: All in all, I do like this game but some shit really sucks about it, RDR1 is in my GOAT top 10 but fandom... is a helluva drug for some.
 
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blitzblake

Banned
Jan 4, 2018
3,171
Not excusing anything but it seems the input lag is at its worst when moving from a compete stop.

Any changes to direction once moving seem much less laggy. This makes me think it is intentional (as crappy as that is)
 

Abudiix

Member
Sep 8, 2018
1,114
Malmö, Sweden
Ok that's why the aiming is Bad. Feels like he is he is dual wielding 2 sniper rifles instead of revolvers. I need to play around in settings hopefully it can be somewhat better
 

MistaTwo

SNK Gaming Division Studio 1
Verified
Oct 24, 2017
2,456
Not excusing anything but it seems the input lag is at its worst when moving from a compete stop.

Any changes to direction once moving seem much less laggy. This makes me think it is intentional (as crappy as that is)

I've covered this before, but it probably isn't so much more responsive as you think.
The animations are just so detailed and fluid that they mask the input lag and the actual state changes.

This is why these tests tend to use complete stop -> walk as their baseline for any game.

If you tried to do the same test with Arthur changing direction while sprinting, it is a lot harder to pinpoint where one animation starts and one animation ends.
Not impossible mind you, but not quite as easy to do with normal equipment like this person is using.
 

CloseTalker

Member
Oct 25, 2017
30,658
I wonder if Dark1x and the Digital Foundry folks would be down for a video on the subject? I'd be curious to see them test input lag in RDR2 alongside some other titles like AC Odyssey, Last of Us, and Uncharted, as well as past Rockstar titles like Red Dead and GTAV.
 

SDR-UK

Member
Oct 27, 2017
2,394
I wonder if Dark1x and the Digital Foundry folks would be down for a video on the subject? I'd be curious to see them test input lag in RDR2 alongside some other titles like AC Odyssey, Last of Us, and Uncharted, as well as past Rockstar titles like Red Dead and GTAV.

Would love to see DF tackle this. Ideally, I'd love to see them actually look into Uncharted more as well. There is definitely a noticeable difference between combat state and traversal state in terms of input lag.

Don't know if it's the same with TLOU though.
 

Arion

Member
Oct 26, 2017
1,807
I think the Kotaku review mentioned this. You don't control a character in RDR2, you give directions to an actor.
 

NekoNeko

Banned
Oct 26, 2017
18,447
yeah controls are horrible and one of the main reasons why i will never play this after trying it out. maybe a pc release will fix things.
 

MistaTwo

SNK Gaming Division Studio 1
Verified
Oct 24, 2017
2,456
Millions of people playing GTAV, GTA:O, RDR2 and soon RD:O disagree with you.

Millions of people probably also thought Transformers 2 was the pinnacle of cinema.

Something being popular doesn't mean it doesn't still have room to improve.

Those people would still enjoy the game if it was improved upon, but it would also improve the experience for people who are more critical of the
responsiveness.
 
Oct 29, 2017
4,721
This is what all of Rockstar's games are like and have been since forever.

Rockstar do not care about the actual gameplay of their games, their games sell purely based on their theme and production values. The quality of the gameplay in their games is a tertiary concern at best.
 

DrDeckard

Banned
Oct 25, 2017
8,109
UK
This video is misleading. Not everything in RDR2 has this slow of input lag.

It is only comparing 1 thing in the video, flicking the left stick > character moving to reflect it

Don't get me wrong, that is BAD, and I am in no way defending input lag. I am merely pointing out that this video is misleading.

That action in RDR2 has absurdly high input lag compared to everything else.

For example, when you aim your gun, and press the trigger to shoot, the input lag is the same as any other 30fps shooter, as is the aiming response.

This video is literally cherry picking ONE action in this game that was, for some unknown reason, programmed to have higher input lag than anything else.

There are other actions in the game that are programmed to have higher input lag - however for a reason - because the buttons serve as 2 functions, a tap and a hold.

L1 is the button you use to holster/unholster your gun, however is also the button you hold to bring up your weapon wheel.

There is a large amount of input lag from when you hold down L1 to bring up the wheel, to it actually showing up on screen.

This was intentional, as a cushion so that way there's no confusion between the two actions.

Same thing with the R3 button. Click for dead-eye, hold to look behind character. There's a lot of lag when you hold it down, so that way the game recognizes that's what you actually wanted to do.

If what you say is true then that is really dodgy, but I expect it to be completely overlooked and pages of people complaining.

I would like to see it compared with the actual shooting.

Holy shit just watched the video. Yes this is in relation to Arthur moving from a complete stand still.
 

ThreepQuest64

Avenger
Oct 29, 2017
5,735
Germany
I would see the latest Tomb Raider games as well... they feel so bad in their controls, especially since RotTR. Maybe it's just the abysmal deadzone, but it feels worse than RDR, TW3 and the like where the character at least starts to move when you push the stick.

JUST WALK ARTHUR GODDAMMIT
And not hitting any possible object in a room! He is so clumsy in interiors.
 

Fastidioso

Banned
Nov 3, 2017
3,101
What's the point to defend such stuff? No one here talked about of the quality of their games. It's a big problem such input latency.
 

pswii60

Member
Oct 27, 2017
26,673
The Milky Way
It would be useful to see how the input lag varies between platforms too - as it often does. Eg RotTR has less lag on PS4, Mega Man 11 has less lag on XBO.
 

nelsonroyale

Member
Oct 28, 2017
12,128
Yeah, coming off Spider-man it feels especially sluggish. To be honest, I just don't think the combat mechanics are that good in RDR2 from what I have played...But I am not too concerned, its strengths lie elsewhere. This is a Wild West simulator with a ton of character. But yeah, it is far from the best shooter and the responsiveness plays a role in that.