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Betty

Banned
Oct 25, 2017
17,604
400-500 staff is not enough for 2 teams making AAA games for next-gen. Barely for one team to be honest.

If a 400 devs studio work in 2 projects. Sony will deliver one game in about 5 years.

Sony need more studios is a fact. PS4 is a great console but didn't have a good flow of fp games. We are 3 e3 watching the same games. It is 5 years now we don't have 10 exclusives with mc > 85.

I think a good flow to justify buy a console is at least 4 great exclusives per year like we had at PS1/PS2 era.

5 years console with no 10 great exclusives(I mean reviews) is a shame.

Compared to Microsoft Sony have done amazing, and so far this year they've done way better than Nintendo.

The competition isn't releasing as many great exclusives a year that you're suggesting Sony needs either.

You're also forgetting third party made up a majority of PS2's yearly hits and that's not changed all these years later.

Sony doesn't need to crank out a ton of exclusives every year because third party buffers the release schedule nicely.

All Sony has to do is put out a few excellent games to make their library superior, and that's precisely what they'll do.

I think many are overestimating Xbox and it's acquisitions with the idea that suddenly in a few years it'll be this juggernaut of a platform where every first party game is a must play system seller killer app.

Things are never that smooth in this industry.
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
I don't care if they won. I'm a gamer not a Sony investor. I want them to have a better influx of games next gen. They need more studios for that.
You said they need them, it's 'a fact' you said. You didn't say it's a fact in order to secure your interest.

Everyone wants more better games, of course. But they don't need to in order to make the platform viable at all.

And as they're one of the few publishers still in the AAA campaign business, they will be establishing the standards for next-gen.

If their games looked merely as good as they currently do, but at 4k/60fps, they'd still be lauded.
 

Minilla

Banned
Oct 27, 2017
3,514
Tokyo
400-500 staff is not enough for 2 teams making AAA games for next-gen. Barely for one team to be honest.

If a 400 devs studio work in 2 projects. Sony will deliver one game in about 5 years.

Sony need more studios is a fact. PS4 is a great console but didn't have a good flow of fp games. We are 3 e3 watching the same games. It is 5 years now we don't have 10 exclusives with mc > 85.

I think a good flow to justify buy a console is at least 4 great exclusives per year like we had at PS1/PS2 era.

5 years console with no 10 great exclusives(I mean reviews) is a shame.

So ,much wrong in one post.

500 not barely enough for oneteam, LMAO.

Might want to check out size of studios for recent sony games.

No 10 great exclusives? completely subjective.
 

Kyoufu

Member
Oct 26, 2017
16,582
400-500 staff is not enough for 2 teams making AAA games for next-gen. Barely for one team to be honest.

If a 400 devs studio work in 2 projects. Sony will deliver one game in about 5 years.

Sony need more studios is a fact. PS4 is a great console but didn't have a good flow of fp games. We are 3 e3 watching the same games. It is 5 years now we don't have 10 exclusives with mc > 85.

I think a good flow to justify buy a console is at least 4 great exclusives per year like we had at PS1/PS2 era.

5 years console with no 10 great exclusives(I mean reviews) is a shame.

Delete your account.
 

get2sammyb

Editor at Push Square
Verified
Oct 27, 2017
3,006
UK
There's not enough time and money to support more software than what you've seen come out of Sony this year. Add two or three behemoths on top of God of War, Spider-Man, Detroit, and the various other games they released and stuff starts getting sent to die.
 
Oct 29, 2017
154
That's never happening. Insomanic doesn't want to be bought and even if they did, they would go to Sony first considering the decades long history they have with Spyro, Ratchet, and now Spidey.

Also: Ratchet & Clank and Marvel's Spider-Man are Sony IPs. Let's say your hypothetical situation comes true, Insomanic is not allowed to make either of those for Microsoft as Sony owns both...so.

Sony doesn't need to lock down Insomniac. They've been tied together to them since the PS1.
If Microsoft bought Insomniac I'd hate to see all of Sony's ip Spyro out of control. There'd be a strong resistance against it. They'd most likely sling the idea over to Sony first since they own the ip's that insomniac has been making for PlayStation all these years.
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
Instead of bemoaning the state of the thread, be proactive to get the discussion on something else.



Era, there's no question that the Switch's launch was defined by BotW, a game bulit for Wii U. Do you think Sony should align TLoU2 or Death Stranding with PS5s launch to attempt to have a platform defining title day one?

Sony have sucked at launches every time. PS3 could have launched with SotC or God of War 2. Both games I'd say Sony failed to match all generation in terms of full price releases.
 

Aokiji

Banned
Oct 25, 2017
6,265
Los Angeles
The idea is still available!
Please, we need to use it

I'm ok with this.

This thread has been a disaster since E3. Imagine being a PlayStation fan at the height of their success and yet all you see is panic and fear because Microsoft bought a few indie studios.
It's baffling & embarrassing

Instead of bemoaning the state of the thread, be proactive to get the discussion on something else.



Era, there's no question that the Switch's launch was defined by BotW, a game bulit for Wii U. Do you think Sony should align TLoU2 or Death Stranding with PS5s launch to attempt to have a platform defining title day one?

Sony have sucked at launches every time. PS3 could have launched with SotC or God of War 2. Both games I'd say Sony failed to match all generation in terms of full price releases.


1. They're PS4 games. Them being on PS5 also is not platform defining lmfao

2. What makes you think either SotC or GoW2 could've launched with PS3 lmfao? Because they came out in 2006? That's not how game dev works. Do you think TLOU could've launched with PS4?
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
Please, we need to use it


It's baffling & embarrassing



1. They're PS4 games. Them being on PS5 also is not platform defining lmfao

2. What makes you think either SotC or GoW2 could've launched with PS3 lmfao? Because they came out in 2006? That's not how game dev works. Do you think TLOU could've launched with PS4?
BotW is a WiiU game, and it completely defined the first year of Switch.

And yes, they obviously could have ported GoW2 or SotC to PS3, which they did anyway, just later.
 

LiquidSolid

Member
Oct 26, 2017
4,731
WTF happened to this thread while I was asleep?! I guess I'll get my two cents in then:

Think of it like this:

Sony makes great games, but mostly they are rightfully praised for their single player games. If they charged me £50 a year for SonyGamepass, then I'm not paying £50 for God of War, £50 for Days Gone, £50 for Spiderman etc. I'll literally just pay £50.

Microsoft on the otherhand have more GaaS games. They give the base game away for effectively nothing, but they'll make more money on DLC from the 'whales' than Sony will on boxed games/downloads.

If, and this is what Microsoft are banking on, the userbase next gen of the two consoles aren't so far apart, Microsoft's subscription service will be raking in a lot of cash. They'll make a ton of money from the 'whales', meanwhile the little fish (a potential net loss) are giving Microsoft lots of positive PR because it is of a huge value to them. That is why we are seeing EA be so successful with FIFA etc. The subscription is cheap but they are making money hand over fist with DLC.

_______________

A lot of you have missed the point. I'm not talking about Sony and Microsoft now, but 5-10 years down the line. Microsoft have very clearly been getting their ducks in a row and very publicly so. I'm not saying Sony aren't doing the same behind the scenes, but things are going more service based - that is undeniable. My point, throughout each of my posts, is that Microsoft are in a stronger position for that kind of model than Sony and their games lend themselves more to that sort of economy.

I don't like those kind of games - I like Sony's games and don't own an Xbox.
I don't know what you're even trying to argue. This whole single player vs GaaS on GamePass/PS Now argument has nothing to do with Sony's decision, use some common sense.

The reason why Sony won't add their tentpole releases to PS Now on day one is because they have no reason to. Right now they're the most successful they've ever been, why on earth would they dramatically change the business model that's brought them that success when God of War, Horizon, Spider-Man, etc. are some of the best selling games of their years? If Sony had a bunch of multiplayer only games that were selling just as well as those ones, they wouldn't put those on PS Now day one either.

Sony do have smaller games, however, like Knack 2, Everybody's Golf, Gravity Rush 2 and so on that I could definitely see releasing on PS Now day one if Sony really started pushing it. And adding VR games to it might be a decent way to help sell PSVR. However we'll have to wait and see what Sony does with PS Now, adding downloadable games was a big step but now they really need to add a more competitively priced tier, expand the service into a lot more countries and improve the lineup.

Microsoft, on the other hand, was in a position where they could experiment because almost all of their first party games had either been disappointments or bombed and as a result, Gamepass has turned out fairly well for them. But the idea they're not going to release any single player games on it isn't backed up by the fact that most of the GamePass library are single player games and Microsoft just bought a number of single player focused studios. GaaS is obviously a factor, as everyone wants that microtransaction money, but it isn't the only one and Microsoft are clearly willing to potentially lose money on some of their games in order to help expand GamePass to a much more diverse audience than just their typical Halo/Gears/Forza fanbase.

Finally, just because Sony and Microsoft have different business models, doesn't mean either of them are wrong or one company is doomed because it isn't copying the other. You can have two different business models that work really well and if one suddenly starts failing, it isn't THAT hard to adjust, especially when you've already got their foot in that other business model's door.

It's like three million subscribers according to them, which isn't awful, but it's not good.

It's more shocking how crap MS's subscriber numbers are given the marketing cash they've blown on it. You'd think it was their big thing based on the last few months. But it's tiny apparently.
Is it really that surprising given what we know about PS+ subscription figures? Even with huge games like RDR and Batman Arkham City, PS+ subscriber numbers were still relatively tiny on the PS3, they only exploded once Sony started requiring PS+ to play online on PS4.

Believe it or not, the next Uncharted is going to face its fair share of struggles simply because it isnt being made by Naughty Dog. Thats just from the core fanbase. The last thing they need is for the masses to see Uncharted 5 with a woman who sports a similar hair style, clothing, british accent, etc. for it to feel like ¨the other Tomb Raider.

What a lot of people dont realize is that Uncharted without Nathan Drake and Naughty Dog can´t just be continued with the next best protagonist in the franchise. Thats like a recipe for gamers to feel like they can move on from the series as its just leftover stories being squeezed out of the Uncharted cast.
lmao wat, am I the only one who read this post? You realise that a) Uncharted is a bigger franchise than Tomb Raider these days, b) Chloe's an Indian-Australian woman and finally c) She's fuckin' Australian?!

If the new San Diego studio really is working on an Uncharted then it's obviously going to deal with a lot more scrutiny as their first project taking over an established franchise but it'll still sell incredibly well because it's Uncharted (just like Halo 4 did despite its new developer and apparently not being very good) and no-one's going to care about Uncharted/Tomb Raider comparisons.

https://www./threads/insomniac-betrayalton-and-nobody-cares.585921/
lol damn. Everyone (including me, sorry jstevenson!) was so down on them after Fuse, R&C All 4 One and R&C Full Frontal Assault. On the plus side, R&C Into the Nexus came out a few months later and was a return to form.

BotW is a WiiU game, and it completely defined the first year of Switch.

And yes, they obviously could have ported GoW2 or SotC to PS3, which they did anyway, just later.
What's a WiiU?
 

Nightengale

Member
Oct 26, 2017
5,708
Malaysia
This thread has not entirely been off-topic ( discussing competitor's actions and hypothesizing potential Sony moves is fair point ), but seriously - chill it.
 

N.Domixis

Banned
Oct 28, 2017
9,208
It's like three million subscribers according to them, which isn't awful, but it's not good.

It's more shocking how crap MS's subscriber numbers are given the marketing cash they've blown on it. You'd think it was their big thing based on the last few months. But it's tiny apparently.
It's no surprise they are adding PUBG. They need it to work otherwise it will go no where because third parties will not jump in.
 

RestEerie

Banned
Aug 20, 2018
13,618
If Microsoft bought Insomniac I'd hate to see all of Sony's ip Spyro out of control. There'd be a strong resistance against it. They'd most likely sling the idea over to Sony first since they own the ip's that insomniac has been making for PlayStation all these years.

i see what you did there, you Disruptor. you tried to Fuse some snark into your reply but i think it's going to the Edge of Nowhere as most people in ERA are reacting into Sunset Overdrive. Some things are better left Unspoken, my friend.
 

daniel77733

Banned
Oct 27, 2017
4,639
If PlayStation 5 launches with Ratchet & Clank 2, a new Uncharted Lost Legacy game and Killzone 5, I would have no issues at all especially if Horizon 2 is sometime in 2021. I would be perfectly fine with that.
 

Aokiji

Banned
Oct 25, 2017
6,265
Los Angeles
BotW is a WiiU game, and it completely defined the first year of Switch.

And yes, they obviously could have ported GoW2 or SotC to PS3, which they did anyway, just later.
BotW was cross gen. Not ported. And the WiiU to Nintendo Switch is nowhere close to the PS2 to PS3. God of War 2 & SotC didn't look like PS3 games at all. It's a completely different scenario
 

Rex1157

Banned
Nov 22, 2017
1,429
One last thing about studios and I'm done with that topic. Given Sony's recent China Hero Project and working with the Lost Soul Aside guy, does anyone think that its possible that they may open a studio or do something to get a foothold in regions like China or Korea?
 

Henrik

Member
Jan 3, 2018
1,607
One last thing about studios and I'm done with that topic. Given Sony's recent China Hero Project and working with the Lost Soul Aside guy, does anyone think that its possible that they may open a studio or do something to get a foothold in regions like China or Korea?
Regarded Korea, if you look at the end credits for SOTC Remake, Astro Bot and Deracine you will see SIEJA has set up a software division in Korea with first party quality assurance. It's small steps but you start somewhere. Sony is very cautious when it comes to acquire studios and create new studios. They don't rush.

It's great that they are steadily and carefully investing in Korea. Some pretty good artists there.

China Hero Project for China and the world was just started in 2016. One game from that project which is published by Sony is Kill X for PSVR.
 

Nightengale

Member
Oct 26, 2017
5,708
Malaysia
One last thing about studios and I'm done with that topic. Given Sony's recent China Hero Project and working with the Lost Soul Aside guy, does anyone think that its possible that they may open a studio or do something to get a foothold in regions like China or Korea?

Everything is a possibility - but my advise would be to not read too much into whether or not it means they're looking to explore expansion or build games that are more focused at specific regions.

Sony today is a largely global animal. In terms of the short-term view of where they are looking to keep having a broader first-party investment focus, it is on VR, Playlink and revitalising old IPs like Medievil/etc. Where they go long-term? They keep that to their chest.
 

OG_Thrills

Banned
Oct 27, 2017
4,655
WTF happened to this thread while I was asleep?! I guess I'll get my two cents in then:
I don't know what you're even trying to argue. This whole single player vs GaaS on GamePass/PS Now argument has nothing to do with Sony's decision, use some common sense.

The reason why Sony won't add their tentpole releases to PS Now on day one is because they have no reason to. Right now they're the most successful they've ever been, why on earth would they dramatically change the business model that's brought them that success when God of War, Horizon, Spider-Man, etc. are some of the best selling games of their years? If Sony had a bunch of multiplayer only games that were selling just as well as those ones, they wouldn't put those on PS Now day one either.

giphy.gif


I've never understood why people assume that the competition can dictate to the market leader how things should play out in this industry. Whenever I read through this thread and stumble across the narrative that Sony needs to follow someone else's business plan, despite the fact that they've they've executed their own almost perfectly, kinda perplexing. When it comes to subscriptions, the recent reports make every negative thing that has been said about PSNow null and invalid.

Once we move beyond the PR these execs put out on twitter, this is the actual reality.

superdatastreamingq318-r471x.png
 

TheRulingRing

Banned
Apr 6, 2018
5,713
There's not enough time and money to support more software than what you've seen come out of Sony this year. Add two or three behemoths on top of God of War, Spider-Man, Detroit, and the various other games they released and stuff starts getting sent to die.

This is true, especially for this year and perhaps the next couple. I think what people are more worried about is something like the PS4 situation where the launch and next 2 years were barren.

For me personally I want more studios just to have more variety in the types of games Sony's making, especially for their big blockbuster games.



And people in here also need to stop defensively dismissing everyone as concern trolls. Most people in here just want the best for Playstation, since it's probably their main platform.
 

Mass Effect

One Winged Slayer
Member
Oct 31, 2017
16,732
Era, there's no question that the Switch's launch was defined by BotW, a game bulit for Wii U. Do you think Sony should align TLoU2 or Death Stranding with PS5s launch to attempt to have a platform defining title day one?

Sony have sucked at launches every time. PS3 could have launched with SotC or God of War 2. Both games I'd say Sony failed to match all generation in terms of full price releases.

Well, with it being 99% certain that the PS5 will be backwards compatible with the PS4 at the very least, I guess they could make something like Death Stranding coincide with the PS5's launch. Just have it double-labled as a PS4 and PS5 game like this:

fallout-3-goty-xbox-one.jpg
 

Sangetsu-II

Member
Oct 26, 2017
2,503
I'm ok with this.

This thread has been a disaster since E3. Imagine being a PlayStation fan at the height of their success and yet all you see is panic and fear because Microsoft bought a few indie studios.

Yeah, I second it.

Just look at the Microsoft OT Xbox Fans foaming at the mouth on studio purchases lol, when all these studios will take at least 3 years to make exclusives. And here we are worried about what Sony is going to do to counter it.

Well Sony doesn't need to because most of their studios have 2-3 internal teams making PS5 games. Don't even get me started with how much Japanese and now Chinese support they get for exclusives. MS X018 only had 2 japanese games and they still couldn't get KH Story So Far. I'm not worried.

What MS should really do is buy a Japanese studio maybe that would turn some heads.
 

Loveless

Member
Oct 27, 2017
1,001
I'm ok with this.

This thread has been a disaster since E3. Imagine being a PlayStation fan at the height of their success and yet all you see is panic and fear because Microsoft bought a few indie studios.
You're right, look at PlayStation literally at their height of success, making shit tons of money and yet clearly cutting back on 3rd party games.
 

Magoo

Member
Oct 28, 2017
2,228
UK
Noticed a few more Playlink games are out soon. Whatever happened to that one called Erica? Seems to have had the trailer last year and not much else since.

Was recently playing The Shapeshifting Detective and was reminded about it.
 

Thorrgal

Member
Oct 26, 2017
12,287
400-500 staff is not enough for 2 teams making AAA games for next-gen. Barely for one team to be honest.

If a 400 devs studio work in 2 projects. Sony will deliver one game in about 5 years.

Sony need more studios is a fact. PS4 is a great console but didn't have a good flow of fp games. We are 3 e3 watching the same games. It is 5 years now we don't have 10 exclusives with mc > 85.

I think a good flow to justify buy a console is at least 4 great exclusives per year like we had at PS1/PS2 era.

5 years console with no 10 great exclusives(I mean reviews) is a shame.

A shame? Your post is a shame, lol

Who are you trying to fool??
 
Feb 10, 2018
17,534
giphy.gif


I've never understood why people assume that the competition can dictate to the market leader how things should play out in this industry. Whenever I read through this thread and stumble across the narrative that Sony needs to follow someone else's business plan, despite the fact that they've they've executed their own almost perfectly, kinda perplexing. When it comes to subscriptions, the recent reports make every negative thing that has been said about PSNow null and invalid.

Once we move beyond the PR these execs put out on twitter, this is the actual reality.

superdatastreamingq318-r471x.png

Its surprising how sucessful ps now is considering its mainly ps3 games with a few old ps4 games and costs $20 a month.

Could you provide the link to where that pie chart came from, thanks.

Nevermind

https://www.vg247.com/2018/11/10/playstation-now-143-million-lead-earner/

If psnow was $10/month, it would be at 26% not to great considering how long its been on the market.
 
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Humam

Member
Oct 25, 2017
731
The studio employee count should be updated, LinkedIn shows that Naughty Dog(+ ICE team) is now at 440+ employees, Suckerpunch is at 185+, Guerilla Games is at 283+ and Bend is 130+ according to the GI cover.
 

Thorrgal

Member
Oct 26, 2017
12,287
If PlayStation 5 launches with Ratchet & Clank 2, a new Uncharted Lost Legacy game and Killzone 5, I would have no issues at all especially if Horizon 2 is sometime in 2021. I would be perfectly fine with that.

Well Ratchet and Clank 2 maybe, but I don't see the PS5 launching with Killzone 5 and another Uncharted...

Have they been any rumours that I missed?
 

Gerwant

Member
Oct 27, 2017
2,040
I think I've found a game director from this mysterious San Diego team. His last role was Lead Designer/Design Director on cancelled Breakaway (multiplayer game) for Amazon.

https://www.linkedin.com/in/david-hall-8569353/

His previous experience doesn't indicate he would be a Game Director for Uncharted game, so I'm staying with my theory that they are developing a BR mode for TLoU PII :P But I'm 90% certain it's not Uncharted.
 

bunkitz

Brave Little Spark
Moderator
Oct 28, 2017
13,510
Does Insomniac have multiple development teams? Asking cause I'm curious as to whether development of Spider-Man 2 and Ratchet and Clank 2 could happen simultaneously.
 

pswii60

Member
Oct 27, 2017
26,655
The Milky Way
giphy.gif


I've never understood why people assume that the competition can dictate to the market leader how things should play out in this industry. Whenever I read through this thread and stumble across the narrative that Sony needs to follow someone else's business plan, despite the fact that they've they've executed their own almost perfectly, kinda perplexing. When it comes to subscriptions, the recent reports make every negative thing that has been said about PSNow null and invalid.

Once we move beyond the PR these execs put out on twitter, this is the actual reality.

superdatastreamingq318-r471x.png
PS Now was streaming-only during Q3 so what this tells you is that people like streaming services. Hence why we are indeed seeing the competition following suit with their own streaming service next year. So of course competition can affect plans and strategy.
 
Oct 27, 2017
2,073
I think I've found a game director from this mysterious San Diego team. His last role was Lead Designer/Design Director on cancelled Breakaway (multiplayer game) for Amazon.

https://www.linkedin.com/in/david-hall-8569353/

His previous experience doesn't indicate he would be a Game Director for Uncharted game, so I'm staying with my theory that they are developing a BR mode for TLoU PII :P But I'm 90% certain it's not Uncharted.

Cool find here ! April/May is the same date when Quentin Cobb did his own update on Twitter too. Yeah that CV doesn't particulariy screams "I was born to lead Uncharted 5" but hey we'll see.
 
Last edited:

cooldawn

Member
Oct 28, 2017
2,445
I'd also prefer Sony buy in to studio's rather than enlarge current operations.

No matter if Sony increases head-count of a current studio it's just too tantalising to have a grand AAA project consume a whole office. I feel that's the danger of increasing numbers in a single location. I know they can still request help from other parts of WWS but it's just way too easy for a single office to consume the majority of it's workforce simply by being on the doorstep.

At least with another studio, like Insomniac, being of a complete different location and culture I'm sure any first party AAA title would flourish right off the bat.

400-500 staff is not enough for 2 teams making AAA games for next-gen. Barely for one team to be honest.

If a 400 devs studio work in 2 projects. Sony will deliver one game in about 5 years.

Sony need more studios is a fact. PS4 is a great console but didn't have a good flow of fp games. We are 3 e3 watching the same games. It is 5 years now we don't have 10 exclusives with mc > 85.

I think a good flow to justify buy a console is at least 4 great exclusives per year like we had at PS1/PS2 era.

5 years console with no 10 great exclusives(I mean reviews) is a shame.
So yeah, I would agree with this, essentially.

I would definitely like to see Sony buy a company like Insomniac, Bluepoint or Kojima Productions. I actually think Kojima Productions will become part of WWS once Death Stranding finds succes. Insomniac and Bluepoint though may need a little more of a nudge by Sony.
 

starblue

Member
Oct 28, 2017
1,741
Sony is not going to buy new studios, the cost is much higher than expanding current studios. They have enough first party, just need to make them produce more games or reduce developing time. If all studies can do at least two games at same time with different teams it's enough...

And in case they buy some studio...won't be Insomniac, look at what kinda studios MS is buying...
 

OG_Thrills

Banned
Oct 27, 2017
4,655
Its surprising how sucessful ps now is considering its mainly ps3 games with a few old ps4 games and costs $20 a month.

Could you provide the link to where that pie chart came from, thanks.

Nevermind

https://www.vg247.com/2018/11/10/playstation-now-143-million-lead-earner/

If psnow was $10/month, it would be at 26% not to great considering how long its been on the market.

Yes, it's very surprising. When you take into account the narrative around PSNow in comparison to it's competition you'd be forgiven ffor thinking the stats were in the reverse order. I saw the data pop up on reddit and even there, most people were surprised. It's a game changer. And shines a completely different spectrum on the narrative.

The thing that's slightly baffling is that I've never seen Sony promote the service...

I bet Sony will acquire another studio before the PS5 arrives.

I'd prefer them to expand their existing teams.
 
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