Fantastic game, but understandable backlash from the fan base.
Banjo Kazooie is legitimately one of my favorite games of all time, but I've come to the realization that it's (apparently) impossible to make a game as good to me as that game was, so I'm perfectly happy they went to a completely different genre with Nuts and Bolts.
-Banjo Tooie went way to large with the levels and overworld, making it a chore to navigate instead of a joy, and the objectives to get some of the Jiggies were insane unless you're using a guide (involving using abilities that are barely used in the game, or swapping between characters, or even moving between levels).
-Donkey Kong 64 famously went crazy (bananas?) with the collectibles and while I haven't played the game in years, remember it having similar problems that Tooie had with levels that were too large to be navigated easily.
-Yooka Laylee i contributed to the Kickstarter and bought again on Switch (on sale), and while it's pretty solid, it's overworld is super weak compared to BK1 (they had to patch in signs for where the levels are because the layout and design of it wasn't clear), and once you enlarge the levels they become just a little bit too big IMO. And I feel like the graphics miss a bit of the charm and cohesion that the original Banjo Kazooie games had (some of the characters just look weird, like he refrigerator lady, squid doctor, and the gum all machine duck). It nails the music at least!
-Honestly, I think the closest any game has gotten to how great BK1 was wasn't even a Rare game or a game made by the same people, but Mario Odyssey. It has the perfect size levels (fun to explore, easy to navigate, but plenty of secrets to make exploring fun), the main collectible is open ended like Banjo (no exiting the level and going back in to get another one), and it has something similar to BK transformations with the hat gimmick. Only thing stopping it from being full on Banjo is the lack of an explorable overworld, the unlockable moves, and that signature BK soundtrack.
While Nuts and Bolts may not have been what I was wanting, but I truely believe (especially looking back) that it was best new Banjo Kazooie game we could have gotten, outside of a graphical update to BK1. It's super fun, it's super creative, and it has some of my favorite characters in it. Honesty, I bet if this game had come out just a few years later (once Minecraft had exploded) I bet Nuts and Bolts would have done much MUCH better due to its vehicle creation aspect.
I'd honestly much rather have a sequel to Nuts and Bolts over a platformer Banjo Threeie. A straight remake of Banjo Kazooie (with nothing taken out) is the only Banjo game in the old platform we style that I'd be excited for. I just have no faith that anyone can duplicate what makes me love Banjo Kazooie.