• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
Status
Not open for further replies.
May 18, 2018
687
The problem with The Order 1886 was that it was a boring slog, even when considering the fact that it was only like 7 hours long. I don't really think this game would have benefited from the "more game" more time would have permitted them. They needed to overhaul their gameplay system somehow.

Besides, looking at the graphics on display, it really doesn't look like a game that was in any way rushed whatsoever.

I disagree it was a boring slog. Absolutely not IMO.

Anyways, IF they'd have made a multiplayer mode akin to a Gears Of War, this game would have been a resounding success. The gunplay was def there for it. It could have been amazing!
 
Oct 30, 2017
3,005
I feel both Killzone and The Order have amazing settings but it's a shame both of these IPs haven't really had any thing that was a critical and commercial success.
 

Dphex

Member
Oct 27, 2017
12,811
Cologne, Germany
Most of its merits comes from the incredible machine's routine design/attack patterns and also the incredibly satisfying visual feedback

"incredible machine´s attack patterns" = jumping in your face constantly

seriously, where was this good? the combat in Horizon boiled down to jumping for slow motion, shooting arrows till your finger hurts and rolling around like a madman because the machines were jumping at you again and again...sure, you could also use this weapon which binds them to the ground but frankly, how boring was that...

don´t see the "great combat" in Horizon tbh...it was like Tomb Raider on steroids
 

Femto0

Banned
Apr 28, 2018
2,591
After yesterday the rpgs sh that Sony could buy are even less. If and this is a big if they want a rpg sh better call Tabata and finance his project like they did with Kojima
 
Oct 30, 2017
3,005
I know Guerilla Games is looking for a senior writer so is it likely they are working in a Horizon sequel. Has there been any hints of a Horizon sequel other than them making a RPG open world game for their next project. I'm secretly hoping for a Killzone RPG but I'm guessing Horizon 2 is a lock and Killzone is dead.
 

ArkhamFantasy

Member
Oct 25, 2017
13,545
The term RPG has always been an iffy label because you had games with no real role playing getting the label, and then RPG started being associated with equipable gear and stats, and now every game has equipable gear and stats, the term is meaningless.
 

Lukemia SL

Member
Jan 30, 2018
9,384
giphy.gif
 

Electro

Banned
Oct 25, 2017
5,899
Vienna
Oh that "Sony needs RPGS" crying again....

PS4 got and gets a lot of high quality RPGS from japanese thirds which are mostly not playable on the other consoles.
So I am fine when Sony Japan is doing other stuff like Gravity Rush or PSVR games.
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
I dont know what you classified as a RPG really.
Nor do I, hence my point. Horizon isn't an RPG to me. Obviously player choice doesn't define it (even though Horizon offers basically none of that). Stats and progression doesn't define it. Character creation doesn't define it.

I play Fallout New Vegas, or The Witcher 3, or Dragon Quest XI, and I have no doubt they are RPGs. I play Horizon, or Assassin's Creed, and I have no doubt they are not.
 
Oct 30, 2017
3,005
Oh that "Sony needs RPGS" crying again....

PS4 got and gets a lot of high quality RPGS from japanese thirds which are not playable on the other consoles.
So I am fine when Sony Japan is doing other stuff like Gravity Rush or PSVR games.

I agree JRPGs come on PS4 all the time.

But I feel the JRPG genre doesn't have the big budget it used to. Yes Sony get Ninokuni 2, Tales of Games, and etc. But other than Final Fantasy XV (which was underwhelming) we haven't had a JRPG with a big budget with graphics rivalling Horizon and etc. People meant Sony to invest in a JRPG so they can have a quality first party game in the JRPG genre, the quality that Spiderman, God of War, Uncharted 4 and Horizon gas in terms of production value. Back in the PS1 and PS2 era the Final Fantasy series was a graphics showcase, but unfortunately Square Enix isn't like they used to.

However I understand from a business perspective it doesn't make sense for Sony to invest in the JRPG audience as they already have that audience buying their system without the need to invest. So it makes sense Sony want to invest in genres that have much more of a universal appeal.
 

Loudninja

Member
Oct 27, 2017
42,191
Oh that "Sony needs RPGS" crying again....

PS4 got and gets a lot of high quality RPGS from japanese thirds which are mostly not playable on the other consoles.
So I am fine when Sony Japan is doing other stuff like Gravity Rush or PSVR games.
Its always the same the competition is doing x! Sony must do x! when they dont really need to at all.
 

dbcyber

Member
Oct 25, 2017
2,401
UK
I probably didn't give Horizon a fair shake but the main thing that put me off is that the dinosaurs and characters look over designed and busy. And the world a bit boring though beautiful, at least from all the various gameplay and streams I've watched. There's no denying that its a big improvement and a huge accomplishment for Guerilla. Here's hope they they improve on every aspect with the sequel, there's definitely a lot of room for improvements.

I generally don't like open world games and stick to those where open world is just a back drop for incredible gameplay and traversal like Infamous Second Son and Spider-man. RDR2 is probably the first big modern open world game I've played and it's a bit of a culture shock, the setting and characters won me over and man is it simply incredible. Far overshadowed anything Sony has released this year and they made some absolute gems in God of War and Spidey.

Should open world games even try to match this level of immersion and detail? Especially first party?
 

Electro

Banned
Oct 25, 2017
5,899
Vienna
I agree JRPGs come on PS4 all the time.

But I feel the JRPG genre doesn't have the big budget it used to. Yes Sony get Ninokuni 2, Tales of Games, and etc. But other than Final Fantasy XV (which was underwhelming) we haven't had a JRPG with a big budget with graphics rivalling Horizon and etc. People meant Sony to invest in a JRPG so they can have a quality first party game in the JRPG genre, the quality that Spiderman, God of War, Uncharted 4 and Horizon gas in terms of production value. Back in the PS1 and PS2 era the Final Fantasy series was a graphics showcase, but unfortunately Square Enix isn't like they used to.

However I understand from a business perspective it doesn't make sense for Sony to invest in the JRPG audience as they already have that audience buying their system without the need to invest. So it makes sense Sony want to invest in genres that have much more of a universal appeal.

Games like Persona 5 or DQ XI are big budget.

The upcoming CyGames RPG's Granblue Fantasy and Project Awakening are also AAA games.
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
Should open world games even try to match this level of immersion and detail? Especially first party?
That's an interesting question.

Sony could never make a game with the budget of RDR2. But look at how far InFamous Second Son was beyond GTAV visually. Even though it cost what? A fifth to a tenth of the budget?

Technology's progression makes producing comparable results possible for far less of a budget historically, though I kind of doubt that will be the case going forward.
 
Oct 25, 2017
753
On the one hand, I don't find the lack of a dedicated RPG studio or series to be a gaping hole in Sony's lineup like some do.

On the other hand, generation to generation third part support is by no means a guarantee. Long term having a strong exclusive 1st party RPG IP(s) helps to cultivate that audience and keep those third parties on your system. Same thing for FPSs, even though that's a genre I don't particularly care about.
 

Evangelista

Using an alt account to circumvent a ban
Banned
Aug 21, 2018
708
So now Sony has less studios than Ms? Sony really needs a studio to make a great arcade race and please Sony buy kojima studio, quantic dream and insomniac.
 

dbcyber

Member
Oct 25, 2017
2,401
UK
That's an interesting question.

Sony could never make a game with the budget of RDR2. But look at how far InFamous Second Son was beyond GTAV visually. Even though it cost what? A fifth to a tenth of the budget?

Technology's progression makes producing comparable results possible for far less of a budget historically, though I kind of doubt that will be the case going forward.

Yeah if the estimate of RDR2 is around 400 million then that kinda takes away from 3-4 first party titles. Probably best to not go that crazy but cant deny that all the money and man power can definitely be felt in Red, definitely more so than a publisher like Ubisoft who have thousands of people making open world games. Honestly I don't even want to play a game this huge again for years but if I have to I want it done absolutely perfect, Spider-man 2 wouldn't count because of course the priorities are different.
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
I loved Heavenly Sword, sad to see that IP trashed.

Not sure why Microsoft bought them.
You like their work, but don't get why MS would buy them? That seems contradictory.
Yeah if the estimate of RDR2 is around 400 million then that kinda takes away from 3-4 first party titles. Probably best to not go that crazy but cant deny that all the money and man power can definitely be felt in Red, definitely more so than a publisher like Ubisoft who have thousands of people making open world games. Honestly I don't even want to play a game this huge again for years but if I have to I want it done absolutely perfect, Spider-man 2 wouldn't count because of course the priorities are different.
I'm actually not enjoying it much at all, but it truly is a wonder to behold. It is so massively beyond anything any other studio has managed, and until GTAVI, it will remain that.
 

bunkitz

Brave Little Spark
Moderator
Oct 28, 2017
13,515
The term RPG has always been an iffy label because you had games with no real role playing getting the label, and then RPG started being associated with equipable gear and stats, and now every game has equipable gear and stats, the term is meaningless.
I thought the same for the longest time, but not so much these days. The name is kind of misleading, but I take it as a throwback to table-top role-playing games but in a somewhat automated way where the story and characters are already set, but the most game-y aspects of it, the equipments, skills and magic, classes, etc. usually remain. So, to me, as long as it has those elements, it can be classified as an RPG and I'd be totally fine with it. It's not a big deal, though, genre labels are just labels. Not that important in the grand scheme of things.
 

DeathyG

Member
Oct 27, 2017
3,885
NW Indiana
Hoping Shawn Layden will be at the VGA's to share some stuff. Would be a perfect time to drop the Dreams beta. Then again... the servers would get murdered lol.
 

dbcyber

Member
Oct 25, 2017
2,401
UK
I'm actually not enjoying it much at all, but it truly is a wonder to behold. It is so massively beyond anything any other studio has managed, and until GTAVI, it will remain that.

I didn't like it for a while but it was because of my inexperience with the genre, I'm still learning the ins and outs and how to approach a game of such magnitude. Even if I still hated the game yea I agree the novelty of seeing such a title is truly a wonder, reason alone to buy it, at least for me.
 
Jun 5, 2018
124
SIE console focused development studios/teams.

Naughty Dog

Polyphony Digital

Bend Studio

Japan Studio
  • Project Siren
  • Team Asobi!
  • Untitled Japan Studio team (Knack)
London Studio

Santa Monica Studio

Sucker Punch Productions

Guerrilla Games

San Diego Studio
  • Untitled San Diego Studio team (MLB: The Show)
  • Untitled San Diego Studio team (Unannounced AAA title in partnership with Visual Arts)
Media Molecule

PixelOpus

Manchester Studio

I count 15 teams.
 
Oct 27, 2017
2,065
So now Sony has less studios than Ms? Sony really needs a studio to make a great arcade race and please Sony buy kojima studio, quantic dream and insomniac.
Depends on your definition of studio. MS doesn't have anything like SIE Japan that comprises of multiple teams working on multiple projects simultaneously.

The point is moot anyway. Numbers don't matter if you're utterly incapable of fostering talent. One only needs to look at Rare to see studio management is not MS's forte.
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
I didn't like it for a while but it was because of my inexperience with the genre, I'm still learning the ins and outs and how to approach a game of such magnitude. Even if I still hated the game yea I agree the novelty of seeing such a title is truly a wonder, reason alone to buy it, at least for me.
Yeah, I don't regret buying it at all, and it was £60, which is more than I've ever played for a 'normal' edition of a game.

It still frequently leaves me slack-jawed. I don't think it uses its world in an effective manner at all, and I think it's considerably less fun than the previous entry. And in terms of game design, I think there are massively better open world games, most notably MGSV. But as an artistic and technological display of where this medium is at? It's so far and away from whatever's second, it really is staggering.
 

Deleted member 36493

User requested account closure
Member
Dec 19, 2017
4,982
Yeah if the estimate of RDR2 is around 400 million then that kinda takes away from 3-4 first party titles. Probably best to not go that crazy but cant deny that all the money and man power can definitely be felt in Red, definitely more so than a publisher like Ubisoft who have thousands of people making open world games. Honestly I don't even want to play a game this huge again for years but if I have to I want it done absolutely perfect, Spider-man 2 wouldn't count because of course the priorities are different.
RDR2 is estimated to have cost $400 million?
 

Femto0

Banned
Apr 28, 2018
2,591
Oh that "Sony needs RPGS" crying again....

PS4 got and gets a lot of high quality RPGS from japanese thirds which are mostly not playable on the other consoles.
So I am fine when Sony Japan is doing other stuff like Gravity Rush or PSVR games.
With the big success of the switch many jrpgs will turn multi or will be exclusive to the Nintendo consoles. It's a matter of time we will see persona 5 on other platforms some as that cygames's game
 

Electro

Banned
Oct 25, 2017
5,899
Vienna
With the big success of the switch many jrpgs will turn multi or will be exclusive to the Nintendo consoles. It's a matter of time we will see persona 5 on other platforms some as that cygames's game

I hear that since years but I don't see AAA JRPG's games coming exclusive for the Switch.

And maybe the Cygames RPGs coming also to Switch but with a big technical downgrade.
At the moment this games are PS4 only and the rest is only your opinion.
 

ArkhamFantasy

Member
Oct 25, 2017
13,545
The only reason a third party developer would make a switch exclusive is if Nintendo paid for development of the game/paid for marketing of the game, or if its a super niche japanese title that they won't even bother localizing.

As far as games like Persona going multiplat, so what? It doesn't affect the quality of the game and will have basically zero impact on the success of playstation. Nier Automata didn't get less fun when it was ported to PC and Xbox and the PS4 didn't stop selling either.
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
Can't confirm, seen it mentioned in the OT don't know if it's confirmed by an insider or not. Makes sense though, thousands of people working on it, 100 hour work weeks, 7-8 years of development.
It sounds totally right. GTAIV was around 100m, V ballooned to 265. 400 for the leap in production scope seems about right.
 

WhovianGamer

Banned
Oct 28, 2017
2,033
It sounds totally right. GTAIV was around 100m, V ballooned to 265. 400 for the leap in production scope seems about right.

My brother in law is a programmer at Rockstar in the UK and he basically hinted strongly to me that at some point every R* employee touched RDR2. Huge operation. He himself spent two years directly programming it non-stop and had long patches around that where huge amounts of things had to be redone. I'd imagine it cost more than $400 in the end, but it's probably already made that back.
 

Deleted member 36493

User requested account closure
Member
Dec 19, 2017
4,982

Thorrgal

Member
Oct 26, 2017
12,302
The entire games industry needs to grow up and quit with these cringeworthy trade shows/conferences. Nintendo are so far ahead of the competition with their well produced, professional, Directs.

The front facing part of the industry is focused on hyping up fanboys and man children. The market has moved on and is far broader.

Lulz...
 

Auctopus

Self-requested Ban
Banned
Oct 25, 2017
1,073
The front facing part of the industry is focused on hyping up fanboys and man children. The market has moved on and is far broader.

Are you implying that Nintendo have circumvented this behaviour/fanbase? Cause I distinctly remember dozens of members of this board losing their mind after a Direct was delayed after a natural disaster.
 

Elandyll

Avenger
Oct 25, 2017
8,806
I probably didn't give Horizon a fair shake but the main thing that put me off is that the dinosaurs and characters look over designed and busy. And the world a bit boring though beautiful, at least from all the various gameplay and streams I've watched. There's no denying that its a big improvement and a huge accomplishment for Guerilla. Here's hope they they improve on every aspect with the sequel, there's definitely a lot of room for improvements.

I generally don't like open world games and stick to those where open world is just a back drop for incredible gameplay and traversal like Infamous Second Son and Spider-man. RDR2 is probably the first big modern open world game I've played and it's a bit of a culture shock, the setting and characters won me over and man is it simply incredible. Far overshadowed anything Sony has released this year and they made some absolute gems in God of War and Spidey.

Should open world games even try to match this level of immersion and detail? Especially first party?
I've played more than 10 hours of RDR2 so far, and to me HZD shits over it from great heights on pretty much every level, save the sheer amount of stuff to do, which is in direct relation with the amount of people working on it and the massive budget.

So... there's that.
 

Iwao

Member
Oct 25, 2017
11,781
User Banned (1 day): console wars
Mod edit: Tweet removed. We do not provide a platform for Boogie or his content here.

What do you guys think about this?

"Win this next gen on launch date", now if that isn't the most arrogant thing I've heard in a long time. That kind of confidence smells like how confident Microsoft was that the Xbox One was going to dominate the casual audience this generation. I'm not sure if people believe what Boogie says, but if he has spoken to someone from Xbox, I'm just gonna say it straight up, you're not going to see a "humble" Microsoft next-generation if this is the kind of premature messaging you can expect from their "higher ups" at this stage. Maybe it's the tone that he delivers the message, but it isn't a good look when what they've done in the past few months is caught back up to themselves and made up for the losses their studios took when head of Xbox himself closed multiple studios in 2016 because of their own mismanagement, when Sony was still "winning".

In a reality that is already here, Sony is not only already giving most of their studios the budget to create games that they always wanted to make, but continuing to expand their existing studios like Guerrilla, Naughty Dog, create brand new ones, some specifically for VR (something that MS doesn't seem anywhere near equipped enough to compete with what Sony has invested into), so that they are able to create both new IP and sequels to massive franchises like Horizon, God of War and Uncharted?

That's without mentioning the strong partners like Insomniac Games and KojiPro that they don't need to own to produce compelling exclusive content with. Could MS be this delusional about "winning a generation" by giving a good budget to the likes of Compulsion games, inXile and Obsidian?
 
Last edited by a moderator:

Azzanadra

Member
Oct 25, 2017
3,804
Canada
A From collaboration is the bare minimum they need to do. They need an in-house RPG franchise, though. And not just some little pseudo-RPG like Horizon - a real one. They need an RPG they can rely on if From bails.

I don't disagree with you, RPGs are my favourite genre and I would always love to see more of them. But another From collaboration would do wonders for them.

For what it's worth, I still think Bloodborne is better than the Xenoblade games and anything Obsidian has ever made, so even if Sony is lacking on the quantity front, they are definitely not lacking for quality RPGs. I'm not sure who would be able to pioneer an AAA RPG at Sony though, Sony Santa Monica maybe? And that is only if they have enough resources for two games, and if Cory Barlog's new IP idea is an RPG.
 
Status
Not open for further replies.