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EdReedFan20

Member
Oct 25, 2017
2,996
UPDATE:

So, this thread prompted another look at what we could do here, and we found a way to make it work.

Some details to sort through (so I can't make definitive statements about timing and platforms), but Shatter will be coming to modern consoles.

Thanks for the poke, Era.


I loved this on my PS3. I would love it to come to current consoles. How about you? Having it on Switch, in particular, would be really neat.

 
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BrucCLea13k87

Member
Oct 27, 2017
3,945
200.gif
 

Platy

Member
Oct 25, 2017
27,634
Brazil
Yes.

And with the bonus of a thing like SMash Ultimate that you can hear the soundtrack anywhere please because DAMN that soundtrack is GOOD
 

ASaiyan

Member
Oct 25, 2017
7,228
Never played this game, but one look at that video proves it's one of those obscure gems that was too good for this world. Lol.

Apparently there's a Steam version? But you're right OP. This is totally the kind of game I could see launching on the Switch eShop and selling x times the numbers it did on other platforms in a single month. Who the hell are Sidhe Interactive, and where have they gone??
 
OP
OP
EdReedFan20

EdReedFan20

Member
Oct 25, 2017
2,996
Never played this game, but one look at that video proves it's one of those obscure gems that was too good for this world. Lol.

Apparently there's a Steam version? But you're right OP. This is totally the kind of game I could see launching on the Switch eShop and selling x times the numbers it did on other platforms in a single month. Who the hell are Sidhe Interactive, and where have they gone??

All I know is that they are from New Zealand. The only other game of theirs I played was GripShift: https://en.wikipedia.org/wiki/GripShift.

This is their most recent game: https://en.wikipedia.org/wiki/Rugby_Challenge_2. It came out five years ago, in 2013.

As for Shatter, IGN seemed to love it:
In 2011, Shatter went on to be listed by IGN as one of their top 25 PS3 games and was their number one PSN game.
https://en.wikipedia.org/wiki/Sidhe_(game_developer)
 

MeBecomingI

Member
Oct 27, 2017
2,037
This game was so fucking good. Simple fun and an incredible soundtrack. I would love a remaster / sequel.
 

ASaiyan

Member
Oct 25, 2017
7,228
All I know is that they are from New Zealand. The only other game of theirs I played was GripShift: https://en.wikipedia.org/wiki/GripShift.

This is their most recent game: https://en.wikipedia.org/wiki/Rugby_Challenge_2. It came out five years ago, in 2013.

As for Shatter, IGN seemed to love it:

https://en.wikipedia.org/wiki/Sidhe_(game_developer)
Wikipedia said:
GripShiftis a cross between a platform/puzzle game like Super Monkey Ball and a driving game like Stunt Car Racer.[1]
What. The. Fuck.

Why are these geniuses out of work?? Why were they reduced to making Rugby games? Sometimes this world just isn't fair, lol.
 

Jakenbakin

Member
Jun 17, 2018
11,794
I remember the guy from Sidhe posting about how their mobile division was under a different name i think? So hopefully they're still around, they just wanted to keep the name Sidhe for console games...

Edit: PikPok is the mobile brand. Don't see anything particularly of nown from them...

I also forgot they made the Speed Racer game on Wii. I always wanted to try that, reminded me of Trackmania.
 

Teeth

Member
Nov 4, 2017
3,933
Yeah, one of the head guys from Sidhe/Pik Pok posted a lot on the old site and I think posts here too on occasion.

Shatter was a good game.
 
OP
OP
EdReedFan20

EdReedFan20

Member
Oct 25, 2017
2,996
What. The. Fuck.

Why are these geniuses out of work?? Why were they reduced to making Rugby games? Sometimes this world just isn't fair, lol.



I guess a remake of this would be also be nice.

Fun fact: Both Shatter and GripShift use Sony's PhyreEngine: https://en.wikipedia.org/wiki/PhyreEngine The graphics engine is not exclusive to Sony. Funnily enough, as shown in the Wikipedia article, the most recent game to use PhyreEngine is Capy's Below, which is an XB1/PC exclusive.
 

LiquidSolid

Member
Oct 26, 2017
4,731
What. The. Fuck.

Why are these geniuses out of work?? Why were they reduced to making Rugby games? Sometimes this world just isn't fair, lol.
"Reduced" to rugby games? Really? Rugby Challenge had its issues and the sequel did next to nothing to improve on them but it was a good game.

And they aren't out of work, they changed their name to PikPok and are a mobile game dev now. If you want to know more, maybe you should ask their co-founder, MarioW.
 

Stop It

Bad Cat
Member
Oct 25, 2017
6,349
I loved this on my PS3. I would love it to come to current consoles. How about you? Having it on Switch, in particular, would be really neat.


Yes.

And someone please make a sequel.

Is the former Sidhe guy still here? I'm not going to stop bothering you until you get Shatter 2 greenlit.

Best soundtrack in gaming, ever.
 

Stop It

Bad Cat
Member
Oct 25, 2017
6,349
Never played this game, but one look at that video proves it's one of those obscure gems that was too good for this world. Lol.

Apparently there's a Steam version? But you're right OP. This is totally the kind of game I could see launching on the Switch eShop and selling x times the numbers it did on other platforms in a single month. Who the hell are Sidhe Interactive, and where have they gone??
https://store.steampowered.com/app/20820/Shatter/

Works great and of course can be played at whatever resolution you like.

If you're wanting that Shatter fix and have a PC, go for it.

Still would love it for current gen consoles too.
 
Oct 28, 2017
467
That soundtrack was something else. A rare case where I would listen to a videogame OST on the daily commute.

Sidhe don't even exist anymore, do they?
 

Shig

Member
Oct 30, 2017
1,229
Man, I remember when this came out and I was sure that it was a bright indicator of future greatness for Sidhe as a dev. Then just... *fart noise*
 

MarioW

PikPok
Verified
Nov 5, 2017
1,155
New Zealand
Hey, nice to see someone say nice things about our games.

We as a company are still around. We just shifted over to our "digital publishing" brand PikPok for the most part since 2010, while our "work for hire console" brand Sidhe was left to wither.

We are mostly in the mobile space now (see www.pikpok.com), and have had a lot of success there, with the team currently sitting at around 120 people. Indeed, managing to make the leap into self publishing and original IP saved us when a lot of similar "B tier" studios fell victim to the GFC. However, we are back in console, and in addition to mobile are working on stuff across PC, PS4, Xbox One, Switch and "other platforms" right now.

So, Shatter then... well, we've looked at a life for the game beyond where it was, and investigated bringing it to iPad a couple of times over the years. However, the code and visuals are a bit of a nightmare to port given some engineering choices. We haven't looked at a Switch version, and that may be a possibility but nobody has looked at it as we are slammed right now until the end of the year. We'd certainly appreciate people buying it on PC/Mac in the mean time.

I did have a vision for a sequel too. The first game (if you follow the very subtle narrative) deals with a slave robot who is freed by a glitch in the system (there is a THX-1138 reference in the opening sequence even), journeys home to find his people frozen, and then embarks on a vengeance quest against the monstrous overlords (who says Breakout Plus can't have story!). I wanted the sequel to get more organic visually and have our hero bat deal with a strange creeping evil that was turning his people into zombies.

It's fair to say no sequel would likely happen without teaming up with the soundtrack musician, Module. He is a musical savant who just had incredible creative ability. He performed the Shatter soundtrack live a couple of times, basically recreating everything manually in the moment https://www.youtube.com/watch?v=Q54HoiYC0J8 But he actually stopped creating music entirely for years, and fell out of contact. BUT he is back! He actually released his first new album in a long time a couple of months ago and you can stream it for free here https://module.bandcamp.com/ The original Shatter soundtrack can be streamed fro free here https://sidhe.bandcamp.com/album/shatter-official-videogame-soundtrack

Anyway, thanks again for the kind words, and I have a few things to think about it seems.
 

Deleted member 9317

User requested account closure
Banned
Oct 26, 2017
9,451
New York
Thanks for looking out, MarioW.

Shatter is the best brick breaker out there, and the soundtrack is in my daily playlist. Own it on PS3, will gladly double dip on whatever console/system I can own that it rereleases on. Good luck on your current project!
 

Killercow

Member
Oct 26, 2017
1,282
Hey, nice to see someone say nice things about our games.

We as a company are still around. We just shifted over to our "digital publishing" brand PikPok for the most part since 2010, while our "work for hire console" brand Sidhe was left to wither.

We are mostly in the mobile space now (see www.pikpok.com), and have had a lot of success there, with the team currently sitting at around 120 people. Indeed, managing to make the leap into self publishing and original IP saved us when a lot of similar "B tier" studios fell victim to the GFC. However, we are back in console, and in addition to mobile are working on stuff across PC, PS4, Xbox One, Switch and "other platforms" right now.

I would absolutely buy it again on iPad or on Switch. I love Shatter so much! Good luck with your current projects :)
 

bunkitz

Brave Little Spark
Moderator
Oct 28, 2017
13,510
Ooh, that looks great! Never heard of this game before. I'll pick it up next time if it's on sale or something, I suppose.
 

Dreenk

Member
Oct 27, 2017
489
I never got as good as I'd have liked at Shatter, but I really enjoyed it. I feel like a lot could be done with a sequel, but I'd also happily play a remaster.

Thanks for the info Mario, and the heads-up re: Module's Bandcamp page - couldn't slam that follow button hard enough. The Shatter soundtrack is easily one of my all-time favorites.
 

Skux

Member
Oct 26, 2017
2,942
Great game with an incredible soundtrack.

If you ever remaster it, please make the boss rush trophy actually attainable, because that was some RNG bullshit lol
 

Deleted member 25108

User requested account closure
Banned
Oct 29, 2017
2,877
Shatter, Shank and Bloodrayne betrayal are 3 games that I thought would be destined for ports to First PS4/Vita, then switch.

Damn shame they aren't.
 

Stop It

Bad Cat
Member
Oct 25, 2017
6,349
Hey, nice to see someone say nice things about our games.

We as a company are still around. We just shifted over to our "digital publishing" brand PikPok for the most part since 2010, while our "work for hire console" brand Sidhe was left to wither.

We are mostly in the mobile space now (see www.pikpok.com), and have had a lot of success there, with the team currently sitting at around 120 people. Indeed, managing to make the leap into self publishing and original IP saved us when a lot of similar "B tier" studios fell victim to the GFC. However, we are back in console, and in addition to mobile are working on stuff across PC, PS4, Xbox One, Switch and "other platforms" right now.

So, Shatter then... well, we've looked at a life for the game beyond where it was, and investigated bringing it to iPad a couple of times over the years. However, the code and visuals are a bit of a nightmare to port given some engineering choices. We haven't looked at a Switch version, and that may be a possibility but nobody has looked at it as we are slammed right now until the end of the year. We'd certainly appreciate people buying it on PC/Mac in the mean time.

I did have a vision for a sequel too. The first game (if you follow the very subtle narrative) deals with a slave robot who is freed by a glitch in the system (there is a THX-1138 reference in the opening sequence even), journeys home to find his people frozen, and then embarks on a vengeance quest against the monstrous overlords (who says Breakout Plus can't have story!). I wanted the sequel to get more organic visually and have our hero bat deal with a strange creeping evil that was turning his people into zombies.

It's fair to say no sequel would likely happen without teaming up with the soundtrack musician, Module. He is a musical savant who just had incredible creative ability. He performed the Shatter soundtrack live a couple of times, basically recreating everything manually in the moment https://www.youtube.com/watch?v=Q54HoiYC0J8 But he actually stopped creating music entirely for years, and fell out of contact. BUT he is back! He actually released his first new album in a long time a couple of months ago and you can stream it for free here https://module.bandcamp.com/ The original Shatter soundtrack can be streamed fro free here https://sidhe.bandcamp.com/album/shatter-official-videogame-soundtrack

Anyway, thanks again for the kind words, and I have a few things to think about it seems.
Hello!

I know Shatter didn't probably sell *huge* amounts but there's hopefully enough of us out there who would gladly support it being brought to a new audience.

And that concept for a sequel is... interesting! I remember the sequences at the start of each level and found the narrative lite a nice touch.

Basically the genre isn't exactly packed and yes, combined with more from Module, it'll hopefully be worth bringing up at your meetings at least!

I'm glad you guys have thrived though as there's clearly talented people there.
 

MarioW

PikPok
Verified
Nov 5, 2017
1,155
New Zealand
So, this thread prompted another look at what we could do here, and we found a way to make it work.

Some details to sort through (so I can't make definitive statements about timing and platforms), but Shatter will be coming to modern consoles.

Thanks for the poke, Era.
 
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Lordciego

Member
Oct 27, 2017
526
Spain
So, this thread prompted another look at what we could do here, and we found a way to make it work.

Some details to sort through (so I can't make definitive statements about timing and platforms), but Shatter will be coming to modern consoles.

Thanks for the poke, Era.

Great news! It's still one of the best games of this genre with the push and pull mechanic and this great soundtrack, with the artstyle that it has it can stand very well the pass of time when you re-release it in new platforms.