I'm playing Assassin's Creed Origins right now, and while it's an astounding game, I'm very disappointed that the series seems to have entirely jettisoned platforming gameplay. The Tombs are atmospheric but with no actual platforming obstacles; the parkour is now absolutely frictionless and you can pretty much climb anywhere, anytime, with no real need to look for handholds or jump points. There's just nothing there! Hell, even climbing towers in Far Cry 3 had more meat to the experience.
It's especially disappointing because in most other respects, AC has gotten deeper and more interesting. Stealth and combat mechanics are a huge jump from the past, for example, and now there are RPG mechanics complex enough that characters can have different builds.
When it comes to platforming, though, it looks like the Ezio trilogy was the peak, and everything was steeply downhill from there. There, climbing some buildings was actually a mild challenge, and the Assassin's Tombs were downright Prince of Persia-esque. Running across rooftops meant a bit of risk and routes had to sometimes be planned out, especially for races and chase missions.
It sucks, and is a sore spot in the series for me. You'd think in games with 100 hours of content, a few hours of that could be optional platforming challenges with a tiny bit of friction to them.
Anyone else feel similarly?
It's especially disappointing because in most other respects, AC has gotten deeper and more interesting. Stealth and combat mechanics are a huge jump from the past, for example, and now there are RPG mechanics complex enough that characters can have different builds.
When it comes to platforming, though, it looks like the Ezio trilogy was the peak, and everything was steeply downhill from there. There, climbing some buildings was actually a mild challenge, and the Assassin's Tombs were downright Prince of Persia-esque. Running across rooftops meant a bit of risk and routes had to sometimes be planned out, especially for races and chase missions.
It sucks, and is a sore spot in the series for me. You'd think in games with 100 hours of content, a few hours of that could be optional platforming challenges with a tiny bit of friction to them.
Anyone else feel similarly?