Thanks. And yeah I agree with your comments regarding the Draconian options. Since this was my first Dragon Quest game, I was really looking forward to seeing what kind of equipment/armor/accessories it had. But the No Armor option meant I couldn't use any of that. Using the correct equipment is an important part of strategy in RPGs, so losing this aspect was a big deal. It even denied a complete skill tree for one character coz no shields. Shypox was also really annoying and just added more RNG to combat. Regarding Holy Water to prevent ship random encounters, I think my levels were low so that never worked.
Maybe I'll use armor/accessories in post-game, so I get to enjoy that aspect as well. Though I fear that if I start to go for the best gear, I'll end up losing another month in this game haha!
It works when you reached the level i mentioned, you'll reach that level naturally in the late act even you avoid field fights. I also play under-levelled intentionally in act 2 this playthrough, with all draconian restrictions. I reached lonalulu and finished all the related quests on the sea/islands without encountering any enemy by using holy water. I did this before final boss in main game. (MC was 42 and party average was 43).
The only situation where you have to encounter random battles on the sea in act 2 is when you are heading to
Alizarin
in that case you have to fight 2-3 battles before the boss. Also, random battles on the sea are not totally "random", the encounter steps will reset after you port on islands (and get an autosave), you can take advantage of this to reduce the fights on the sea.
I do have a lot of gripe on shypox tbh, it is nearly incompatible with low-level play. Especially for some single-character battles, what we do is essentially using Save/Load to practically turn-off shypox lol. But anyway, I still give it credit for the reason i mentioned previously (fits DQ's philosophy, and adds more content), plus:
1) we know from the description that this option means "give me RNG!!" so we can't really complain about the RNG it brings. 2) gamers who play under-levelledly are minority.
Equipping armor or accessories significantly decreases the RNG in the battle when playing under-level. The extreme case is
Rab
This part is somehow expected. Another important thing is that it could help players to easily manipulate the turn order by adjusting AGI on the fly (e.g. simply equip/unequip meteorite bracelet in the battle) thus enables some very fancy strategies .
For example Eric's deadly combo:
turn1: poison - beast mode - dirge
turn2: let boss move first(sleep) - devide- persecutter (equip meteorite bracelet before using the skill)
turn3: devide - victimizer(move before boss) - boss die
It is also possible to do this without changing accessories, but it needs extra person to cast decelerate(and this could fail. accelerate is not so effective since your character's basic AGI is low.) or just rely on RNG (in the case that character and boss' AGI are close).
I used this combo on the second-to-the-last boss in the main game to get a fast kill with all restrictions(link), who has about 320 agi on hard mode. But admittedly, successful sap/decelerate in a row is not easy on this one.
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