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Seppala

Member
Oct 27, 2017
177
There are a few decent ones, but yeah, I think the comparisons to Witcher 3 are completely off base.
I don't think it's an entirely off base. They're structured the same, you can clearly see the influences in how the quest are represented. What's different, though, is how the quests themselves are handled. In Witcher 3 almost everyone is a fleshed out story while in ACO they're just the regular side activities every Ubi-open-world game has but put in with some sort of story context.

I think it's a disservice to Witcher 3 ton say that ACO is like Witcher 3 because then that person don't acknowledge what is actually good with that game and what CDPR does so much better than most open-world games in this genre.

But it's not a completely off base comparison taken out of the blue.
 

Grailly

Member
Oct 27, 2017
402
Switzerland
I don't think it's an entirely off base. They're structured the same, you can clearly see the influences in how the quest are represented. What's different, though, is how the quests themselves are handled. In Witcher 3 almost everyone is a fleshed out story while in ACO they're just the regular side activities every Ubi-open-world game has but put in with some sort of story context.

I think it's a disservice to Witcher 3 ton say that ACO is like Witcher 3 because then that person don't acknowledge what is actually good with that game and what CDPR does so much better than most open-world games in this genre.

But it's not a completely off base comparison taken out of the blue.

I honestly don't see that much of a difference between the W3 quests and ACO's. They are both very simple gameplay-wise and have a story layer over it. W3's writing is better, but that's about it.
 

Ahasverus

Banned
Oct 27, 2017
4,599
Colombia
But W3 writing isn't only better, it's miles ahead better. I'd also say Witcher works better with their limitations to add variety, like you have these quests when you play a part on a theater play or go dancing and all that silly stuff.

ACO sadly repeated its 3 types of mission for the whole sidequests (AC1 much?). That sensation could have been reduced by better writing.

Of course, it's already miles ahead the past games so there's hope for the future.
 

Theorry

Member
Oct 27, 2017
61,028
Lot of the ACO side quests are like the Witcher contracts imo.
Real sidequests like in the Witcher you dont have really in ACO.
 

Ushay

Member
Oct 27, 2017
8,351
This is easily the best AC so far, most of the archiac designs have been evolved forwards. I'm not very far into the game but its super immersive playing with the One X and using the Dolby Atmos for headphones, blown away by by the difference in quality to previous titles. The team at Ubi (Ashraf and co) have outdone themselves here, my hats off to them.
 

Ahasverus

Banned
Oct 27, 2017
4,599
Colombia
Lot of the ACO side quests are like the Witcher contracts imo.
Real sidequests like in the Witcher you dont have really in ACO.
There is the one with the wrestler and the post Shadya quest with her parents, the Memphis storyline, the Sejmet battle and maybe the one with the guy and his "wife".

The thing is that Origins is a very special case. It's a great game that changed SO MANY radical aspects of the series, in such a drastic way, that it's a little miracle it's as solid as it is.

Have no fear, the next games are gonna be mind blowing due to the new foundations laid by Origins, the thing is, Origins was the one doing the heavy lifting, building those new foundations to almost everything.

That it's this good is already incredible.
 

Garbrenn

Member
Oct 30, 2017
581
Is it heathanistic to be enjoying this game more than Horizon? I really enjoyed HZD but I missed having a decent melee option (though I can understand trying to take on a 30 foot tall robot in close combat would be a stupid idea). ACO feels a bit more fleshed out combat and exploration wise with a great deal more to do. I'm also enjoying the side quests and the world building a bit more.

Though what GG has done overall with HZD is more impressive considering this is their first crack at this type of game and Ubi has been doing this stuff now for 6-7 mainline ACs.
 

Basarili

Member
Oct 27, 2017
1,434
Haarlem
I managed to grab from the ubistore in The Netherlands yesterday the Legendary Edition. Not sure if it's a new batch or an used one? So curious to see what I will receive and which number is printed on it if there is a number after all. There where only 3 left in stock.
 

ZeroX

Banned
Oct 25, 2017
21,266
Speed Force
I'll still take ACIV over this. The same incredible world design (this team is really good* at making beautiful lands) but with story and characters I really dug on top of it. Not the case for Origins. Plus the RPG bullshit only affected ship combat, not the entire game.


* Good not perfect. I think one thing they kind of still falter at is it still feels like a world designed for a video game. Like points of interest every two minutes so you don't get bored, everything conveniently laid out, etc. GTA and Xenoblade feel like worlds where everything naturally formed and it's a pure joy to explore. Don't know how to explain it, it's a rare thing that I've only really felt from Rockstar and Monolith Soft. It's a very tough thing in an open world for it all to feel natural even if it isn't realistic. ACIV was a bit closer than this, mostly because it was ocean I think. And Origins had the opposite effect where while it was real, it was realistic to the point of not working that well for a video game.
 

Theorry

Member
Oct 27, 2017
61,028
There is the one with the wrestler and the post Shadya quest with her parents, the Memphis storyline, the Sejmet battle and maybe the one with the guy and his "wife".

The thing is that Origins is a very special case. It's a great game that changed SO MANY radical aspects of the series, in such a drastic way, that it's a little miracle it's as solid as it is.

Have no fear, the next games are gonna be mind blowing due to the new foundations laid by Origins, the thing is, Origins was the one doing the heavy lifting, building those new foundations to almost everything.

That it's this good is already incredible.

Oh yeah. There are maybe a couple of them that come maybe close. But alot of them are just very basic. They still did a good job with the game and hopefully improve on that in the future.
Witcher sidequests where something special and you wanted to do them all just for the chance you came across a amazing sidequest again. The world AC games have are great for more longer and layered sidequests imo.
 

KushalaDaora

Member
Oct 27, 2017
7,838
Finally progressed through the story after messing around the world and overleveled the main quest by 10 level.

Holy Sekhmet, the fight with
the giant snake is awesome
. Then again, this is from the same team that gives us Black Flag's legendary ships.

I hope they keep the current combat system and improved it instead of going to previous combat system. I doubt we can have the
snake
fight with the old combat system.

I honestly don't see that much of a difference between the W3 quests and ACO's. They are both very simple gameplay-wise and have a story layer over it. W3's writing is better, but that's about it.

I have to agree with Ahasverus. While the structure of the sidequest/ are similar, Witcher 3 writings is miles ahead of Origins (though there are some great one in Origins). But Origins sidequest is milesssss ahead the previous titles. If ACUnity sidequest is 1 out of 10 and Witcher 3 10 out of 10, Origins probably around 5-7 out of 10 lol.

One thing that I like though, most of the sidequests have accompanying cutscene (do W3 even do this ?), and it's nice some of them also tied to the Egyptian cultures and some also leads to interesting location.
 
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Grailly

Member
Oct 27, 2017
402
Switzerland
Is it heathanistic to be enjoying this game more than Horizon? I really enjoyed HZD but I missed having a decent melee option (though I can understand trying to take on a 30 foot tall robot in close combat would be a stupid idea). ACO feels a bit more fleshed out combat and exploration wise with a great deal more to do. I'm also enjoying the side quests and the world building a bit more.

Though what GG has done overall with HZD is more impressive considering this is their first crack at this type of game and Ubi has been doing this stuff now for 6-7 mainline ACs.

I can easily understand preferring ACO to HZD, but I always found it weird to complain about the melee in HZD, that game is a shooter. Generally I still think that ACO's weakest point is its combat and that HZD's is miles better. I do agree that the exploration is great in ACO, though, anywhere you go there'll always be something to see and loot. While HZD was a game where I put a marker on the map and ran straight to it, in ACO I'll stop on the way to pick up quests and explore for a bit
 

Am_I_Evil

Member
Oct 27, 2017
1,842
i'm having a weird issue with this game and my XBOX One X...my TV supports HDR, my TV shows that its in HDR10 when playing this game, yet in game the HDR settings menu is grayed out and i cannot select it...

any ideas?
 

shiba5

I shed
Moderator
Oct 25, 2017
15,790
Is it heathanistic to be enjoying this game more than Horizon? I really enjoyed HZD but I missed having a decent melee option (though I can understand trying to take on a 30 foot tall robot in close combat would be a stupid idea). ACO feels a bit more fleshed out combat and exploration wise with a great deal more to do. I'm also enjoying the side quests and the world building a bit more.

Though what GG has done overall with HZD is more impressive considering this is their first crack at this type of game and Ubi has been doing this stuff now for 6-7 mainline ACs.

Nope. I love HZD, but Origins truly surprised me and because it does exploration so well, I keep coming back to it. Going back to HZD is hard for me because the mechanics, like climbing and mounts, feel dated.
 

Raven117

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
3,112
Just finished up the Main Quest with a sizeable portion of the side quests completed. A very solid game start to finish. It...it may beat out AC2 and Black Flag for me. And I really liked both of those.

There are absolutely things that it needs to improve, but overall, its great.
 

Seppala

Member
Oct 27, 2017
177
I honestly don't see that much of a difference between the W3 quests and ACO's. They are both very simple gameplay-wise and have a story layer over it. W3's writing is better, but that's about it.
There's more off a chain of events in Witcher 3. The quests tend to be a little bit longer and the presentation is a lot better, not only the writing. Yhe side quests in Witcher 3 tells more about the world and the characters in it than ACO. They seem to be there to give XP more than anything else.
 

chromatic9

Member
Oct 25, 2017
2,003
Soooo....I just got home from Christmas shopping for my fiance's nieces and nephews to discover our dog decided to assassinate my brand new copy of Assassin's Creed Origins

24131446_2067225036858275_4546582726517638512_n.jpg

Dog could sense Bayek is an animal killer

If only the Sobek child crocodile knew how many crocs I had already killed.
 

Orb

Banned
Oct 27, 2017
9,465
USA
I spent forever trying to get this game working well on my PC, and when I finally did, I realized I don't think I like it that much. I've just finished what seems to be the first big story mission, and the opening hours so far have been rough. When the game first started I spent a solid chunk of it convinced I must have accidentally skipped a vital cut scene or something. The way this game handles timelines and flashbacks is baffling and completely unnecessary.

Even now, several hours into the game and finally free to roam the open world at my leisure, I feel like I have no real concept of who my character is or what his place in the world is. On paper I understand what he is, but I get no sense of gravitas or motivation other than something that's pretty rote and tired for the genre. I've heard people say things like "this isn't a revenge story" or "this isn't like the other Assassin's Creed games" but so far it feels pretty much the same as the last few.

Okay, they changed some buttons around. The machine gun arrows are pretty neat. But the "revamped combat system" actually feels much worse to me. Things in general feel very unresponsive and floaty. There are so many times when I try to hit an enemy and just barely come short of hitting him even though it feels like I should have been close enough. There does not seem to be much incentive to approach things stealthily. You know, like an Assassin. And there is way too much open space. I've spent so much time on my camel already, which would be forgivable if the "follow road" system actually worked. Most of the time I hold down the button and get the message "cannot follow road" for no discernible reason.

Overall I feel like I was sold a bill of goods. People have hailed this as a return to form for the series but everything just feels wrong to me. I don't care about the story, the characters, or the world. Controlling the game feels pretty bad. Overall I just really feel no drive to keep going.

The best thing I can say about it is that I like how you can just climb up pretty much any surface now without worrying about finding handholds, cracks, or outcroppings. I didn't play Unity or Syndicate so I don't know if that was in those games, but it's really nice to not have to worry about that.
 
Oct 27, 2017
3,900
Portland, OR
I spent forever trying to get this game working well on my PC, and when I finally did, I realized I don't think I like it that much. I've just finished what seems to be the first big story mission, and the opening hours so far have been rough. When the game first started I spent a solid chunk of it convinced I must have accidentally skipped a vital cut scene or something. The way this game handles timelines and flashbacks is baffling and completely unnecessary.

Even now, several hours into the game and finally free to roam the open world at my leisure, I feel like I have no real concept of who my character is or what his place in the world is. On paper I understand what he is, but I get no sense of gravitas or motivation other than something that's pretty rote and tired for the genre. I've heard people say things like "this isn't a revenge story" or "this isn't like the other Assassin's Creed games" but so far it feels pretty much the same as the last few.

Okay, they changed some buttons around. The machine gun arrows are pretty neat. But the "revamped combat system" actually feels much worse to me. Things in general feel very unresponsive and floaty. There are so many times when I try to hit an enemy and just barely come short of hitting him even though it feels like I should have been close enough. There does not seem to be much incentive to approach things stealthily. You know, like an Assassin. And there is way too much open space. I've spent so much time on my camel already, which would be forgivable if the "follow road" system actually worked. Most of the time I hold down the button and get the message "cannot follow road" for no discernible reason.

Overall I feel like I was sold a bill of goods. People have hailed this as a return to form for the series but everything just feels wrong to me. I don't care about the story, the characters, or the world. Controlling the game feels pretty bad. Overall I just really feel no drive to keep going.

The best thing I can say about it is that I like how you can just climb up pretty much any surface now without worrying about finding handholds, cracks, or outcroppings. I didn't play Unity or Syndicate so I don't know if that was in those games, but it's really nice to not have to worry about that.
For all the praise this game gets (and indeed all the praise I would heap upon it), the story wavers between mediocre and baffling. The introduction is rushed and gives no sense of anything that's going on, which just makes you feel completely lost which you shouldn't when you're controlling a character who seemingly knows everyone in town. Even as the story progresses, you get new missions which sound critically important, but then you spend 5 hours helping people kill hippos or bandits to get your level up enough to proceed and you can't remember what the hell is going on. The progression contributes to the poor execution of the story as "critical" becomes "when you're ready" becomes "I've already forgotten who these people are." So, yeah, the story and the characters are not memorable when compared against a well-written series like The Witcher.

I disagree with you about stealth though. I love taking out bandit camps by waiting in bushes, picking off archers, using sleep darts and slowly making my way through doing stealth executions. The stealth can seem useless in the early game before you've upgraded your character because you have no hidden blade, no utility, no abilities, and your weapons aren't strong enough to one-shot anyone. Stick with it, invest skill points in stealth abilities, and you can become a stealthy assassin. You don't start out as a stealthy character, but neither did Edward in Black Flag. Bayek isn't an assassin when you start the game; he must learn to become one.

The "follow road" function won't work if there is any segment in your destination that your camel/horse can't traverse, eg mountains or rivers. Set a waypoint before the obstacle your mount can't tackle and follow road will take you there.
 

iamsirjoshua

Member
Oct 28, 2017
1,026
There's more off a chain of events in Witcher 3. The quests tend to be a little bit longer and the presentation is a lot better, not only the writing. Yhe side quests in Witcher 3 tells more about the world and the characters in it than ACO. They seem to be there to give XP more than anything else.

Agreed, the side quests in Witcher 3 had a very different feeling. I think some of this comes down to a lot of the quests in that game were really focused on Geralt and his relationships with the NPC's, making it a very personal story, whereas Origins wanted to tell you more about life in Ptolemaic Egypt and focused its quests more on those, so you'd lose sight of Bayek's personal struggles and motivations a bit beyond "I'm a Medjay so I should help." This is definitely something that could be improved upon in sequels and highlights the different strengths of each of these games in a way.

Even now, several hours into the game and finally free to roam the open world at my leisure, I feel like I have no real concept of who my character is or what his place in the world is. On paper I understand what he is, but I get no sense of gravitas or motivation other than something that's pretty rote and tired for the genre. I've heard people say things like "this isn't a revenge story" or "this isn't like the other Assassin's Creed games" but so far it feels pretty much the same as the last few.

You're pretty much in the general consensus that the game gets off to a bit of a rocky start story-wise, and for me it took until I finished the first main quest chain in Alexandria that it really started to "click." Likewise once you gain a few ability points and some of the gear that's given as part of the main quest line (again, in Alexandria), mechanics like stealth really start to click. I'd recommend continuing on through that and seeing if it gets better, but if you're really not enjoying yourself then the game might just not be for you, and of course that's perfectly OK.
 

daniel77733

Banned
Oct 27, 2017
4,639
I can easily understand preferring ACO to HZD, but I always found it weird to complain about the melee in HZD, that game is a shooter. Generally I still think that ACO's weakest point is its combat and that HZD's is miles better. I do agree that the exploration is great in ACO, though, anywhere you go there'll always be something to see and loot. While HZD was a game where I put a marker on the map and ran straight to it, in ACO I'll stop on the way to pick up quests and explore for a bit

Sorry but Horizon is NOT a shooter. If it is, then so is ACO. Horizon is based way more around it's stealth, melee combat along with strategy using traps, tripwires, etc. Bow and Arrow is good but I probably used that the least in the entire game and the very few "guns" the game did have, I either didn't like or just felt out of place to me. Definitely NOT a shooter in my opinion.
 

bargeparty

Member
Oct 30, 2017
504
... Even as the story progresses, you get new missions which sound critically important, but then you spend 5 hours helping people kill hippos or bandits to get your level up enough to proceed and you can't remember what the hell is going on. The progression contributes to the poor execution of the story as "critical" becomes "when you're ready" becomes "I've already forgotten who these people are." So, yeah, the story and the characters are not memorable when compared against a well-written series like The Witcher.

All open world games suffer from this though.
 
Last edited:
Oct 25, 2017
150
Toronto
Guys slightly off topic but I got an offer to go playtest some stuff in December at Ubisoft Toronto and I was excited at first but now I'm wondering if its just gonna be the new Far Cry. What are the chances it will be a different game?
 

Karppuuna

Banned
Oct 27, 2017
332
I don't like the leveling system at all. The game force you to do side quest, to progress a main story. I think that i have spend about 10 hours on side quest, that's almost half of the game length.
 
Oct 27, 2017
3,900
Portland, OR
All open world games suffer from this though.
To a certain extent, sure. But I think Witcher 3 is a shining example of how to write memorable characters. We get a long, slow introduction with Vessemir, so later in the game when it comes time to run around recruiting people and leveling up for a battle, I don't just suddenly forget who Vessemir is and why I'm working with him. Characters like the Bloody Baron or Crach an Craite are bombastic, Dandelion is a flamboyant fop, Yennefer is stand-offish, Zoltan is always raring to go... They're all memorable characters, from the very first time they're introduced. So even if I run off to do a dozen sidequests and kill the occasional monster, when I come back, I feel an immediate connection to the characters because I haven't forgotten who they are. In Origins, it seems like the story introduces characters just to set up your next target, and then you never see that character again. There's nothing inherently memorable about them. Even with Aya and Bayek, the central figures, we don't get an opportunity to see their relationship like we do with Geralt and Yennefer/Triss. It's just such a stark contrast, and a shame, because the world is one of the most well-designed worlds in the history of video games. I wish the story were stronger and the characters more "alive."

I mean, all that said, it's still a phenomenal game. I think the changes to combat are a great upgrade for a series that was feeling stale 5 years ago, and I'm really enjoying side activities like hunting or searching for treasure. I'm even enjoying the main quests, and the lack of bullshit tailing missions (hallelujah). The writing is really my only nitpick so far (well, I was having performance issues on PC, which I feel like I've mostly sorted out). And it's not really bad enough to affect my enjoyment of the missions, repetitive though some of them may be.
 

Megasoum

Member
Oct 25, 2017
22,568
So how close to the end am I?

I just got off the boat in Alexandria after the big naval battle and the "Do you really want to continue" prompt... I feel like I'm getting closer to the end bug if that's the case then that's weird since I feel like I still have a ton of zones I haven't even discovered yet.
 

Maledict

Member
Oct 25, 2017
4,086
Am I doing something wrong? I see people saying that they have to do side content to keep up level wise to the main story, but i'm level 16 in Alexandria and miles above the level of the main quest. Will the main quest catch me up in levels?
 

nelsonroyale

Member
Oct 28, 2017
12,128
Just started this on PS4 Pro. Definitely impressive looking and I like the melee so far more than previous games. The sense of scale real is impressive and what elevates it visually. Much more coherent package visually compared to Unity in my opinion.
 

NullPointer

Member
Oct 27, 2017
3,173
Mars
So how close to the end am I?

I just got off the boat in Alexandria after the big naval battle and the "Do you really want to continue" prompt... I feel like I'm getting closer to the end bug if that's the case then that's weird since I feel like I still have a ton of zones I haven't even discovered yet.
You have a LOT more to go. That exactly when I thought I was closing in on the end and the truth was anything but.

If it helps both me and my buddy were level 36 by the end.
 

Briar36

Member
Nov 27, 2017
286
Manhattan
Once I got the
hidden blade
I did every sidequest and completed every location on the whole map before getting back to the story. My OCD/completionist nature got ahold of me, but I don't think I lost any enjoyment going about it like that. Still loved every minute.
 

J-Wood

Member
Oct 25, 2017
5,778
can anyone else with an X900e tell me what HDR settings they used? Might defaulted to 800 nits and 120 on the paper thing.
 

DirtyLarry

Member
Oct 27, 2017
4,113
I posted a few days ago how I just started playing. So far I have figured a decent amount of stuff out on my own, but one thing I cannot figure out is the Camp Fires (that have a specific name I am forgetting now, emblazements maybe?).
So you are in a camp you are not supposed to be and it says the fire was lit to call reinforcements or whatever.
Can you put that fire out? if so how? I found them, I see them, and the one time I was able to do something, I somehow blew it up and died.
So just wondering if there is indeed anything one can do to them and if so, what the hell is it?
I am only Level 6 so perhaps I will find out in due time?
 
Oct 27, 2017
17,973
I posted a few days ago how I just started playing. So far I have figured a decent amount of stuff out on my own, but one thing I cannot figure out is the Camp Fires (that have a specific name I am forgetting now, emblazements maybe?).
So you are in a camp you are not supposed to be and it says the fire was lit to call reinforcements or whatever.
Can you put that fire out? if so how? I found them, I see them, and the one time I was able to do something, I somehow blew it up and died.
So just wondering if there is indeed anything one can do to them and if so, what the hell is it?
I am only Level 6 so perhaps I will find out in due time?

You can set a trap on them before they are lit. Then when someone goes to light it, it blows up in their face.
 

the_fastbuck

Member
Oct 28, 2017
73
I posted a few days ago how I just started playing. So far I have figured a decent amount of stuff out on my own, but one thing I cannot figure out is the Camp Fires (that have a specific name I am forgetting now, emblazements maybe?).
So you are in a camp you are not supposed to be and it says the fire was lit to call reinforcements or whatever.
Can you put that fire out? if so how? I found them, I see them, and the one time I was able to do something, I somehow blew it up and died.
So just wondering if there is indeed anything one can do to them and if so, what the hell is it?
I am only Level 6 so perhaps I will find out in due time?

try to get to them first without being seen. now you can set a trap and if the s*** hits the fan and they'll try to lit the fire to call for reinforcement it will explode. i don't think you can extinguish the fire once it's lit but there will only be one platoon of reinforcements coming anyway.
 

youngsylt

Member
Oct 29, 2017
267
Germany
I posted a few days ago how I just started playing. So far I have figured a decent amount of stuff out on my own, but one thing I cannot figure out is the Camp Fires (that have a specific name I am forgetting now, emblazements maybe?).
So you are in a camp you are not supposed to be and it says the fire was lit to call reinforcements or whatever.
Can you put that fire out? if so how? I found them, I see them, and the one time I was able to do something, I somehow blew it up and died.
So just wondering if there is indeed anything one can do to them and if so, what the hell is it?
I am only Level 6 so perhaps I will find out in due time?
There are big brazier-like cages (Senu can tag them) you can sabotage them if undetected, when an enemy trys to light them they explode. hope that helped!