Yeah will prolly do something like that. Only realised today I could micro manage control configs in this.
yeah and I enjoyed the whole game more than horizon. Its up there for my game of the year.its nuts cause there just seems to be a bunch you can do at the start and a large town to explore. Late late title card then eh?
I don't think it's an entirely off base. They're structured the same, you can clearly see the influences in how the quest are represented. What's different, though, is how the quests themselves are handled. In Witcher 3 almost everyone is a fleshed out story while in ACO they're just the regular side activities every Ubi-open-world game has but put in with some sort of story context.There are a few decent ones, but yeah, I think the comparisons to Witcher 3 are completely off base.
I don't think it's an entirely off base. They're structured the same, you can clearly see the influences in how the quest are represented. What's different, though, is how the quests themselves are handled. In Witcher 3 almost everyone is a fleshed out story while in ACO they're just the regular side activities every Ubi-open-world game has but put in with some sort of story context.
I think it's a disservice to Witcher 3 ton say that ACO is like Witcher 3 because then that person don't acknowledge what is actually good with that game and what CDPR does so much better than most open-world games in this genre.
But it's not a completely off base comparison taken out of the blue.
There is the one with the wrestler and the post Shadya quest with her parents, the Memphis storyline, the Sejmet battle and maybe the one with the guy and his "wife".Lot of the ACO side quests are like the Witcher contracts imo.
Real sidequests like in the Witcher you dont have really in ACO.
There is the one with the wrestler and the post Shadya quest with her parents, the Memphis storyline, the Sejmet battle and maybe the one with the guy and his "wife".
The thing is that Origins is a very special case. It's a great game that changed SO MANY radical aspects of the series, in such a drastic way, that it's a little miracle it's as solid as it is.
Have no fear, the next games are gonna be mind blowing due to the new foundations laid by Origins, the thing is, Origins was the one doing the heavy lifting, building those new foundations to almost everything.
That it's this good is already incredible.
I honestly don't see that much of a difference between the W3 quests and ACO's. They are both very simple gameplay-wise and have a story layer over it. W3's writing is better, but that's about it.
Is it heathanistic to be enjoying this game more than Horizon? I really enjoyed HZD but I missed having a decent melee option (though I can understand trying to take on a 30 foot tall robot in close combat would be a stupid idea). ACO feels a bit more fleshed out combat and exploration wise with a great deal more to do. I'm also enjoying the side quests and the world building a bit more.
Though what GG has done overall with HZD is more impressive considering this is their first crack at this type of game and Ubi has been doing this stuff now for 6-7 mainline ACs.
Lot of the ACO side quests are like the Witcher contracts imo.
Real sidequests like in the Witcher you dont have really in ACO.
Yes, it shows time when you load game.
Is it heathanistic to be enjoying this game more than Horizon? I really enjoyed HZD but I missed having a decent melee option (though I can understand trying to take on a 30 foot tall robot in close combat would be a stupid idea). ACO feels a bit more fleshed out combat and exploration wise with a great deal more to do. I'm also enjoying the side quests and the world building a bit more.
Though what GG has done overall with HZD is more impressive considering this is their first crack at this type of game and Ubi has been doing this stuff now for 6-7 mainline ACs.
There's more off a chain of events in Witcher 3. The quests tend to be a little bit longer and the presentation is a lot better, not only the writing. Yhe side quests in Witcher 3 tells more about the world and the characters in it than ACO. They seem to be there to give XP more than anything else.I honestly don't see that much of a difference between the W3 quests and ACO's. They are both very simple gameplay-wise and have a story layer over it. W3's writing is better, but that's about it.
Soooo....I just got home from Christmas shopping for my fiance's nieces and nephews to discover our dog decided to assassinate my brand new copy of Assassin's Creed Origins
For all the praise this game gets (and indeed all the praise I would heap upon it), the story wavers between mediocre and baffling. The introduction is rushed and gives no sense of anything that's going on, which just makes you feel completely lost which you shouldn't when you're controlling a character who seemingly knows everyone in town. Even as the story progresses, you get new missions which sound critically important, but then you spend 5 hours helping people kill hippos or bandits to get your level up enough to proceed and you can't remember what the hell is going on. The progression contributes to the poor execution of the story as "critical" becomes "when you're ready" becomes "I've already forgotten who these people are." So, yeah, the story and the characters are not memorable when compared against a well-written series like The Witcher.I spent forever trying to get this game working well on my PC, and when I finally did, I realized I don't think I like it that much. I've just finished what seems to be the first big story mission, and the opening hours so far have been rough. When the game first started I spent a solid chunk of it convinced I must have accidentally skipped a vital cut scene or something. The way this game handles timelines and flashbacks is baffling and completely unnecessary.
Even now, several hours into the game and finally free to roam the open world at my leisure, I feel like I have no real concept of who my character is or what his place in the world is. On paper I understand what he is, but I get no sense of gravitas or motivation other than something that's pretty rote and tired for the genre. I've heard people say things like "this isn't a revenge story" or "this isn't like the other Assassin's Creed games" but so far it feels pretty much the same as the last few.
Okay, they changed some buttons around. The machine gun arrows are pretty neat. But the "revamped combat system" actually feels much worse to me. Things in general feel very unresponsive and floaty. There are so many times when I try to hit an enemy and just barely come short of hitting him even though it feels like I should have been close enough. There does not seem to be much incentive to approach things stealthily. You know, like an Assassin. And there is way too much open space. I've spent so much time on my camel already, which would be forgivable if the "follow road" system actually worked. Most of the time I hold down the button and get the message "cannot follow road" for no discernible reason.
Overall I feel like I was sold a bill of goods. People have hailed this as a return to form for the series but everything just feels wrong to me. I don't care about the story, the characters, or the world. Controlling the game feels pretty bad. Overall I just really feel no drive to keep going.
The best thing I can say about it is that I like how you can just climb up pretty much any surface now without worrying about finding handholds, cracks, or outcroppings. I didn't play Unity or Syndicate so I don't know if that was in those games, but it's really nice to not have to worry about that.
There's more off a chain of events in Witcher 3. The quests tend to be a little bit longer and the presentation is a lot better, not only the writing. Yhe side quests in Witcher 3 tells more about the world and the characters in it than ACO. They seem to be there to give XP more than anything else.
Even now, several hours into the game and finally free to roam the open world at my leisure, I feel like I have no real concept of who my character is or what his place in the world is. On paper I understand what he is, but I get no sense of gravitas or motivation other than something that's pretty rote and tired for the genre. I've heard people say things like "this isn't a revenge story" or "this isn't like the other Assassin's Creed games" but so far it feels pretty much the same as the last few.
I can easily understand preferring ACO to HZD, but I always found it weird to complain about the melee in HZD, that game is a shooter. Generally I still think that ACO's weakest point is its combat and that HZD's is miles better. I do agree that the exploration is great in ACO, though, anywhere you go there'll always be something to see and loot. While HZD was a game where I put a marker on the map and ran straight to it, in ACO I'll stop on the way to pick up quests and explore for a bit
... Even as the story progresses, you get new missions which sound critically important, but then you spend 5 hours helping people kill hippos or bandits to get your level up enough to proceed and you can't remember what the hell is going on. The progression contributes to the poor execution of the story as "critical" becomes "when you're ready" becomes "I've already forgotten who these people are." So, yeah, the story and the characters are not memorable when compared against a well-written series like The Witcher.
To a certain extent, sure. But I think Witcher 3 is a shining example of how to write memorable characters. We get a long, slow introduction with Vessemir, so later in the game when it comes time to run around recruiting people and leveling up for a battle, I don't just suddenly forget who Vessemir is and why I'm working with him. Characters like the Bloody Baron or Crach an Craite are bombastic, Dandelion is a flamboyant fop, Yennefer is stand-offish, Zoltan is always raring to go... They're all memorable characters, from the very first time they're introduced. So even if I run off to do a dozen sidequests and kill the occasional monster, when I come back, I feel an immediate connection to the characters because I haven't forgotten who they are. In Origins, it seems like the story introduces characters just to set up your next target, and then you never see that character again. There's nothing inherently memorable about them. Even with Aya and Bayek, the central figures, we don't get an opportunity to see their relationship like we do with Geralt and Yennefer/Triss. It's just such a stark contrast, and a shame, because the world is one of the most well-designed worlds in the history of video games. I wish the story were stronger and the characters more "alive."
You have a LOT more to go. That exactly when I thought I was closing in on the end and the truth was anything but.So how close to the end am I?
I just got off the boat in Alexandria after the big naval battle and the "Do you really want to continue" prompt... I feel like I'm getting closer to the end bug if that's the case then that's weird since I feel like I still have a ton of zones I haven't even discovered yet.
Ok thanksYou have a LOT more to go. That exactly when I thought I was closing in on the end and the truth was anything but.
If it helps both me and my buddy were level 36 by the end.
I posted a few days ago how I just started playing. So far I have figured a decent amount of stuff out on my own, but one thing I cannot figure out is the Camp Fires (that have a specific name I am forgetting now, emblazements maybe?).
So you are in a camp you are not supposed to be and it says the fire was lit to call reinforcements or whatever.
Can you put that fire out? if so how? I found them, I see them, and the one time I was able to do something, I somehow blew it up and died.
So just wondering if there is indeed anything one can do to them and if so, what the hell is it?
I am only Level 6 so perhaps I will find out in due time?
I posted a few days ago how I just started playing. So far I have figured a decent amount of stuff out on my own, but one thing I cannot figure out is the Camp Fires (that have a specific name I am forgetting now, emblazements maybe?).
So you are in a camp you are not supposed to be and it says the fire was lit to call reinforcements or whatever.
Can you put that fire out? if so how? I found them, I see them, and the one time I was able to do something, I somehow blew it up and died.
So just wondering if there is indeed anything one can do to them and if so, what the hell is it?
I am only Level 6 so perhaps I will find out in due time?
There are big brazier-like cages (Senu can tag them) you can sabotage them if undetected, when an enemy trys to light them they explode. hope that helped!I posted a few days ago how I just started playing. So far I have figured a decent amount of stuff out on my own, but one thing I cannot figure out is the Camp Fires (that have a specific name I am forgetting now, emblazements maybe?).
So you are in a camp you are not supposed to be and it says the fire was lit to call reinforcements or whatever.
Can you put that fire out? if so how? I found them, I see them, and the one time I was able to do something, I somehow blew it up and died.
So just wondering if there is indeed anything one can do to them and if so, what the hell is it?
I am only Level 6 so perhaps I will find out in due time?