rather linear games have stopped being invested in and devs have invested more time in open world games
I almost forgot how good this game looked.Rdr is a technical marvel that no open world game probably won't be able to match for a long time. But when compared to a linear corridor game like The order it won't look better head to head imo. Like someone put earlier, an open world game like rdr looks absolutely beautiful when you look at the environment as whole rather than just looking at tiny pieces of it.
There are various games graphically better of RDR2 even on the Pro. With less pixels of course. I'm not trying to say it's not impressive but there are compromises really noticeable in different spots.There's nothing better looking than RDR2 on Xbox one X IMO.
Uncharted 4 was king beforehand for me.
It's hard (and becomes harder on each gen) to qualify for sure what improves over a cutscene, because for instance, better shaders and lighting would make a char appear more detailed, even if the geometry is the same.
My comment intention was mostly: Most games still pushes render quality a harder during cutscenes, producing visible improvements over gameplay.
Gow does look really close, and I think even by design as they try to make switches seamless, but some stuff like self shadow resolution take a hit moving from cut to gameplay
It's hard (and becomes harder on each gen) to qualify for sure what improves over a cutscene, because for instance, better shaders and lighting would make a char appear more detailed, even if the geometry is the same.
My comment intention was mostly: Most games still pushes render quality a harder during cutscenes, producing visible improvements over gameplay.
Gow does look really close, and I think even by design as they try to make switches seamless, but some stuff like self shadow resolution take a hit moving from cut to gameplay
I agree if we talk about environments but when it comes to realistic looking characters tlou2 is goint to take it to the next level
One game that gets ignored everytime is Ghost Recon Wildlands which imo is a step above every other open world game in terms of draw distance, environment density and terrain variation. The terrain variation is what impresses me the most as you can be looking at a landscape sprawling 5-6 miles with an elevation variation of 1-2 km and even the shadows are drawn at a really long distance.
Additionally the density is really really high while having all this variation in terrain and environment. The game also has a ridiculous amount of biomes. The map in that game is essentially like a whole country on a smaller scale.
There are various games graphically better of RDR2 even on the Pro. With less pixels of course. I'm not trying to say it's not impressive but there are compromises really noticeable in different spots.
Rdr is a technical marvel that no open world game probably won't be able to match for a long time. But when compared to a linear corridor game like The order it won't look better head to head imo. Like someone put earlier, an open world game like rdr looks absolutely beautiful when you look at the environment as whole rather than just looking at tiny pieces of it.
Well isn't that the very point that he's trying to make? i.e. linear games reach a level of fidelity not possible in open world exactly because of those sacrifices to map and level size/design.I played and finished The Order this year, and when you remove the 20 instagram filters and realise you're just walking around in static, claustrophobic rooms and corridors, the sacrifices they made to reach that fidelity are obvious.
It's fairly inconsistent as well as the "outdoor" areas do not keep up with the interiors.
Disappointed to see Tom Clancy's The Division excluded from the list. The ambient lighting in that game is the most stunning of the generation to me, even 2 years after release.
Here are a collection of my favorites (lots of images incoming):
I'm sad for you. But definitely are there. I think the same Horizon is better in the characters model or in the environment in terms of poly counts. But is it quite evident if you care to spot such graphic details. RDR2 is quite "poor" in terms of raw polycounts from this point of views. Even texture aren't that impressive especially in the ground. But I understand RDR2 is stronger to recreate a vivid and interactive environment.
Rdr is a technical marvel that no open world game probably won't be able to match for a long time. But when compared to a linear corridor game like The order it won't look better head to head
imo. Like someone put earlier, an open world game like rdr looks absolutely beautiful when you look at the environment as whole rather than just looking at tiny pieces of it.
Texture quality, characters/environment polycounts, are not exactly in the same league in a big screen. But that's predictable.I don't have gifs, but when RDR2 is equally draped in depth of field and such "cinematic" filters I think it looks comparable.
Man, I'd kill for a 4K Pro patch, just to ogle everything again.Rdr is a technical marvel that no open world game probably won't be able to match for a long time. But when compared to a linear corridor game like The order it won't look better head to head imo. Like someone put earlier, an open world game like rdr looks absolutely beautiful when you look at the environment as whole rather than just looking at tiny pieces of it.
I'm sad for you. But definitely are there. I think the same Horizon is better in the characters model or in the environment in terms of poly counts. But is it quite evident if you care to spot such graphic details. RDR2 is quite "poor" in terms of raw polycounts from this point of views. Even texture aren't that impressive especially in the ground. But I understand RDR2 is stronger to recreate a vivid and interactive environment.
The Order is BB 800p and RDR2 is 4K, of course it looks inferior on the big screen.Texture quality, characters/environment polycounts, are not exactly in the same league in a big screen. But that's predictable.
You're just speaking to one advantage that open world games may possess over more linear games but linear games can afford to pack their worlds and characters with a greater amount of detail since there's less to render compared to an open world game. Anyone asserting that Arthur's character model looks better than Nathan's, Kratos's, Connor's or Galahad's is being disingenuous or is biased. His character model doesn't even match Aloy's or Bayek's, other open world games protagonists.
Red Dead Redemption 2 is the best looking videogame ever created. I can't think of a better looking game even on a maxed out PC.
Here are some Pure gameplay shots for comparison:
From the looks of it, the base assets remain unchanged as the biggest improvement comes in the form of more accurate lighting and DoF during cutscenes
Wildlands doens't get talked about nearly enough in open world game comparisons. Game looks insane and has such an enormous scale and variety.
That's a HUGE difference though. Leave cutscenes/photomode out of the screenshot comparisons. If you are going to make a comparison, compare in game realtime framegrabs with the camera not messed with.
Honestly RDR doesn't look better than AC Unity, so...Rdr is a technical marvel that no open world game probably won't be able to match for a long time.
"Huge" is subjective but there is a notable difference. As long as cinematics are rendered using engine in real time they will always trounce gameplay fidelity courtesy of the reason I have already stated above. Also, all the images you quoted are real time frame grabs from my personal collection.
Of course is your opinion. I just pointed out how wrong you are in my opinion. But an expression like grow up don't help you in such conversation. It's really childish.Grow up pal. I've played all the big hitters .This is just my opinion.
Of course is your opinion. I just pointed out how wrong you are in my opinion. But an expression like grow up don't help you in such conversation. It's really childish.
This.Man, these type of threads are always pointless. You always see the same users trying to push their view, passing as "experts", fanboys who just cannot check their biases at the door, the hyperbolic posters with their favorite words like "destroys" and "trounces", and in the end just really a few users trying to have an honest discussion about the games they think look the best and why.
And they have glaring flaws too. Which is my point. There is no self-occlusion, no SSS, lower res skin textures, only 1 specular lobe for the beard, light source isn't consistent with the environment lighting, etc. etc..typical gameplay with the normal limitations and no "magic" like others are declaring.
I don't have gifs, but when RDR2 is equally draped in depth of field and such "cinematic" filters I think it looks comparable.
I agree if we talk about environments but when it comes to realistic looking characters tlou2 is going to take it to the next level
Not just characters, they will take their environments and lighting to the next level as well.
During the E3 demo, the light coming from the torches that the seraphites were holding, is one of the best lighting I've seen in a game.
It felt dense and heavy with thick moisture and fog choking the very air. I have never seen light to have that volumetric look presented so convincingly before in any game.
It's not just pure technical horsepower but the artistic care with which the flames and the fumes wither and morph, it's breathtaking!
It's a huge leap from U4 to TLOUII. So much so that people couldn't believe what they were seeing at E3.Yeah, TLoU2 is the next big jump for linear games. Compared to U4, I think jump is pretty darn significant. Certainly bigger than U3 to TLoU last gen.
I agree with Tyaren on one point, there is hyperbole RDR 2 is not one generation ahead of the other games. After art is as important as graphical feature.
No offence but you can provide a picture where RDR 2 shows more polycounts of HDZ? I don't have the game but polycounts is surely the weak point of RDR2 which I have and I noticed it immediately. It's the most disappointing part of the engine and it reminds too much to GTA 5 remaster. Take how example Uncharted: the leap between the third and fourth is huge. Now take I look to GTA5 and then RDR2. I'm expected to see the same leap there. I'm quite surprise no one here complains about the excessive similarity of the assets of the two games. I expected more from a company like R.I agree with Tyaren on one point, there is hyperbole RDR 2 is not one generation ahead of the other games. After art is as important as graphical feature. Reading post mortem games about rendering in GDC or SIGGRAPH, the rendering choice and compromise are made following art direction and the mood the art team and the director want to give to a game.
All developer need to have a target for base rendering and it is base console now. For example people said HZD had more polygon than RDR2 I doubt it. I think Guerrilla decide to focus on what is near the player and all assets has rendered with many polygons but it is a compromise and it has an impact on draw distance and tiny field of view. Rockstar wanted to convey the atmosphere of a western with large plan, they needed huge draw distance and large fov. Same for many Ubi soft games after it is a compromise and things near player are a little less detailed.
There is one domain where HZD is inferior to RDR 2 and other Open World(AC...) is the lighting, indirect lighting is better on other open world. I hope it will improve for Horizon 2 as it is improved in Death Stranding .
After hard to compare linear game to Open world out of a few games many games are now semi open world like God of War and Uncharted or soon TLOU2, out of Quantum Break, Detroit, Until Dawn and TO1886 I don't think of another game.
The couple of forumers that claimed that the terms "graphics" and "visual fidelity" exclude anything art related and are just about technicals aspects didn't return to elaborate on that when I genuinely asked if I was understanding/using these terms wrongly. That's that I guess.
Some more TO1886:
Can't detect horse testicles:
Setting aside NPC animation system which frankly seems like a step beyond ACU, RDR 2's lighting looks more sublime (although ACU originally planned to have real time GI) and the LoD system for objects and shadows are definitely superior (which could have significantly to do with the types of environment RDR2 is built around).
Oh and let's not forget the resolution and the framerate.