Instead of the "Supply Drop" random loot boxes of previous games, Call of Duty: Black Ops 4 adopted a different approach for earning new cosmetic gear. Contraband Stream, which is an event-based progression system that rewards players for playing standard multiplayer and Blackout. During these limited-time events, players can level up through the Contraband Stream's tiers and, in so doing, unlock items such as face paints, character skins, emotes, and cosmetic gun variants. If you'd rather just skip all the playing and buy the items outright, you can.
Originally, I praised this newly introduced Contraband Stream for being a similar progression system as Fortnite's Battle Pass. You're not forced to buy anything extra, and everyone can earn the items simply by playing. It all sounds great until you dump a ton of hours into the game and realize you haven't progressed very far. It doesn't matter how many games you win or how much experience points you earn, leveling up the tiers is based solely how many hours you put in. And you need to put in a lot of hours.
Buying cosmetics doesn't feel bad in a free-to-play game like Fortnite, but for players who already dropped at least $60 on the base game and possibly another $50 for the DLC in the Black Ops Pass, the push to buy skins and guns with COD Points doesn't land as well.
Black Ops 4 is still really fun to play, and you obviously don't need these cosmetics to enjoy the game, but this still feels more like a push to get players to pay up, versus a rewarding incentive to keep playing. This progression model should either move faster with in-game time, or include some more in-game challenges to allow even casual players the chance to finish leveling the tiers without spending more money. We all deserve unicorn guns, even those of us without 100 extra dollars or 200 free hours.
https://kotaku.com/the-free-gear-in...cialflow_Kotaku_Twitter&utm_medium=Socialflow
People that play the game have the same feeling?
Mod Edit: Some excerpts have been removed from this OP as to not over-sample the source material.
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