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MajorTom

Member
Nov 5, 2017
195
England
They`re on the horse.
No they're not.

I'm about 30 hours into the game and didn't have it happen until I actually closed the game for the first time. I just put my ps4 in sleep mode every time before then.

Then when I re-opened the game my weapons were gone from both my inventory and my horse.


I died in a mission, while using the pump action shotgun. When I restarted from checkpoint my shotgun was gone too.
 

Noob Pilot

Member
Jun 10, 2018
302
I rode into Valentine last night and witnessed two guys get in a fight and one of the killed the other. I tried to intervene and then the killer wanted to duel me. Fine, so we duel and I kill him. Then a witness sees me and reports the crime as murder for me.

This is the most annoying thing for me so far in this game. The whole crime thing and being seen doesn't seem to work.

I wore a mask when I went in and demanded to see the basement. I freed the kid, knocked out the owner. On my way out the store I'm spotted even though I was wearing a bandana the entire time and a different outfit. Somehow they identify me as Arthur Morgan.
Disarm by shooting away their weapons. I shot a fellas leg once and it worked to disarm but shooting at the weapon is better. You win and noone dies.

I still can't grasp the whole witness thing completely yet. Sometimes they don't recognize my crime outfit but most times they do even if I have never used the outfit and mask before even when i use a temporary horse.
 

Vaelic

Banned
Oct 27, 2017
2,048
Is there a way to not need to continually hit the button to sprint on the horse? Outside of cinematic mode
 

Zutrax

"This guy are sick"
Member
Oct 31, 2017
4,212
So I've slowly been getting my fill of doing side activities like hunting and the like. I'm starting to get to a point where money isn't an issue and I'm just wanting to mainline the story quests. However, I don't want to miss out on any of the weirder side content or cool interesting things you can find out in the open world. Does anyone have a nice list of like "the most interesting stuff to check out before completing the game" or something of that sort?
 

PeskyToaster

Member
Oct 27, 2017
15,318
I tamed a white arabian horse while exploring out in the mountains. Felt like a fuckin spirit journey. Named it Llamrei which was especially funny when Sean called Arthur, King Arthur. The stable guy actually said it was a good name after bashing all my previous ones.
 

blinky

Attempted to circumvent ban with an alt account
Banned
Oct 27, 2017
1,329
Anyone else having issues with weapons disappearing from your inventory?
Had both my rifles disappear and now my pump action shotgun.
Yes. I had a semi-auto shotgun that I got from a robbery side-mission that just up and vanished. No clue what happened to it.
 

Rixan

Member
Oct 25, 2017
1,414
Can we put anything regarding Chapter 5 onwards in the Spoiler Thread, please?

Like Rixan pretty much just said how many chapters there are in the game. As far as I knew I was ready for chapter 7, 8, 9, etc...

Sorry about that - I'd seen chapter count mentioned numerous times in here that's why I didn't consider what you are indicating here as an issue - that being said there's a ton after chapter 5 and the spoiler thread is full game discussion so I'm not sure that's a viable alternative
 

blinky

Attempted to circumvent ban with an alt account
Banned
Oct 27, 2017
1,329
I'm about 30 hours into the game now -- still in Chapter 2, with most of that play time being hunting, side-missions, and just riding.

There is one control feature that is still annoying me on a regular basis. I like to ride my horse with my varmint rifle out, so I can pop off a quick shot at birds and small game that dart out in front of me. So when I see something, I hit L2 to aim, which usually locks on to whatever I'm looking at. Except that half the time, L2 does absolutely nothing except prompt me to hit R2 to aim instead, because Arthur put away the varmint rifle without me noticing it, so for some reason L2 is now disabled.

Why? WHY??? Every other game on the market uses L2 to aim your weapon. This game uses L2 to aim your weapon in most other contexts. But for some reason, some of the time, when you're on your horse that action gets switched to R2. If you deliberately set out design a control scheme for the express purpose of breaking immersion to remind the player that they are playing a game and forcing them to think about the controls, this is the kind of thing you would come up with. I'm baffled at how a game like this can have so much incredible attention to detail while letting some of these button-mapping decisions make it into the production.
 

Finale Fireworker

Love each other or die trying.
Member
Oct 25, 2017
14,717
United States
Any idea why my loadouts keep changing? I feel like I might unequip whatever I equipped at the Gunsmith every time I pick up a new gun for that holster but I'm not sure either.

My loadouts not sticking is becoming very annoying, especially when hunting. I've dismounted and crept across the frontier tracking a perfect pelt only to get there and realize I didn't bring my gun.
 

-Tetsuo-

Unlimited Capacity
Member
Oct 26, 2017
12,683
Some of the design choices around the controls honestly BAFFLE me...

Press X to run....

Either walk like a snail or run like Usain Bolt.

Aim your weapon? Press X again so that you may move in a decent pace while aiming...

Want to loot a cabin that has a lot of items close to each other? Keep doing 360 turns for a few secs like an idiot trying to place the character in the right spot.

I dont get it.

This is not realistic. This is plain stupid and annoying.

I dont want Arthur to be a ninja. I dont want him to react like Bayonetta. I just want him to control in a decent, functional way without being such a damn hassle of pressing buttons constantly.

The fact that almost no reviewer even mentioned this is unbelievable. Game lacks a lot in that department. And to think that just 2-3 minor adjustments could make this play soooooo much better...

It is a joke. Playing in third person is painful. Been in first person 90% of the game and it controls so much better I honetly have to wonder wtf they were thinking with the third person controls.
 

Heckler456

Banned
Oct 25, 2017
5,256
Belgium
I'm about 30 hours into the game now -- still in Chapter 2, with most of that play time being hunting, side-missions, and just riding.

There is one control feature that is still annoying me on a regular basis. I like to ride my horse with my varmint rifle out, so I can pop off a quick shot at birds and small game that dart out in front of me. So when I see something, I hit L2 to aim, which usually locks on to whatever I'm looking at. Except that half the time, L2 does absolutely nothing except prompt me to hit R2 to aim instead, because Arthur put away the varmint rifle without me noticing it, so for some reason L2 is now disabled.

Why? WHY??? Every other game on the market uses L2 to aim your weapon. This game uses L2 to aim your weapon in most other contexts. But for some reason, some of the time, when you're on your horse that action gets switched to R2. If you deliberately set out design a control scheme for the express purpose of breaking immersion to remind the player that they are playing a game and forcing them to think about the controls, this is the kind of thing you would come up with. I'm baffled at how a game like this can have so much incredible attention to detail while letting some of these button-mapping decisions make it into the production.
Make it a habit to draw your weapon (L1) before you fire. R2 is never aim, unless you're aiming with L2 without a weapon equipped, or are in the midst of a contextual conversation.
 

Deleted member 37739

User requested account closure
Banned
Jan 8, 2018
908
Every time I see the 'witness' icon pop on screen:

olB0hX5.gif
 

Courage

Member
Oct 25, 2017
1,978
NYC
I was exploring an abandoned shack north of Annesburg when a droning note starts playing, which scared me since nothing around me really warranted it. Turned out to be a gang of bounty hunters swarming the shack. I got out and started shooting in every direction and almost immediately died. Apparently this also killed my starting horse since my main horse was reassigned to a Kentucky Saddler.
RIP Agro :(
 

Cocolina

Member
Oct 28, 2017
8,020
Why? WHY??? Every other game on the market uses L2 to aim your weapon. This game uses L2 to aim your weapon in most other contexts. But for some reason, some of the time, when you're on your horse that action gets switched to R2. If you deliberately set out design a control scheme for the express purpose of breaking immersion to remind the player that they are playing a game and forcing them to think about the controls, this is the kind of thing you would come up with. I'm baffled at how a game like this can have so much incredible attention to detail while letting some of these button-mapping decisions make it into the production.

This is probably to avoid you accidentally pointing a gun at an NPC you want to just chat with, not that it helps when you already have your gun out and want to chat to someone. They really shouldn't have used L2 for more than one thing, or have the game control the context (like if you L2 a non violent NPC default to talk mode).
 

TheDanger

Banned
Oct 28, 2017
958
so if I switch from say the upgraded ingredients satchel to a tonics satchel do ingredients that were too much for regular satchel get discarded at random or how does it work?
 

Praxis

Sausage Tycoon
Member
Oct 25, 2017
7,283
UK
I was *just* about to post about how I couldn't believe how little the music was being discussed. The score accompanying "An Honest Mistake," "Sodom? Return to Gomorrah" and "Blood Feuds, Ancient and New" is just out of this world good.

One of the best soundtracks in any game imo
 

Dache

Member
Oct 25, 2017
1,135
UK
Marstons and Sadie. Don't really feel like continuing through the tail end of Chapter 2 if I'm going to miss their missions. I'll wait for a patch.

You won't miss their missions, they're force-loaded for them. They just won't appear when they're unneeded for missions, so you'll miss out on ambient dialogue/interactions with them.

There probably won't be another patch until the MP beta update.
 

Vault

▲ Legend ▲
Member
Oct 25, 2017
13,664
Rockstar have been killing it on the music front since Max Payne 3

and this game might have the best
 
OP
OP
More_Badass

More_Badass

Member
Oct 25, 2017
23,655
I'm about 30 hours into the game now -- still in Chapter 2, with most of that play time being hunting, side-missions, and just riding.

There is one control feature that is still annoying me on a regular basis. I like to ride my horse with my varmint rifle out, so I can pop off a quick shot at birds and small game that dart out in front of me. So when I see something, I hit L2 to aim, which usually locks on to whatever I'm looking at. Except that half the time, L2 does absolutely nothing except prompt me to hit R2 to aim instead, because Arthur put away the varmint rifle without me noticing it, so for some reason L2 is now disabled.

Why? WHY??? Every other game on the market uses L2 to aim your weapon. This game uses L2 to aim your weapon in most other contexts. But for some reason, some of the time, when you're on your horse that action gets switched to R2. If you deliberately set out design a control scheme for the express purpose of breaking immersion to remind the player that they are playing a game and forcing them to think about the controls, this is the kind of thing you would come up with. I'm baffled at how a game like this can have so much incredible attention to detail while letting some of these button-mapping decisions make it into the production.
L2 is always to aim at/focus on someone or something. That never changes. R2 draws your weapon when you're focusing on someone. The game isnt "switching" controls
 

Praxis

Sausage Tycoon
Member
Oct 25, 2017
7,283
UK
Cougars are absolutely lethal, this made me jump irl. I should keep an eye on my map more.

 

Deleted member 47843

User Requested Account Closure
Banned
Sep 16, 2018
2,501
So I just finished this and
If you talk to Micah randomly after the mission is over, he tells you that they just had a conversation and Colm left. They didn't know anything was wrong until Arthur didn't make the meet up.

There was no shoot-out or anything.

They simply parlayed with Dutch and Micah and left, while Arthur got smacked and carried away. Micah says they didn't realise anything was wrong until Arthur didn't show up at the fork in the road afterwards.

Colm explains while we're being carried that he wanted to disrupt Dutch's mind and plans by disappearing his best man, or something to that effect. Make Dutch desperate.

Thanks!
 

Tornak

Member
Feb 7, 2018
8,407
The bayou has to be the densest and creepiest environment I've ever been to in an open world game. What a place, especially at night.
 

EatChildren

Wonder from Down Under
Member
Oct 27, 2017
7,048
You won't miss their missions, they're force-loaded for them. They just won't appear when they're unneeded for missions, so you'll miss out on ambient dialogue/interactions with them.

There probably won't be another patch until the MP beta update.

Even the stuff like taking John's son fishing? I had a squiz at the guide and it's supposed to come from Abigail, but given she's vanished into the ether I'm not sure if/when I'll get to do it.
 

Panic Freak

Member
Oct 26, 2017
4,590
pSLIiGJ.png


Panic Freak since you called me out in a thread I can't respond to. I'll take that L. I feel like a lot of stuff in this game was previewed to be more revolutionary or dynamic than it actually ended up being. Don't know if I'd still agree with 'rudimentary' but you're close than I was. There's my apology.

Thanks man. Cheers. I hope you're enjoying the game though. I know I am!
 

Nameless

Member
Oct 25, 2017
15,412
The bayou has to be the densest and creepiest environment I've ever been to in an open world game. What a place, especially at night.

Everytime I try to explore the swamp I end up getting jacked by a well hidden gator. Still haven't encountered plenty of stuff others have reported from there.
 

Deleted member 2172

Account closed at user request
Banned
Oct 25, 2017
4,577
I'm about 30 hours into the game now -- still in Chapter 2, with most of that play time being hunting, side-missions, and just riding.

There is one control feature that is still annoying me on a regular basis. I like to ride my horse with my varmint rifle out, so I can pop off a quick shot at birds and small game that dart out in front of me. So when I see something, I hit L2 to aim, which usually locks on to whatever I'm looking at. Except that half the time, L2 does absolutely nothing except prompt me to hit R2 to aim instead, because Arthur put away the varmint rifle without me noticing it, so for some reason L2 is now disabled.

Why? WHY??? Every other game on the market uses L2 to aim your weapon. This game uses L2 to aim your weapon in most other contexts. But for some reason, some of the time, when you're on your horse that action gets switched to R2. If you deliberately set out design a control scheme for the express purpose of breaking immersion to remind the player that they are playing a game and forcing them to think about the controls, this is the kind of thing you would come up with. I'm baffled at how a game like this can have so much incredible attention to detail while letting some of these button-mapping decisions make it into the production.
This is the first game I have played on console that has made me consider the controller not having enough buttons. I think the reason Rockstar make Arthur put away his gun after a certain amount of time is so you don't accidentally point your gun at someone and start a bad situation.

Its unfortunate that L2 is both the contextual situation button aswell as the aim weapon button. I can't imagine the context input it being mapped to any other button though, maybe R1? Im forgetting what R1 does in this game.
It's time to take inspiration from the Xbox Elite controller and make back paddles a thing. Call em L4 + R4.
 

Doctor Doggo

Member
Oct 25, 2017
2,393
So i just got to:
We Loved Once and True. But I guess I took too long to choose whether or not I was going to help Mary? Even though there is no timer that I saw? And the game chose not to help her and then auto saved...Is there anything I can do?
 

Deleted member 2595

Account closed at user request
Banned
Oct 25, 2017
5,475
This is the first game I have played on console that has made me consider the controller not having enough buttons. I think the reason Rockstar make Arthur put away his gun after a certain amount of time is so you don't accidentally point your gun at someone and start a bad situation.

Its unfortunate that L2 is both the contextual situation button aswell as the aim weapon button. I can't imagine the context input it being mapped to any other button though, maybe R1? Im forgetting what R1 does in this game.
It's time to take inspiration from the Xbox Elite controller and make back paddles a thing. Call em L4 + R4.
R1 does absolutely tons of contextual stuff from cover to changing item focus
 

Tornak

Member
Feb 7, 2018
8,407
Everytime I try to explore the swamp I end up getting jacked by a well hidden gator. Still haven't encountered plenty of stuff others have reported from there.
I wandered into there by accident (I try to keep myself to the zones my missions are based around for the most part) and yeah, more than once I had that happen to me. Even the people living there are creepy.

There's also more cool things I've encountered there (and one in particular I want the game to have a follow up to, if possible).
 
OP
OP
More_Badass

More_Badass

Member
Oct 25, 2017
23,655
This is the first game I have played on console that has made me consider the controller not having enough buttons. I think the reason Rockstar make Arthur put away his gun after a certain amount of time is so you don't accidentally point your gun at someone and start a bad situation.

Its unfortunate that L2 is both the contextual situation button aswell as the aim weapon button. I can't imagine the context input it being mapped to any other button though, maybe R1? Im forgetting what R1 does in this game.
It's time to take inspiration from the Xbox Elite controller and make back paddles a thing. Call em L4 + R4.
If your gun is out, L2 aims. If your gun is holstered, L2 focuses on someone/something. When you're focused on someone, R2 draws your gun as an escalating behavior.