Updating for October, there's somewhat fewer here than recent past months, with six games beaten, but that's because the excellent
Spider-Man has kept me very busy for much of the time. Moving on from that,
Assassin's Creed Odyssey seems to be doing an even better job of that so far in November!
79.
Bomb Chicken (Switch) - 4 October 2018
Completed with all gems (250/250) collected.
Bomb Chicken is an enjoyable puzzle-platformer with an unusual twist - the game sees players taking control of a chicken that, while unable to jump, is capable of laying stacks of bombs with a short fuse, which are key to navigation of its 29 levels. The game starts off fairly straightforwardly, but as it progresses, the level of precision ramps up nicely. Despite a few sequences that can become frustrating, generous checkpointing limits this, and collection of gems scattered about each level, many in well-hidden secret areas, encourages satisfying exploration. With a fun sense of humour playing off its somewhat absurd premise,
Bomb Chicken is a very solid overall package (and a nice contrast to
Celeste, which I was playing alongside this in large part).
80.
Aviary Attorney (Steam) - 7 October 2018
Story completed, including all three end-game branches. An enjoyable visual novel in a Revolutionary France-style setting,
Aviary Attorney sees the player guiding its two protagonists through some light puzzle-solving and courtroom-drama scenarios, alongside furtherance of an interesting story through narrative choices. Each scene is illustrated with beautiful hand-drawn art and, while the use of anthropomorphic animals (mostly, but not all, being birds) does nothing much for me, this quirkiness doesn't detract from the game and does at least make it more memorable!
81.
Minit (Switch) - 11 October 2018
Normal, Second Run and Mary's Mode all completed with all items collected (110%/112%/110% in-game reported completion). Presenting itself in the style of a simplified 2D
The Legend of Zelda game,
Minit's core concept limits gameplay to a series of 60-second runs, at the end of which the protagonist dies and respawns. The game therefore centres on how to solve puzzles and progress within this restricted time limit - meaning nothing is ever too complex and a sense of progression comes very naturally, but remaining interesting throughout and only rarely frustrating.
Minit ultimately is quite a short game, readily beatable within a couple of hours for a newcomer, but it does allows a degree of replay-value through a more challenging "Second Run" that mixes up the puzzles and drops the time limit per run to 40 seconds; it's also a natural fit for speedrunning (and has a built-in timer to facilitate this).
With a simplistic, pixelised black-and-white presentation, Minit feels reminiscent of the original Gameboy release,
Link's Awakening - and with that being one of my earliest favourite games, I quite naturally had great time here.
82.
Virginia (Steam) - 13 October 2018
Completed with 100% of achievements unlocked. Achieving BAFTA acclaim for its music,
Virginia is a 'walking simulator' game with a few distinctive features. Players take control of an FBI agent investigating a missing person case, but the story develops entirely wordlessly - with resulting both positives and negatives, as while this approach encourages players to think through the story themes in more detail themselves, it also leaves scope for frustration from a lack of detail in some places. Overall, without going into detail, so as to avoid spoilers, while there are some interesting ideas at play here, ultimately the story didn't feel to me to be overly memorable.
Perhaps the other noticeable distinctive point about
Virginia is its graphical art style, which takes a somewhat low-fidelity stylised approach, to good effect alongside its award-winning music - though ultimately it couldn't elevate the game above still feeling somewhat unmemorable to me overall.
83.
Marvel's Spider-Man (PS4) - 28 October 2018
Platinum trophy earned. Spider-Man is a hugely enjoyable experience - swinging through a wonderfully-realised New York brings with it an extremely satisfying sense of fluidity of movement, which continues to be seen through into the various combat sequences that the game presents. This combat achieves an impressive feeling of diversity of options despite a simple of easy-to-learn control setup, made all the more engaging by some well-designed combat arenas and optional bonus objectives. It's all held together by an enjoyable story and believable characters (outside of the superpowers!) and relationships, even if some of the more notable plot developments are likely to be fairly predictable to existing Spider-Man fans - as well as being technically very sound throughout.
84.
LOOM (Steam) - 29 October 2018
Full playthrough. Seen from a modern point-of-view,
LOOM feels (understandably!) rather primitive, but I'm glad to have played it as some insight into some of the earlier roots of the point-and-click adventure genre. The game's use of musical 'spells' to solve puzzles is unique amongst games that I've played and works nicely to expand on the possibility set of actions that are typically found in the genre, even if needing to remember (or take notes of) the spells is a slight annoyance.