Not really, the Uncharted performance is what resulted in Sony and other big pubs pulling the plug.
I'm speaking more in terms of what I would have liked to see. The PSP GoW games were some of my favorites.Not really, the Uncharted performance is what resulted in Sony and other big pubs pulling the plug.
It was their big, impressive launch title based on a big IP and received positive reviews...
Yet even after a bunch of bundles, sales and whatever it barely managed to made it to 1m shipped units in its lifetime.
Good/Great for niche titles that catered top a small audience and could be successful with sub 1m sales worldwide..but poison bigger sales expectations.
But considering most retailers don't carry Vita games any more how much do you think they're actually selling?
People thought it'd do great upfront given the announced support, specs and price. Then the emergency $70 3DS pricecut and MH3G/4 announcements happened and things changed pretty quick.Was the Vita Dead on Arrival or was there actual hope for at least some success before launch?
many people thought it was actually gonna be able to compete with, or even beat, 3DS when it came to handhelds in that gen. probably because 3DS's launch price was very high too.Was the Vita Dead on Arrival or was there actual hope for at least some success before launch?
yeah. nintendo course corrected really well and saved the 3DS from a similar fate to vita. this is why i don't agree with people kinda celebrating how sony abandoned vita as if they had no other choice. there was a lot they could have done to help it.People thought it'd do great upfront given the announced support, specs and price. Then the emergency $70 3DS pricecut and MH3G/4 announcements happened and things changed pretty quick.
Was the Vita Dead on Arrival or was there actual hope for at least some success before launch?
Was the Vita Dead on Arrival or was there actual hope for at least some success before launch?
Yes Nintendo did what needed to be done with 3DS to course correct. I'd argue they didn't with Wii U though, even though they continued ahead with their software plans on the system for it's active lifecycle.yeah. nintendo course corrected really well and saved the 3DS from a similar fate to vita. this is why i don't agree with people kinda celebrating how sony abandoned vita as if they had no other choice. there was a lot they could have done to help it.
RAD was already working on The Order at the time. One flop at time!
I guess I'd count games sold at GameStop and Amazon as proper retail releases though. That's the reason I was asking too, since the retail releases are so niche now, they can't be selling much in the US. Punch Line and Death Mark just came out last month and I can't imagine they sold more than a few thousand copies, right?there are no proper retail releases in the west. LRG are a couple thousand at best. the best selling Vita stuff is all in Japan and don't really breach 10K units anymore
I get that...but this thread is mostly about the commercial performance and sales of Vita titles, so thats why i responded anyway lol.I'm speaking more in terms of what I would have liked to see. The PSP GoW games were some of my favorites.
I think a lot of folks were riding high on the NGP conference with all the fancy tech demos they were showing off (MGS4! Lost Planet 2! Yakuza Something or Another!) that complimented the titles that did wind up being real games, and the following E3 where the price turned out to be the same as the 3DS at the time was a real jaw-dropper. Once TGS came around and Nintendo initiated Operation Vita Es Muerte, however, I think that a lot of the writing was on the wall at that point.Was the Vita Dead on Arrival or was there actual hope for at least some success before launch?
I think a lot of folks were riding high on the NGP conference with all the fancy tech demos they were showing off (MGS4! Lost Planet 2! Yakuza Something or Another!) that complimented the titles that did wind up being real games, and the following E3 where the price turned out to be the same as the 3DS at the time was a real jaw-dropper. Once TGS came around and Nintendo initiated Operation Vita Es Muerte, however, I think that a lot of the writing was on the wall at that point.
It's sad but it didn't do well anywhere. Vita basically killed Q? Entertainment I think.
GS and Amazon would be "proper retail". I didn't know those games got retail releases (that aren't company stores), but regardless, a few thou is the best they can hope for, ayeI guess I'd count games sold at GameStop and Amazon as proper retail releases though. That's the reason I was asking too, since the retail releases are so niche now, they can't be selling much in the US. Punch Line and Death Mark just came out last month and I can't imagine they sold more than a few thousand copies, right?
The weird thing about how they handled the Vita in year 2 was how oddly specific the branding was in Japan. SIEJ went in hard with all the hunting action games to make that the focal point of the Vita, so they gave a lot of time to stuff like God Eater 2, Toukiden and others while making a big deal out of Soul Sacrifice as their very own take on the genre. "You guys don't need Monster Hunter, as we have all the hunting action you can stomach!"This is true. Also Sony initiated the "Vita who?" Operation, and dropped it year 2.
Yes Nintendo did what needed to be done with 3DS to course correct. I'd argue they didn't with Wii U though, even though they continued ahead with their software plans on the system for it's active lifecycle.
In a very real sense Nintendo and Sony both left Wii U and Vita to their fates, even though they went about it differently.
I don't think there's any question of that. 3DS stumbled out of the gate so hard that the whole company flinched, and even with Japan safely on lockdown, they couldn't ignore just how crappy things looked in the west. I wonder what would have happened with the launch had OoT 3D been there on day 1, as I think the lack of any major "wow" title from Nintendo really hurt that system in a way we hadn't seen before, only to make it all the more grim that they did it again with the Wii U. They forgot that games sell hardware, not the other way around.Honestly I feel the need to save 3DS had a huge role in how the Wii U turned out
That's true too, Nintendo could probably only save one in terms of the resources needed. They let Wii U ride it out as is and made sure to continue planned 1st party software support in an effort to make some money on the platform and please core users but they didn't make the sort changes that would've been needed to make the system a real success.Honestly I feel the need to save 3DS had a huge role in how the Wii U turned out
i actually wish they had been more successful and remained in that market. switch is nice but i'd love to also have a smaller, more portable console like psp/vitaThe bright side of this is that Sony is never making a handheld console again.
Any interesting Vita TV info? Only #s I've ever seen were from that hilarious "Sony just killed AppleTV/Sony read the market perfectly"JPEG from the old site, and that number was in the single digit thousands or something like that.
-_-The bright side of this is that Sony is never making a handheld console again.
Indies wouldn't be on the list since they'd be digital-only.That's a really sad top 10.
So much for indies and japanese games selling well on Vita too.
Hell, there's bad ports in this list, and it's mostly launch games...
edit:
OOF
I guess Minecraft barely did anything in the US, but that makes sense with how popular the mobile version has been. Not really much of a reason to play a crappier version.Digital is included in the tracking, including Minecraft. Digital only indies are not, but the likelihood of any indie making this list is very small.
I wouldn't exactly call that a positive considering how great the PSP was, but if Sony treated a hypothetical new portable system they way it did with the Vita, then it's probably for the best. :/The bright side of this is that Sony is never making a handheld console again.
There was some hope before launch because it was the same price as 3ds and they thought they still had monater huntwr but even gaming journalists were openly questioning its ceiling with how mobile had exploded.
Abbreviating Mortal Kombat 2011 as MK11 when there's an actual Mortal Kombat XI isn't confusing at all.
I have a pretty good Vita collection but no Uncharted, is that worth picking up? Not huge on 3rd person shooter type games, though, and never played the console games.
Vita had absolutely no chance whatsoever and it was clear from the beginning.
I honestly think that they might have had a chance had they dropped one of the touch screens, the OLED, and had some of that internal memory for users, while giving it proper L2/R2 controls, and securing monster hunter. Basically kept manufacturing costs down while keeping the msrp neutral and ensuring seamless remote play compatibility. They also needed to aggressively go after getting support from the android gaming segment.
Alternatively they should have sold a very cheap (but marked up) L2/R2 add on for remote play.
As is it was basically just a bit too expensive still and couldn't quite deliver on a lot of fronts. In a lot of ways they designed the vita with the same mindset as they had with the PSP, when they should have learned with the PSP and PS3 that a prestige product "build it and they will come" only pans out if all the fundamentals are in place, including the price.
Yeah, both 3DS and PSV were handheld consoles conceptualized before the smartphone explosion and based on old assumptions.Nah. I think Vita just simply came out too late.
Smartphones had already eaten its entire market and the 3DS has swallowed up what was left (even 3DS just barely survived the onslaught!)
Vita really needed to launch a year earlier, ideally more than that. They really should've aimed for a 2009-2010 release, before the absolute explosion of smartphone tech.
Since Nintendo unveiled 3DS at E3 2010 it was clear Nintendo was aiming to steal third-party support from Sony handhelds, they showed off games identifiable with the PS brand and with graphics fidelity or game concepts that simply couldn't be done on the humble DS.I think a lot of folks were riding high on the NGP conference with all the fancy tech demos they were showing off (MGS4! Lost Planet 2! Yakuza Something or Another!) that complimented the titles that did wind up being real games, and the following E3 where the price turned out to be the same as the 3DS at the time was a real jaw-dropper. Once TGS came around and Nintendo initiated Operation Vita Es Muerte, however, I think that a lot of the writing was on the wall at that point.
I don't disagree, but I don't think they really hit that home for a lot of folks until the Monster Hunter double whammy. That not only showed off Nintendo's savvy, but also exposed Sony's lack of planning on the Vita that they couldn't secure even a G-rank version of the game that just got done selling 5 million units in Japan, let alone the next generation of the series.Since Nintendo unveiled 3DS at E3 2010 it was clear Nintendo was aiming to steal third-party support from Sony handhelds, they showed off games identifiable with the PS brand and with graphics fidelity or game concepts that simply couldn't be done on the humble DS.
Metal Gear Solid, Resident Evil, Street Fighter, Ridge Racer, Dead or Alive, Kingdom Hearts and later Monster Hunter all screamed "hey the PSP games you liked now could run on our shining new handheld why bother with Sony next portable?".
If there was an early sign of Sony foregoing japan, that was itI don't disagree, but I don't think they really hit that home for a lot of folks until the Monster Hunter double whammy. That not only showed off Nintendo's savvy, but also exposed Sony's lack of planning on the Vita that they couldn't secure even a G-rank version of the game that just got done selling 5 million units in Japan, let alone the next generation of the series.
the sales are as boring as was that poor excuse of a "game".
This was already disputed.
At the time, the Vita did.
One of those games is on the Vita list. Mortal Kombat.
What is Crash then? Ratchet? What a dumb statement.The market for cutesy no challenge platformers is... definitely not on PlayStation.
Did you even read the convo?
I mean the Wii U launched with what they considered to be a "wow" title. New series sold between 10-30 million and that game even sold sell as far as wii u games are concerned. It's just not a series that really expands a products consumer base but more a title that scales with it.I don't think there's any question of that. 3DS stumbled out of the gate so hard that the whole company flinched, and even with Japan safely on lockdown, they couldn't ignore just how crappy things looked in the west. I wonder what would have happened with the launch had OoT 3D been there on day 1, as I think the lack of any major "wow" title from Nintendo really hurt that system in a way we hadn't seen before, only to make it all the more grim that they did it again with the Wii U. They forgot that games sell hardware, not the other way around.
Ratchet and Crash are very cutsey and Ratchet is very easy to play so.....Did you even read the convo?
Crash and Ratchet are not cutesy nor a walk in the park (even if they're not that challenging either). Not all mascot games have the same design and goal.