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KRBM

Banned
Jan 9, 2018
684
Sakurai actually talked in Famitsu about how new compression tech allowed them to retain audio quality while packing in a lot more music. Someone could probably find the article.
Yeah I remember, but I think he could've meant sort-of-retain instead of retain, like how most people don't consciously notice the difference between 320kbps and 192kbps in MP3s.
 

SpartyCrunch

Xbox
Verified
Oct 25, 2017
2,496
Seattle, WA
Thanks for making this thread! I watched the Direct and didn't really realize that spirits and world of light were two different single player modes. Awesome to see so much single player stuff in this game.
 

Deleted member 8791

User requested account closure
Banned
Oct 26, 2017
6,383
OP
OP
Phendrift

Phendrift

Member
Oct 25, 2017
32,284
Thanks for making this thread! I watched the Direct and didn't really realize that spirits and world of light were two different single player modes. Awesome to see so much single player stuff in this game.
Well, technically World of Light is an adventure mode inside of the Spirits tab on the menu. Other modes inside the spirits tab include Spirit Board, Battles and modes to train them. But yeah there are spirits battles in World of Light, but I focused on world of Light in the OP separately because of it's unique elements.

Here I tried to find a tweet explaining
World of Light is the big icon. This menu is accessed by selecting "Spirits" on the main menu
 

ZeroDotFlow

Member
Oct 27, 2017
928
To be honest, I don't have high hopes for this at all. The Smash series has never been able to capture a good single-player mode, they've all ended up being rather tedious with Brawl being easily the worst example. Even when they do end up having an amazing idea (Smash Run), they end up kneecapping it and decide to toss it out rather than refine it. I'm expecting to play maybe an hour of it, then move on to the real meat of the game.
 

Neiteio

Member
Oct 25, 2017
24,119
I still have no fucking idea what Spirits is.

SOMEONE PLEASE EXPLAIN
So there are at least two modes that feature Spirits: the story mode, World of Light, and this game's version of event mode, called Spirit Board.

Spirits consist of videogame characters — hundreds of them, probably thousands — that have been separated from their bodies by the events at the start of World of Light.

They are concept art/renders wreathed in light. And they come in two flavors: Primary Spirits, and Support Spirits.

Primary Spirits have varying power levels. Your fighter can equip one at a time, the Primary Spirit adding its power to your fighter.

Primary Spirits also have varying numbers of slots. In these slots, you can add Support Spirits.

Support Spirits don't increase your power. However, they do bestow modifiers. They can make you faster, larger, invisible; they can grant you super armor, make you jump higher, grant you resistance to wind or poison or weapons; they can make you spawn with certain items, automatically heal you or fill up your Final Smash meter faster.

The main way you collect Spirits is in Spirit Matches. Again, these appear in both Spirit Board and World of Light. Here, you fight an opponent — a Puppet Fighter — who has been possessed by a Spirit. And that Spirit has altered them.

For example, in one event, you fight a Puppet Fighter of King K. Rool who has been possessed by the Spirit of The Imprisoned from Skyward Sword. This has changed King K. Rool so that he is supersized, and unflinching, and black in color; he stands perfectly still in Gerudo Valley, and you must chip away at his stamina to defeat him; but the Spirit has also spawned an Assist Trophy of Ghirahim that constantly attacks you.

In other words, it recreated The Imprisoned's scenario from his base game, Skyward Sword. And upon winning, you'll have a chance to collect the Spirit. A shield will rotate around the defeated Puppet Fighter, and you have a limited number of shots from a special gun to hit the Puppet Fighter by shooting through gaps in the rotating shield. If you hit the shield, part of the shield will disappear so that it's easier to collect the Spirit next time.

Spirits can be leveled up by being used in battle or fed Snacks. This makes them stronger. Upon maxing out their level, some Spirits will evolve into stronger forms — for example, leveling up the Dixie Kong Spirit will evolve it into a Spirit of Dixie Kong and Kiddy Kong in the hovercraft from DKC3.

You can also buy Spirits with gold in the in-game shop. Sometimes you'll get duplicate Spirits. You can reduce your duplicate Spirits to their cores — there are three types: Attack, Shield, Grab — and then you can combine these cores to craft all-new Spirits.

Spirits can also train with Spirit Masters to learn new skills, modify their properties, grow stronger, etc, or even be sent on expeditions to collect loot for you while you're off doing other things.

There's a lot more, but that's the gist of it!
 
Last edited:

Deleted member 8791

User requested account closure
Banned
Oct 26, 2017
6,383
So there are at least two modes that feature Spirits: the story mode, World of Light, and this game's version of event mode, called Spirit Board.

Spirits consist of videogame characters — hundreds of them, probably thousands — that have been separated from their bodies by the events at the start of World of Light.

They are concept art/renders wreathed in light. And they come in two flavors: Primary Spirits, and Support Spirits.

Primary Spirits have varying power levels. Your fighter an equip one at a time, the Primary Spirit adding its power to your fighter.

Primary Spirits also have varying numbers of slots. In these slots, you can add Support Spirits.

Support Spirits don't increase your power. However, they do bestow modifiers. They can make you faster, larger, invisible; they can grant you super armor, make you jump higher, grant you resistance to wind or poison or weapons; they can make you spawn with certain items, automatically heal you or fill up your Final Smash meter faster.

The main way you collect Spirits is in Spirit Matches. Again, these appear in both Spirit Board and World of Light. Here, you fight an opponent — a Puppet Fighter — who has been possessed by a Spirit. And that Spirit has altered them.

For example, in one event, you fight a Puppet Fighter of King K. Rool who has been possessed by the Spirit of The Imprisoned from Skyward Sword. This has changed King K. Rool so that he is supersized, and unflinching, and black in color; he stands perfectly still in Gerudo Valley, and you must chip away at his stamina to defeat him; but the Spirit has also spawned an Assist Trophy of Ghirahim that constantly attacks you.

In other words, it recreated The Imprisoned's scenario from his base game, Skyward Sword. And upon winning, you'll have a chance to collect the Spirit. A shield will rotate around the defeated Puppet Fighter, and you have a limited number of shots from a special gun to hit the Puppet Fighter by shooting through gaps in the rotating shield. If you hit the shield, part of the shield will disappear so that it's easier to collect the Spirit next time.

Spirits can be leveled up by being used in battle or fed Snacks. This makes them stronger. Upon maxing out their level, some Spirits will evolve into stronger forms — for example, leveling up the Dixie Kong Spirit will evolve it into a Spirit of Dixie Kong and Kiddy Kong in the hovercraft from DKC3.

You can also buy Spirits with gold in the in-game shop. Sometimes you'll get duplicate Spirits. You can reduce your duplicate Spirits to their cores — there are three types: Attack, Shield, Grab — and then you can combine these cores to craft all-new Spirits.

Spirits can also train with Spirit Masters to learn new skills, modify their properties, grow stronger, etc, or even be sent on expeditions to collect loot for you while you're off doing other things.

There's a lot more, but that's the gist of it!
Need to save this post for whenever someone wonders how Spirits work.
 

Metto

One Winged Slayer
Member
Oct 27, 2017
12,108
So there are at least two modes that feature Spirits: the story mode, World of Light, and this game's version of event mode, called Spirit Board.

Spirits consist of videogame characters — hundreds of them, probably thousands — that have been separated from their bodies by the events at the start of World of Light.

They are concept art/renders wreathed in light. And they come in two flavors: Primary Spirits, and Support Spirits.

Primary Spirits have varying power levels. Your fighter an equip one at a time, the Primary Spirit adding its power to your fighter.

Primary Spirits also have varying numbers of slots. In these slots, you can add Support Spirits.

Support Spirits don't increase your power. However, they do bestow modifiers. They can make you faster, larger, invisible; they can grant you super armor, make you jump higher, grant you resistance to wind or poison or weapons; they can make you spawn with certain items, automatically heal you or fill up your Final Smash meter faster.

The main way you collect Spirits is in Spirit Matches. Again, these appear in both Spirit Board and World of Light. Here, you fight an opponent — a Puppet Fighter — who has been possessed by a Spirit. And that Spirit has altered them.

For example, in one event, you fight a Puppet Fighter of King K. Rool who has been possessed by the Spirit of The Imprisoned from Skyward Sword. This has changed King K. Rool so that he is supersized, and unflinching, and black in color; he stands perfectly still in Gerudo Valley, and you must chip away at his stamina to defeat him; but the Spirit has also spawned an Assist Trophy of Ghirahim that constantly attacks you.

In other words, it recreated The Imprisoned's scenario from his base game, Skyward Sword. And upon winning, you'll have a chance to collect the Spirit. A shield will rotate around the defeated Puppet Fighter, and you have a limited number of shots from a special gun to hit the Puppet Fighter by shooting through gaps in the rotating shield. If you hit the shield, part of the shield will disappear so that it's easier to collect the Spirit next time.

Spirits can be leveled up by being used in battle or fed Snacks. This makes them stronger. Upon maxing out their level, some Spirits will evolve into stronger forms — for example, leveling up the Dixie Kong Spirit will evolve it into a Spirit of Dixie Kong and Kiddy Kong in the hovercraft from DKC3.

You can also buy Spirits with gold in the in-game shop. Sometimes you'll get duplicate Spirits. You can reduce your duplicate Spirits to their cores — there are three types: Attack, Shield, Grab — and then you can combine these cores to craft all-new Spirits.

Spirits can also train with Spirit Masters to learn new skills, modify their properties, grow stronger, etc, or even be sent on expeditions to collect loot for you while you're off doing other things.

There's a lot more, but that's the gist of it!
Know the fact this is the simplest way to explain the mechanic I kind of understand why they spent so much time in the Direct.

It honestly feels more simple than it actually is
 

RockyMin

Member
Oct 27, 2017
1,450
The single player modes have me actually looking forward and getting a little hyped for a Smash game for the first time ever.
 

SuperSah

Banned
Oct 26, 2017
4,079
So there are at least two modes that feature Spirits: the story mode, World of Light, and this game's version of event mode, called Spirit Board.

Spirits consist of videogame characters — hundreds of them, probably thousands — that have been separated from their bodies by the events at the start of World of Light.

They are concept art/renders wreathed in light. And they come in two flavors: Primary Spirits, and Support Spirits.

Primary Spirits have varying power levels. Your fighter an equip one at a time, the Primary Spirit adding its power to your fighter.

Primary Spirits also have varying numbers of slots. In these slots, you can add Support Spirits.

Support Spirits don't increase your power. However, they do bestow modifiers. They can make you faster, larger, invisible; they can grant you super armor, make you jump higher, grant you resistance to wind or poison or weapons; they can make you spawn with certain items, automatically heal you or fill up your Final Smash meter faster.

The main way you collect Spirits is in Spirit Matches. Again, these appear in both Spirit Board and World of Light. Here, you fight an opponent — a Puppet Fighter — who has been possessed by a Spirit. And that Spirit has altered them.

For example, in one event, you fight a Puppet Fighter of King K. Rool who has been possessed by the Spirit of The Imprisoned from Skyward Sword. This has changed King K. Rool so that he is supersized, and unflinching, and black in color; he stands perfectly still in Gerudo Valley, and you must chip away at his stamina to defeat him; but the Spirit has also spawned an Assist Trophy of Ghirahim that constantly attacks you.

In other words, it recreated The Imprisoned's scenario from his base game, Skyward Sword. And upon winning, you'll have a chance to collect the Spirit. A shield will rotate around the defeated Puppet Fighter, and you have a limited number of shots from a special gun to hit the Puppet Fighter by shooting through gaps in the rotating shield. If you hit the shield, part of the shield will disappear so that it's easier to collect the Spirit next time.

Spirits can be leveled up by being used in battle or fed Snacks. This makes them stronger. Upon maxing out their level, some Spirits will evolve into stronger forms — for example, leveling up the Dixie Kong Spirit will evolve it into a Spirit of Dixie Kong and Kiddy Kong in the hovercraft from DKC3.

You can also buy Spirits with gold in the in-game shop. Sometimes you'll get duplicate Spirits. You can reduce your duplicate Spirits to their cores — there are three types: Attack, Shield, Grab — and then you can combine these cores to craft all-new Spirits.

Spirits can also train with Spirit Masters to learn new skills, modify their properties, grow stronger, etc, or even be sent on expeditions to collect loot for you while you're off doing other things.

There's a lot more, but that's the gist of it!

That's such a fantastic write up, thank you! I really appreciate it - sounds excellent! :)
 

RedAhmed

Member
Jan 9, 2018
3,273
It certainly is way different from past Smash single player content. I'm sad that trophies are gone, but I understand they take lots of time to make. And with the series growing with each game, it's hard to keep up with demands and putting new stuff in.
I'm still not sure how I'll like Spirits, it's kinda an RPG/gacha mix with event matches and stickers/stat customization from Smash 4. I do love event matches though, so there being lots of them is a good thing.

No home run nor break the targets modes though... I certainly don't care that much about Spirits other than paying through World of Light once.
Wait, Home Run Contest is out? Nooooooooooooooo!
 

Deleted member 5535

User requested account closure
Banned
Oct 25, 2017
13,656
I really miss the trophies since those were one of my favorite parts of Smash but I understand that it would be too demanding with the quantity of characters. That said, I completely agree with you and I'm really excited for the single player aspect of the game, including Spirits.
 

Amaterasu

Banned
Oct 28, 2017
3,310
Mii Nia has Incineroar running around with her in her fight. If they're all that creative, it's going to be a good time.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
I'm really glad people have come around on Spirits.

I'm not. They're not worth losing both trophies and adventure-style stages over. I'm still mourning the former, frankly; they were one of my favorite aspects of Smash.

I really can't wrap my head around the fact they had the perfect opportunity to finally tie trophies with gameplay, and they blew it in the most spectacular way.
 

Cliff Steele

Banned
Oct 28, 2017
4,477
Everything about this looks amazing. I was not too hot on Smash 4,yet I got both versions. Cannot wait for the release. Still deciding if I'm going to keep my Collectors edition Pre-order which comes with the GC Pad or if I go digital...
 

A_Jazzy_Book

Member
Oct 27, 2017
778
Agreed. After letting it settle for a bit and taking another look at it, this is looking like some the most refined single player modes Smash has offered. I will forever be bummed about losing Trophies, but I'm really warming up to the Spirits concept (that Paper Mario one is some funny shit, lol). Classic mode looks to be legit the best it has ever been, and World of Light is already leaving Subspace in the dust for with that Nintendo themed world map.
 

SpartyCrunch

Xbox
Verified
Oct 25, 2017
2,496
Seattle, WA
Well, technically World of Light is an adventure mode inside of the Spirits tab on the menu. Other modes inside the spirits tab include Spirit Board, Battles and modes to train them. But yeah there are spirits battles in World of Light, but I focused on world of Light in the OP separately because of it's unique elements.

Here I tried to find a tweet explaining
World of Light is the big icon. This menu is accessed by selecting "Spirits" on the main menu


So there are at least two modes that feature Spirits: the story mode, World of Light, and this game's version of event mode, called Spirit Board.

Spirits consist of videogame characters — hundreds of them, probably thousands — that have been separated from their bodies by the events at the start of World of Light.

They are concept art/renders wreathed in light. And they come in two flavors: Primary Spirits, and Support Spirits.

Primary Spirits have varying power levels. Your fighter can equip one at a time, the Primary Spirit adding its power to your fighter.

Primary Spirits also have varying numbers of slots. In these slots, you can add Support Spirits.

Support Spirits don't increase your power. However, they do bestow modifiers. They can make you faster, larger, invisible; they can grant you super armor, make you jump higher, grant you resistance to wind or poison or weapons; they can make you spawn with certain items, automatically heal you or fill up your Final Smash meter faster.

The main way you collect Spirits is in Spirit Matches. Again, these appear in both Spirit Board and World of Light. Here, you fight an opponent — a Puppet Fighter — who has been possessed by a Spirit. And that Spirit has altered them.

For example, in one event, you fight a Puppet Fighter of King K. Rool who has been possessed by the Spirit of The Imprisoned from Skyward Sword. This has changed King K. Rool so that he is supersized, and unflinching, and black in color; he stands perfectly still in Gerudo Valley, and you must chip away at his stamina to defeat him; but the Spirit has also spawned an Assist Trophy of Ghirahim that constantly attacks you.

In other words, it recreated The Imprisoned's scenario from his base game, Skyward Sword. And upon winning, you'll have a chance to collect the Spirit. A shield will rotate around the defeated Puppet Fighter, and you have a limited number of shots from a special gun to hit the Puppet Fighter by shooting through gaps in the rotating shield. If you hit the shield, part of the shield will disappear so that it's easier to collect the Spirit next time.

Spirits can be leveled up by being used in battle or fed Snacks. This makes them stronger. Upon maxing out their level, some Spirits will evolve into stronger forms — for example, leveling up the Dixie Kong Spirit will evolve it into a Spirit of Dixie Kong and Kiddy Kong in the hovercraft from DKC3.

You can also buy Spirits with gold in the in-game shop. Sometimes you'll get duplicate Spirits. You can reduce your duplicate Spirits to their cores — there are three types: Attack, Shield, Grab — and then you can combine these cores to craft all-new Spirits.

Spirits can also train with Spirit Masters to learn new skills, modify their properties, grow stronger, etc, or even be sent on expeditions to collect loot for you while you're off doing other things.

There's a lot more, but that's the gist of it!

THANK YOU

I got the jist of spirits from the Direct but it was super unclear if or how they tied into World of Light. Now I understand!
 

Neiteio

Member
Oct 25, 2017
24,119
I'm not. They're not worth losing both trophies and adventure-style stages over. I'm still mourning the former, frankly; they were one of my favorite aspects of Smash.

I really can't wrap my head around the fact they had the perfect opportunity to finally tie trophies with gameplay, and they blew it in the most spectacular way.
I think it was just a practical decision. Think of all the extra characters, stages, assists, etc, they had to model and animate in this game.
 

NotLiquid

One Winged Slayer
Member
Oct 25, 2017
34,747
I'm not. They're not worth losing both trophies and adventure-style stages over. I'm still mourning the former, frankly; they were one of my favorite aspects of Smash.

I really can't wrap my head around the fact they had the perfect opportunity to finally tie trophies with gameplay, and they blew it in the most spectacular way.
Trophies were, by Sakurai's own admission, a black hole on resources. They were nice but if the choice came between that and a single player mode that's actually worth a damn, I'd go for the latter any day of the week. After the fourth game in particular, they were getting exasperating to collect, becoming the only point of single player rather than a supplement to it.
 

night814

One Winged Slayer
Member
Oct 29, 2017
15,034
Pennsylvania
Looks great, SSE was good but the platforming segments were pretty lame so I'm glad they are not bothering. Every character having their own Classic mode roster is great too, had no idea about Ryu's gimmick that's incredible.
 

Unknownlight

One Winged Slayer
Member
Nov 2, 2017
10,546
While I don't personally mind because I never played it anyway, I'm genuinely curious why Home Run Contest was cut. Resource-wise, it's as simple as placing a Sandbag and a Home Run Bat on a flat platform.
 

Lee Morris

Member
Oct 28, 2017
3,724
Great thread OP and to be honest you did a way better job of explaining the single player than Sakurai did in the Direct. I think classic mode looks amazing but I thought Melee was the same, in that everyone had a unique set of fights? Either way this is better with them being all themed. I so love how the single player content and the spirits give of a reason to show off the alternative costumes and means they won't all be boring colour swaps.

I hope there is an option to download HQ versions of all the songs.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,469
I honestly need to see how long and how fun World of Light is, because if it's short and disposable the whole thing falls apart. I really, truly, do not care about Spirits and I think they're a massive downgrade from Trophies, so WoL pretty much has to hold the entire game up on its own.

They shouldn't have butchered Stadium Mode as much as they did.
 

bricewgilbert

Banned
Oct 27, 2017
868
WA, USA
Ehhhh I don't know. I really don't think we should get our hopes up. Sakurai and the on-screen text during the Direct specifically said that we shouldn't expect too much story, and that the cutscene gave us an answer as to why the spirits exist, but the rest was left to our imaginations. Which of course could mean we can think about it for now, and then the game itself will have a story with more... but I am taking Sakurai at face value now. He thinks cutscenes are a waste outside of marketing. Which hey I could sort of agree, but you don't ultra fancy CG scenes to make interactions between these characters fun and interesting. I think this might still be fun compared to other Smash games, and a good evolution of what has come before, but it's not a revolution. It's not what this series needs for non-Smash people to really care. Which is a bummer to me. I really wish they went all-in on the crossover. I've said it before but a Smash story mode with the writing teams behind the Paper Mario games would be amazing. Have these characters interact in fun ways, not this sterile or self serious anime bullshit we saw in Subspace. It's clearly not a focus for them so I wasn't expecting it, but maybe someday.
 
OP
OP
Phendrift

Phendrift

Member
Oct 25, 2017
32,284
Ehhhh I don't know. I really don't think we should get our hopes up. Sakurai and the on-screen text during the Direct specifically said that we shouldn't expect too much story, and that the cutscene gave us an answer as to why the spirits exist, but the rest was left to our imaginations. Which of course could mean we can think about it for now, and then the game itself will have a story with more... but I am taking Sakurai at face value now. He thinks cutscenes are a waste outside of marketing. Which hey I could sort of agree, but you don't ultra fancy CG scenes to make interactions between these characters fun and interesting. I think this might still be fun compared to other Smash games, and a good evolution of what has come before, but it's not a revolution. It's not what this series needs for non-Smash people to really care. Which is a bummer to me. I really wish they went all-in on the crossover. I've said it before but a Smash story mode with the writing teams behind the Paper Mario games would be amazing. Have these characters interact in fun ways, not this sterile or self serious anime bullshit we saw in Subspace. It's clearly not a focus for them so I wasn't expecting it, but maybe someday.
Well I wasn't just talking about World of Light :P
 

Deleted member 2791

User requested account closure
Banned
Oct 25, 2017
19,054
I was sold the second they showcased Otacon's spirit with a black suit Dr.Mario fighting behind a giant silver R.O.B., imitating a Metal Gear bossfight. That was brillant.
 

NeonZ

One Winged Slayer
Member
Oct 28, 2017
9,371
Ehhhh I don't know. I really don't think we should get our hopes up. Sakurai and the on-screen text during the Direct specifically said that we shouldn't expect too much story, and that the cutscene gave us an answer as to why the spirits exist, but the rest was left to our imaginations. Which of course could mean we can think about it for now, and then the game itself will have a story with more... but I am taking Sakurai at face value now.

Well, there's at least a tab for videos from adventure mode and other things, with Adventure mode specifically named and the others left as "others" which suggests Adventure mode will have a few videos at least, although it clearly won't be nearly as many as SSE had.
 

woopWOOP

Self-requested ban
Banned
Oct 26, 2017
2,654
Smash characters are a bunch of toys and just like when you are little the toys you have take on different roles.
This is a really nice description. In fact, it triggered a vague childhood memory of me doing just that... with Smash Bros 64 of all things!
I can't remember the details, but one night I started doing one on one VS battles as Captain Falcon versus other AI fighters and I pretended Captain Falcon was like this superhero taking on all these villains with different super powers. Eventually I was teaming up with one of the old "villains" to take on twins in a 2 on 2 battle or some shit, lol. I was really getting into it.

Uh, so yeah, looking forward to all the crazy scenario's they cooked up for this
 

Fuchsia

Member
Oct 28, 2017
6,640
I deeply appreciate the custom classic modes for each character. Idk why but classic mode has always been one of my favorite things to do in smash since 64. Just hope we get break the targets and board the platforms again!!
 

Alastor3

Attempted to circumvent ban with alt account
Banned
Oct 28, 2017
8,297
you could really see that it is Sakurai last Smash. He know he can't put all the characters people want in the game, but with spirit, he can please everyone a little bit.

I mean, hech, they even have Sagi from Baten Kaitos Origins, im so happy!!!
 

Edge

A King's Landing
Banned
Oct 25, 2017
21,012
Celle, Germany
"Whole new dimension".

These are 2D pictures dude, that's it, not even new original drawings, just cheap copied old pictures clapped on a game system straight out of a mobile game, including gacha system.

Still extremely disappointed about this whole mode, specially if you think about that this isn't even new for the series!! Smash Brawl had a pretty similar system where you collected 2D pictures to make your character stronger.

hqdefault.jpg


289591-super-smash-bros-brawl-wii-screenshot-sticker-album.jpg


25133.png


I was pissed off as hell when they said they thought about something "new" and something "better" to replace trophies completely, when this is just a slight modified copy from something they already did.
I was like "Are you fucking kidding me? What a stupid cheap excuse" when I saw this.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
Trophies were, by Sakurai's own admission, a black hole on resources. They were nice but if the choice came between that and a single player mode that's actually worth a damn, I'd go for the latter any day of the week. After the fourth game in particular, they were getting exasperating to collect, becoming the only point of single player rather than a supplement to it.

They may be "exasperating to collect" to you; obviously my experience was the exact opposite. That said, if you consider them the only point of single player, how is removing them an improvement?

I would gladly give up several stages and characters in exchange for trophies, I'm not even kidding. Hell, I'd be fine with the exact same trophies we had in 4. This singlehandledly turned the game into the opposite of "ultimate" to me.

I get it, I'm in the minority and most people don't care that much about trophies. We disagree, and that's fine.
 

Dremorak

Member
Oct 25, 2017
8,686
New Zealand
Even the Spirit mechanics are used for cool series callbacks. That japanese stream that sakurai did showed that when you level up Naked snake enough he turns into Big Boss from Ground Zeroes! :O

There is going to be so much cool shit to see, November is going to feel like an eternity
 

Deleted member 2809

User requested account closure
Banned
Oct 25, 2017
25,478
"Whole new dimension".

These are 2D pictures dude, that's it, not even new original drawings, just cheap copied old pictures clapped on a game system straight out of a mobile game, including gacha system.

Still extremely disappointed about this whole mode, specially if you think about that this isn't even new for the series!! Smash Brawl had a pretty similar system where you collected 2D pictures to make your character stronger.

hqdefault.jpg


289591-super-smash-bros-brawl-wii-screenshot-sticker-album.jpg


25133.png


I was pissed off as hell when they said they thought about something "new" and something "better" to replace trophies completely, when this is just a slight modified copy from something they already did.
I was like "Are you fucking kidding me? What a stupid cheap excuse" when I saw this.
Seriously lol, spirits are stickers
Those cheap events aren't shit
 

Kouriozan

Member
Oct 25, 2017
21,060
I really hope World of Light and Spirit battle situations will be plentiful, while it does look like the SP will be better than Wii U, I'll still miss mode like Break the Target and Homerun Smash.
 

Vidiot

Member
Oct 27, 2017
4,454
The nice thing about being a spirit, even if not playable, it shows that character exists in the Smash universe. So even if it's a very lo g shot I can still hope for Shantae as DLC.
 

Birdie

Banned
Oct 26, 2017
26,289
It's legit pretty hype honestly...I've been thinking about how every Spirit we've seen could be referenced here.

It's got me far more excited than anything else about the game and in a good way.
 

Ginosaurio

Member
Oct 27, 2017
354
Santiago, Chile
"Whole new dimension".

These are 2D pictures dude, that's it, not even new original drawings, just cheap copied old pictures clapped on a game system straight out of a mobile game, including gacha system.

Still extremely disappointed about this whole mode, specially if you think about that this isn't even new for the series!! Smash Brawl had a pretty similar system where you collected 2D pictures to make your character stronger.

hqdefault.jpg


289591-super-smash-bros-brawl-wii-screenshot-sticker-album.jpg


25133.png


I was pissed off as hell when they said they thought about something "new" and something "better" to replace trophies completely, when this is just a slight modified copy from something they already did.
I was like "Are you fucking kidding me? What a stupid cheap excuse" when I saw this.

We are in the real world here, where projects have limited resources and you have to decide where to spend them. Sakurai's team decided that it was more worth it to make a more beefed up single player content than modeling a lot of characters, and personally I support it.

You are judging Spirits just by visuals by comparing it with SSBB's stickers. The system behind Spirits and the mechanics are much more complex than some buffs you give to your character.
 

Kouriozan

Member
Oct 25, 2017
21,060
Friendly reminder that so far, not a single Square-Enix spirit has been seen. Capcom and Konami in particular opened their entire vault to Nintendo, all to give fans a chance to get their dream character as a spirit. Meanwhile, S-E still can't bother giving us more than Cloud, a stage, two MIDI songs and two Mii costumes. (And apparently a Geno picture for online.)


Great taste!
https://www.ssbwiki.com/List_of_spirits_(Final_Fantasy_series)

Looks like Zack's in.
 
OP
OP
Phendrift

Phendrift

Member
Oct 25, 2017
32,284
"Whole new dimension".

These are 2D pictures dude, that's it, not even new original drawings, just cheap copied old pictures clapped on a game system straight out of a mobile game, including gacha system.

Still extremely disappointed about this whole mode, specially if you think about that this isn't even new for the series!! Smash Brawl had a pretty similar system where you collected 2D pictures to make your character stronger.

hqdefault.jpg


289591-super-smash-bros-brawl-wii-screenshot-sticker-album.jpg


25133.png


I was pissed off as hell when they said they thought about something "new" and something "better" to replace trophies completely, when this is just a slight modified copy from something they already did.
I was like "Are you fucking kidding me? What a stupid cheap excuse" when I saw this.
Way to miss the whole point. Like, I even acknowledged in the OP that I was originally disappointed because they seemed like stickers