nope, just two insiders said it existedHave any insiders on here commented on hearing anything about this new Switch device? Whether it's a 'Pro' or smaller chip for better battery life etc.
nope, just two insiders said it existedHave any insiders on here commented on hearing anything about this new Switch device? Whether it's a 'Pro' or smaller chip for better battery life etc.
So I'm not sure if this is the most appropriate thread to bring this up but we had a lot of discussion in this thread about Switch card sizes and prices limiting third parties, and some of us expressed some hope that Smash would ship on a 32GB card in order to lower the price on those long term.
Well, looks like that won't be the case:
So I'm not sure if this is the most appropriate thread to bring this up but we had a lot of discussion in this thread about Switch card sizes and prices limiting third parties, and some of us expressed some hope that Smash would ship on a 32GB card in order to lower the price on those long term.
Well, looks like that won't be the case:
I did have a thought though, that maybe a Switch revision can have multiple game card slots. If developers can't shell out for 32GB cards or 64GB cards could two 16GB cards or (eventually) two 32GB cards be cheaper?
Meaning, would it make financial and/or technical sense to have two game card slots and only by inserting both can you play the full game?
I'm hoping the new Nintendo boss is willing to invest more resources into hardware R&D.The pro is also multiples in price to a Switch and passively cooled. Paper specs may not hold up. It's basically the same as saying a $1000 PC is more powerful than a XONEX.
Yep - I agree.Until the day this thing gets announced, I'm sticking with my theory about it being a smaller and cheaper model. Base Switch will definitely get a price drop as early as next year, but I think Nintendo sees value in having a 3DS replacement sooner rather than later.
Everyone who wants a more powerful Switch will be salty as hell about getting the equivalent of a 2DS.
I'm hoping the new Nintendo boss is willing to invest more resources into hardware R&D.
Apple have huge margins on their products. The $800 iPad Pro price tag is largely Apple tax. Consoles have a different business model whereby they make profit from over priced accessories and games. Game consoles are traditionally sold either at cost price or for a loss in order to be competitive power wise.
Yes. But it's not going to be used for another 2-3 years minimum.
I'm hoping the new Nintendo boss is willing to invest more resources into hardware R&D.
Apple have huge margins on their products. The $800 iPad Pro price tag is largely Apple tax. Consoles have a different business model whereby they make profit from over priced accessories and games. Game consoles are traditionally sold either at cost price or for a loss in order to be competitive power wise.
I'm aware of Matt's comments, but who's the other one?
John Harker mentioned it existing
Ah, I see
Nintendos problem is not spending, they spend a lot on R&D, it is that sometimes they spend it on different things. The wireless chip they worked with broadcom on is really impressive but we all know the wii u didnt sell .
In this case it is clear most people just want more power in a Switch 2.0. But you never know what Nintendo will do
Apple claims the new iPad Pro is as powerful as powerful as a base Xbox One. That means in theory at least Nintendo has access to mobile tech that's several generations more powerful at least when docked.
I also hope Nintendo switch to thunderbolt on their type-C connector so that they could support external GPUs.
Don't see them putting out something more powerful or asking for more money, why would they?
Doesn't the iPad Pro cost at least 999 dollars though?
I find it strange that people realistically expect the Switch to match Xbox One or PS4 in terms of power. I'm kind of baffled when people even compare them tbh.
A PS4 slim with a game is, what, 350 bucks now?
So, thinking about my PS4 slim, that thing gets hot as fuck when it's running a game and it ain't really all that portable.
So I need to get that thing:
small enough that I can carry it around and play it
cool enough that I can play it on the go
with a big enough battery that I can get 2.5 to 3 hours minimum on one charge
with enough storage space for a few games
at a competitive price
Are people really expecting this by 2019?
I'd be very surprised if Nintendo is selling a thousand dollar console by this time next year.
In isolation, Nintendo wouldn't be likely to put out a more powerful device for the sake of having a more powerful device. However, it's better to think of it in the context of their long-term strategy.
Nintendo has historically operated an insanely cyclical business model. Every five years or so they've completely thrown out their existing hardware and software ecosystem and started more or less from scratch. There were reasonable technological and financial reasons for this, as console hardware was changing so rapidly that frequent updates with forward & backward compatibility would have been impractical, but the end result has been an extremely risky business model. Every five years they've thrown the dice with new hardware, and depending on how that land they're either on the way to years of profits or years of losses.
The Wii U was basically the worst-case scenario for this business model, going from selling over 100 million units to barely a tenth as much, with almost none of the Wii audience moving over. The 3DS and their large cash reserves kept them afloat during this time, but didn't keep them profitable, and this failure is what led to the Switch.
I think it's safe to say that avoiding a Wii U like failure is one of Nintendo's biggest priorities when they were planning the Switch and their future hardware strategy. All the more so as they no longer have distinct home console and portable lines to cushion each other should one fail. The best way to do that is to simply drop the 5 year resets and the entire concept of a console generation altogether, instead releasing incremental updates every couple of years and maintaining full software compatibility throughout.
There are numerous reasons to believe Nintendo are going this route:
This all lines up with the idea that Nintendo are planning to incrementally release new hardware every 2-3 years, instead of a traditional generational refresh after 5. It's a much more stable business model, it cushions them against the failure of a single device, and it allows them to build upon Switch's userbase and software ecosystem in the long run, instead of throwing it out and starting from scratch.
- They've explicitly talked about it on numerous occasions after the Wii U. Iwata quite specifically said he wanted to introduce a business model more like iOS or Android, citing that they didn't need to start software development from scratch with each new device.
- They've used CPU and GPU architectures which are virtually guaranteed to still be developed for decades to come.
- They've partnered with Nvidia to develop these, who have been releasing new Tegra chips every year or two for some time now, and can accommodate pretty much any power consumption/performance targets Nintendo might need in the future.
- Nvidia have said they expect to work with Nintendo for decades, indicating that Nintendo are planning for long-term hardware compatibility.
- Despite featuring motion controls, 99+% of Switch software is compatible with traditional controls, which keeps Nintendo's options open for forward compatibility even if they change form factor.
- We know from Switch's OS that a new SoC is going to be used in future hardware running Switch software.
- From this thread and others, we have quite a few sources indicating that a new Switch model will be released next year.
It's 800 iirc, and apple gets some decent profit margins out of it like they do with their phones, unlike consoles as someone else pointed out.Doesn't the iPad Pro cost at least 999 dollars though?
I find it strange that people realistically expect the Switch to match Xbox One or PS4 in terms of power. I'm kind of baffled when people even compare them tbh.
A PS4 slim with a game is, what, 350 bucks now?
So, thinking about my PS4 slim, that thing gets hot as fuck when it's running a game and it ain't really all that portable.
So I need to get that thing:
small enough that I can carry it around and play it
cool enough that I can play it on the go
with a big enough battery that I can get 2.5 to 3 hours minimum on one charge
with enough storage space for a few games
at a competitive price
Are people really expecting this by 2019?
I'd be very surprised if Nintendo is selling a thousand dollar console by this time next year.
You have to be aware two things, Nintendo wants to make profit with each hardware unit out of gate, and they always looking to have more affordable price point, you will not see Nintendo hardware with price point of $400 or more any time soon.
I'm hoping the new Nintendo boss is willing to invest more resources into hardware R&D.
I agree. Not only for a new lineup of Switch models, but even (dare I say it) a next generation stationary home console in the early-to-mid 2020s, using a matured Nvidia RTX technology platform.
The iPad Pro is not as powerful as the XBOX One. It has a 1.3 TFLOP FP16 rating at the maximum frequencies. So it has half that in FP32 FLOPs, and then you account for the thermal throttling it most surely has in continuous loads.Doesn't the iPad Pro cost at least 999 dollars though?
I find it strange that people realistically expect the Switch to match Xbox One or PS4 in terms of power. I'm kind of baffled when people even compare them tbh.
A PS4 slim with a game is, what, 350 bucks now?
So, thinking about my PS4 slim, that thing gets hot as fuck when it's running a game and it ain't really all that portable.
So I need to get that thing:
small enough that I can carry it around and play it
cool enough that I can play it on the go
with a big enough battery that I can get 2.5 to 3 hours minimum on one charge
with enough storage space for a few games
at a competitive price
Are people really expecting this by 2019?
I'd be very surprised if Nintendo is selling a thousand dollar console by this time next year.
Nintendo and Microsoft are putting their bets on this model. Sony, fuck knows what Sony is doing.In isolation, Nintendo wouldn't be likely to put out a more powerful device for the sake of having a more powerful device. However, it's better to think of it in the context of their long-term strategy.
Nintendo has historically operated an insanely cyclical business model. Every five years or so they've completely thrown out their existing hardware and software ecosystem and started more or less from scratch. There were reasonable technological and financial reasons for this, as console hardware was changing so rapidly that frequent updates with forward & backward compatibility would have been impractical, but the end result has been an extremely risky business model. Every five years they've thrown the dice with new hardware, and depending on how that land they're either on the way to years of profits or years of losses.
The Wii U was basically the worst-case scenario for this business model, going from selling over 100 million units to barely a tenth as much, with almost none of the Wii audience moving over. The 3DS and their large cash reserves kept them afloat during this time, but didn't keep them profitable, and this failure is what led to the Switch.
I think it's safe to say that avoiding a Wii U like failure is one of Nintendo's biggest priorities when they were planning the Switch and their future hardware strategy. All the more so as they no longer have distinct home console and portable lines to cushion each other should one fail. The best way to do that is to simply drop the 5 year resets and the entire concept of a console generation altogether, instead releasing incremental updates every couple of years and maintaining full software compatibility throughout.
There are numerous reasons to believe Nintendo are going this route:
This all lines up with the idea that Nintendo are planning to incrementally release new hardware every 2-3 years, instead of a traditional generational refresh after 5. It's a much more stable business model, it cushions them against the failure of a single device, and it allows them to build upon Switch's userbase and software ecosystem in the long run, instead of throwing it out and starting from scratch.
- They've explicitly talked about it on numerous occasions after the Wii U. Iwata quite specifically said he wanted to introduce a business model more like iOS or Android, citing that they didn't need to start software development from scratch with each new device.
- They've used CPU and GPU architectures which are virtually guaranteed to still be developed for decades to come.
- They've partnered with Nvidia to develop these, who have been releasing new Tegra chips every year or two for some time now, and can accommodate pretty much any power consumption/performance targets Nintendo might need in the future.
- Nvidia have said they expect to work with Nintendo for decades, indicating that Nintendo are planning for long-term hardware compatibility.
- Despite featuring motion controls, 99+% of Switch software is compatible with traditional controls, which keeps Nintendo's options open for forward compatibility even if they change form factor.
- We know from Switch's OS that a new SoC is going to be used in future hardware running Switch software.
- From this thread and others, we have quite a few sources indicating that a new Switch model will be released next year.
unless the hybrid concept tanks in the future, I don't see this ever being likely. the best you can hope for is a switch set-top that's docked clocks only, but nothing beyond thatI agree. Not only for a new lineup of Switch models, but even (dare I say it) a next generation stationary home console in the early-to-mid 2020s, using a matured Nvidia RTX technology platform.
Nope, we have pokken battle as well, and that's a first party port. Thee may indeeed not be 100% optimized, but Bayonetta 1&2 on average is 10-15 frames more stable on handheld and docked modes over the wii u.Using Bayonetta 1/2 port for Switch like example of something is wrong, Bayonetta 1/2 is probabyl only Switch game that runs at same resolution in portable and home console mode,
while is not nearly among more demanding Switch games. Bayonetta 1/2 for Switch seem more like cheap and fast port than anuthing else.
lThe Switch literally has last generation bandwidth amounts, and it doesn't have ESRAM. I've already provided you examples, notably from Digital Foundry who have commented on the Switch's low bandwidth holding it back. It is your burden of proof now to prove otherwise.The Switch is not bandwidth constrained. There is no evidence to that avail. No more than it is GPU constrained. Giving it more than the bandwidth it has would be a net loss in power efficiency.
Like, Nvidia's GPUs use tiled rendering and have the best memory compression in the business. That's like having the 32MB ESRAM pool of the XBOX One and then having top class memory compression on top. (Which the XBOX doesn't have, like the PS4)
The Switch doesn't even have problems with generally bandwidth related bottlenecks more than it has a general GPU limitation.
58GBs per second is what the Switch Pro needs, no more.
You literally picked an example of an unoptimized game that is not representative of the power gap with the other systems. Look at any of the games I listed above (Including post-patch Wolfenstein II on the same engine) and also look at how they perform docked compared to undocked. You'll always see the 2x pixel throughput that matches the GPU frequency gap. (Even with DOOM BTW)Nope, we have pokken battle as well, and that's a first party port. Thee may indeeed not be 100% optimized, but Bayonetta 1&2 on average is 10-15 frames more stable on handheld and docked modes over the wii u.
lThe Switch literally has last generation bandwidth amounts, and it doesn't have ESRAM. I've already provided you examples, notably from Digital Foundry who have commented on the Switch's low bandwidth holding it back. It is your burden of proof now to prove otherwise.
Yes, 58 GB/S for Switch pro might be enough for better performing games from xbone/ps4 ports THE GPU is easily scalable for fidelity and resolution, but CPU and bandwidth speed is a lot more difficult to work around for ports.
Lets look at Doom for example. Switch Doom is averaging 600p resolution docked, targets 30fps, with decreased texture, lighting, shadows, blur, alpha effects VS PS4's 1080p, targets 60fps, and overall significantly better fidelity On paper, the PS4 has 4.5x the GPU speed, but you can't tell me that 2x the fps, 3.24x pixel rate, AND better fidelity is primarily because of the GPU? No, this game definitely pushes CPU and memory for sure. And out of all the hardware components, GPU is the easiest to scale(adjusting resolution, fidelity.. and framerate if necessary), while CPU and bandwidth bottlenecks, you can't really work around without bigger cutbacks. Could Doom on Switch maybe not be 100% optimized? I'm not sure, especially after they released a patch to improve on the resolution and framerate. But CPU and RAM bandwidths definitely widened the power gap performance for this game between PS4 and xbone. I'm not even accounting for Switch's newer hardware and mixed precision mode which is supposed to narrow the GPU speed under the hood between switch and xbone/ps4.
https://www.eurogamer.net/articles/digitalfoundry-2017-dooms-impossible-switch-port-analysed
Nope, we have pokken battle as well, and that's a first party port. Thee may indeeed not be 100% optimized, but Bayonetta 1&2 on average is 10-15 frames more stable on handheld and docked modes over the wii u.
Huh, that's strange. I always get at least 3 hours on any game, and more on some games (MK8D gets 4 hours, for example). What are your brightness and sound settings?This thing needs a better battery. Getting only 2ish hours on a charge and that much time or longer to charge back is miserable
There's only a handful of games that are New 3DS-only games, all of which are ports of Wii/U/Switch games i.e. Xenoblade Chronicles, Fire Emblem Warriors. It would cannibalize their system if they made, say, the next Super Mario Bros. a New Switch exclusive, hence why they mainly limited them to ports.Think they'll make games only compatible with the new version? Didn't they do something like that for the 3DS?
Well Nintendo's not gonna be using things like a Retina display, the LCD is by far the most expensive part of an iPad. The chipset usually actually doesn't even cost that much (usually like maybe $50-$60).
I could see a $300-$350 Switch Pro with the base model going down to $200-$250, that way they can have the higher end model with a fatter profit margin AND have a lower cost model too serving both ends of the market. Sony and MS both raised the price for their Pro/X models.
I think just like paid online, Nintendo will want to emulate that model because it makes money and keeps hardware shipments high (it's not a coincidence the PS4 is not showing usually late gen decline while the XBox One X is actually seeing large YoY improvements ... these Pro/X models are the main reason why).
I agree about possible price point for Switch Pro, my point is simple that Nintendo will not using strongest possible mobile hardware for Switch in any case like Apple is doing with iPad. Nintendo will think about price point of Pro, so dont expect big upgrade in any case.
Xbox X is totally different beast, MS is aiming native 4k gaming with that console, so its expected to be $500+ console
Brightness is around 50% and sound whatever the default is at usually a little under half maxHuh, that's strange. I always get at least 3 hours on any game, and more on some games (MK8D gets 4 hours, for example). What are your brightness and sound settings?
In isolation, Nintendo wouldn't be likely to put out a more powerful device for the sake of having a more powerful device. However, it's better to think of it in the context of their long-term strategy.
Nintendo has historically operated an insanely cyclical business model. Every five years or so they've completely thrown out their existing hardware and software ecosystem and started more or less from scratch. There were reasonable technological and financial reasons for this, as console hardware was changing so rapidly that frequent updates with forward & backward compatibility would have been impractical, but the end result has been an extremely risky business model. Every five years they've thrown the dice with new hardware, and depending on how that land they're either on the way to years of profits or years of losses.
The Wii U was basically the worst-case scenario for this business model, going from selling over 100 million units to barely a tenth as much, with almost none of the Wii audience moving over. The 3DS and their large cash reserves kept them afloat during this time, but didn't keep them profitable, and this failure is what led to the Switch.
I think it's safe to say that avoiding a Wii U like failure is one of Nintendo's biggest priorities when they were planning the Switch and their future hardware strategy. All the more so as they no longer have distinct home console and portable lines to cushion each other should one fail. The best way to do that is to simply drop the 5 year resets and the entire concept of a console generation altogether, instead releasing incremental updates every couple of years and maintaining full software compatibility throughout.
There are numerous reasons to believe Nintendo are going this route:
This all lines up with the idea that Nintendo are planning to incrementally release new hardware every 2-3 years, instead of a traditional generational refresh after 5. It's a much more stable business model, it cushions them against the failure of a single device, and it allows them to build upon Switch's userbase and software ecosystem in the long run, instead of throwing it out and starting from scratch.
- They've explicitly talked about it on numerous occasions after the Wii U. Iwata quite specifically said he wanted to introduce a business model more like iOS or Android, citing that they didn't need to start software development from scratch with each new device.
- They've used CPU and GPU architectures which are virtually guaranteed to still be developed for decades to come.
- They've partnered with Nvidia to develop these, who have been releasing new Tegra chips every year or two for some time now, and can accommodate pretty much any power consumption/performance targets Nintendo might need in the future.
- Nvidia have said they expect to work with Nintendo for decades, indicating that Nintendo are planning for long-term hardware compatibility.
- Despite featuring motion controls, 99+% of Switch software is compatible with traditional controls, which keeps Nintendo's options open for forward compatibility even if they change form factor.
- We know from Switch's OS that a new SoC is going to be used in future hardware running Switch software.
- From this thread and others, we have quite a few sources indicating that a new Switch model will be released next year.
In isolation, Nintendo wouldn't be likely to put out a more powerful device for the sake of having a more powerful device. However, it's better to think of it in the context of their long-term strategy.
Nintendo has historically operated an insanely cyclical business model. Every five years or so they've completely thrown out their existing hardware and software ecosystem and started more or less from scratch. There were reasonable technological and financial reasons for this, as console hardware was changing so rapidly that frequent updates with forward & backward compatibility would have been impractical, but the end result has been an extremely risky business model. Every five years they've thrown the dice with new hardware, and depending on how that land they're either on the way to years of profits or years of losses.
The Wii U was basically the worst-case scenario for this business model, going from selling over 100 million units to barely a tenth as much, with almost none of the Wii audience moving over. The 3DS and their large cash reserves kept them afloat during this time, but didn't keep them profitable, and this failure is what led to the Switch.
I think it's safe to say that avoiding a Wii U like failure is one of Nintendo's biggest priorities when they were planning the Switch and their future hardware strategy. All the more so as they no longer have distinct home console and portable lines to cushion each other should one fail. The best way to do that is to simply drop the 5 year resets and the entire concept of a console generation altogether, instead releasing incremental updates every couple of years and maintaining full software compatibility throughout.
There are numerous reasons to believe Nintendo are going this route:
This all lines up with the idea that Nintendo are planning to incrementally release new hardware every 2-3 years, instead of a traditional generational refresh after 5. It's a much more stable business model, it cushions them against the failure of a single device, and it allows them to build upon Switch's userbase and software ecosystem in the long run, instead of throwing it out and starting from scratch.
- They've explicitly talked about it on numerous occasions after the Wii U. Iwata quite specifically said he wanted to introduce a business model more like iOS or Android, citing that they didn't need to start software development from scratch with each new device.
- They've used CPU and GPU architectures which are virtually guaranteed to still be developed for decades to come.
- They've partnered with Nvidia to develop these, who have been releasing new Tegra chips every year or two for some time now, and can accommodate pretty much any power consumption/performance targets Nintendo might need in the future.
- Nvidia have said they expect to work with Nintendo for decades, indicating that Nintendo are planning for long-term hardware compatibility.
- Despite featuring motion controls, 99+% of Switch software is compatible with traditional controls, which keeps Nintendo's options open for forward compatibility even if they change form factor.
- We know from Switch's OS that a new SoC is going to be used in future hardware running Switch software.
- From this thread and others, we have quite a few sources indicating that a new Switch model will be released next year.
First off, I agree with your well thought out post there. It changed my mind on the possibility of this being the case. Second, As an avid Nintendo fan, If they went this route I would hate having to buy new hardware every few years but I'd love it if they didn't fall so far behind in the tech curve like Wii did with PS3 toward the end of its lifespan. Not only that but the possibility of not having to wait an entire 5-6 years for a new Mario Kart for instance is also appealing.
Switch ain't reaching Xbox One/PS4 power for awhile. Hell, do you all really even think the iPad can actually run Xbox One games? The iPad Pro isn't even built for gaming in the first place.
This whole discussion is basically confirmation bias. The Switch isn't PS4 level therefore Nintendo should make a PS4 level console. How realistic that actually is be damned.
Also for the people saying "well iPad costs $1000 so that must mean a processor on par with that must require a $1000 console!" ... not even close.
The Google Pixel C is a tablet that uses the same Tegra X1 processor in the Switch and it even launched after the Nintendo Switch. Its cost was $600. Did the Switch cost $600?
Hell no, because the chip really only costs maybe $50-$60. Nintendo sells the Switch for $300 and likely are making a very handsome profit per unit even at that price point.
Pretty sure they aren't making that much on each Switch sold, but profiting a good bit off of accessories.
Keep in mind they only sell that model directly so there's no retailer cut to factor in.They sell the dock-less Switch in Japan seperately for like the equivalent of $250 or so I think, no way they are selling that at a loss, so I would probably guess the manufacturing cost of a Switch is probably around $200-$220.
Joycon is a big cost for them. Cost estimates at launch were in the range of $260 per Switch unit. Nintendo isn't making a huge profit margin on hardware. They make their money on software.They sell the dock-less Switch in Japan seperately for like the equivalent of $250 or so I think, no way they are selling that at a loss, so I would probably guess the manufacturing cost of a Switch is probably around $200-$220.
The thing is the Tegra X1 was pretty close to being cutting edge for when Nintendo would've been developing the Switch. It wasn't like Nintendo used some budget 5 year old chip.
I think it's kinda obvious the original plan was to launch the Switch/NX for holiday 2016 too (software just wasn't ready in time so they had to delay a few months), and Tegra X1 came out in spring 2015, that's pretty modern by Nintendo's standards anyway.
It's quite likely I think Nvidia does have a chip comparable to this Apple A12X, they're just not talking about it because the only vendor that would need a chip like that is Nintendo, and Nintendo has about 20 million reasons to not want news of future Switch models getting out.
So just hypothetically, Nintendo using a top of the line year 2018 Nvidia Tegra chip for a 2019 or 2020 product really isn't that far off from the OG Switch using a 2015 top of the line Nvidia Tegra for a early 2017 (really likely intended for late 2016) product.
They sell the dock-less Switch in Japan seperately for like the equivalent of $250 or so I think, no way they are selling that at a loss, so I would probably guess the manufacturing cost of a Switch is probably around $200-$220.
I agree. Not only for a new lineup of Switch models, but even (dare I say it) a next generation stationary home console in the early-to-mid 2020s, using a matured Nvidia RTX technology platform.
It is going to be interesting what Nintendo are going to do when in like 2021 multipatform games will no longer be possible on the switch.
It was best option when they were developing Switch from plenty of reasons, one of reason is good price point that Nvidia offered to Nintendo.
I don't think it's obvious that Switch original plan was to be launched in 2016, 3DS was also launched in March.
Maybe Nvidia have mobile chip comparable to A12X, but at what price and is that chip full compatible with Tegra X1? Early infos were saying that Nvidia had millions of unsold Tegra X1 chips and that Nvidia gave Nintendo very good deal for those chips.
Most logical upgrade for Switch Pro would be something like Tegra X2, expecting anything stronger than that will most likely lead to disappointment.
In Japan they selling Switch for $250 whithout Dock, charger, Joy Con Grip and HDMI cable.
Its terible value compared to full package for only $50 more (price for seperate Dock is $80 while for charger is $60).
Not anytime soon. Even if they did it would be minor.Think they'll make games only compatible with the new version? Didn't they do something like that for the 3DS?