• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

NuclearCake

Banned
Oct 27, 2017
9,867
I'm not even exaggerating here but this might be one of if not the best thing about BOTW.

3D Zelda games post OOT have had this massive problem of taking FOREVER to start. This has effected my enjoyment of these games significantly and has always made me second guess myself if i really wanted to replay them. The long intro's and the obnoxious tutorials really started to go completely off rails in Twilight Princess and Skyward Sword. Both of these games don't really start until you enter the first dungeon and that is about 2-4 hours into the game. It's the definition of boring. It's honestly torture. No game should take 2-4 hours to finally start being fun!

Before BOTW came out i had concerns that Nintendo would repeat the same mistake again. Now keep in mind i was avoiding all the pre release footage of the game, since i was going to buy it anyway and as a result did not need any surprises spoiled.

In my mind it seemed obvious from Nintendo's track record of showing pointless and condescending tutorials down the players throat, that they would inevitably repeat the same mistake here. After all this is the first open world Zelda game since the first one and this is modern Nintendo, so they wouldn't want anyone to get "overwhelmed" Boy was i wrong with this assumption.

I got the game and was stunned when i found out that BOTW takes like 2-3 minutes to start. You just exit the cave, watch a short cutscene and off you go. Yes the first area is technically a tutorial but it never gets in the way of the enjoyment. It's kind of a miracle that Nintendo did this one aspect of the game so right after doing it so wrong in nearly every other 3D Zelda game. This opening was so good that i just knew that the game would be the best 3D Zelda game after i just started playing. Somehow Nintendo did not disappoint and after Skyward Sword that's saying allot.

Did anyone else feel this way?
 

apocat

Member
Oct 27, 2017
10,047
I never managed to power through Twilight Princesses intro, and heard that Skyward Sword was worse, so I've never even played that one. Those two games effectively killed 3D Zelda games for me, so yeah, I completely agree. Such awful design. BOTW was an awsome return to what made the series magical back in the 8-bit era, but reimagined for a modern platform. Leaving the starting cave felt like the game opening up and giving you free reigns.
 

Dr. Mario

Member
Oct 27, 2017
13,843
Netherlands
I really appreciate it, but the budding love story at the beginning of Skyward Sword was the best part of the game. It went downhill after you jumped down.
 

takriel

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
10,221
I never managed to power through Twilight Princesses intro, and heard that Skyward Sword was worse, so I've never even played that one. Those two games effectively killed 3D Zelda games for me, so yeah, I completely agree. Such awful design. BOTW was an awsome return to what made the series magical back in the 8-bit era, but reimagined for a modern platform. Leaving the starting cave felt like the game opening up and giving you free reigns.
I totally agree. It's fine to make the mistake once with TP, but then doing it again in the next installment? WTF were they thinking!

That's why BotW is so important for the Zelda series. They improved a lot of aspects with this game.
 

Noppie

Member
Oct 27, 2017
13,764
TP and SS were fun from the start to me. Both were great in letting you get a feel, introduce new mechanics and care about the characters.

Maybe a bit slow and tedious, but definitely not unfun.
 

RagnarokX

Member
Oct 26, 2017
15,754
Eh. BotW still traps you on the Plateau to do tutorial stuff. Speed Runners take as long to get off it as they take to get off Skyloft, but Skyward Sword tells a much better story. Technically within about 10 minutes in Skyward Sword you have a sword and are off adventuring through caves fighting monsters if that's your bar for "starting".

I never managed to power through Twilight Princesses intro, and heard that Skyward Sword was worse, so I've never even played that one. Those two games effectively killed 3D Zelda games for me, so yeah, I completely agree. Such awful design. BOTW was an awsome return to what made the series magical back in the 8-bit era, but reimagined for a modern platform. Leaving the starting cave felt like the game opening up and giving you free reigns.
Skyward Sword is not worse than Twilight Princess. It's shorter and tells a good story. All of the tutorial stuff is optional and nothing feels like its just there to waste your time like TP's intro.
 

RagnarokX

Member
Oct 26, 2017
15,754
I totally agree. It's fine to make the mistake once with TP, but then doing it again in the next installment? WTF were they thinking!

That's why BotW is so important for the Zelda series. They improved a lot of aspects with this game.
But they didn't do it again.

TP feels long because it makes you do a bunch of mundane tasks and sends you through the same area 3 times in a row. It's very long for the amount of story it conveys. It establishes Link's life as a ranch hand, his relationship with the children, etc. But none of that really goes anywhere or is really that important to the rest of the game.

SS on the other hand is much shorter and every part of it feels necessary and well-paced. It establishes Skyloft and Link's relationship with Zelda and Groose. All of these things are very important for the whole game and it handles it in a decent amount of time.
 
OP
OP

NuclearCake

Banned
Oct 27, 2017
9,867
Shhhh, that's not the point of this low key RDR2 sucks topic.

Uh, i did not even play RDR2 yet (Not enough time currently) In fact just like BOTW have avoided nearly all pre release info about it.

Eh. BotW still traps you on the Plateau to do tutorial stuff. Speed Runners take as long to get off it as they take to get off Skyloft, but Skyward Sword tells a much better story. Technically within about 10 minutes in Skyward Sword you have a sword and are off adventuring through caves fighting monsters if that's your bar for "starting".


Skyward Sword is not worse than Twilight Princess. It's shorter and tells a good story. All of the tutorial stuff is optional and nothing feels like its just there to waste your time like TP's intro.

I don't consider Skyward Sword to really start until the first dungeon. Even when you land in the woods the game still has to teach you how to aim and put markers on the map and it's all done with the slowest text speed imaginable. Oh and the filler side quest where you have to go find X number of those forest creatures is so mind numbing. Skyward Sword just sort of pretends that it starts. Fi alone does everything she can to interrupt your progress constantly. Oh and that's another thing BOTW did absolutely right and that is getting rid of the pointless companion. Skywards Sword having a good story is a bit of a stretch. Story 's a low bar when it comes to the Zelda series.
 

Deleted member 426

User requested account closure
Banned
Oct 25, 2017
7,273
Yeah I do really love that. The game could do with explaining some things much better, but that opening was sublime.
 

ShinNL

Banned
Nov 27, 2017
389
I thought old Zelda starts were terrible, until I played Xenoblade Chronicles 2. If it wasn't for forums and Reddit, there's no way I would've pushed 10+ hours to finally then start enjoying the game. Saving grace is that the fun factor keeps growing in XC2, but old 3D Zeldas with it's linear setup just limits the amount of endorphin release too much and thus is unenjoyable for me.
 

shotgunbob04

Member
Oct 25, 2017
1,383
I definitely liked BotW's beginning, but I also didn't mind Twilight Princess's intro either. In fact, I loved all those early cutscenes in TP--I had been waiting for years to play through it, and it was the first game I played on my brand-new Wii!

I feel TP did a good job of world building and showing the relations Link had with the other people in his hometown--before the Twilight starts ruining things.

I just think TP and BotW had two very different approaches. Twilight Princess wasn't truly open-world like BotW is, which also probably contributes to the way the game starts. I never played Skyward Sword. I'm sure we'll see future Zelda games take more of the BotW approach.
 

Sphinx

Member
Nov 29, 2017
2,376
But they didn't do it again.

TP feels long because it makes you do a bunch of mundane tasks and sends you through the same area 3 times in a row. It's very long for the amount of story it conveys. It establishes Link's life as a ranch hand, his relationship with the children, etc. But none of that really goes anywhere or is really that important to the rest of the game.

SS on the other hand is much shorter and every part of it feels necessary and well-paced. It establishes Skyloft and Link's relationship with Zelda and Groose. All of these things are very important for the whole game and it handles it in a decent amount of time.

I have to echo the sentiment that SS at no point reaches the insane amount of tedium and snail pace people need to endure to get things going on TP.

TP's first 3 or 4 hours are really something else, and I played through that game at least 3 times, every time I confirmed it sucked ass, hard.

but I'd put up with it because the game really shines when you reach Arbiter Grounds/Ice Mansion, counting just from that point on, the game is 10/10
 

RagnarokX

Member
Oct 26, 2017
15,754
Uh, i did not even play RDR2 yet (Not enough time currently) In fact just like BOTW have avoided nearly all pre release info about it.



I don't consider Skyward Sword to really start until the first dungeon. Even when you land in the woods the game still has to teach you how to aim and put markers on the map and it's all done with the slowest text speed imaginable. Oh and the filler side quest where you have to go find X number of those forest creatures is so mind numbing. Skyward Sword just sort of pretends that it starts. Fi alone does everything she can to interrupt your progress constantly. Oh and that's another thing BOTW did absolutely right and that is getting rid of the pointless companion. Skywards Sword having a good story is a bit of a stretch. Story 's a low bar when it comes to the Zelda series.
You have to find 3 Kikwi. It's basically the same thing as finding the 4 shrines on the plateau and serves the same purpose. In SS, impa tells you how to use beacons and then you have to find 3 Kikwi. Along the way you learn new mechanics naturally. In BotW the old man tells you how to use beacons and then you mark the 4 shrines on your map. Along the way to reaching them you learn new mechanics naturally. Zelda interrupts you several times.
 
OP
OP

NuclearCake

Banned
Oct 27, 2017
9,867
You have to find 3 Kikwi. It's basically the same thing as finding the 4 shrines on the plateau and serves the same purpose. In SS, impa tells you how to use beacons and then you have to find 3 Kikwi. Along the way you learn new mechanics naturally. In BotW the old man tells you how to use beacons and then you mark the 4 shrines on your map. Along the way to reaching them you learn new mechanics naturally. Zelda interrupts you several times.

The massive difference there is that outside of the old man interrupting your progress about two or three times total, that's literally all the time that you waste. The text in BOTW also moves at a acceptably quick pace so it never feels agonizing to sit through. The forest area in Skyward Sword came after a two hour long tutorial section and to still have Impa,Fi and that big Kikwi dude interrupt you instead of letting you figure basic things out on your own is infuriating.

The great plateau was masterfully executed. It was a decently sized sandbox to ease you naturally into the mechanics and structure of the game before letting you off to explore the entire world. Because it rarely interrupted you and rarely forced you into a linear path it never felt tedious, it gave you more than enough things to play with until you tackled the game proper.
 

RagnarokX

Member
Oct 26, 2017
15,754
The massive difference there is that outside of the old man interrupting your progress about two or three times total, that's literally all the time that you waste. The text in BOTW also moves at a acceptably quick pace so it never feels agonizing to sit through. The forest area in Skyward Sword came after a two hour long tutorial section and to still have Impa,Fi and that big Kikwi dude interrupt you instead of letting you figure basic things out on your own is infuriating.

The great plateau was masterfully executed. It was a decently sized sandbox to ease you naturally into the mechanics and structure of the game before letting you off to explore the entire world. Because it rarely interrupted you and rarely forced you into a linear path it never felt tedious, it gave you more than enough things to play with until you tackled the game proper.
How the hell did Skyloft take you 2 hours? Skyloft should only take you 1 hour casually and characterizing it as "a tutorial section" is bs. It has tutorials but all of them are optional. It spends most of your time on story and character development, which it does very well and is an area BotW is sorely lacking in. I never felt like my time was being wasted like in TP.
 
Oct 25, 2017
972
I have to echo the sentiment that SS at no point reaches the insane amount of tedium and snail pace people need to endure to get things going on TP.

TP's first 3 or 4 hours are really something else, and I played through that game at least 3 times, every time I confirmed it sucked ass, hard.

but I'd put up with it because the game really shines when you reach Arbiter Grounds/Ice Mansion, counting just from that point on, the game is 10/10
With just some stupidly inventive and fun dungeons.

As much as I liked the involved combat of Skyward Sword, and love (from the ten hours I've played BotW on my bros Switch) BoTW's beautiful, expansive, living world; Twilight Princess just has the most engaging, clever dungeons of the series.

I pretty much love all of the 3D Zelda's though. But they really did tend to botch the beginnings. SS had the better of the prior three 3D Zeldas... but the beauty of BotW's tutorial Great Plateau is that it is so expansive in and of itself.

It never really feels like the game is instructing you how to play, instead just letting you play. WW, TP, and to a lesser extent SS still feel like you're being carefully directed in how each mechanic works, instead of letting you experience it, and potentially fail all on your own.

Damn I love this series.
 

Giga Man

One Winged Slayer
Member
Oct 27, 2017
21,218
I really appreciate it, but the budding love story at the beginning of Skyward Sword was the best part of the game. It went downhill after you jumped down.
Lol. Not gonna lie, Skyloft was the best part of Skyward Sword. It was such a homely place with so much to do in the way of side quests and lovable characters to interact with. I didn't wanna leave.
 

trugs26

Member
Jan 6, 2018
2,025
Definitely love how freeing the game is only a couple of minutes in. The "tutorial" feels very natural, as if you are playing the game (as opposed to playing a tutorial). I think that is the big difference between BotW and the previous Zelda games. They all have tutorials, BotW just does it in a way that feels natural.
 

Maffis

Member
Oct 29, 2017
1,314
Actually. I like games more that starts slowly.

One of the reasons I love Kingdom Hearts 2. It builds up the story in a better way for me.
 
Oct 25, 2017
972
Definitely love how freeing the game is only a couple of minutes in. The "tutorial" feels very natural, as if you are playing the game (as opposed to playing a tutorial). I think that is the big difference between BotW and the previous Zelda games. They all have tutorials, BotW just does it in a way that feels natural.
Natural is probably a good way to describe it.

My issue with the prior games was it was almost like they had an itemized list to check off "Mechanics gamer absolutely MUST know" and ticked the box along the way.
 

Radishhead

Member
Oct 30, 2017
1,568
I know it's popular to dislike BotW right now, but the first 10 hours alone secure it as one of my favourite games of all time.
 

cowbanana

Member
Feb 2, 2018
13,674
a Socialist Utopia
But BotW never really starts, lol. It's such a clusterfuck in terms of story, characterization and "dungeons". There is nothing to start, just a playground with the same 5 monsters and their boring reskin variations.
 

spidye

Member
Oct 28, 2017
1,018
I started rdr2 yesterday abd after taking 3 hours for rdr2 to get to chapter 2 and to the fun part I had exactly the same feeling. botw had the most perfect tutorial for a video game


Shhhh, that's not the point of this low key RDR2 sucks topic.
lol do you feel personally attacked when someone is criticizing a video game? the best part is OP didn't even talk about rdr2
 
OP
OP

NuclearCake

Banned
Oct 27, 2017
9,867
How the hell did Skyloft take you 2 hours? Skyloft should only take you 1 hour casually and characterizing it as "a tutorial section" is bs. It has tutorials but all of them are optional. It spends most of your time on story and character development, which it does very well and is an area BotW is sorely lacking in. I never felt like my time was being wasted like in TP.

What? Learning to fly with the Lowftwing is not optional. Learning sword fighting is not optional. Learning how to climb and navigating basic menus is not optional. Fi interrupting you is not optional. Between the time a player clicks begin on a new save file and landing in the Forrest the game essential has eaten two hours of time. Thanks to cut scenes that can't be skipped and pointless detours like following Fi to the Master Sword through the longest path possible. Even if the entire Skyloft section was just one hour that would still be bad. 3D Zelda games prior to BOTW taking way longer time than necessary to establish the setting and the story for the game is a huge negative in my book because story in a Zelda game should never take priority over gameplay. BOTW "lacking" in this regard is not something i would use to knock the game down.
 

Raijinto

self-requested ban
Banned
Oct 28, 2017
10,091
Yeah I agree. I remember a preview/review alluding something to this effect not long before the game releasing which was exciting, about how they were thinking of starting the game over in order to do some things differently and they were genuinely surprised at how they were able to reasonably consider that as an option without hating themselves for having to go through an awful opening couple of hours again. Safe to say that definitely was something that most people would agree with- I've played the game twice and on both occasions the Great Plateau was very enjoyable.
 

Brerlappin

Self-Requested Ban
Banned
Oct 27, 2017
415
The great plateau was 3 or 4 hours of bad fetch quest crap. I didn't like BoTW and a large part of that was how unenjoyable I found that stupid glider fetch quest crap
 

SantaC

Banned
Oct 27, 2017
3,763
I was watching a speedrun of zelda SS that took over 5 hours. Yikes that game has too many cutscenes.
 

Randdalf

Member
Oct 28, 2017
4,167
I actually really like slow starts. When Twilight Princess accelerated the rate you were finding dungeons about midway through I was actually a bit disappointed. I enjoyed the slow pace and the epic feel of the journey.
 

Raijinto

self-requested ban
Banned
Oct 28, 2017
10,091
I know it's popular to dislike BotW right now, but the first 10 hours alone secure it as one of my favourite games of all time.

But BotW never really starts, lol. It's such a clusterfuck in terms of story, characterization and "dungeons". There is nothing to start, just a playground with the same 5 monsters and their boring reskin variations.

Spooky lol. These 2 comments back-to-back like this are amazing.
 

Risev

Member
Oct 27, 2017
3,407
I don't mind slow starts. But the fast beginning of BOTW is the reason I have like 6 saves and continue to start new playthroughs. It's so quick and immediately gives you plenty of freedom that it's really refreshing.
 

Droyd

Member
Mar 1, 2018
584
100% agree.

I let the kids at school play on my switch during reward time. Every time they'd pick 'Mario & Rabbids' and every time they'd get bored before the opening cinematics are over.

It's only 5 minutes... can't imagine their reaction to a game like Twilight Princess lol

They now pick BotW every time
 
Oct 31, 2017
8,466
Eh. I like slow starts, slow doesn't mean not fun.
I don't. And it often does.

I particularly dislike intros with overbearing handholding at repeated playthrough.
Generally speaking a good test for a developer should be to try to "speedrun" across their own introductory sequences several time and check how much they can shorten the process and how infuriating it can be to endure the mandatory roadblocks.

I often found the "tutorial" part of Dark Souls 1 absolutely brilliant in that sense: it gives you all the basic while still being "action packed" enough, but an experienced player in particular can skip through it in seconds.

Admittedly BoTW goes close enough to that formula, aside for few mandatory chokepoints before letting you leave the Plateau.
 
Nov 17, 2017
12,864
I liked the slow start to Twilight Princess. Unlike BotW there's more of a narrative in TP and the village setting does a lot to set up all the characters and everything. I think Link ends up having more of a personality and backstory as a result compared to BotW where he's pretty bland. I was definitely more emotionally involved with the things that happened in TP's opening than BotW. BotW was a fun playbox for sure but there was nothing else. The rushed plot dump the king gives you at the end doesn't really motivate me to head out on my adventure the way Twilight Princess gives you a slice of Link's life and the people he cares about and then takes them all away giving you strong motivation to head out into the unknown.

I also disagree that TP doesn't start until the first dungeon. TP starts from the beginning. It doesn't even take an hour of gameplay before you're running off into the woods to fight monsters, getting turned into a wolf and exploring a ruined Hyrule Castle, meeting Midna and Zelda, having to sneak through your town when everyone is afraid of you, collecting the tears and getting the tunic... I can't think of a Zelda where so much craziness happens so early on.

A lot of stuff happens very fast in the first 2-3 hours of the game but the way some people talk about it, it sounds like you're herding goats for 5 hours. I know the tutorials could have been less rigid but it was the Wii era and the way they contextualized it in the story worked really well. I liked seeing Link as this figure in the village all the kids look up to and the adults all rely on.

100% agree.

I let the kids at school play on my switch during reward time. Every time they'd pick 'Mario & Rabbids' and every time they'd get bored before the opening cinematics are over.

It's only 5 minutes... can't imagine their reaction to a game like Twilight Princess lol

They now pick BotW every time
Twilight Princess isn't a pick-up-and-play game. It's not a reward time break type of game to just play in tiny bursts. BotW is much better suited to that than TP. I don't think that makes one inherently better than the other though. They're different things. TP is a game I play when I want to sit down and enjoy a big adventure.
 

IronicSonic

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
3,639
I love BOTW and Skyward first hours for differents reasons but yeah BOTW did a much better work even at being a more complex game.

Now I bought Okami recently on Switch and damn THAT is a slow start!
 

Regulus Tera

Member
Oct 25, 2017
19,458
I really appreciate it, but the budding love story at the beginning of Skyward Sword was the best part of the game. It went downhill after you jumped down.
I would agree if they did anything with it afterwards. There's so little interaction between Zelda and Link after Skyloft that it's honestly not worth the boredom of the first few hours.
 

Boiled Goose

Banned
Nov 2, 2017
9,999
The prior 3 3d zelda games has HORRIBLE game design

It's most definitely appreciated.

Some directors at Nintendo have this idea that habd holding and overly linear, slow, vague intros are good to ease new players in, but it's the opposite. They turn people off and are completely unengaging. Pokemon still suffers from this.

It's like they forgot the good game design that resulted in the classic games of nes and snes era.

Botw is a much needed return to form.
 

Ant78

Member
Oct 27, 2017
402
It was one of the only things I liked about BotW.

The overly long intro/tutorial sections of TP and SS turned me off those games immensely and were part of the reason I got about 4-5 hours into those games before dropping them. I'm just done with Zelda games despite loving them growing up.
 

Carlius

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
3,000
Buenos Aires, Argentina
Yes i agree. I never finished twilight princess because of that dumb ass intro that took forever. Everytime i wanted to start it over again that intro would turn me off.
 

mrmickfran

The Fallen
Oct 27, 2017
26,727
Gongaga
I just don't even want to play through Twilight Princess and Skyward Sword anymore because of their long, boring ass intros.

At least let me skip all the dialogue like Okami did.

Breath of the Wild's intro was such a breath of fresh air after those two. A 2 minute intro then it just drops you into the world.