amazing UT genocide ending / deltarune theory...
I started playing this, but then I put it aside after 30 minutes because I...actually have never played Undertale past the first few minutes. It seems like one of those direct sequels where a lot is missed without understanding the first.
amazing UT genocide ending / deltarune theory...
By God, it fits.amazing UT genocide ending / deltarune theory...
There's something really sad about seeing that even in an alternate universe where both of their children are still alive, the Dreemurrs are still something of a broken family. It's almost worse seeing it here because at least in Undertale you knew the circumstances that led to it which made it pretty understandable. Talking to Toriel and to people in the restaurant you really get the sense of how close Kris and Asriel were without even any of the negativity from their Undertale counterparts. People in town mention Kris being creepy, but there's nothing to really indicate how far that goes back. It's hard to shake the feeling that Kris is just having a really hard time coping with how much their mom hates their hates their dad for seemingly no reason and how much they miss their brother.
The battle theme reminds me a lot of the BOFIII one, am I the only one?
The battle theme reminds me a lot of the BOFIII one, am I the only one?
The battle theme reminds me a lot of the BOFIII one, am I the only one?
Yes!
Do we know what determines
the way he king is defeated? My second time around he just fell asleep, which surprised me because it feels like a worse ending and I can't think of anything I did to trigger that one. I know this won't really matter, but I wanted to say goodbye to everyone on my Jevil save... :(
The battle theme reminds me a lot of the BOFIII one, am I the only one?
Games are expensive to make. A few million isn't really a whole lot spread over a few years, esp when you start hiring/paying other people to help for any significant period of time
Are you sure we're talking about the same game? Undertale was made under a $50K budget with half a dozen team members plus some one-off collaborations from some artists. Deltarune is a big step up and of course everyone's going to be better compensated than the poverty-like conditions Undertale was made in, but there's nothing to make us believe that it's not being made by a small team again. A couple million (and Toby got more than just a couple from Undertale PC version alone) could easily fund some four years of development for a small team.
Undertale was made by toby having to live with other people on top of barely making a 5th of what he would doing it professionally.
amazing UT genocide ending / deltarune theory...
So my theory is that the ending is a red herring
So, this might be a slight stretch but hear me out. I don't think that's necessarily chara at the end. Or at the very least, I don't think it was a teaser for him to go out on some murder spree. Why? Because there's a few things in his room and dialogue that might suggest otherwise. Let's make note of some things first. If you read the wagon's text, it says that it's quite beaten up with dents from years of use. The birdcage is already there and opened before the ending scene. There's a red stain on the floor which i'm 99% sure is blood. Toriel tells you not to eat the whole pie in the middle of the night again. Toriel mentions how you use to wear horns to be more like everyone else.
Now, i'll try and explain why these things are related. In the ending cutscene you slam your heart/soul into the birdcage with such force it almost tips over. Going back to the denting text for the wagon, I doubt this is the first time you've ripped your heart out and that's why the wagon is so beat up. This would also explain the blood stain on the floor by the wagon and why the birdcage is there in the first place. Now, you may be wondering how someone would survive the heart rip multiple times. Well, Toriel's pie does heal you back to full hp in the first game. So it wouldn't be a stretch to think that Kris consumes the pie after he's done doing what he does so he doesn't die. As to why he does this heart ripping thing, I think the dialogue talking about him wearing horns pretty much everyday growing up could be a clue. Since Kris is literally the only human in town, he's probably felt like an outsider his whole life. Leading to his weird personality and being non-talkative. The act of ripping his heart out could be a metaphor for trying to throw his humanity away. So he can try and become a monster. Going back to the intro's theme of "your choices don't matter in this world", we might see it play out as Kris's struggle to want to be a monster. But no matter he does, he can never actually be a monster. Leading him to more and more extreme actions throughout the game.
edit: The intro also talks about how you can't actually choose who you want to be in this world either. Which leads a bit more credence to this theory
amazing UT genocide ending / deltarune theory...
I'm subscribing to this idea as well.I like the theory that the ending:
depicts Kris moments before devouring the Buttspie using the knife. He rips his heart out to rid himself of the player's influence as his conscience.
Given what we know of Kris' situation at home and growing up, I definitely believe he's made a habit of ripping his heart out over the years to deal with the pain of being so isolated and frustrated over not being able to control his life. Cutting out his sense of empathy when it gets too much to bear has probably contributed to him acting strange around other people and built up his reputation as a creepy kid around town.
I thought the Sans Genocide route thing:
Was ketchup? I thought that it was a thing that he liked to just drink ketchup, and that was just it pouring out of his insiders. With the obvious symbolism of blood.
I like the theory that the ending:
depicts Kris moments before devouring the Buttspie using the knife. He rips his heart out to rid himself of the player's influence as his conscience.
Given what we know of Kris' situation at home and growing up, I definitely believe he's made a habit of ripping his heart out over the years to deal with the pain of being so isolated and frustrated over not being able to control his life. Cutting out his sense of empathy when it gets too much to bear has probably contributed to him acting strange around other people and built up his reputation as a creepy kid around town.
I like the theory that the ending:
depicts Kris moments before devouring the Buttspie using the knife. He rips his heart out to rid himself of the player's influence as his conscience.
Given what we know of Kris' situation at home and growing up, I definitely believe he's made a habit of ripping his heart out over the years to deal with the pain of being so isolated and frustrated over not being able to control his life. Cutting out his sense of empathy when it gets too much to bear has probably contributed to him acting strange around other people and built up his reputation as a creepy kid around town.
I'm not sure if I was misunderstood or not, but the "big step up" wasn't in relation to team size, but the perceived production values. You have to remember that Toby and Temmie did most of the work in Undertale (as was pointed out by himself yesterday). Just having a few people doing it full time instead of just them two is enough to cover this discrepancy.It doesn't take very long from "half a dozen team members" and "big step up" and "better compensated" to "a few million dollars"
I know "a few million dollars" sounds like a lot, but if you do the math, it's not unreasonable at all.
6 people * 3 years * $50,000/year is already $900,000. And $50k is on the way low-end side of things especially if he wants to get highly regarded people. And then of course are ordinary costs of running a business, paying taxes, covering healthcare (in some countries), and on and on.
What do you think a reasonable budget might be instead?
WellBut what about theknife?
Being a monster it's not necessarily being bad. That's pretty specific (considering UT)
I don't really buy it. Wasn't theblood in Sans determination? That he experimented with
I remember this being fairly agreed upon.
Looking forward to giving this a try this weekend!
Question: any Temmie sightings in this one??? =D
I'm feeling more inclined towards the idea of Ralsei being the person Kris really wanted to be when they were younger. As has been mentioned the dark world has an element of make believe in it and a lot of clear connections to things in town, especially Ralsei's red horns to the ones that Kris used to wear. It's not really that far-fetched to read the dark world as manifesting people based on who enters it; Lancer and King seem almost tailor-made to lead Susie to becoming a better person, and while Susie acts independently almost all the time, Ralsei goes along with anything Kris does or asks him to do, even things that would be illogical or put him in more danger (even after Susie agrees to follow your lead in battle she still refuses to downgrade her axe or remove armor with no replacement), and he can even team up with Kris for most of their ACTs. With the options it gives you involving Ralsei it's almost like Kris has the ability to live vicariously through him.
How so?
Devolver publishes some good games at times, but their entire cultivated aesthetic seems to be "needlessly edgy" and their catalogue largely reflects that.
I don't think that's really a perfect fit for something that I'd see as being very sincere/genuine/warm-hearted, even with its dark parts.
Yeah that sucks, isn't the Undertale soundtrack kind of sped up a bit too? I bought the Deltarune one yesterday and yeah I might have to extend these myself when I'm on my PC.I haven't played the game yet myself, but I did end up buying the soundtrack via Bandcamp.
Terrific stuff, but man, I wish Toby better edited his soundtrack releases with proper looping and fade-outs. It was a bear having to do it myself with the Undertale soundtrack. =/
I haven't played the game yet myself, but I did end up buying the soundtrack via Bandcamp.
Terrific stuff, but man, I wish Toby better edited his soundtrack releases with proper looping and fade-outs. It was a bear having to do it myself with the Undertale soundtrack. =/
Huge props to Toby for putting this out for free. I wonder how long we'll have to wait for more.
That was a great ride. Very polished for an early proof of concept and I'm excited to play it whenever it's finished.
Fox's endearingly cheesy style of jokes will always have a place in my heart, and they did enough cool tweaks on the combat that I'm excited to see what tricks he'll come up with in the full version.
My personal opinion though, the Undertale connections didn't do much for me. The characters just felt like stand in props in a completely different game. The original is one of my all time favorites so it was still fun to see them all again, but the vagueness of any real connection to the previous game just made it feel hollow. Again, it's pretty much a big demo so that can easily change. But if it doesn't bridge the two, and we're left with people writing fanfic about cut characters and crazy theories? That would be a real bummer for me.
Did they fix this for the physical release? I was meaning to order that.
I've only got the digital release myself, but judging by the timestamps between the two releases on VGMdb, they look to be identical.