Let us bask in what's a pretty heavy couple of weeks in the Dojo. You won't get content like
this out of the blog!
Week 11
July 30
Donkey Kong: Final Smash
"Feel the rhythm and increase the power! T-t-take it easy, will ya! "
Konga Beat is an amazing idea mired by Brawl's super laggy online and also it just being useless on a lot of stages. But I just love the idea of referencing Donkey Konga and playing a brief rhythm game out of nowhere! His new final smash is for the best but I do miss having this cool reference. I feel like a Rhythm Heaven character would probably use a rhythm based moveset as well and probably kept it back too…
"Oh, and jamming during screen scrolls and such is something you might want to...think about. "
July 31
Pitfall
"Now's your chance. You can't help but grin. "
Wow a stage AND an item? The evidence for Animal Crossing Boy is just piling up!!!
Successfully setting these traps and then someone wandering into them always feels good. It feels even better when you smack someone with it mid-air though.
"Getting thoroughly fooled by a trap like this... It's pretty humiliating. "
August 1
Ike
"The fact that he can wield a two-handed sword with a single hand is a testament to his magnificent strength. "
Suddenly, with no warning and before even showcasing the final already-known newcomer, Ike appears! Nothing like waking up and seeing that banner. Nothing like this has happened before or sense then. Melee revealed everyone but Zelda (who wasn't a wellkept secret) thanks to the intro video being the reveal trailer and the other secret dudes were...secret...so, you know. And Smash 4 and Ultimate have made showing a newcomer a BIG EVENT.
I love how Ike feels. Hitting those meaty smash attack is great. That said I feel his movement speed doesn't really match up with his lithe PoR appearance.
August 2
Castle Siege
"It's an enemy castle in the midst of battle—but it's not set in a particular castle, nor is it from a particular game in the series. "
Another fun stage! The walk offs in the mid tier and the rotating platform at the bottom can be a bit awkward, but it's still one of my favorites to play on. Although this is just a generic representation of FE's tendency towards castle level design, Caslte Siege is possibly the realiziation of the original "Kingdom of Archanea" idea they had for Melee. Sakurai's never commented on it though.
Also make no mistake, EVERYTHING here is generic. There's a symbol on all the flags that isn't used in any game, the knights are generic and that general everyone thought was the Black Knight is just a...a knight or general on the throne.
"
Quick! To the underground! "
August 3
What is Subspace Emissary?
"The Adventure mode also emphasizes character development. You'll see many famous characters persevering under the weight of their personal histories, shouldering their unique burdens... It's really something you won't see anywhere else."
2 weeks after the original tease, they revealed it in full with a plethora of screenshots and the invasion movie. SSE has a lot of criticism thrown at it and I can't really argue with a lot of it. As a platformer it's just kind of so-so, using a mostly-original setting and almost entirely-original enemies can be offputting. People also call it confusing but it...really isn't.
But despite that I liked it enough to play through it twice. There's a surprising amount of variety in the stage design, it's just kind of slow and the difficulty doesn't scale super well. And I love all the weirdo enemies in it.
Everyone loves the cutscenes though!
I want to say Sakurai called Brawl's development kind of hellish? I imagine juggling what are effectively 2 separate games (even more than Smash 3DS & Wii U) didnt help this. I think it's why it has a dual layered disc at all.
Also they accidentally showed off Peach before revealing her. I don't think anyone expected her to not make it in. They don't show her for like another 2 weeks, it's kind of funny.
Week 12
August 6
Smoke Ball
"This is an item that has absolutely no effect on characters...but it's pretty fun."
After that exciting week of new information let's start off with a new item that's also the most boring addition to the game. I feel like it only exists to show off particle effects. A clear replacement for the Cloaking Device, but somehow just as useless! The changing colors does look nice I guess.
You ever think how weird it is that Smash 64 & Melee just straight up had representation from Goldeneye and Perfect Dark? Like, of all possible things to draw on.
" Talk about smoke and mirrors! "
August 7
Ike: Special Moves
Shows off Aether and Eruption. Mostly focusing on Aether, presumably since it was his signature skill in Path of Radiance. A lot less impressive here, but it's not like having a Final Cutter effect would be that great either. Gotta have that heal! Eruption being an explosion is probably the only reason it shoots out pillars of flame in Ultimate, I don't think he'd get away with it otherwise.
This also had the reveal that Ike is a heavy character and gets super armor on some attacks.
"
He's not flinching?! "
August 8
Kid Icarus: Underworld
"In terms of music, I think the most memorable themes for players were the Grim Reaper theme and the Game Over theme. "
Sakurai really likes playing up how unfair the original Kid Icarus was….bit surprised he didn't spring for the Reaper as an assist or enemy. And come to think of it, why not an Underworld stage…?
Regardless, this is a lovely new rendition of the themes. It's so jaunty!
August 9
Pit: Final Smash
"Now that's what I call a deity. Look how big she is! "
Pit wasn't the only one to get a nice new update, Palutena got a lot of love as well. She even appears in SSE cutscenes and I think might be the only non-fighter, non-boss character to do so.
The attack is okay. The centurions aren't too overwhelming but do hurt so I think it has a good mix for such a wide range attack. It's easy to forget, but Pit actually is one of Palutena's generals and would have authority to send in Centurions.
Since Palutena became playable it made sense to switch this with something else in Smash 4, but changing it AGAIN in Ultiamte was weird.
"
Their sacrifices are so...so moving... "
August 10
Franklin Badge
"
Just put it on your chest for now. I mean, it IS a badge... "
The first bit of Earthbound stuff gets shown and it's the least spoilery thing in the entire game. The fact the blog post didn't come with a 5 paragraph essay detailing how it's used in Mother 3 is the real shocker.
But regardless, it's cool. A tiny item that makes you autoreflect any projectiles is a great idea. It's tiny so it's easy to forget about, even if it gleams. Show of hands, how many times have you reflected something and forgotten about it? Or worse, how often have you sent a projectile at someone and had it reflected back at you?
"Q: Why does it say MOTHER on this item?
A: Is there anything WRONG with having an item that says that? "
Previous weeks:
Week 1 & 2
Weeks 3 & 4
Weeks 5 & 6
Weeks 7 & 8
Weeks 9 & 10